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Guofeng Mei

Publications and source records attributed to Guofeng Mei.

At least 19 recordsLinked to original sources

Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models

Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support. Generative models for 3D scenes, on the other hand, must rely on strong geometric priors to produce coherent outputs from sparse inputs. We bridge these two paradigms by performing flow matching directly in VGGT's latent space, leveraging its learned 3D priors without committing to any explicit downstream representation such as Gaussians, meshes, or video-VAE latents. This requires respecting the latent geometry: VGGT tokens occupy a product of high-dimensional hyperspheres on which standard Euclidean flow matching fails. We address this with a Riemannian Flow Matching framework defined on a product manifold of four hyperspheres, aligned with VGGT's multi-scale encoder, which keeps generated tokens on the valid data manifold required by the frozen decoding heads. On RealEstate10K, ScanNet++ and ETH3D, our method achieves strong performance against recent scene generation baselines in both per-view appearance and aggregated 3D geometry, establishing latent-space flow matching on geometric foundation models as a viable paradigm for 3D generation. The project page can be found $\href{https://lisaweijler.github.io/geometry-grounded-rfm/}{\text{here}}$.

cs.CV

T2LDM++: A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation

Recent progress in Text-to-Image generation benefits from large-scale Text-Image pairs. However, the scarcity of Text-LiDAR pairs often causes over-smoothed scenes and limited controllability. In this paper, we rethink the limitations of Text-LiDAR generation task, focusing on alleviating insufficient training priors and constructing controllable Text-LiDAR data. We propose a \textbf{T}ext-\textbf{to}-\textbf{L}iDAR \textbf{D}iffusion \textbf{M}odel for LiDAR scene generation, T2LDM++, with a Self-Conditioned Representation Guidance (SCRG). Specifically, to alleviate object over-smoothing, SCRG employs a Guidance Network (GN) to provide reconstruction-based soft supervision to the Denoising Network (DN). This enables DN to learn geometry-aware representations through reconstruction guidance, leading to more accurate denoising in DDPMs. Meanwhile, through analysis and design, SCRG exhibits more effective and lightweight, while decoupled in inference, avoiding computational overhead. Furthermore, we construct two high-quality Text-LiDAR benchmarks ($>$100K samples) using a generalized strategy of geometric annotations, along with a controllability metric. Moreover, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, T2LDM++ supports multiple conditions, including (Semantic, Box, BEV, Camera)-to-LiDAR, Sparse-to-Dense, and Dense-to-Sparse generation, by learning a control encoder via frozen DN. With effective prior modeling and high-quality Text-LiDAR benchmarks, T2LDM++ can generate realistic LiDAR scenes with rich geometric details in unconditional and conditional settings.

cs.CV

The Eleventh NTIRE 2026 Efficient Super-Resolution Challenge Report

This paper reviews the NTIRE 2026 challenge on efficient single-image super-resolution with a focus on the proposed solutions and results. The aim of this challenge is to devise a network that reduces one or several aspects, such as runtime, parameters, and FLOPs, while maintaining PSNR of around 26.90 dB on the DIV2K_LSDIR_valid dataset, and 26.99 dB on the DIV2K_LSDIR_test dataset. The challenge had 95 registered participants, and 15 teams made valid submissions. They gauge the state-of-the-art results for efficient single-image super-resolution.

cs.CV

GLASS: Graph and Vision-Language Assisted Semantic Shape Correspondence

Establishing dense correspondence across 3D shapes is crucial for fundamental downstream tasks, including texture transfer, shape interpolation, and robotic manipulation. However, learning these mappings without manual supervision remains a formidable challenge, particularly under severe non-isometric deformations and in inter-class settings where geometric cues are ambiguous. Conventional functional map methods, while elegant, typically struggle in these regimes due to their reliance on isometry. To address this, we present GLASS, a framework that bridges the gap by integrating geometric spectral analysis with rich semantic priors from vision-language foundation models. GLASS introduces three key innovations: (i) a view-consistent strategy that enables robust multi-view visual feature extraction from powerful vision foundation models; (ii) the injection of language embeddings into vertex descriptors via zero-shot 3D segmentation, capturing high-level part semantics; and (iii) a graph-assisted contrastive loss that enforces structural consistency between regions (e.g., source's head'' $\leftrightarrow$ target's head'') by leveraging geodesic and topological relationships between regions. This design allows GLASS to learn globally coherent and semantically consistent maps without ground-truth supervision. Extensive experiments demonstrate that GLASS achieves state-of-the-art performance across all regimes, maintaining high accuracy on standard near-isometric tasks while significantly advancing performance in challenging settings. Specifically, it achieves average geodesic errors of 0.21, 4.5, and 5.6 on the inter-class benchmark SNIS and non-isometric benchmarks SMAL and TOPKIDS, reducing errors from URSSM baselines of 0.49, 6.0, and 8.9 by 57%, 25%, and 37%, respectively.

