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Gunjan Chhablani

Publications and source records attributed to Gunjan Chhablani.

13 recordsLinked to original sources

EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device

The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As a result, sim-to-real transfer remains a major challenge. In this paper, we introduce EmbodiedSplat, a novel approach that personalizes policy training by efficiently capturing the deployment environment and fine-tuning policies within the reconstructed scenes. Our method leverages 3D Gaussian Splatting (GS) and the Habitat-Sim simulator to bridge the gap between realistic scene capture and effective training environments. Using iPhone-captured deployment scenes, we reconstruct meshes via GS, enabling training in settings that closely approximate real-world conditions. We conduct a comprehensive analysis of training strategies, pre-training datasets, and mesh reconstruction techniques, evaluating their impact on sim-to-real predictivity in real-world scenarios. Experimental results demonstrate that agents fine-tuned with EmbodiedSplat outperform both zero-shot baselines pre-trained on large-scale real-world datasets (HM3D) and synthetically generated datasets (HSSD), achieving absolute success rate improvements of 20% and 40% on real-world Image Navigation task. Moreover, our approach yields a high sim-vs-real correlation (0.87-0.97) for the reconstructed meshes, underscoring its effectiveness in adapting policies to diverse environments with minimal effort. Project page: https://gchhablani.github.io/embodied-splat.

cs.CV

PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks

We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation in the loop for grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with real humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction.

cs.RO

ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AI

Intelligent embodied agents need to quickly adapt to new scenarios by integrating long histories of experience into decision-making. For instance, a robot in an unfamiliar house initially wouldn't know the locations of objects needed for tasks and might perform inefficiently. However, as it gathers more experience, it should learn the layout of its environment and remember where objects are, allowing it to complete new tasks more efficiently. To enable such rapid adaptation to new tasks, we present ReLIC, a new approach for in-context reinforcement learning (RL) for embodied agents. With ReLIC, agents are capable of adapting to new environments using 64,000 steps of in-context experience with full attention while being trained through self-generated experience via RL. We achieve this by proposing a novel policy update scheme for on-policy RL called "partial updates'' as well as a Sink-KV mechanism that enables effective utilization of a long observation history for embodied agents. Our method outperforms a variety of meta-RL baselines in adapting to unseen houses in an embodied multi-object navigation task. In addition, we find that ReLIC is capable of few-shot imitation learning despite never being trained with expert demonstrations. We also provide a comprehensive analysis of ReLIC, highlighting that the combination of large-scale RL training, the proposed partial updates scheme, and the Sink-KV are essential for effective in-context learning. The code for ReLIC and all our experiments is at https://github.com/aielawady/relic

cs.LG

Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challenge

In order to develop robots that can effectively serve as versatile and capable home assistants, it is crucial for them to reliably perceive and interact with a wide variety of objects across diverse environments. To this end, we proposed Open Vocabulary Mobile Manipulation as a key benchmark task for robotics: finding any object in a novel environment and placing it on any receptacle surface within that environment. We organized a NeurIPS 2023 competition featuring both simulation and real-world components to evaluate solutions to this task. Our baselines on the most challenging version of this task, using real perception in simulation, achieved only an 0.8% success rate; by the end of the competition, the best participants achieved an 10.8\% success rate, a 13x improvement. We observed that the most successful teams employed a variety of methods, yet two common threads emerged among the best solutions: enhancing error detection and recovery, and improving the integration of perception with decision-making processes. In this paper, we detail the results and methodologies used, both in simulation and real-world settings. We discuss the lessons learned and their implications for future research. Additionally, we compare performance in real and simulated environments, emphasizing the necessity for robust generalization to novel settings.

cs.RO

GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so far, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.

