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Guodong Shi

Publications and source records attributed to Guodong Shi.

105 records · Page 6Linked to original sources

Finite-time consensus using stochastic matrices with positive diagonals

We discuss the possibility of reaching consensus in finite time using only linear iterations, with the additional restrictions that the update matrices must be stochastic with positive diagonals and consistent with a given graph structure. We show that finite-time average consensus can always be achieved for connected undirected graphs. For directed graphs, we show some necessary conditions for finite-time consensus, including strong connectivity and the presence of a simple cycle of even length.

cs.MA↗

Cooperative Set Aggregation for Multiple Lagrangian Systems

In this paper, we study the cooperative set tracking problem for a group of Lagrangian systems. Each system observes a convex set as its local target. The intersection of these local sets is the group aggregation target. We first propose a control law based on each system's own target sensing and information exchange with neighbors. With necessary connectivity for both cases of fixed and switching communication graphs, multiple Lagrangian systems are shown to achieve rendezvous on the intersection of all the local target sets while the vectors of generalized coordinate derivatives are driven to zero. Then, we introduce the collision avoidance control term into set aggregation control to ensure group dispersion. By defining an ultimate bound on the final generalized coordinate between each system and the intersection of all the local target sets, we show that multiple Lagrangian systems approach a bounded region near the intersection of all the local target sets while the collision avoidance is guaranteed during the movement. In addition, the vectors of generalized coordinate derivatives of all the mechanical systems are shown to be driven to zero. Simulation results are given to validate the theoretical results.

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Emergent Behaviors over Signed Random Networks in Dynamical Environments

We study asymptotic dynamical patterns that emerge among a set of nodes that interact in a dynamically evolving signed random network. Node interactions take place at random on a sequence of deterministic signed graphs. Each node receives positive or negative recommendations from its neighbors depending on the sign of the interaction arcs, and updates its state accordingly. Positive recommendations follow the standard consensus update while two types of negative recommendations, each modeling a different type of antagonistic or malicious interaction, are considered. Nodes may weigh positive and negative recommendations differently, and random processes are introduced to model the time-varying attention that nodes pay to the positive and negative recommendations. Various conditions for almost sure convergence, divergence, and clustering of the node states are established. Some fundamental similarities and differences are established for the two notions of negative recommendations.

cs.SI↗

Randomized Consensus with Attractive and Repulsive Links

We study convergence properties of a randomized consensus algorithm over a graph with both attractive and repulsive links. At each time instant, a node is randomly selected to interact with a random neighbor. Depending on if the link between the two nodes belongs to a given subgraph of attractive or repulsive links, the node update follows a standard attractive weighted average or a repulsive weighted average, respectively. The repulsive update has the opposite sign of the standard consensus update. In this way, it counteracts the consensus formation and can be seen as a model of link faults or malicious attacks in a communication network, or the impact of trust and antagonism in a social network. Various probabilistic convergence and divergence conditions are established. A threshold condition for the strength of the repulsive action is given for convergence in expectation: when the repulsive weight crosses this threshold value, the algorithm transits from convergence to divergence. An explicit value of the threshold is derived for classes of attractive and repulsive graphs. The results show that a single repulsive link can sometimes drastically change the behavior of the consensus algorithm. They also explicitly show how the robustness of the consensus algorithm depends on the size and other properties of the graphs.

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Distributed Optimization: Convergence Conditions from a Dynamical System Perspective

This paper explores the fundamental properties of distributed minimization of a sum of functions with each function only known to one node, and a pre-specified level of node knowledge and computational capacity. We define the optimization information each node receives from its objective function, the neighboring information each node receives from its neighbors, and the computational capacity each node can take advantage of in controlling its state. It is proven that there exist a neighboring information way and a control law that guarantee global optimal consensus if and only if the solution sets of the local objective functions admit a nonempty intersection set for fixed strongly connected graphs. Then we show that for any tolerated error, we can find a control law that guarantees global optimal consensus within this error for fixed, bidirectional, and connected graphs under mild conditions. For time-varying graphs, we show that optimal consensus can always be achieved as long as the graph is uniformly jointly strongly connected and the nonempty intersection condition holds. The results illustrate that nonempty intersection for the local optimal solution sets is a critical condition for successful distributed optimization for a large class of algorithms.