cs.CV

Efficient Encoder-Free Fourier-based 3D Large Multimodal Model

Large Multimodal Models (LMMs) that process 3D data typically rely on heavy, pre-trained visual encoders to extract geometric features. While recent 2D LMMs have begun to eliminate such encoders for efficiency and scalability, extending this paradigm to 3D remains challenging due to the unordered and large-scale nature of point clouds. This leaves a critical unanswered question: How can we design an LMM that tokenizes unordered 3D data effectively and efficiently without a cumbersome encoder? We propose Fase3D, the first efficient encoder-free Fourier-based 3D scene LMM. Fase3D tackles the challenges of scalability and permutation invariance with a novel tokenizer that combines point cloud serialization and the Fast Fourier Transform (FFT) to approximate self-attention. This design enables an effective and computationally minimal architecture, built upon three key innovations: First, we represent large scenes compactly via structured superpoints. Second, our space-filling curve serialization followed by an FFT enables efficient global context modeling and graph-based token merging. Lastly, our Fourier-augmented LoRA adapters inject global frequency-aware interactions into the LLMs at a negligible cost. Fase3D achieves performance comparable to encoder-based 3D LMMs while being significantly more efficient in computation and parameters. Project website: https://tev-fbk.github.io/Fase3D.

cs.CV

Universal 3D Shape Matching via Coarse-to-Fine Language Guidance

Establishing dense correspondences between shapes is a crucial task in computer vision and graphics, while prior approaches depend on near-isometric assumptions and homogeneous subject types (i.e., only operate for human shapes). However, building semantic correspondences for cross-category objects remains challenging and has received relatively little attention. To achieve this, we propose UniMatch, a semantic-aware, coarse-to-fine framework for constructing dense semantic correspondences between strongly non-isometric shapes without restricting object categories. The key insight is to lift "coarse" semantic cues into "fine" correspondence, which is achieved through two stages. In the "coarse" stage, we perform class-agnostic 3D segmentation to obtain non-overlapping semantic parts and prompt multimodal large language models (MLLMs) to identify part names. Then, we employ pretrained vision language models (VLMs) to extract text embeddings, enabling the construction of matched semantic parts. In the "fine" stage, we leverage these coarse correspondences to guide the learning of dense correspondences through a dedicated rank-based contrastive scheme. Thanks to class-agnostic segmentation, language guiding, and rank-based contrastive learning, our method is versatile for universal object categories and requires no predefined part proposals, enabling universal matching for inter-class and non-isometric shapes. Extensive experiments demonstrate UniMatch consistently outperforms competing methods in various challenging scenarios.

cs.CV

Obstruction reasoning for robotic grasping

Successful robotic grasping in cluttered environments not only requires a model to visually ground a target object but also to reason about obstructions that must be cleared beforehand. While current vision-language embodied reasoning models show emergent spatial understanding, they remain limited in terms of obstruction reasoning and accessibility planning. To bridge this gap, we present UNOGrasp, a learning-based vision-language model capable of performing visually-grounded obstruction reasoning to infer the sequence of actions needed to unobstruct the path and grasp the target object. We devise a novel multi-step reasoning process based on obstruction paths originated by the target object. We anchor each reasoning step with obstruction-aware visual cues to incentivize reasoning capability. UNOGrasp combines supervised and reinforcement finetuning through verifiable reasoning rewards. Moreover, we construct UNOBench, a large-scale dataset for both training and benchmarking, based on MetaGraspNetV2, with over 100k obstruction paths annotated by humans with obstruction ratios, contact points, and natural-language instructions. Extensive experiments and real-robot evaluations show that UNOGrasp significantly improves obstruction reasoning and grasp success across both synthetic and real-world environments, outperforming generalist and proprietary alternatives. Project website: https://tev-fbk.github.io/UnoGrasp/.

