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Guohao Li

Publications and source records attributed to Guohao Li.

At least 19 recordsLinked to original sources

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.

cs.CV

SETA: Scaling Environments for Terminal Agents

Large language models (LLMs) are rapidly shifting toward agents that solve tasks through diverse interfaces, including web and graphical user interfaces (GUIs). Among these, the terminal command line provides a text-based, general-purpose interface, covering tasks from system operations to data science and machine learning. However, scaling terminal-agent training remains challenging, as it requires diverse and coherent task instructions, executable environments, and reliable verification, while lacking naturally grounded supervision data. In this work, we propose SETA, a scalable framework for generating verifiable terminal environments for reinforcement learning (RL). The framework consists of two pipelines sharing a unified verification mechanism: SETA-Synth converts diverse sources into standardized RL environments, and SETA-Evol further expands from existing environments with adaptive control of difficulty and diversity. Together, we construct and release SETA-Env, the largest open-source verifiable terminal RL dataset to date, containing over 4,500 environments. We evaluate our dataset by training Qwen3-8B with GRPO on SETA-Env, achieving 12% pass rate on Terminal-Bench 2.0, the best reported result for an RL-trained model at the 8B scale. We further observe gains on DeepSeek-V4-Flash under the same terminal agent harness, with pass@1 on Terminal-Bench 2.0 improving from 40% to 43% and pass@5 improving from 54% to 58%. These results demonstrate that SETA- Env provides high-quality training environments for terminal agents and serves as a valuable resource for advancing research on terminal-based agent learning.

cs.AI

AgentGym2: Benchmarking Large Language Model Agents in De-Idealized Real-World Environments

Language agents, i.e., LLM agents, progress rapidly and are increasingly deployed in production environments. This trend underscores the urgent need for rigorous and realistic evaluations. However, most existing benchmarks evaluate agents in simplified, idealized settings. They typically rely on pre-packaged tool interfaces, overlook critical steps, and assume inputs are clean and fully specified. Consequently, they understate the difficulty of real deployments, where uncertainty and noise are ubiquitous and agents must proactively explore the environment to uncover new tools. To bridge this gap, we present AgentGym2, a new evaluation framework with task instances grounded in real-world end-to-end working demands. Beyond reasoning and planning, it measures agents' ability to execute end-to-end procedures, discover tools via exploration, compose tools for unseen tasks, and remain robust to noisy and underspecified information. Experiments on 15 proprietary and open-source models show that even SOTA systems like Gemini and GPT-5 struggle on AgentGym2, revealing a substantial gap between the capability of current agents and the demands of real-world applications.

cs.AI

Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments

As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities. However, current benchmarks are typically built on popular applications with relatively simple tasks and focus on a narrow set of capabilities while overlooking broader dimensions, resulting in saturated performance on modern agents and failing to probe their limitations. To this end, we introduce GauntletBench, a web-based benchmark for evaluating agent generalisation in challenging scenarios, focusing on three underexplored capabilities (temporal perception, graphical understanding, and 3D reasoning), across five less-covered professional applications (Video Editor, Workflow Builder, 3D Modeller, Flight Analyser, and Circuit Designer), each with 27 vision-intensive tasks (135 in total). Our benchmark provides a modular pipeline that comprises an environment compatible with both open- and closed-source agent frameworks, a controlled web-based application, a well-structured task suite, and an automated evaluation engine with diverse metrics. Contrary to widespread expectations, our empirical results reveal that frontier agentic systems remain far from achieving human-level performance. Even the state-of-the-art agent achieves only a 28.2% success rate on our GauntletBench, highlighting the limitations in these overlooked capabilities and generalisation. By comparison, non-expert human annotators achieve over 80% success on our challenging yet feasible tasks, revealing the substantial gap between current agent capabilities and those required for complex real-world scenarios.