cs.AI

MultiViz: Towards Visualizing and Understanding Multimodal Models

The promise of multimodal models for real-world applications has inspired research in visualizing and understanding their internal mechanics with the end goal of empowering stakeholders to visualize model behavior, perform model debugging, and promote trust in machine learning models. However, modern multimodal models are typically black-box neural networks, which makes it challenging to understand their internal mechanics. How can we visualize the internal modeling of multimodal interactions in these models? Our paper aims to fill this gap by proposing MultiViz, a method for analyzing the behavior of multimodal models by scaffolding the problem of interpretability into 4 stages: (1) unimodal importance: how each modality contributes towards downstream modeling and prediction, (2) cross-modal interactions: how different modalities relate with each other, (3) multimodal representations: how unimodal and cross-modal interactions are represented in decision-level features, and (4) multimodal prediction: how decision-level features are composed to make a prediction. MultiViz is designed to operate on diverse modalities, models, tasks, and research areas. Through experiments on 8 trained models across 6 real-world tasks, we show that the complementary stages in MultiViz together enable users to (1) simulate model predictions, (2) assign interpretable concepts to features, (3) perform error analysis on model misclassifications, and (4) use insights from error analysis to debug models. MultiViz is publicly available, will be regularly updated with new interpretation tools and metrics, and welcomes inputs from the community.

cs.LG

PromptSource: An Integrated Development Environment and Repository for Natural Language Prompts

PromptSource is a system for creating, sharing, and using natural language prompts. Prompts are functions that map an example from a dataset to a natural language input and target output. Using prompts to train and query language models is an emerging area in NLP that requires new tools that let users develop and refine these prompts collaboratively. PromptSource addresses the emergent challenges in this new setting with (1) a templating language for defining data-linked prompts, (2) an interface that lets users quickly iterate on prompt development by observing outputs of their prompts on many examples, and (3) a community-driven set of guidelines for contributing new prompts to a common pool. Over 2,000 prompts for roughly 170 datasets are already available in PromptSource. PromptSource is available at https://github.com/bigscience-workshop/promptsource.

cs.LG

Multitask Prompted Training Enables Zero-Shot Task Generalization

Large language models have recently been shown to attain reasonable zero-shot generalization on a diverse set of tasks (Brown et al., 2020). It has been hypothesized that this is a consequence of implicit multitask learning in language models' pretraining (Radford et al., 2019). Can zero-shot generalization instead be directly induced by explicit multitask learning? To test this question at scale, we develop a system for easily mapping any natural language tasks into a human-readable prompted form. We convert a large set of supervised datasets, each with multiple prompts with diverse wording. These prompted datasets allow for benchmarking the ability of a model to perform completely held-out tasks. We fine-tune a pretrained encoder-decoder model (Raffel et al., 2020; Lester et al., 2021) on this multitask mixture covering a wide variety of tasks. The model attains strong zero-shot performance on several standard datasets, often outperforming models up to 16x its size. Further, our approach attains strong performance on a subset of tasks from the BIG-bench benchmark, outperforming models up to 6x its size. All trained models are available at https://github.com/bigscience-workshop/t-zero and all prompts are available at https://github.com/bigscience-workshop/promptsource.

cs.LG

Superpixel-based Knowledge Infusion in Deep Neural Networks for Image Classification

Superpixels are higher-order perceptual groups of pixels in an image, often carrying much more information than the raw pixels. There is an inherent relational structure to the relationship among different superpixels of an image such as adjacent superpixels are neighbours of each other. Our interest here is to treat these relative positions of various superpixels as relational information of an image. This relational information can convey higher-order spatial information about the image, such as the relationship between superpixels representing two eyes in an image of a cat. That is, two eyes are placed adjacent to each other in a straight line or the mouth is below the nose. Our motive in this paper is to assist computer vision models, specifically those based on Deep Neural Networks (DNNs), by incorporating this higher-order information from superpixels. We construct a hybrid model that leverages (a) Convolutional Neural Network (CNN) to deal with spatial information in an image and (b) Graph Neural Network (GNN) to deal with relational superpixel information in the image. The proposed model is learned using a generic hybrid loss function. Our experiments are extensive, and we evaluate the predictive performance of our proposed hybrid vision model on seven different image classification datasets from a variety of domains such as digit and object recognition, biometrics, medical imaging. The results demonstrate that the relational superpixel information processed by a GNN can improve the performance of a standard CNN-based vision system.

