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Guohao Dai

Publications and source records attributed to Guohao Dai.

At least 55 records · Page 3Linked to original sources

SpecEE: Accelerating Large Language Model Inference with Speculative Early Exiting

Early exiting has recently emerged as a promising technique for accelerating large language models (LLMs) by effectively reducing the hardware computation and memory access. In this paper, we present SpecEE, a fast LLM inference engine with speculative early exiting. (1) At the algorithm level, we propose the speculation-based lightweight predictor design by exploiting the probabilistic correlation between the speculative tokens and the correct results and high parallelism of GPUs. (2) At the system level, we point out that not all layers need a predictor and design the two-level heuristic predictor scheduling engine based on skewed distribution and contextual similarity. (3) At the mapping level, we point out that different decoding methods share the same essential characteristics, and propose the context-aware merged mapping for predictor with efficient GPU implementations to support speculative decoding, and form a framework for various existing orthogonal acceleration techniques (e.g., quantization and sparse activation) on cloud and personal computer (PC) scenarios, successfully pushing the Pareto frontier of accuracy and speedup. It is worth noting that SpecEE can be applied to any LLM by negligible training overhead in advance without affecting the model original parameters. Extensive experiments show that SpecEE achieves 2.25x and 2.43x speedup with Llama2-7B on cloud and PC scenarios respectively.

cs.DC↗

DLFR-VAE: Dynamic Latent Frame Rate VAE for Video Generation

In this paper, we propose the Dynamic Latent Frame Rate VAE (DLFR-VAE), a training-free paradigm that can make use of adaptive temporal compression in latent space. While existing video generative models apply fixed compression rates via pretrained VAE, we observe that real-world video content exhibits substantial temporal non-uniformity, with high-motion segments containing more information than static scenes. Based on this insight, DLFR-VAE dynamically adjusts the latent frame rate according to the content complexity. Specifically, DLFR-VAE comprises two core innovations: (1) A Dynamic Latent Frame Rate Scheduler that partitions videos into temporal chunks and adaptively determines optimal frame rates based on information-theoretic content complexity, and (2) A training-free adaptation mechanism that transforms pretrained VAE architectures into a dynamic VAE that can process features with variable frame rates. Our simple but effective DLFR-VAE can function as a plug-and-play module, seamlessly integrating with existing video generation models and accelerating the video generation process.

cs.CV↗

DiTFastAttnV2: Head-wise Attention Compression for Multi-Modality Diffusion Transformers

Text-to-image generation models, especially Multimodal Diffusion Transformers (MMDiT), have shown remarkable progress in generating high-quality images. However, these models often face significant computational bottlenecks, particularly in attention mechanisms, which hinder their scalability and efficiency. In this paper, we introduce DiTFastAttnV2, a post-training compression method designed to accelerate attention in MMDiT. Through an in-depth analysis of MMDiT's attention patterns, we identify key differences from prior DiT-based methods and propose head-wise arrow attention and caching mechanisms to dynamically adjust attention heads, effectively bridging this gap. We also design an Efficient Fused Kernel for further acceleration. By leveraging local metric methods and optimization techniques, our approach significantly reduces the search time for optimal compression schemes to just minutes while maintaining generation quality. Furthermore, with the customized kernel, DiTFastAttnV2 achieves a 68% reduction in attention FLOPs and 1.5x end-to-end speedup on 2K image generation without compromising visual fidelity.

cs.CV↗

MBQ: Modality-Balanced Quantization for Large Vision-Language Models

Vision-Language Models (VLMs) have enabled a variety of real-world applications. The large parameter size of VLMs brings large memory and computation overhead which poses significant challenges for deployment. Post-Training Quantization (PTQ) is an effective technique to reduce the memory and computation overhead. Existing PTQ methods mainly focus on large language models (LLMs), without considering the differences across other modalities. In this paper, we discover that there is a significant difference in sensitivity between language and vision tokens in large VLMs. Therefore, treating tokens from different modalities equally, as in existing PTQ methods, may over-emphasize the insensitive modalities, leading to significant accuracy loss. To deal with the above issue, we propose a simple yet effective method, Modality-Balanced Quantization (MBQ), for large VLMs. Specifically, MBQ incorporates the different sensitivities across modalities during the calibration process to minimize the reconstruction loss for better quantization parameters. Extensive experiments show that MBQ can significantly improve task accuracy by up to 4.4% and 11.6% under W3 and W4A8 quantization for 7B to 70B VLMs, compared to SOTA baselines. Additionally, we implement a W3 GPU kernel that fuses the dequantization and GEMV operators, achieving a 1.4x speedup on LLaVA-onevision-7B on the RTX 4090. The code is available at https://github.com/thu-nics/MBQ.