cs.LG

Graph-of-Agents: A Graph-based Framework for Multi-Agent LLM Collaboration

With an ever-growing zoo of LLMs and benchmarks, the need to orchestrate multiple models for improved task performance has never been more pressing. While frameworks like Mixture-of-Agents (MoA) attempt to coordinate LLMs, they often fall short in terms of (1) selecting relevant agents, (2) facilitating effective intra-agent communication, and (3) integrating responses efficiently. In this work, we propose Graph-of-Agents (GoA), a new graph-based framework for modeling multi-agent LLM communication. Our approach begins with node sampling, selecting only the most relevant agents by leveraging model cards that summarize each model's domain, task specialization, and other characteristics. Next, we construct edges between the selected agents by evaluating their responses against one another to determine relevance ordering. Directed message passing is then performed from highly relevant agents to less relevant ones to enhance their responses, followed by reverse message passing to refine the original responses of the more relevant agents. Finally, the updated responses are aggregated via graph-based pooling (e.g., max or mean pooling) to produce a single, unified answer. We evaluate GoA on diverse multi-domain benchmarks (MMLU, MMLU-Pro, GPQA) and domain-specific benchmarks (MATH, HumanEval, MedMCQA), with an agent pool of 6 LLMs spanning multiple domains. Surprisingly, GoA achieves superior performance using only 3 selected agents, outperforming recent multi-agent LLM baselines that utilize all 6 agents simultaneously. By adopting a graph structure, GoA offers both scalability and effectiveness through structured message passing-positioning it as a strong candidate for navigating the challenges of the ever-growing LLM zoo. Code is available at: https://github.com/UNITES-Lab/GoA.

cs.AI

EigentSearch-Q+: Enhancing Deep Research Agents with Structured Reasoning Tools

Deep research requires reasoning over web evidence to answer open-ended questions, and it is a core capability for AI agents. Yet many deep research agents still rely on implicit, unstructured search behavior that causes redundant exploration and brittle evidence aggregation. Motivated by Anthropic's "think" tool paradigm and insights from the information-retrieval literature, we introduce Q+, a set of query and evidence processing tools that make web search more deliberate by guiding query planning, monitoring search progress, and extracting evidence from long web snapshots. We integrate Q+ into the browser sub-agent of Eigent, an open-source, production-ready multi-agent workforce for computer use, yielding EigentSearch-Q+. Across four benchmarks (SimpleQA-Verified, FRAMES, WebWalkerQA, and XBench DeepSearch), Q+ improves Eigent's browser agent benchmark-size-weighted average accuracy by 3.0, 3.8, and 0.6 percentage points (pp) for GPT-4.1, GPT-5.1, and Minimax M2.5 model backends, respectively. Case studies further suggest that EigentSearch-Q+ produces more coherent tool-calling trajectories by making search progress and evidence handling explicit.

cs.AI

Gecko: A Simulation Environment with Stateful Feedback for Refining Agent Tool Calls

The ability to use tools is fundamental for large language model (LLM) agents. Given a task, existing systems use LLMs to plan and generate tool calls, which are executed by real-world tools to complete the task. However, tool calls are prone to errors because they are generated primarily from the intrinsic capabilities of LLMs. Moreover, while it is useful to let LLMs iteratively refine the tool-call sequence using execution results from real tools, this process can be expensive and may cause unsafe side effects. To improve LLM tool calls and address issues caused by using real tools for refinement, we introduce Gecko, a stateful simulation environment that provides informative feedback for refining LLM tool calls before real execution. Specifically, Gecko combines rules and LLMs to check the validity of tool names and arguments, synthesize schema-conforming and state-consistent responses, and judge task completion against the user objective. These three types of feedback allow LLMs to refine their tool calls in simulation, forming a simple yet effective test-time scaling method named GATS. On BFCLv3 and $\tau^2$-bench, GATS consistently improves the performance of various LLMs.