cs.RO

Action-guided generation of 3D functionality segmentation data

3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has been constrained by the scarcity of annotated real-world data, as collecting and labeling fine-grained 3D masks is prohibitively expensive. To address this limitation, we introduce SynthFun3D, the first method for generating 3D functionality segmentation data directly from action descriptions. Given an action description, SynthFun3D constructs a plausible 3D scene by retrieving objects with part-level annotations from a large-scale asset repository and arranging them under spatial and semantic constraints. SynthFun3D renders multi-view images and automatically identifies the target functional element, producing precise ground-truth masks without manual annotation. We demonstrate the effectiveness of the generated data by training a VLM-based 3D functionality segmentation model. Augmenting real-world data with our synthetic data consistently improves performance, with gains of +2.2 mAP, +6.3 mAR, and +5.7 mIoU over real-only training. This shows that action-guided synthetic data generation provides a scalable and effective complement to manual annotation for 3D functionality understanding. Project page: tev-fbk.github.io/synthfun3d.

cs.CV

A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation

Text-to-LiDAR generation can customize 3D data with rich structures and diverse scenes for downstream tasks. However, the scarcity of Text-LiDAR pairs often causes insufficient training priors, generating overly smooth 3D scenes. Moreover, low-quality text descriptions may degrade generation quality and controllability. In this paper, we propose a Text-to-LiDAR Diffusion Model for scene generation, named T2LDM, with a Self-Conditioned Representation Guidance (SCRG). Specifically, SCRG, by aligning to the real representations, provides the soft supervision with reconstruction details for the Denoising Network (DN) in training, while decoupled in inference. In this way, T2LDM can perceive rich geometric structures from data distribution, generating detailed objects in scenes. Meanwhile, we construct a content-composable Text-LiDAR benchmark, T2nuScenes, along with a controllability metric. Based on this, we analyze the effects of different text prompts for LiDAR generation quality and controllability, providing practical prompt paradigms and insights. Furthermore, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, by learning a conditional encoder via frozen DN, T2LDM can support multiple conditional tasks, including Sparse-to-Dense, Dense-to-Sparse, and Semantic-to-LiDAR generation. Extensive experiments in unconditional and conditional generation demonstrate that T2LDM outperforms existing methods, achieving state-of-the-art scene generation.

cs.CV

Masked Clustering Prediction for Unsupervised Point Cloud Pre-training

Vision transformers (ViTs) have recently been widely applied to 3D point cloud understanding, with masked autoencoding as the predominant pre-training paradigm. However, the challenge of learning dense and informative semantic features from point clouds via standard ViTs remains underexplored. We propose MaskClu, a novel unsupervised pre-training method for ViTs on 3D point clouds that integrates masked point modeling with clustering-based learning. MaskClu is designed to reconstruct both cluster assignments and cluster centers from masked point clouds, thus encouraging the model to capture dense semantic information. Additionally, we introduce a global contrastive learning mechanism that enhances instance-level feature learning by contrasting different masked views of the same point cloud. By jointly optimizing these complementary objectives, i.e., dense semantic reconstruction, and instance-level contrastive learning. MaskClu enables ViTs to learn richer and more semantically meaningful representations from 3D point clouds. We validate the effectiveness of our method via multiple 3D tasks, including part segmentation, semantic segmentation, object detection, and classification, where MaskClu sets new competitive results. The code and models will be released at:https://github.com/Amazingren/maskclu.

cs.CV

Robust Single-Stage Fully Sparse 3D Object Detection via Detachable Latent Diffusion

Denoising Diffusion Probabilistic Models (DDPMs) have shown success in robust 3D object detection tasks. Existing methods often rely on the score matching from 3D boxes or pre-trained diffusion priors. However, they typically require multi-step iterations in inference, which limits efficiency. To address this, we propose a Robust single-stage fully Sparse 3D object Detection Network with a Detachable Latent Framework (DLF) of DDPMs, named RSDNet. Specifically, RSDNet learns the denoising process in latent feature spaces through lightweight denoising networks like multi-level denoising autoencoders (DAEs). This enables RSDNet to effectively understand scene distributions under multi-level perturbations, achieving robust and reliable detection. Meanwhile, we reformulate the noising and denoising mechanisms of DDPMs, enabling DLF to construct multi-type and multi-level noise samples and targets, enhancing RSDNet robustness to multiple perturbations. Furthermore, a semantic-geometric conditional guidance is introduced to perceive the object boundaries and shapes, alleviating the center feature missing problem in sparse representations, enabling RSDNet to perform in a fully sparse detection pipeline. Moreover, the detachable denoising network design of DLF enables RSDNet to perform single-step detection in inference, further enhancing detection efficiency. Extensive experiments on public benchmarks show that RSDNet can outperform existing methods, achieving state-of-the-art detection.