cs.CV↗

Accelerating Auto-regressive Text-to-Image Generation with Training-free Speculative Jacobi Decoding

The current large auto-regressive models can generate high-quality, high-resolution images, but these models require hundreds or even thousands of steps of next-token prediction during inference, resulting in substantial time consumption. In existing studies, Jacobi decoding, an iterative parallel decoding algorithm, has been used to accelerate the auto-regressive generation and can be executed without training. However, the Jacobi decoding relies on a deterministic criterion to determine the convergence of iterations. Thus, it works for greedy decoding but is incompatible with sampling-based decoding which is crucial for visual quality and diversity in the current auto-regressive text-to-image generation. In this paper, we propose a training-free probabilistic parallel decoding algorithm, Speculative Jacobi Decoding (SJD), to accelerate auto-regressive text-to-image generation. By introducing a probabilistic convergence criterion, our SJD accelerates the inference of auto-regressive text-to-image generation while maintaining the randomness in sampling-based token decoding and allowing the model to generate diverse images. Specifically, SJD facilitates the model to predict multiple tokens at each step and accepts tokens based on the probabilistic criterion, enabling the model to generate images with fewer steps than the conventional next-token-prediction paradigm. We also investigate the token initialization strategies that leverage the spatial locality of visual data to further improve the acceleration ratio under specific scenarios. We conduct experiments for our proposed SJD on multiple auto-regressive text-to-image generation models, showing the effectiveness of model acceleration without sacrificing the visual quality. The code of our work is available here: https://github.com/tyshiwo1/Accelerating-T2I-AR-with-SJD/.

cs.CV↗

Linear Combination of Saved Checkpoints Makes Consistency and Diffusion Models Better

Diffusion Models (DM) and Consistency Models (CM) are two types of popular generative models with good generation quality on various tasks. When training DM and CM, intermediate weight checkpoints are not fully utilized and only the last converged checkpoint is used. In this work, we find that high-quality model weights often lie in a basin which cannot be reached by SGD but can be obtained by proper checkpoint averaging. Based on these observations, we propose LCSC, a simple but effective and efficient method to enhance the performance of DM and CM, by combining checkpoints along the training trajectory with coefficients deduced from evolutionary search. We demonstrate the value of LCSC through two use cases: $\textbf{(a) Reducing training cost.}$ With LCSC, we only need to train DM/CM with fewer number of iterations and/or lower batch sizes to obtain comparable sample quality with the fully trained model. For example, LCSC achieves considerable training speedups for CM (23$\times$ on CIFAR-10 and 15$\times$ on ImageNet-64). $\textbf{(b) Enhancing pre-trained models.}$ Assuming full training is already done, LCSC can further improve the generation quality or speed of the final converged models. For example, LCSC achieves better performance using 1 number of function evaluation (NFE) than the base model with 2 NFE on consistency distillation, and decreases the NFE of DM from 15 to 9 while maintaining the generation quality on CIFAR-10. Our code is available at https://github.com/imagination-research/LCSC.

cs.CV↗

ViDiT-Q: Efficient and Accurate Quantization of Diffusion Transformers for Image and Video Generation

Diffusion transformers have demonstrated remarkable performance in visual generation tasks, such as generating realistic images or videos based on textual instructions. However, larger model sizes and multi-frame processing for video generation lead to increased computational and memory costs, posing challenges for practical deployment on edge devices. Post-Training Quantization (PTQ) is an effective method for reducing memory costs and computational complexity. When quantizing diffusion transformers, we find that existing quantization methods face challenges when applied to text-to-image and video tasks. To address these challenges, we begin by systematically analyzing the source of quantization error and conclude with the unique challenges posed by DiT quantization. Accordingly, we design an improved quantization scheme: ViDiT-Q (Video & Image Diffusion Transformer Quantization), tailored specifically for DiT models. We validate the effectiveness of ViDiT-Q across a variety of text-to-image and video models, achieving W8A8 and W4A8 with negligible degradation in visual quality and metrics. Additionally, we implement efficient GPU kernels to achieve practical 2-2.5x memory saving and a 1.4-1.7x end-to-end latency speedup.