cs.SE

Implications of the Two-Component Dark Energy Model for Hubble Tension

Dark energy plays a crucial role in the evolution of cosmic expansion. In most studies, dark energy is considered a single dynamic component. In fact, multi-component dark energy models may theoretically explain the accelerated expansion of the universe as well. In our previous research, we constructed the $w_{\rm{n}}$CDM ($n=2, 3, 5$) models and conducted numerical research, finding strong observational support when the value of n is small. Based on our results, both the $\chi^2$ and Akaike information criterion (AIC) favor the $w_{\rm{2}}$CDM model more than the $w_0w_{\rm{a}}$CDM model. However, previous studies were limited to two equal-component dark energy models, failing to consider the component proportions as variables. Therefore, we will further explore the $w_{\rm{2}}$CDM model. To simplify the model, we fix $w = -1$ in one component and set the other component to $w_{\rm{de2}}$, varying the proportions of both components in the population. Under different $w_{\rm{de2}}$, we obtain the one-dimensional distribution of ${H}_{0}$ with respect to $f_{\rm{de2}}$. Further fitting reveals the evolution of ${H}_{0}$ under varying $w_{\rm{de2}}$ and $f_{\rm{de2}}$. We also perform the same operation on $\chi^2$. To evaluate the error of fitting, we introduce two indicators, $\text{R}^{2}_{\text{adj}}$ and MAPE, to quantify the fitting ability of our models. We find that when $w_{\rm{de2}}$ is less than -1, ${H}_{0}$ increases with the decrease of $w_{\rm{de2}}$ and the increase of $f_{\rm{de2}}$, effectively alleviating ${H}_{0}$ tension. For $\chi^2$, it still prefers the $\Lambda$CDM model, and the $w_{\rm{2}}$CDM model will decrease significantly when it approaches the $\Lambda$CDM model. The excellent performance of $\text{R}^{2}_{\text{adj}}$ and MAPE further proves that our model has an outstanding fitting effect and extremely high reliability.

astro-ph.CO

GroundedPRM: Tree-Guided and Fidelity-Aware Process Reward Modeling for Step-Level Reasoning

Process Reward Models (PRMs) aim to improve multi-step reasoning in Large Language Models (LLMs) by supervising intermediate steps and identifying errors. However, building effective PRMs remains challenging due to the lack of scalable, high-quality annotations. Existing approaches rely on costly human labeling, LLM-based self-evaluation that is prone to hallucination, or Monte Carlo (MC) estimation, which infers step quality solely from rollout outcomes and often introduces noisy, misaligned supervision due to credit misattribution. These issues result in three core limitations: noisy rewards, low factual fidelity, and misalignment with step-level reasoning objectives. To address these challenges, we introduce GroundedPRM, a tree-guided and fidelity-aware framework for automatic process supervision. To reduce reward noise and enable fine-grained credit assignment, we construct structured reasoning paths via Monte Carlo Tree Search (MCTS). To eliminate hallucinated supervision, we validate each intermediate step using an external tool, providing execution-grounded correctness signals. To combine both step-level validation and global outcome assessment, we design a hybrid reward aggregation mechanism that fuses tool-based verification with MCTS-derived feedback. Finally, we format the reward signal into a rationale-enhanced, generative structure to promote interpretability and compatibility with instruction-tuned LLMs. GroundedPRM is trained on only 40K automatically labeled samples, amounting to just 10% of the data used by the best-performing PRM trained with auto-labeled supervision. Nevertheless, it achieves up to a 26% relative improvement in average performance on ProcessBench. When used for reward-guided greedy search, GroundedPRM outperforms even PRMs trained with human-labeled supervision, offering a scalable and verifiable path toward high-quality process-level reasoning.

cs.AI

Constraints of dynamical dark energy models from different observational datasets