cs.CV

PointGAC: Geometric-Aware Codebook for Masked Point Cloud Modeling

Most masked point cloud modeling (MPM) methods follow a regression paradigm to reconstruct the coordinate or feature of masked regions. However, they tend to over-constrain the model to learn the details of the masked region, resulting in failure to capture generalized features. To address this limitation, we propose \textbf{\textit{PointGAC}}, a novel clustering-based MPM method that aims to align the feature distribution of masked regions. Specially, it features an online codebook-guided teacher-student framework. Firstly, it presents a geometry-aware partitioning strategy to extract initial patches. Then, the teacher model updates a codebook via online k-means based on features extracted from the complete patches. This procedure facilitates codebook vectors to become cluster centers. Afterward, we assigns the unmasked features to their corresponding cluster centers, and the student model aligns the assignment for the reconstructed masked features. This strategy focuses on identifying the cluster centers to which the masked features belong, enabling the model to learn more generalized feature representations. Benefiting from a proposed codebook maintenance mechanism, codebook vectors are actively updated, which further increases the efficiency of semantic feature learning. Experiments validate the effectiveness of the proposed method on various downstream tasks. Code is available at https://github.com/LAB123-tech/PointGAC

cs.CV

Multimodal Fusion SLAM with Fourier Attention

Visual SLAM is particularly challenging in environments affected by noise, varying lighting conditions, and darkness. Learning-based optical flow algorithms can leverage multiple modalities to address these challenges, but traditional optical flow-based visual SLAM approaches often require significant computational resources.To overcome this limitation, we propose FMF-SLAM, an efficient multimodal fusion SLAM method that utilizes fast Fourier transform (FFT) to enhance the algorithm efficiency. Specifically, we introduce a novel Fourier-based self-attention and cross-attention mechanism to extract features from RGB and depth signals. We further enhance the interaction of multimodal features by incorporating multi-scale knowledge distillation across modalities. We also demonstrate the practical feasibility of FMF-SLAM in real-world scenarios with real time performance by integrating it with a security robot by fusing with a global positioning module GNSS-RTK and global Bundle Adjustment. Our approach is validated using video sequences from TUM, TartanAir, and our real-world datasets, showcasing state-of-the-art performance under noisy, varying lighting, and dark conditions.Our code and datasets are available at https://github.com/youjie-zhou/FMF-SLAM.git.

cs.CV

Parameter-Efficient CLIP Adaptation for 3D Understanding via Unified Tokenization

Vision-language models, such as CLIP, encode rich semantic knowledge through large-scale image-text pretraining. Reusing these models for 3D understanding is highly desirable, because 3D-text pairs and dense point-level annotations are far scarcer and more difficult to obtain than their 2D counterparts. However, CLIP is trained on regular 2D image patches, whereas point clouds are unordered, sparse, and irregular. The primary challenge lies in constructing 3D token sequences whose geometry, position, and local relations can be interpreted by a frozen, pretrained vision transformer. Moreover, coordinate-scale variations across heterogeneous 3D domains make unified training particularly challenging. To bridge these gaps, we propose a parameter-efficient framework that learns a scale-normalized 3D tokenizer, enabling the CLIP visual encoder to be reused for point-cloud understanding. Our tokenizer, named UTok3D, estimates an input-adaptive geometric scale to calibrate sparse voxelization, coordinate normalization, token-center computation, and 3D positional encoding, and serializes the resulting tokens by Hilbert ordering. This shared geometric convention makes joint training feasible across point clouds with substantially different metric scales, including object-level shapes, indoor scenes, and outdoor LiDAR scans. The tokenizer is trained without 3D annotations through self-supervised cross-modal distillation from foundation-model features extracted from multi-view images, combining local superpoint alignment with the proposed Sinkhorn Ranked Contrastive distillation. Experiments on ShapeNetPart, ScanNetV2, S3DIS, SemanticKITTI, and nuScenes show that, when equipped with a scale-consistent and CLIP-interpretable token interface, a frozen CLIP visual backbone can be effectively reused for annotation-free 3D segmentation.