cs.CV↗

Megrez-Omni Technical Report

In this work, we present the Megrez models, comprising a language model (Megrez-3B-Instruct) and a multimodal model (Megrez-3B-Omni). These models are designed to deliver fast inference, compactness, and robust edge-side intelligence through a software-hardware co-design approach. Megrez-3B-Instruct offers several advantages, including high accuracy, high speed, ease of use, and a wide range of applications. Building on Megrez-3B-Instruct, Megrez-3B-Omni is an on-device multimodal understanding LLM that supports image, text, and audio analysis. It achieves state-of-the-art accuracy across all three modalities and demonstrates strong versatility and robustness, setting a new benchmark for multimodal AI models.

cs.LG↗

E-CAR: Efficient Continuous Autoregressive Image Generation via Multistage Modeling

Recent advances in autoregressive (AR) models with continuous tokens for image generation show promising results by eliminating the need for discrete tokenization. However, these models face efficiency challenges due to their sequential token generation nature and reliance on computationally intensive diffusion-based sampling. We present ECAR (Efficient Continuous Auto-Regressive Image Generation via Multistage Modeling), an approach that addresses these limitations through two intertwined innovations: (1) a stage-wise continuous token generation strategy that reduces computational complexity and provides progressively refined token maps as hierarchical conditions, and (2) a multistage flow-based distribution modeling method that transforms only partial-denoised distributions at each stage comparing to complete denoising in normal diffusion models. Holistically, ECAR operates by generating tokens at increasing resolutions while simultaneously denoising the image at each stage. This design not only reduces token-to-image transformation cost by a factor of the stage number but also enables parallel processing at the token level. Our approach not only enhances computational efficiency but also aligns naturally with image generation principles by operating in continuous token space and following a hierarchical generation process from coarse to fine details. Experimental results demonstrate that ECAR achieves comparable image quality to DiT Peebles & Xie [2023] while requiring 10$\times$ FLOPs reduction and 5$\times$ speedup to generate a 256$\times$256 image.

cs.CV↗

Automating Energy-Efficient GPU Kernel Generation: A Fast Search-Based Compilation Approach

Deep Neural Networks (DNNs) have revolutionized various fields, but their deployment on GPUs often leads to significant energy consumption. Unlike existing methods for reducing GPU energy consumption, which are either hardware-inflexible or limited by workload constraints, this paper addresses the problem at the GPU kernel level. We propose a novel search-based compilation method to generate energy-efficient GPU kernels by incorporating energy efficiency into the search process. To accelerate the energy evaluation process, we develop an accurate energy cost model based on high-level kernel features. Furthermore, we introduce a dynamic updating strategy for the energy cost model, reducing the need for on-device energy measurements and accelerating the search process. Our evaluation demonstrates that the proposed approach can generate GPU kernels with up to 21.69% reduced energy consumption while maintaining low latency.

cs.PF↗

SoftmAP: Software-Hardware Co-design for Integer-Only Softmax on Associative Processors

Recent research efforts focus on reducing the computational and memory overheads of Large Language Models (LLMs) to make them feasible on resource-constrained devices. Despite advancements in compression techniques, non-linear operators like Softmax and Layernorm remain bottlenecks due to their sensitivity to quantization. We propose SoftmAP, a software-hardware co-design methodology that implements an integer-only low-precision Softmax using In-Memory Compute (IMC) hardware. Our method achieves up to three orders of magnitude improvement in the energy-delay product compared to A100 and RTX3090 GPUs, making LLMs more deployable without compromising performance.