The measurements of baryon acoustic oscillation by the Dark Energy Spectroscopic Instrument Data Release 2 indicate that dark energy may be dynamical with a time-varying equation of state. This has challenged the core assumptions of the $\Lambda$CDM model and aroused widespread discussion. Existing work has achieved fruitful results in the dark energy models, exploring various parameterization forms, but it lacks systematic parameter constraints based on the latest dataset combinations. We use $\Lambda$CDM as a baseline model and carry out rigorous statistical constraints on key cosmological parameters for seven representative parameterization models. The Planck PR4 and DESI DR2 observations are incorporated into our study. We use four datasets: CMB+BAO+PantheonPlus, CMB+BAO+DES-Y5, CMB+BAO+Union3, and CMB+BAO(without LRG1 and LRG2)+DES-Y5. Our results may not effectively alleviate ${H}_{0}$ tension, but may relatively reduce ${\sigma }_{8}$ tension. By comparing the Akaike Information Criterion and the Bayesian evidence obtained for each model, we demonstrate that the linear Chevallier-Polarski-Linder parameterization is not the optimal choice in all cases. The Logarithmic model shows the best fitting performance among three different SNIa samples. However, with CMB+BAO(without LRG1 and LRG2)+DES-Y5, Jassal-Bagla-Padmanabhan and Chevallier-Polarski-Linder models gain more obvious preference. All two-parameter dynamical dark energy models perform most prominently in the CMB+BAO+DES-Y5 dataset, with the Logarithmic model providing strong evidence to support dynamical dark energy.

astro-ph.CO

Can an Individual Manipulate the Collective Decisions of Multi-Agents?

Individual Large Language Models (LLMs) have demonstrated significant capabilities across various domains, such as healthcare and law. Recent studies also show that coordinated multi-agent systems exhibit enhanced decision-making and reasoning abilities through collaboration. However, due to the vulnerabilities of individual LLMs and the difficulty of accessing all agents in a multi-agent system, a key question arises: If attackers only know one agent, could they still generate adversarial samples capable of misleading the collective decision? To explore this question, we formulate it as a game with incomplete information, where attackers know only one target agent and lack knowledge of the other agents in the system. With this formulation, we propose M-Spoiler, a framework that simulates agent interactions within a multi-agent system to generate adversarial samples. These samples are then used to manipulate the target agent in the target system, misleading the system's collaborative decision-making process. More specifically, M-Spoiler introduces a stubborn agent that actively aids in optimizing adversarial samples by simulating potential stubborn responses from agents in the target system. This enhances the effectiveness of the generated adversarial samples in misleading the system. Through extensive experiments across various tasks, our findings confirm the risks posed by the knowledge of an individual agent in multi-agent systems and demonstrate the effectiveness of our framework. We also explore several defense mechanisms, showing that our proposed attack framework remains more potent than baselines, underscoring the need for further research into defensive strategies.

cs.CL

Loong: Synthesize Long Chain-of-Thoughts at Scale through Verifiers

Recent advances in Large Language Models (LLMs) have shown that their reasoning capabilities can be significantly improved through Reinforcement Learning with Verifiable Reward (RLVR), particularly in domains like mathematics and programming, where ground-truth correctness can be automatically evaluated. However, extending this success to other reasoning-intensive domains remains challenging due to the scarcity of high-quality, verifiable datasets and the high cost of human supervision. In this work, we introduce the Loong Project: an open-source framework for scalable synthetic data generation and verification across a diverse range of reasoning-intensive domains. The framework consists of two key components: (1) LoongBench, a curated seed dataset containing 8,729 human-vetted examples across 12 domains (e.g., Advanced Mathematics, Chemistry, Logic), each paired with executable code and rich metadata; and (2) LoongEnv, a modular synthetic data generation environment that supports multiple prompting strategies to produce new question-answer-code triples. Together, these components form an agent-environment loop that enables reinforcement learning, where an LLM-based agent is rewarded for generating Chain-of-Thought (CoT) solutions that align with code-executed answers. Empirically, we benchmark LoongBench on a broad suite of both open-source and proprietary LLMs to evaluate domain coverage and reveal performance bottlenecks. In addition, we conduct a comprehensive analysis of synthetic data generated by LoongEnv, examining correctness, difficulty, and diversity. Code and documentation are available at https://github.com/camel-ai/loong.

