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Guodong Zhang

Publications and source records attributed to Guodong Zhang.

At least 37 records · Page 2Linked to original sources

Strategy-Driven Limit Theorems Associated Bandit Problems

Motivated by the study of asymptotic behaviour of the bandit problems, we obtain several strategy-driven limit theorems including the law of large numbers, the large deviation principle, and the central limit theorem. Different from the classical limit theorems, we develop sampling strategy-driven limit theorems that generate the maximum or minimum average reward. The law of large numbers identifies all possible limits that are achievable under various strategies. The large deviation principle provides the maximum decay probabilities for deviations from the limiting domain. To describe the fluctuations around averages, we obtain strategy-driven central limit theorems under optimal strategies. The limits in these theorem are identified explicitly, and depend heavily on the structure of the events or the integrating functions and strategies. This demonstrates the key signature of the learning structure. Our results can be used to estimate the maximal (minimal) rewards, and to identify the conditions of avoiding the Parrondo's paradox in the two-armed bandit problem. It also lays the theoretical foundation for statistical inference in determining the arm that offers the higher mean reward.

math.PR↗

Deep Learning without Shortcuts: Shaping the Kernel with Tailored Rectifiers

Training very deep neural networks is still an extremely challenging task. The common solution is to use shortcut connections and normalization layers, which are both crucial ingredients in the popular ResNet architecture. However, there is strong evidence to suggest that ResNets behave more like ensembles of shallower networks than truly deep ones. Recently, it was shown that deep vanilla networks (i.e. networks without normalization layers or shortcut connections) can be trained as fast as ResNets by applying certain transformations to their activation functions. However, this method (called Deep Kernel Shaping) isn't fully compatible with ReLUs, and produces networks that overfit significantly more than ResNets on ImageNet. In this work, we rectify this situation by developing a new type of transformation that is fully compatible with a variant of ReLUs -- Leaky ReLUs. We show in experiments that our method, which introduces negligible extra computational cost, achieves validation accuracies with deep vanilla networks that are competitive with ResNets (of the same width/depth), and significantly higher than those obtained with the Edge of Chaos (EOC) method. And unlike with EOC, the validation accuracies we obtain do not get worse with depth.

cs.LG↗

Near-optimal Local Convergence of Alternating Gradient Descent-Ascent for Minimax Optimization

Smooth minimax games often proceed by simultaneous or alternating gradient updates. Although algorithms with alternating updates are commonly used in practice, the majority of existing theoretical analyses focus on simultaneous algorithms for convenience of analysis. In this paper, we study alternating gradient descent-ascent (Alt-GDA) in minimax games and show that Alt-GDA is superior to its simultaneous counterpart~(Sim-GDA) in many settings. We prove that Alt-GDA achieves a near-optimal local convergence rate for strongly convex-strongly concave (SCSC) problems while Sim-GDA converges at a much slower rate. To our knowledge, this is the \emph{first} result of any setting showing that Alt-GDA converges faster than Sim-GDA by more than a constant. We further adapt the theory of integral quadratic constraints (IQC) and show that Alt-GDA attains the same rate \emph{globally} for a subclass of SCSC minimax problems. Empirically, we demonstrate that alternating updates speed up GAN training significantly and the use of optimism only helps for simultaneous algorithms.

cs.LG↗

On the Application of Data-Driven Deep Neural Networks in Linear and Nonlinear Structural Dynamics

The use of deep neural network (DNN) models as surrogates for linear and nonlinear structural dynamical systems is explored. The goal is to develop DNN based surrogates to predict structural response, i.e., displacements and accelerations, for given input (harmonic) excitations. In particular, the focus is on the development of efficient network architectures using fully-connected, sparsely-connected, and convolutional network layers, and on the corresponding training strategies that can provide a balance between the overall network complexity and prediction accuracy in the target dataspaces. For linear dynamics, sparsity patterns of the weight matrix in the network layers are used to construct convolutional DNNs with sparse layers. For nonlinear dynamics, it is shown that sparsity in network layers is lost, and efficient DNNs architectures with fully-connected and convolutional network layers are explored. A transfer learning strategy is also introduced to successfully train the proposed DNNs, and various loading factors that influence the network architectures are studied. It is shown that the proposed DNNs can be used as effective and accurate surrogates for predicting linear and nonlinear dynamical responses under harmonic loadings.