cs.AR↗

Can LLMs Learn by Teaching for Better Reasoning? A Preliminary Study

Teaching to improve student models (e.g., knowledge distillation) is an extensively studied methodology in LLMs. However, for humans, teaching improves not only students but also teachers, by fostering more rigorous and clear reasoning as well as knowledge building. We ask: Can LLMs also learn by teaching (LbT) for better reasoning? If the answer is yes, we can potentially unlock the possibility of continuously advancing the models without solely relying on human-produced data or stronger models. In this paper, we provide a preliminary exploration on this question. We show that LbT ideas can be incorporated into existing LLM training/prompting pipelines and bring improvements. Specifically, we design three methods, each mimicking one of the three levels of LbT: observing students' feedback, learning from the feedback, and learning iteratively, with the goals of improving answer accuracy without training or improving models' inherent capability with fine-tuning. We reveal some findings: (1) Teaching materials that make it easier for students to learn have clearer and more accurate logic when using in-context learning as the student's "learning" method; (2) Weak-to-strong generalization: LbT might help improve strong models by teaching weak models; (3) Diversity in students might help: teaching multiple students could be better than teaching one student or the teacher itself. We hope that our exploration can inspire future research on LbT and more broadly adopting the advanced techniques in education to improve LLMs. The code and website are at https://github.com/imagination-research/lbt and https://sites.google.com/view/llm-learning-by-teaching.

cs.CL↗

Fast and Efficient 2-bit LLM Inference on GPU: 2/4/16-bit in a Weight Matrix with Asynchronous Dequantization

Large language models (LLMs) have demonstrated impressive abilities in various domains while the inference cost is expensive. Many previous studies exploit quantization methods to reduce LLM inference cost by reducing latency and memory consumption. Applying 2-bit single-precision weight quantization brings >3% accuracy loss, so the state-of-the-art methods use mixed-precision methods for LLMs (e.g. Llama2-7b, etc.) to improve the accuracy. However, challenges still exist: (1) Uneven distribution in weight matrix. (2) Large speed degradation by adding sparse outliers. (3) Time-consuming dequantization operations on GPUs. To tackle these challenges and enable fast and efficient LLM inference on GPUs, we propose the following techniques in this paper. (1) Intra-weight mixed-precision quantization. (2) Exclusive 2-bit sparse outlier with minimum speed degradation. (3) Asynchronous dequantization. We conduct extensive experiments on different model families (e.g. Llama3, etc.) and model sizes. We achieve 2.91-bit for each weight considering all scales/zeros for different models with negligible loss. As a result, with our 2/4/16 mixed-precision quantization for each weight matrix and asynchronous dequantization during inference, our design achieves an end-to-end speedup for Llama2-7b is 1.74x over the original model, and we reduce both runtime cost and total cost by up to 2.53x and 2.29x with less GPU requirements.

cs.LG↗

Efficient and Effective Retrieval of Dense-Sparse Hybrid Vectors using Graph-based Approximate Nearest Neighbor Search

ANNS for embedded vector representations of texts is commonly used in information retrieval, with two important information representations being sparse and dense vectors. While it has been shown that combining these representations improves accuracy, the current method of conducting sparse and dense vector searches separately suffers from low scalability and high system complexity. Alternatively, building a unified index faces challenges with accuracy and efficiency. To address these issues, we propose a graph-based ANNS algorithm for dense-sparse hybrid vectors. Firstly, we propose a distribution alignment method to improve accuracy, which pre-samples dense and sparse vectors to analyze their distance distribution statistic, resulting in a 1%$\sim$9% increase in accuracy. Secondly, to improve efficiency, we design an adaptive two-stage computation strategy that initially computes dense distances only and later computes hybrid distances. Further, we prune the sparse vectors to speed up the calculation. Compared to naive implementation, we achieve $\sim2.1\times$ acceleration. Thorough experiments show that our algorithm achieves 8.9x$\sim$11.7x throughput at equal accuracy compared to existing hybrid vector search algorithms.

cs.IR↗

DiTFastAttn: Attention Compression for Diffusion Transformer Models

Diffusion Transformers (DiT) excel at image and video generation but face computational challenges due to the quadratic complexity of self-attention operators. We propose DiTFastAttn, a post-training compression method to alleviate the computational bottleneck of DiT. We identify three key redundancies in the attention computation during DiT inference: (1) spatial redundancy, where many attention heads focus on local information; (2) temporal redundancy, with high similarity between the attention outputs of neighboring steps; (3) conditional redundancy, where conditional and unconditional inferences exhibit significant similarity. We propose three techniques to reduce these redundancies: (1) Window Attention with Residual Sharing to reduce spatial redundancy; (2) Attention Sharing across Timesteps to exploit the similarity between steps; (3) Attention Sharing across CFG to skip redundant computations during conditional generation. We apply DiTFastAttn to DiT, PixArt-Sigma for image generation tasks, and OpenSora for video generation tasks. Our results show that for image generation, our method reduces up to 76% of the attention FLOPs and achieves up to 1.8x end-to-end speedup at high-resolution (2k x 2k) generation.