cs.CV

Free-form language-based robotic reasoning and grasping

Performing robotic grasping from a cluttered bin based on human instructions is a challenging task, as it requires understanding both the nuances of free-form language and the spatial relationships between objects. Vision-Language Models (VLMs) trained on web-scale data, such as GPT-4o, have demonstrated remarkable reasoning capabilities across both text and images. But can they truly be used for this task in a zero-shot setting? And what are their limitations? In this paper, we explore these research questions via the free-form language-based robotic grasping task, and propose a novel method, FreeGrasp, leveraging the pre-trained VLMs' world knowledge to reason about human instructions and object spatial arrangements. Our method detects all objects as keypoints and uses these keypoints to annotate marks on images, aiming to facilitate GPT-4o's zero-shot spatial reasoning. This allows our method to determine whether a requested object is directly graspable or if other objects must be grasped and removed first. Since no existing dataset is specifically designed for this task, we introduce a synthetic dataset FreeGraspData by extending the MetaGraspNetV2 dataset with human-annotated instructions and ground-truth grasping sequences. We conduct extensive analyses with both FreeGraspData and real-world validation with a gripper-equipped robotic arm, demonstrating state-of-the-art performance in grasp reasoning and execution. Project website: https://tev-fbk.github.io/FreeGrasp/.

cs.RO

Fully-Geometric Cross-Attention for Point Cloud Registration

Point cloud registration approaches often fail when the overlap between point clouds is low due to noisy point correspondences. This work introduces a novel cross-attention mechanism tailored for Transformer-based architectures that tackles this problem, by fusing information from coordinates and features at the super-point level between point clouds. This formulation has remained unexplored primarily because it must guarantee rotation and translation invariance since point clouds reside in different and independent reference frames. We integrate the Gromov-Wasserstein distance into the cross-attention formulation to jointly compute distances between points across different point clouds and account for their geometric structure. By doing so, points from two distinct point clouds can attend to each other under arbitrary rigid transformations. At the point level, we also devise a self-attention mechanism that aggregates the local geometric structure information into point features for fine matching. Our formulation boosts the number of inlier correspondences, thereby yielding more precise registration results compared to state-of-the-art approaches. We have conducted an extensive evaluation on 3DMatch, 3DLoMatch, KITTI, and 3DCSR datasets.

cs.CV

PerLA: Perceptive 3D Language Assistant

Enabling Large Language Models (LLMs) to understand the 3D physical world is an emerging yet challenging research direction. Current strategies for processing point clouds typically downsample the scene or divide it into smaller parts for separate analysis. However, both approaches risk losing key local details or global contextual information. In this paper, we introduce PerLA, a 3D language assistant designed to be more perceptive to both details and context, making visual representations more informative for the LLM. PerLA captures high-resolution (local) details in parallel from different point cloud areas and integrates them with (global) context obtained from a lower-resolution whole point cloud. We present a novel algorithm that preserves point cloud locality through the Hilbert curve and effectively aggregates local-to-global information via cross-attention and a graph neural network. Lastly, we introduce a novel loss for local representation consensus to promote training stability. PerLA outperforms state-of-the-art 3D language assistants, with gains of up to +1.34 CiDEr on ScanQA for question answering, and +4.22 on ScanRefer and +3.88 on Nr3D for dense captioning. https://gfmei.github.io/PerLA/

cs.CV

GSTran: Joint Geometric and Semantic Coherence for Point Cloud Segmentation

Learning meaningful local and global information remains a challenge in point cloud segmentation tasks. When utilizing local information, prior studies indiscriminately aggregates neighbor information from different classes to update query points, potentially compromising the distinctive feature of query points. In parallel, inaccurate modeling of long-distance contextual dependencies when utilizing global information can also impact model performance. To address these issues, we propose GSTran, a novel transformer network tailored for the segmentation task. The proposed network mainly consists of two principal components: a local geometric transformer and a global semantic transformer. In the local geometric transformer module, we explicitly calculate the geometric disparity within the local region. This enables amplifying the affinity with geometrically similar neighbor points while suppressing the association with other neighbors. In the global semantic transformer module, we design a multi-head voting strategy. This strategy evaluates semantic similarity across the entire spatial range, facilitating the precise capture of contextual dependencies. Experiments on ShapeNetPart and S3DIS benchmarks demonstrate the effectiveness of the proposed method, showing its superiority over other algorithms. The code is available at https://github.com/LAB123-tech/GSTran.

cs.CV