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Guillermo Esteban

Publications and source records attributed to Guillermo Esteban.

7 recordsLinked to original sources

Computational aspects of disks enclosing many points

Let $S$ be a set of $n$ points in the plane. We present several different algorithms for finding a pair of points in $S$ such that any disk that contains that pair must contain at least $cn$ points of $S$, for some constant $c>0$. The first is a randomized algorithm that finds a pair in $O(n\log n)$ expected time for points in general position, and $c = 1/2-\sqrt{(1+2\alpha)/12}$, for any $0<\alpha<1$. The second algorithm, also for points in general position, takes quadratic time, but the constant $c$ is improved to $1/2-1/{\sqrt{12}} \approx 1/4.7$. The second algorithm can also be used as a subroutine to find the pair that maximizes the number of points inside any disk that contains the pair, in $O(n^2\log n)$ time. We also consider variants of the problem. When the set $S$ is in convex position, we present an algorithm that finds in linear time a pair of points such that any disk through them contains at least $n/3$ points of $ S $. For the variant where we are only interested in finding a pair such that the diametral disk of that pair contains many points, we also have a linear-time algorithm that finds a disk with at least $n/3$ points of $S$. Finally, we present a generalization of the first two algorithms to the case where the set $S$ of points is coloured using two colours. We also consider adapting these algorithms to solve the same problems when $S$ is a set of points inside of a simple polygon $P$, with the notion of a disk replaced by that of a geodesic disk.

cs.CG

On geodesic disks enclosing many points

Let $ \Pi(n) $ be the largest number such that for every set $ S $ of $ n $ points in a polygon~$ P $, there always exist two points $ x, y \in S $, where every geodesic disk containing $ x $ and $ y $ contains $ \Pi(n) $ points of~$ S $. We establish upper and lower bounds for $ \Pi(n)$, and show that $ \left\lceil \frac{n}{5}\right\rceil+1 \leq \Pi(n) \leq \left\lceil \frac{n}{4} \right\rceil +1 $. We also show that there always exist two points $x, y\in S$ such that every geodesic disk with $x$ and $y$ on its boundary contains at least $ \frac{n}{7+\sqrt{37}} \approx \left\lceil \frac{n}{13.1} \right\rceil$ points both inside and outside the disk. For the special case where the points of $ S $ are restricted to be the vertices of a geodesically convex polygon we give a tight bound of $\left\lceil \frac{n}{3} \right\rceil + 1$. We provide the same tight bound when we only consider geodesic disks having $ x $ and $ y $ as diametral endpoints. We give upper and lower bounds of $\left\lceil \frac{n}{5} \right\rceil + 1 $ and $\frac{n}{6+\sqrt{26}} \approx \left\lceil \frac{n}{11.1} \right\rceil$, respectively, for the two-colored version of the problem. Finally, for the two-colored variant we show that there always exist two points $x, y\in S$ where $x$ and $y$ have different colors and every geodesic disk with $x$ and $y$ on its boundary contains at least $\left\lceil \frac{n}{27.1}\right\rceil+1$ points both inside and outside the disk.

cs.CG

Computing shortest paths amid non-overlapping weighted disks

In this article, we present an approximation algorithm for solving the Weighted Region Problem amidst a set of $ n $ non-overlapping weighted disks in the plane. For a given parameter $ \varepsilon \in (0,1]$, the length of the approximate path is at most $ (1 +\varepsilon) $ times larger than the length of the actual shortest path. The algorithm is based on the discretization of the space by placing points on the boundary of the disks. Using such a discretization we can use Dijkstra's algorithm for computing a shortest path in the geometric graph obtained in (pseudo-)polynomial time.