cs.LG

VeriWeb: Verifiable Long-Chain Web Benchmark for Agentic Information-Seeking

Recent advances have showcased the extraordinary capabilities of Large Language Model (LLM) agents in tackling web-based information-seeking tasks. However, existing efforts mainly focus on single-fact retrieval and rely on outcome-only verification, thereby limiting their scalability in realistic knowledge-intensive scenarios that involve long-horizon web tasks requiring large-scale retrieval and synthesis of information from diverse sources. In this work, we introduce VeriWeb, a novel verifiable long-chain web benchmark designed to facilitate the evaluation and development of web agents within realistic web environments. Our benchmark emphasizes two critical dimensions: (1) long-chain complexity, encompassing both breadth- and depth-oriented search tasks to assess how effectively web agents ensure comprehensive information coverage and consistent context tracking in multi-hop reasoning; and (2) subtask-level verifiability, where tasks are decomposed into a sequence of interdependent verifiable subtasks. This structure enables diverse exploration strategies within each subtask, while ensuring that each subtask-level answer remains unchanged and verifiable. The benchmark consists of 302 tasks across five real-world domains, each with a complete trajectory demonstration, annotated by human experts. Extensive experiments on VeriWeb using various agents powered by different foundation models reveal significant performance gaps in handling long-horizon web tasks, highlighting the need for more powerful agentic information-seeking capabilities.

cs.HC

From ID-based to ID-free: Rethinking ID Effectiveness in Multimodal Collaborative Filtering Recommendation

Most existing multimodal collaborative filtering recommendation (MCFRec) methods rely heavily on ID features and multimodal content to enhance recommendation performance. However, this paper reveals that ID features are effective but have limited benefits in multimodal collaborative filtering recommendation. Therefore, this paper systematically deconstruct the pros and cons of ID features: (i) they provide initial embedding but lack semantic richness, (ii) they provide a unique identifier for each user and item but hinder generalization to untrained data, and (iii) they assist in aligning and fusing multimodal features but may lead to representation shift. Based on these insights, this paper proposes IDFREE, an ID-free multimodal collaborative Filtering REcommEndation baseline. IDFREE replaces ID features with multimodal features and positional encodings to generate semantically meaningful ID-free embeddings. For ID-free multimodal collaborative filtering, it further proposes an adaptive similarity graph module to construct dynamic user-user and item-item graphs based on multimodal features. Then, an augmented user-item graph encoder is proposed to construct more effective user and item encoding. Finally, IDFREE achieves inter-multimodal alignment based on the contrastive learning and uses Softmax loss as recommendation loss. Basic experiments on three public datasets demonstrate that IDFREE outperforms existing ID-based MCFRec methods, achieving an average performance gain of 72.24% across standard metrics (Recall@5, 10, 20, 50 and NDCG@5, 10, 20, 50). Exploratory and extended experiments further validate our findings on the limitations of ID features in MCFRec. The code is released at https://github.com/G-H-Li/IDFREE.

cs.IR

Do Role-Playing Agents Practice What They Preach? Belief-Behavior Consistency in LLM-Based Simulations of Human Trust

As LLMs are increasingly studied as role-playing agents to generate synthetic data for human behavioral research, ensuring that their outputs remain coherent with their assigned roles has become a critical concern. In this paper, we investigate how consistently LLM-based role-playing agents' stated beliefs about the behavior of the people they are asked to role-play ("what they say") correspond to their actual behavior during role-play ("how they act"). Specifically, we establish an evaluation framework to rigorously measure how well beliefs obtained by prompting the model can predict simulation outcomes in advance. Using an augmented version of the GenAgents persona bank and the Trust Game (a standard economic game used to quantify players' trust and reciprocity), we introduce a belief-behavior consistency metric to systematically investigate how it is affected by factors such as: (1) the types of beliefs we elicit from LLMs, like expected outcomes of simulations versus task-relevant attributes of individual characters LLMs are asked to simulate; (2) when and how we present LLMs with relevant information about Trust Game; and (3) how far into the future we ask the model to forecast its actions. We also explore how feasible it is to impose a researcher's own theoretical priors in the event that the originally elicited beliefs are misaligned with research objectives. Our results reveal systematic inconsistencies between LLMs' stated (or imposed) beliefs and the outcomes of their role-playing simulation, at both an individual- and population-level. Specifically, we find that, even when models appear to encode plausible beliefs, they may fail to apply them in a consistent way. These findings highlight the need to identify how and when LLMs' stated beliefs align with their simulated behavior, allowing researchers to use LLM-based agents appropriately in behavioral studies.

