SearcharxivSearch

arXiv subjects

Guixun Luo

Publications and source records attributed to Guixun Luo.

3 recordsLinked to original sources

VideoWorld 2: Learning Transferable Knowledge from Real-world Videos

Learning transferable knowledge from unlabeled video data and applying it in new environments is a fundamental capability of intelligent agents. This work presents VideoWorld 2, which extends VideoWorld and offers the first investigation into learning transferable knowledge directly from raw real-world videos. At its core, VideoWorld 2 introduces a dynamic-enhanced Latent Dynamics Model (dLDM) that decouples action dynamics from visual appearance: a pretrained video diffusion model handles visual appearance modeling, enabling the dLDM to learn latent codes that focus on compact and meaningful task-related dynamics. These latent codes are then modeled autoregressively to learn task policies and support long-horizon reasoning. We evaluate VideoWorld 2 on challenging real-world handcraft making tasks, where prior video generation and latent-dynamics models struggle to operate reliably. Remarkably, VideoWorld 2 achieves up to 70% improvement in task success rate and produces coherent long execution videos. In robotics, we show that VideoWorld 2 can acquire effective manipulation knowledge from the Open-X dataset, which substantially improves task performance on CALVIN. This study reveals the potential of learning transferable world knowledge directly from raw videos, with all code, data, and models to be open-sourced for further research.

cs.CV

StereoWorld: Geometry-Aware Monocular-to-Stereo Video Generation

The growing adoption of XR devices has fueled strong demand for high-quality stereo video, yet its production remains costly and artifact-prone. To address this challenge, we present StereoWorld, an end-to-end framework that repurposes a pretrained video generator for high-fidelity monocular-to-stereo video generation. Our framework jointly conditions the model on the monocular video input while explicitly supervising the generation with a geometry-aware regularization to ensure 3D structural fidelity. A spatio-temporal tiling scheme is further integrated to enable efficient, high-resolution synthesis. To enable large-scale training and evaluation, we curate a high-definition stereo video dataset containing over 11M frames aligned to natural human interpupillary distance (IPD). Extensive experiments demonstrate that StereoWorld substantially outperforms prior methods, generating stereo videos with superior visual fidelity and geometric consistency. The project webpage is available at https://ke-xing.github.io/StereoWorld/.

cs.CV

Locally Private Subgraph Counting via Noisy Adjacency Matrix and Differential Privacy on Randomized Data

Subgraph counting is a fundamental primitive for graph analytics, with applications ranging from social recommendation to anomaly detection. Private subgraph counting under edge local differential privacy (edge-LDP) is challenging without a trusted server or shuffler. We propose two abstractions: the \textbf{Noisy Adjacency Matrix (NAM)} framework, which reformulates private subgraph counting as algebraic estimation over unbiased randomized matrices, and \textbf{Differential Privacy on Randomized Data (DPRD)}, which gives a composition rule for calibrating later-round noise when auxiliary inputs are randomized. Using these tools, we design one-round and two-round estimators for triangle and quadrangle (4-cycle) counting, including TriOR, TriTR, TriMTR, QuaTR, and $\text{TriTR}^*$. We provide the first exact closed-form MSE for the RR-based one-round triangle estimator class and the first relative-error bounds for two-round triangle counting, showing error independent of graph size when the clustering coefficient and average degree are stable. Experiments on two real graphs show that the proposed two-round algorithms outperform all evaluated edge-LDP and shuffle-model baselines in terms of relative error.

cs.CR