cs.LG↗

Differentiable Annealed Importance Sampling and the Perils of Gradient Noise

Annealed importance sampling (AIS) and related algorithms are highly effective tools for marginal likelihood estimation, but are not fully differentiable due to the use of Metropolis-Hastings correction steps. Differentiability is a desirable property as it would admit the possibility of optimizing marginal likelihood as an objective using gradient-based methods. To this end, we propose Differentiable AIS (DAIS), a variant of AIS which ensures differentiability by abandoning the Metropolis-Hastings corrections. As a further advantage, DAIS allows for mini-batch gradients. We provide a detailed convergence analysis for Bayesian linear regression which goes beyond previous analyses by explicitly accounting for the sampler not having reached equilibrium. Using this analysis, we prove that DAIS is consistent in the full-batch setting and provide a sublinear convergence rate. Furthermore, motivated by the problem of learning from large-scale datasets, we study a stochastic variant of DAIS that uses mini-batch gradients. Surprisingly, stochastic DAIS can be arbitrarily bad due to a fundamental incompatibility between the goals of last-iterate convergence to the posterior and elimination of the accumulated stochastic error. This is in stark contrast with other settings such as gradient-based optimization and Langevin dynamics, where the effect of gradient noise can be washed out by taking smaller steps. This indicates that annealing-based marginal likelihood estimation with stochastic gradients may require new ideas.

stat.ML↗

Learning to Give Checkable Answers with Prover-Verifier Games

Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games (PVGs), a game-theoretic framework to encourage learning agents to solve decision problems in a verifiable manner. The PVG consists of two learners with competing objectives: a trusted verifier network tries to choose the correct answer, and a more powerful but untrusted prover network attempts to persuade the verifier of a particular answer, regardless of its correctness. The goal is for a reliable justification protocol to emerge from this game. We analyze variants of the framework, including simultaneous and sequential games, and narrow the space down to a subset of games which provably have the desired equilibria. We develop instantiations of the PVG for two algorithmic tasks, and show that in practice, the verifier learns a robust decision rule that is able to receive useful and reliable information from an untrusted prover. Importantly, the protocol still works even when the verifier is frozen and the prover's messages are directly optimized to convince the verifier.

cs.LG↗

A Unified Analysis of First-Order Methods for Smooth Games via Integral Quadratic Constraints

The theory of integral quadratic constraints (IQCs) allows the certification of exponential convergence of interconnected systems containing nonlinear or uncertain elements. In this work, we adapt the IQC theory to study first-order methods for smooth and strongly-monotone games and show how to design tailored quadratic constraints to get tight upper bounds of convergence rates. Using this framework, we recover the existing bound for the gradient method~(GD), derive sharper bounds for the proximal point method~(PPM) and optimistic gradient method~(OG), and provide \emph{for the first time} a global convergence rate for the negative momentum method~(NM) with an iteration complexity $\mathcal{O}(κ^{1.5})$, which matches its known lower bound. In addition, for time-varying systems, we prove that the gradient method with optimal step size achieves the fastest provable worst-case convergence rate with quadratic Lyapunov functions. Finally, we further extend our analysis to stochastic games and study the impact of multiplicative noise on different algorithms. We show that it is impossible for an algorithm with one step of memory to achieve acceleration if it only queries the gradient once per batch (in contrast with the stochastic strongly-convex optimization setting, where such acceleration has been demonstrated). However, we exhibit an algorithm which achieves acceleration with two gradient queries per batch.

math.OC↗

On the Suboptimality of Negative Momentum for Minimax Optimization

Smooth game optimization has recently attracted great interest in machine learning as it generalizes the single-objective optimization paradigm. However, game dynamics is more complex due to the interaction between different players and is therefore fundamentally different from minimization, posing new challenges for algorithm design. Notably, it has been shown that negative momentum is preferred due to its ability to reduce oscillation in game dynamics. Nevertheless, the convergence rate of negative momentum was only established in simple bilinear games. In this paper, we extend the analysis to smooth and strongly-convex strongly-concave minimax games by taking the variational inequality formulation. By connecting momentum method with Chebyshev polynomials, we show that negative momentum accelerates convergence of game dynamics locally, though with a suboptimal rate. To the best of our knowledge, this is the \emph{first work} that provides an explicit convergence rate for negative momentum in this setting.

math.OC↗

Computational frameworks for homogenization and multiscale stability analyses of nonlinear periodic metamaterials