cs.AI

Distilling Tool Knowledge into Language Models via Back-Translated Traces

Large language models (LLMs) often struggle with mathematical problems that require exact computation or multi-step algebraic reasoning. Tool-integrated reasoning (TIR) offers a promising solution by leveraging external tools such as code interpreters to ensure correctness, but it introduces inference-time dependencies that hinder scalability and deployment. In this work, we propose a new paradigm for distilling tool knowledge into LLMs purely through natural language. We first construct a Solver Agent that solves math problems by interleaving planning, symbolic tool calls, and reflective reasoning. Then, using a back-translation pipeline powered by multiple LLM-based agents, we convert interleaved TIR traces into natural language reasoning traces. A Translator Agent generates explanations for individual tool calls, while a Rephrase Agent merges them into a fluent and globally coherent narrative. Empirically, we show that fine-tuning a small open-source model on these synthesized traces enables it to internalize both tool knowledge and structured reasoning patterns, yielding gains on competition-level math benchmarks without requiring tool access at inference.

cs.LG

OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation

Large Language Model (LLM)-based multi-agent systems show promise for automating real-world tasks but struggle to transfer across domains due to their domain-specific nature. Current approaches face two critical shortcomings: they require complete architectural redesign and full retraining of all components when applied to new domains. We introduce Workforce, a hierarchical multi-agent framework that decouples strategic planning from specialized execution through a modular architecture comprising: (i) a domain-agnostic Planner for task decomposition, (ii) a Coordinator for subtask management, and (iii) specialized Workers with domain-specific tool-calling capabilities. This decoupling enables cross-domain transferability during both inference and training phases: During inference, Workforce seamlessly adapts to new domains by adding or modifying worker agents; For training, we introduce Optimized Workforce Learning (OWL), which improves generalization across domains by optimizing a domain-agnostic planner with reinforcement learning from real-world feedback. To validate our approach, we evaluate Workforce on the GAIA benchmark, covering various realistic, multi-domain agentic tasks. Experimental results demonstrate Workforce achieves open-source state-of-the-art performance (69.70%), outperforming commercial systems like OpenAI's Deep Research by 2.34%. More notably, our OWL-trained 32B model achieves 52.73% accuracy (+16.37%) and demonstrates performance comparable to GPT-4o on challenging tasks. To summarize, by enabling scalable generalization and modular domain transfer, our work establishes a foundation for the next generation of general-purpose AI assistants.

cs.AI

MIP against Agent: Malicious Image Patches Hijacking Multimodal OS Agents

Recent advances in operating system (OS) agents have enabled vision-language models (VLMs) to directly control a user's computer. Unlike conventional VLMs that passively output text, OS agents autonomously perform computer-based tasks in response to a single user prompt. OS agents do so by capturing, parsing, and analysing screenshots and executing low-level actions via application programming interfaces (APIs), such as mouse clicks and keyboard inputs. This direct interaction with the OS significantly raises the stakes, as failures or manipulations can have immediate and tangible consequences. In this work, we uncover a novel attack vector against these OS agents: Malicious Image Patches (MIPs), adversarially perturbed screen regions that, when captured by an OS agent, induce it to perform harmful actions by exploiting specific APIs. For instance, a MIP can be embedded in a desktop wallpaper or shared on social media to cause an OS agent to exfiltrate sensitive user data. We show that MIPs generalise across user prompts and screen configurations, and that they can hijack multiple OS agents even during the execution of benign instructions. These findings expose critical security vulnerabilities in OS agents that have to be carefully addressed before their widespread deployment.

cs.CR