SearcharxivSearch

arXiv subjects

Gunnar Blohm

Publications and source records attributed to Gunnar Blohm.

8 recordsLinked to original sources

Classifying daily activities needs posture, reconstructing them needs motion

Humans recognize movements effortlessly, even from noisy and complex visual input. But what information in the stimulus allows humans to rapidly classify movements? No framework has systematically compared different strategies of movement analysis to address this question. Here, we used videos of 16 daily activities from the MoVi dataset and compared three strategies: Temporal Movement Primitives (TMPs), which decompose movements into weighted sums of temporally smooth basis functions; Legendre polynomial coefficients, which project joint-coordinate trajectories onto an orthogonal polynomial basis; and Autoencoder latent embeddings. Legendre coefficients and TMPs achieved the highest classifier accuracy, followed by autoencoders. We found two discriminative features for movement classification. The most informative is the general posture of the body, the average spatial configuration that distinguishes one activity from another. Additionally, we identified 9 critical joints that are most predictive for movement classification. Interestingly, good classification accuracy did not automatically lead to good movement generation: when we reconstructed movements for each activity, TMPs preserved the temporal dynamics and produced perceptually natural motion, whereas reconstructions from Legendre coefficients retained only the average posture and appeared frozen. These results reveal a dissociation in how movement information is organized: the static configuration of the body suffices to classify what activity is performed, but the temporal dynamics of movement are required to reconstruct how it unfolds. This distinction clarifies which features the visual system may rely upon for rapid action recognition, and suggests that postural features could enable efficient movement screening in clinical applications, while dynamic information remain essential wherever movement generation is the goal.

q-bio.NC

Mean-Field Systems with Heterogeneous Subteams: Optimality of Cluster-Symmetric Independent Policies and Equivalence with Decentralized McKean-Vlasov Control of Cluster-Representative Agents

Across science and engineering, mean-field methods have been a powerful and versatile approach for the analysis of systems of many interacting elements. However, common arguments used to characterize an infinite population limit can be quite restrictive from a modeling perspective by requiring that all agents be identical (i.e. symmetric, or homogeneous). In this paper, we consider large interactive particle systems under agent heterogeneity for a class of discrete time teams composed of finitely many species of agents, grouped into symmetric subteams, called clusters. In particular, for the class of discounted, partially exchangeable cost criteria considered, we establish the optimality of centralized joint policies which are exchangeable within each cluster and depend on the agent ensemble only up to the state empirical distribution over each cluster. Following this, a generalization of De Finetti's theorem is used to demonstrate the subsequential convergence of these optimal policies to one which is decentralized (depending on only the local state and distribution over each cluster) and symmetric within each subteam as the population size approaches infinity. This solution is shown to induce a sequence of asymptotically optimal policies for the finite population problems which retain their structure and decentralization. Furthermore, our analysis justifies the optimality of a decentralized McKean-Vlasov team representation involving coupled representative agents for each of the clusters, and establishes a verification theorem/value iterations for the mean-field limit. In this way, we provide an avenue for analyzing complex, cooperative systems with finite heterogeneity and set the stage for further research on learning algorithms.

math.OC

History-dependence shapes causal inference of brain-behaviour relationships

Behavioural and neural time series are often correlated with the past. This history-dependence may represent a fundamental property of the measured variables, or may arise from how confounding variables change over time. Here we argue that undecidability about the ground-truth of history-dependence is a general computational property of systems that exchange information with its environment, and show that the resulting uncertainty has a direct impact on causal inference. We first argue that uncertainty in the ground truth of history-dependence is an inherent property of open systems that cannot be explicitly falsified. Simple model systems are then simulated to show how different assumptions about history-dependence can lead to spurious correlations and statistical properties of data distributions that are typically unaccounted for. We then consider this problem from an interventionist perspective, showing that interventions can only be guaranteed to remedy the spurious correlation problem when the latent dynamics between the intervention and measured processes are known a priori, and the effect of the intervention is invariant at the chosen level of analysis. We conclude that uncertainty about history-dependence is a fundamental property of the study of neural systems, and in light of this discuss how causality should be assessed in neuroscience.

q-bio.NC

Generative Adversarial Collaborations: A practical guide for conference organizers and participating scientists

Generative adversarial collaborations (GACs) are a form of formal teamwork between groups of scientists with diverging views. The goal of GACs is to identify and ultimately resolve the most important challenges, controversies, and exciting theoretical and empirical debates in a given research field. A GAC team would develop specific, agreed-upon avenues to resolve debates in order to move a field of research forward in a collaborative way. Such adversarial collaborations have many benefits and opportunities but also come with challenges. Here, we use our experience from (1) creating and running the GAC program for the Cognitive Computational Neuroscience (CCN) conference and (2) implementing and leading GACs on particular scientific problems to provide a practical guide for future GAC program organizers and leaders of individual GACs.

q-bio.NC

Neuromatch Academy: Teaching Computational Neuroscience with global accessibility

Neuromatch Academy designed and ran a fully online 3-week Computational Neuroscience summer school for 1757 students with 191 teaching assistants working in virtual inverted (or flipped) classrooms and on small group projects. Fourteen languages, active community management, and low cost allowed for an unprecedented level of inclusivity and universal accessibility.

q-bio.OT

MoVi: A Large Multipurpose Motion and Video Dataset

Human movements are both an area of intense study and the basis of many applications such as character animation. For many applications, it is crucial to identify movements from videos or analyze datasets of movements. Here we introduce a new human Motion and Video dataset MoVi, which we make available publicly. It contains 60 female and 30 male actors performing a collection of 20 predefined everyday actions and sports movements, and one self-chosen movement. In five capture rounds, the same actors and movements were recorded using different hardware systems, including an optical motion capture system, video cameras, and inertial measurement units (IMU). For some of the capture rounds, the actors were recorded when wearing natural clothing, for the other rounds they wore minimal clothing. In total, our dataset contains 9 hours of motion capture data, 17 hours of video data from 4 different points of view (including one hand-held camera), and 6.6 hours of IMU data. In this paper, we describe how the dataset was collected and post-processed; We present state-of-the-art estimates of skeletal motions and full-body shape deformations associated with skeletal motion. We discuss examples for potential studies this dataset could enable.

cs.CV

Appreciating the variety of goals in computational neuroscience

Within computational neuroscience, informal interactions with modelers often reveal wildly divergent goals. In this opinion piece, we explicitly address the diversity of goals that motivate and ultimately influence modeling efforts. We argue that a wide range of goals can be meaningfully taken to be of highest importance. A simple informal survey conducted on the Internet confirmed the diversity of goals in the community. However, different priorities or preferences of individual researchers can lead to divergent model evaluation criteria. We propose that many disagreements in evaluating the merit of computational research stem from differences in goals and not from the mechanics of constructing, describing, and validating models. We suggest that authors state explicitly their goals when proposing models so that others can judge the quality of the research with respect to its stated goals.

q-bio.NC

Movement science needs different pose tracking algorithms

Over the last decade, computer science has made progress towards extracting body pose from single camera photographs or videos. This promises to enable movement science to detect disease, quantify movement performance, and take the science out of the lab into the real world. However, current pose tracking algorithms fall short of the needs of movement science; the types of movement data that matter are poorly estimated. For instance, the metrics currently used for evaluating pose tracking algorithms use noisy hand-labeled ground truth data and do not prioritize precision of relevant variables like three-dimensional position, velocity, acceleration, and forces which are crucial for movement science. Here, we introduce the scientific disciplines that use movement data, the types of data they need, and discuss the changes needed to make pose tracking truly transformative for movement science.

cs.CV