This paper presents a consistent computational framework for multiscale 1st order finite strain homogenization and stability analyses of rate-independent solids with periodic microstructures. Based on the principle of multiscale virtual power, the homogenization formulation is built on a priori discretized microstructure, and algorithms for computing the matrix representations of the homogenized stresses and tangent moduli are consistently derived. The homogenization results lose their validity at the onset of 1st bifurcation, which can be computed from multiscale stability analysis. The multiscale instabilities include: a) microscale structural instability which is calculated by Bloch wave analysis; and b) macroscale material instability which is calculated by rank-1 convexity checks on the homogenized tangent moduli. Details on the implementation of the Bloch wave analysis are provided, including the selection of the wave vector space and the retrieval of the real-valued buckling mode from the complex-valued Bloch wave. Three methods are detailed for solving the resulted constrained eigenvalue problem - two condensation methods and a null-space based projection method. Both implementations of the homogenization and stability analyses are validated using numerical examples including hyperelastic and elastoplastic metamaterials. Various microscale buckling phenomena are also demonstrated by examining several representative metamaterial examples. Aligned with theoretical results, the numerical results show that the microscopic long wavelength buckling can be equivalently detected by the loss of rank-1 convexity of the homogenized tangent moduli.

cs.CE↗

Picking Winning Tickets Before Training by Preserving Gradient Flow

Overparameterization has been shown to benefit both the optimization and generalization of neural networks, but large networks are resource hungry at both training and test time. Network pruning can reduce test-time resource requirements, but is typically applied to trained networks and therefore cannot avoid the expensive training process. We aim to prune networks at initialization, thereby saving resources at training time as well. Specifically, we argue that efficient training requires preserving the gradient flow through the network. This leads to a simple but effective pruning criterion we term Gradient Signal Preservation (GraSP). We empirically investigate the effectiveness of the proposed method with extensive experiments on CIFAR-10, CIFAR-100, Tiny-ImageNet and ImageNet, using VGGNet and ResNet architectures. Our method can prune 80% of the weights of a VGG-16 network on ImageNet at initialization, with only a 1.6% drop in top-1 accuracy. Moreover, our method achieves significantly better performance than the baseline at extreme sparsity levels.

cs.LG↗

Circular orbit of a particle and weak gravitational lensing

The purpose of this paper is twofold. First, we introduce a geometric approach to study the circular orbit of a particle in static and spherically symmetric spacetime based on Jacobi metric. Second, we apply the circular orbit to study the weak gravitational deflection of null and time-like particles based on Gauss-Bonnet theorem. By this way, we obtain an expression of deflection angle and extend the study of deflection angle to asymptotically non-flat black hole spacetimes. Some black holes as lens are considered such as a static and spherically symmetric black hole in the conformal Weyl gravity and a Schwarzschild-like black hole in bumblebee gravity. Our results are consistent with the previous literature. In particular, we find that the connection between Gaussian curvature and the radius of a circular orbit greatly simplifies the calculation.

gr-qc↗

An Empirical Study of Large-Batch Stochastic Gradient Descent with Structured Covariance Noise

The choice of batch-size in a stochastic optimization algorithm plays a substantial role for both optimization and generalization. Increasing the batch-size used typically improves optimization but degrades generalization. To address the problem of improving generalization while maintaining optimal convergence in large-batch training, we propose to add covariance noise to the gradients. We demonstrate that the learning performance of our method is more accurately captured by the structure of the covariance matrix of the noise rather than by the variance of gradients. Moreover, over the convex-quadratic, we prove in theory that it can be characterized by the Frobenius norm of the noise matrix. Our empirical studies with standard deep learning model-architectures and datasets shows that our method not only improves generalization performance in large-batch training, but furthermore, does so in a way where the optimization performance remains desirable and the training duration is not elongated.

cs.LG↗

Representation theorems for generators of BSDEs and the extended g-expectations in probability spaces with general filtration

In this paper, we establish representation theorems for generators of backward stochastic differential equations (BSDEs in short) in probability spaces with general filtration from the perspective of transposition solutions of BSDEs. As applications, we give a converse comparison theorem for generators of BSDEs and also some characterizations to positive homogeneity, independence of y, subadditivity and convexity of generators of BSDEs. Then, we extend concepts of g-expectations and conditional g-expectations to the probability spaces with general filtration and investigate their properties.