cs.CV↗

CSKV: Training-Efficient Channel Shrinking for KV Cache in Long-Context Scenarios

Large Language Models (LLMs) have been widely adopted to process long-context tasks. However, the large memory overhead of the key-value (KV) cache poses significant challenges in long-context scenarios. Existing training-free KV cache compression methods typically focus on quantization and token pruning, which have compression limits, and excessive sparsity can lead to severe performance degradation. Other methods design new architectures with less KV overhead but require significant training overhead. To address the above two drawbacks, we further explore the redundancy in the channel dimension and apply an architecture-level design with minor training costs. Therefore, we introduce CSKV, a training-efficient Channel Shrinking technique for KV cache compression: (1) We first analyze the singular value distribution of the KV cache, revealing significant redundancy and compression potential along the channel dimension. Based on this observation, we propose using low-rank decomposition for key and value layers and storing the low-dimension features. (2) To preserve model performance, we introduce a bi-branch KV cache, including a window-based full-precision KV cache and a low-precision compressed KV cache. (3) To reduce the training costs, we minimize the layer-wise reconstruction loss for the compressed KV cache instead of retraining the entire LLMs. Extensive experiments show that CSKV can reduce the memory overhead of the KV cache by 80% while maintaining the model's long-context capability. Moreover, we show that our method can be seamlessly combined with quantization to further reduce the memory overhead, achieving a compression ratio of up to 95%. Code is available at https://github.com/wln20/CSKV.

cs.LG↗

MARCA: Mamba Accelerator with ReConfigurable Architecture

We propose a Mamba accelerator with reconfigurable architecture, MARCA.We propose three novel approaches in this paper. (1) Reduction alternative PE array architecture for both linear and element-wise operations. For linear operations, the reduction tree connected to PE arrays is enabled and executes the reduction operation. For element-wise operations, the reduction tree is disabled and the output bypasses. (2) Reusable nonlinear function unit based on the reconfigurable PE. We decompose the exponential function into element-wise operations and a shift operation by a fast biased exponential algorithm, and the activation function (SiLU) into a range detection and element-wise operations by a piecewise approximation algorithm. Thus, the reconfigurable PEs are reused to execute nonlinear functions with negligible accuracy loss.(3) Intra-operation and inter-operation buffer management strategy. We propose intra-operation buffer management strategy to maximize input data sharing for linear operations within operations, and inter-operation strategy for element-wise operations between operations. We conduct extensive experiments on Mamba model families with different sizes.MARCA achieves up to 463.22$\times$/11.66$\times$ speedup and up to 9761.42$\times$/242.52$\times$ energy efficiency compared to Intel Xeon 8358P CPU and NVIDIA Tesla A100 GPU implementations, respectively.

cs.AR↗

HETHUB: A Distributed Training System with Heterogeneous Cluster for Large-Scale Models

Training large-scale models relies on a vast number of computing resources. For example, training the GPT-4 model (1.8 trillion parameters) requires 25000 A100 GPUs . It is a challenge to build a large-scale cluster with one type of GPU-accelerator. Using multiple types of GPU-accelerators to construct a large-scale cluster is an effective way to solve the problem of insufficient homogeneous GPU-accelerators. However, the existing distributed training systems for large-scale models only support homogeneous GPU-accelerators, not support heterogeneous GPU-accelerators. To address the problem, this paper proposes a distributed training system with hybrid parallelism, HETHUB, for large-scale models, which supports heterogeneous cluster, including AMD, Nvidia GPU and other types of GPU-accelerators . It introduces a distributed unified communicator to realize the communication between heterogeneous GPU-accelerators, a distributed performance predictor, and an automatic parallel planner to develop and train models efficiently with heterogeneous GPU-accelerators. Compared to the distributed training system with homogeneous GPU-accelerators, our system can support six combinations of heterogeneous GPU-accelerators. We train the Llama-140B model on a heterogeneous cluster with 768 GPU-accelerators(128 AMD and 640 GPU-accelerator A). The experiment results show that the optimal performance of our system in the heterogeneous cluster has achieved up to 97.49% of the theoretical upper bound performance.

cs.DC↗