cs.CG

Approximating shortest paths in weighted square and hexagonal meshes

Continuous 2-dimensional space is often discretized by considering a mesh of weighted cells. In this work we study how well a weighted mesh approximates the space, with respect to shortest paths. We consider a shortest path $ \mathit{SP_w}(s,t) $ from $ s $ to $ t $ in the continuous 2-dimensional space, a shortest vertex path $ \mathit{SVP_w}(s,t) $ (or any-angle path), which is a shortest path where the vertices of the path are vertices of the mesh, and a shortest grid path $ \mathit{SGP_w}(s,t) $, which is a shortest path in a graph associated to the weighted mesh. We provide upper and lower bounds on the ratios $ \frac{\lVert \mathit{SGP_w}(s,t)\rVert}{\lVert \mathit{SP_w}(s,t)\rVert} $, $ \frac{\lVert \mathit{SVP_w}(s,t)\rVert}{\lVert \mathit{SP_w}(s,t)\rVert} $, $ \frac{\lVert \mathit{SGP_w}(s,t)\rVert}{\lVert \mathit{SVP_w}(s,t)\rVert} $ in square and hexagonal meshes, extending previous results for triangular grids. These ratios determine the effectiveness of existing algorithms that compute shortest paths on the graphs obtained from the grids. Our main results are that the ratio $ \frac{\lVert \mathit{SGP_w}(s,t)\rVert}{\lVert \mathit{SP_w}(s,t)\rVert} $ is at most $ \frac{2}{\sqrt{2+\sqrt{2}}} \approx 1.08 $ and $ \frac{2}{\sqrt{2+\sqrt{3}}} \approx 1.04 $ in a square and a hexagonal mesh, respectively.

cs.CG

Exact solutions to the Weighted Region Problem

In this paper, we consider the Weighted Region Problem. In the Weighted Region Problem, the length of a path is defined as the sum of the weights of the subpaths within each region, where the weight of a subpath is its Euclidean length multiplied by a weight $ \alpha \geq 0 $ depending on the region. We study a restricted version of the problem of determining shortest paths through a single weighted rectangular region. We prove that even this very restricted version of the problem is unsolvable within the Algebraic Computation Model over the Rational Numbers (ACMQ). On the positive side, we provide the equations for the shortest paths that are computable within the ACMQ. Additionally, we provide equations for the bisectors between regions of the Shortest Path Map for a source point on the boundary of (or inside) the rectangular region.

cs.CG

On approximating shortest paths in weighted triangular tessellations

We study the quality of weighted shortest paths when a continuous 2-dimensional space is discretized by a weighted triangular tessellation. In order to evaluate how well the tessellation approximates the 2-dimensional space, we study three types of shortest paths: a weighted shortest path $ \mathit{SP_w}(s,t) $, which is a shortest path from $ s $ to $ t $ in the space; a weighted shortest vertex path $ \mathit{SVP_w}(s,t) $, which is an any-angle shortest path; and a weighted shortest grid path $ \mathit{SGP_w}(s,t) $, which is a shortest path whose edges are edges of the tessellation. Given any arbitrary weight assignment to the faces of a triangular tessellation, thus extending recent results by Bailey et al. [Path-length analysis for grid-based path planning. Artificial Intelligence, 301:103560, 2021], we prove upper and lower bounds on the ratios $ \frac{\lVert \mathit{SGP_w}(s,t)\rVert}{\lVert \mathit{SP_w}(s,t)\rVert} $, $ \frac{\lVert \mathit{SVP_w}(s,t)\rVert}{\lVert \mathit{SP_w}(s,t)\rVert} $, $ \frac{\lVert \mathit{SGP_w}(s,t)\rVert}{\lVert \mathit{SVP_w}(s,t)\rVert} $, which provide estimates on the quality of the approximation. It turns out, surprisingly, that our worst-case bounds are independent of any weight assignment. Our main result is that $ \frac{\lVert \mathit{SGP_w}(s,t)\rVert}{\lVert \mathit{SP_w}(s,t)\rVert} = \frac{2}{\sqrt{3}} \approx 1.15 $ in the worst case, and this is tight. As a corollary, for the weighted any-angle path $ \mathit{SVP_w}(s,t) $ we obtain the approximation result $ \frac{\lVert \mathit{SVP_w}(s,t)\rVert}{\lVert \mathit{SP_w}(s,t)\rVert} \lessapprox 1.15 $.

cs.CG

New production matrices for geometric graphs

We use production matrices to count several classes of geometric graphs. We present novel production matrices for non-crossing partitions, connected geometric graphs, and k-angulations, which provide another way of counting the number of such objects. Counting geometric graphs is then equivalent to calculating the powers of a production matrix. Applying the technique of Riordan Arrays to these production matrices, we establish new formulas for the numbers of geometric graphs as well as combinatorial identities derived from the production matrices. Further, we obtain the characteristic polynomial and the eigenvectors of such production matrices.

math.CO