cs.CV

DRIFT: A Toolkit for Diachronic Analysis of Scientific Literature

In this work, we present to the NLP community, and to the wider research community as a whole, an application for the diachronic analysis of research corpora. We open source an easy-to-use tool coined: DRIFT, which allows researchers to track research trends and development over the years. The analysis methods are collated from well-cited research works, with a few of our own methods added for good measure. Succinctly put, some of the analysis methods are: keyword extraction, word clouds, predicting declining/stagnant/growing trends using Productivity, tracking bi-grams using Acceleration plots, finding the Semantic Drift of words, tracking trends using similarity, etc. To demonstrate the utility and efficacy of our tool, we perform a case study on the cs.CL corpus of the arXiv repository and draw inferences from the analysis methods. The toolkit and the associated code are available here: https://github.com/rajaswa/DRIFT.

cs.CL

Datasets: A Community Library for Natural Language Processing

The scale, variety, and quantity of publicly-available NLP datasets has grown rapidly as researchers propose new tasks, larger models, and novel benchmarks. Datasets is a community library for contemporary NLP designed to support this ecosystem. Datasets aims to standardize end-user interfaces, versioning, and documentation, while providing a lightweight front-end that behaves similarly for small datasets as for internet-scale corpora. The design of the library incorporates a distributed, community-driven approach to adding datasets and documenting usage. After a year of development, the library now includes more than 650 unique datasets, has more than 250 contributors, and has helped support a variety of novel cross-dataset research projects and shared tasks. The library is available at https://github.com/huggingface/datasets.

cs.CL

LRG at SemEval-2021 Task 4: Improving Reading Comprehension with Abstract Words using Augmentation, Linguistic Features and Voting

In this article, we present our methodologies for SemEval-2021 Task-4: Reading Comprehension of Abstract Meaning. Given a fill-in-the-blank-type question and a corresponding context, the task is to predict the most suitable word from a list of 5 options. There are three sub-tasks within this task: Imperceptibility (subtask-I), Non-Specificity (subtask-II), and Intersection (subtask-III). We use encoders of transformers-based models pre-trained on the masked language modelling (MLM) task to build our Fill-in-the-blank (FitB) models. Moreover, to model imperceptibility, we define certain linguistic features, and to model non-specificity, we leverage information from hypernyms and hyponyms provided by a lexical database. Specifically, for non-specificity, we try out augmentation techniques, and other statistical techniques. We also propose variants, namely Chunk Voting and Max Context, to take care of input length restrictions for BERT, etc. Additionally, we perform a thorough ablation study, and use Integrated Gradients to explain our predictions on a few samples. Our best submissions achieve accuracies of 75.31% and 77.84%, on the test sets for subtask-I and subtask-II, respectively. For subtask-III, we achieve accuracies of 65.64% and 62.27%.

cs.CL

NLRG at SemEval-2021 Task 5: Toxic Spans Detection Leveraging BERT-based Token Classification and Span Prediction Techniques

Toxicity detection of text has been a popular NLP task in the recent years. In SemEval-2021 Task-5 Toxic Spans Detection, the focus is on detecting toxic spans within passages. Most state-of-the-art span detection approaches employ various techniques, each of which can be broadly classified into Token Classification or Span Prediction approaches. In our paper, we explore simple versions of both of these approaches and their performance on the task. Specifically, we use BERT-based models -- BERT, RoBERTa, and SpanBERT for both approaches. We also combine these approaches and modify them to bring improvements for Toxic Spans prediction. To this end, we investigate results on four hybrid approaches -- Multi-Span, Span+Token, LSTM-CRF, and a combination of predicted offsets using union/intersection. Additionally, we perform a thorough ablative analysis and analyze our observed results. Our best submission -- a combination of SpanBERT Span Predictor and RoBERTa Token Classifier predictions -- achieves an F1 score of 0.6753 on the test set. Our best post-eval F1 score is 0.6895 on intersection of predicted offsets from top-3 RoBERTa Token Classification checkpoints. These approaches improve the performance by 3% on average than those of the shared baseline models -- RNNSL and SpaCy NER.

cs.CL