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Finite-time and Asymptotic Convergence of Distributed Averaging and Maximizing Algorithms

In this paper, we formulate and investigate a generalized consensus algorithm which makes an attempt to unify distributed averaging and maximizing algorithms considered in the literature. Each node iteratively updates its state as a time-varying weighted average of its own state, the minimal state, and the maximal state of its neighbors. We prove that finite-time consensus is almost impossible for averaging under this uniform model. Both time-dependent and state-dependent graphs are considered, and various necessary and/or sufficient conditions are presented on the consensus convergence. For time-dependent graphs, we show that quasi-strong connectivity is critical for averaging, as is strong connectivity for maximizing. For state-dependent graphs defined by a $μ$-nearest-neighbor rule, where each node interacts with its $μ$ nearest smaller neighbors and the $μ$ nearest larger neighbors, we show that $μ+1$ is a critical threshold on the total number of nodes for the transit from finite-time to asymptotic convergence for averaging, in the absence of node self-confidence. The threshold is $2μ$ if each node chooses to connect only to neighbors with unique values. Numerical examples illustrate the tightness of the conditions. The results characterize some fundamental similarities and differences between distributed averaging and maximizing algorithms.

cs.DC↗

How Agreement and Disagreement Evolve over Random Dynamic Networks

The dynamics of an agreement protocol interacting with a disagreement process over a common random network is considered. The model can represent the spreading of true and false information over a communication network, the propagation of faults in a large-scale control system, or the development of trust and mistrust in a society. At each time instance and with a given probability, a pair of network nodes are selected to interact. At random each of the nodes then updates its state towards the state of the other node (attraction), away from the other node (repulsion), or sticks to its current state (neglect). Agreement convergence and disagreement divergence results are obtained for various strengths of the updates for both symmetric and asymmetric update rules. Impossibility theorems show that a specific level of attraction is required for almost sure asymptotic agreement and a specific level of repulsion is required for almost sure asymptotic disagreement. A series of sufficient and/or necessary conditions are then established for agreement convergence or disagreement divergence. In particular, under symmetric updates, a critical convergence measure in the attraction and repulsion update strength is found, in the sense that the asymptotic property of the network state evolution transits from agreement convergence to disagreement divergence when this measure goes from negative to positive. The result can be interpreted as a tight bound on how much bad action needs to be injected in a dynamic network in order to consistently steer its overall behavior away from consensus.

cs.SI↗

An Approximate Projected Consensus Algorithm for Computing Intersection of Convex Sets

In this paper, we propose an approximate projected consensus algorithm for a network to cooperatively compute the intersection of convex sets. Instead of assuming the exact convex projection proposed in the literature, we allow each node to compute an approximate projection and communicate it to its neighbors. The communication graph is directed and time-varying. Nodes update their states by weighted averaging. Projection accuracy conditions are presented for the considered algorithm. They indicate how much projection accuracy is required to ensure global consensus to a point in the intersection set when the communication graph is uniformly jointly strongly connected. We show that $π/4$ is a critical angle error of the projection approximation to ensure a bounded state. A numerical example indicates that this approximate projected consensus algorithm may achieve better performance than the exact projected consensus algorithm in some cases.

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Randomized Gossip Algorithm with Unreliable Communication

In this paper, we study an asynchronous randomized gossip algorithm under unreliable communication. At each instance, two nodes are selected to meet with a given probability. When nodes meet, two unreliable communication links are established with communication in each direction succeeding with a time-varying probability. It is shown that two particularly interesting cases arise when these communication processes are either perfectly dependent or independent. Necessary and sufficient conditions on the success probability sequence are proposed to ensure almost sure consensus or $ε$-consensus. Weak connectivity is required when the communication is perfectly dependent, while double connectivity is required when the communication is independent. Moreover, it is proven that with odd number of nodes, average preserving turns from almost forever (with probability one for all initial conditions) for perfectly dependent communication, to almost never (with probability zero for almost all initial conditions) for the independent case. This average preserving property does not hold true for general number of nodes. These results indicate the fundamental role the node interactions have in randomized gossip algorithms.

cs.IT↗

Randomized Optimal Consensus of Multi-agent Systems

In this paper, we formulate and solve a randomized optimal consensus problem for multi-agent systems with stochastically time-varying interconnection topology. The considered multi-agent system with a simple randomized iterating rule achieves an almost sure consensus meanwhile solving the optimization problem $\min_{z\in \mathds{R}^d}\ \sum_{i=1}^n f_i(z),$ in which the optimal solution set of objective function $f_i$ can only be observed by agent $i$ itself. At each time step, simply determined by a Bernoulli trial, each agent independently and randomly chooses either taking an average among its neighbor set, or projecting onto the optimal solution set of its own optimization component. Both directed and bidirectional communication graphs are studied. Connectivity conditions are proposed to guarantee an optimal consensus almost surely with proper convexity and intersection assumptions. The convergence analysis is carried out using convex analysis. We compare the randomized algorithm with the deterministic one via a numerical example. The results illustrate that a group of autonomous agents can reach an optimal opinion by each node simply making a randomized trade-off between following its neighbors or sticking to its own opinion at each time step.