math.PR↗

On Solving Minimax Optimization Locally: A Follow-the-Ridge Approach

Many tasks in modern machine learning can be formulated as finding equilibria in \emph{sequential} games. In particular, two-player zero-sum sequential games, also known as minimax optimization, have received growing interest. It is tempting to apply gradient descent to solve minimax optimization given its popularity and success in supervised learning. However, it has been noted that naive application of gradient descent fails to find some local minimax and can converge to non-local-minimax points. In this paper, we propose \emph{Follow-the-Ridge} (FR), a novel algorithm that provably converges to and only converges to local minimax. We show theoretically that the algorithm addresses the notorious rotational behaviour of gradient dynamics, and is compatible with preconditioning and \emph{positive} momentum. Empirically, FR solves toy minimax problems and improves the convergence of GAN training compared to the recent minimax optimization algorithms.

cs.LG↗

Fast Convergence of Natural Gradient Descent for Overparameterized Neural Networks

Natural gradient descent has proven effective at mitigating the effects of pathological curvature in neural network optimization, but little is known theoretically about its convergence properties, especially for \emph{nonlinear} networks. In this work, we analyze for the first time the speed of convergence of natural gradient descent on nonlinear neural networks with squared-error loss. We identify two conditions which guarantee efficient convergence from random initializations: (1) the Jacobian matrix (of network's output for all training cases with respect to the parameters) has full row rank, and (2) the Jacobian matrix is stable for small perturbations around the initialization. For two-layer ReLU neural networks, we prove that these two conditions do in fact hold throughout the training, under the assumptions of nondegenerate inputs and overparameterization. We further extend our analysis to more general loss functions. Lastly, we show that K-FAC, an approximate natural gradient descent method, also converges to global minima under the same assumptions, and we give a bound on the rate of this convergence.

stat.ML↗

Which Algorithmic Choices Matter at Which Batch Sizes? Insights From a Noisy Quadratic Model

Increasing the batch size is a popular way to speed up neural network training, but beyond some critical batch size, larger batch sizes yield diminishing returns. In this work, we study how the critical batch size changes based on properties of the optimization algorithm, including acceleration and preconditioning, through two different lenses: large scale experiments, and analysis of a simple noisy quadratic model (NQM). We experimentally demonstrate that optimization algorithms that employ preconditioning, specifically Adam and K-FAC, result in much larger critical batch sizes than stochastic gradient descent with momentum. We also demonstrate that the NQM captures many of the essential features of real neural network training, despite being drastically simpler to work with. The NQM predicts our results with preconditioned optimizers, previous results with accelerated gradient descent, and other results around optimal learning rates and large batch training, making it a useful tool to generate testable predictions about neural network optimization.

cs.LG↗

Benchmarking Model-Based Reinforcement Learning

Model-based reinforcement learning (MBRL) is widely seen as having the potential to be significantly more sample efficient than model-free RL. However, research in model-based RL has not been very standardized. It is fairly common for authors to experiment with self-designed environments, and there are several separate lines of research, which are sometimes closed-sourced or not reproducible. Accordingly, it is an open question how these various existing MBRL algorithms perform relative to each other. To facilitate research in MBRL, in this paper we gather a wide collection of MBRL algorithms and propose over 18 benchmarking environments specially designed for MBRL. We benchmark these algorithms with unified problem settings, including noisy environments. Beyond cataloguing performance, we explore and unify the underlying algorithmic differences across MBRL algorithms. We characterize three key research challenges for future MBRL research: the dynamics bottleneck, the planning horizon dilemma, and the early-termination dilemma. Finally, to maximally facilitate future research on MBRL, we open-source our benchmark in http://www.cs.toronto.edu/~tingwuwang/mbrl.html.

cs.LG↗

EigenDamage: Structured Pruning in the Kronecker-Factored Eigenbasis

Reducing the test time resource requirements of a neural network while preserving test accuracy is crucial for running inference on resource-constrained devices. To achieve this goal, we introduce a novel network reparameterization based on the Kronecker-factored eigenbasis (KFE), and then apply Hessian-based structured pruning methods in this basis. As opposed to existing Hessian-based pruning algorithms which do pruning in parameter coordinates, our method works in the KFE where different weights are approximately independent, enabling accurate pruning and fast computation. We demonstrate empirically the effectiveness of the proposed method through extensive experiments. In particular, we highlight that the improvements are especially significant for more challenging datasets and networks. With negligible loss of accuracy, an iterative-pruning version gives a 10$\times$ reduction in model size and a 8$\times$ reduction in FLOPs on wide ResNet32.

cs.LG↗