cs.MA↗

Reaching an Optimal Consensus: Dynamical Systems that Compute Intersections of Convex Sets

In this paper, multi-agent systems minimizing a sum of objective functions, where each component is only known to a particular node, is considered for continuous-time dynamics with time-varying interconnection topologies. Assuming that each node can observe a convex solution set of its optimization component, and the intersection of all such sets is nonempty, the considered optimization problem is converted to an intersection computation problem. By a simple distributed control rule, the considered multi-agent system with continuous-time dynamics achieves not only a consensus, but also an optimal agreement within the optimal solution set of the overall optimization objective. Directed and bidirectional communications are studied, respectively, and connectivity conditions are given to ensure a global optimal consensus. In this way, the corresponding intersection computation problem is solved by the proposed decentralized continuous-time algorithm. We establish several important properties of the distance functions with respect to the global optimal solution set and a class of invariant sets with the help of convex and non-smooth analysis.

cs.MA↗

The Role of Persistent Graphs in the Agreement Seeking of Social Networks

This paper investigates the role persistent arcs play for a social network to reach a global belief agreement under discrete-time or continuous-time evolution. Each (directed) arc in the underlying communication graph is assumed to be associated with a time-dependent weight function which describes the strength of the information flow from one node to another. An arc is said to be persistent if its weight function has infinite $\mathscr{L}_1$ or $\ell_1$ norm for continuous-time or discrete-time belief evolutions, respectively. The graph that consists of all persistent arcs is called the persistent graph of the underlying network. Three necessary and sufficient conditions on agreement or $ε$-agreement are established, by which we prove that the persistent graph fully determines the convergence to a common opinion in social networks. It is shown how the convergence rates explicitly depend on the diameter of the persistent graph. The results adds to the understanding of the fundamentals behind global agreements, as it is only persistent arcs that contribute to the convergence.

cs.MA↗

Multi-agent Robust Consensus: Convergence Analysis and Application

The paper investigates consensus problem for continuous-time multi-agent systems with time-varying communication graphs subject to process noises. Borrowing the ideas from input-to-state stability (ISS) and integral input-to-state stability (iISS), robust consensus and integral robust consensus are defined with respect to $L_\infty$ and $L_1$ norms of the disturbance functions, respectively. Sufficient and/or necessary connectivity conditions are obtained for the system to reach robust consensus or integral robust consensus, which answer the question: how much communication capacity is required for a multi-agent network to converge despite certain amount of disturbance. The $ε$-convergence time is then obtained for the network as a special case of the robustness analysis. The results are based on quite general assumptions on switching graph, weights rule and noise regularity. In addition, as an illustration of the applicability of the results, distributed event-triggered coordination is studied.

cs.DC↗

Connectivity and Set Tracking of Multi-agent Systems Guided by Multiple Moving Leaders

In this paper, we investigate distributed multi-agent tracking of a convex set specified by multiple moving leaders with unmeasurable velocities. Various jointly-connected interaction topologies of the follower agents with uncertainties are considered in the study of set tracking. Based on the connectivity of the time-varying multi-agent system, necessary and sufficient conditions are obtained for set input-to-state stability and set integral input-to-state stability for a nonlinear neighbor-based coordination rule with switching directed topologies. Conditions for asymptotic set tracking are also proposed with respect to the polytope spanned by the leaders.

cs.MA↗

Converging an Overlay Network to a Gradient Topology

In this paper, we investigate the topology convergence problem for the gossip-based Gradient overlay network. In an overlay network where each node has a local utility value, a Gradient overlay network is characterized by the properties that each node has a set of neighbors with the same utility value (a similar view) and a set of neighbors containing higher utility values (gradient neighbor set), such that paths of increasing utilities emerge in the network topology. The Gradient overlay network is built using gossiping and a preference function that samples from nodes using a uniform random peer sampling service. We analyze it using tools from matrix analysis, and we prove both the necessary and sufficient conditions for convergence to a complete gradient structure, as well as estimating the convergence time and providing bounds on worst-case convergence time. Finally, we show in simulations the potential of the Gradient overlay, by building a more efficient live-streaming peer-to-peer (P2P) system than one built using uniform random peer sampling.

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