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Guohao Li

Publications and source records attributed to Guohao Li.

At least 55 records · Page 3Linked to original sources

3D Face Modeling via Weakly-supervised Disentanglement Network joint Identity-consistency Prior

Generative 3D face models featuring disentangled controlling factors hold immense potential for diverse applications in computer vision and computer graphics. However, previous 3D face modeling methods face a challenge as they demand specific labels to effectively disentangle these factors. This becomes particularly problematic when integrating multiple 3D face datasets to improve the generalization of the model. Addressing this issue, this paper introduces a Weakly-Supervised Disentanglement Framework, denoted as WSDF, to facilitate the training of controllable 3D face models without an overly stringent labeling requirement. Adhering to the paradigm of Variational Autoencoders (VAEs), the proposed model achieves disentanglement of identity and expression controlling factors through a two-branch encoder equipped with dedicated identity-consistency prior. It then faithfully re-entangles these factors via a tensor-based combination mechanism. Notably, the introduction of the Neutral Bank allows precise acquisition of subject-specific information using only identity labels, thereby averting degeneration due to insufficient supervision. Additionally, the framework incorporates a label-free second-order loss function for the expression factor to regulate deformation space and eliminate extraneous information, resulting in enhanced disentanglement. Extensive experiments have been conducted to substantiate the superior performance of WSDF. Our code is available at https://github.com/liguohao96/WSDF.

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CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society

The rapid advancement of chat-based language models has led to remarkable progress in complex task-solving. However, their success heavily relies on human input to guide the conversation, which can be challenging and time-consuming. This paper explores the potential of building scalable techniques to facilitate autonomous cooperation among communicative agents, and provides insight into their "cognitive" processes. To address the challenges of achieving autonomous cooperation, we propose a novel communicative agent framework named role-playing. Our approach involves using inception prompting to guide chat agents toward task completion while maintaining consistency with human intentions. We showcase how role-playing can be used to generate conversational data for studying the behaviors and capabilities of a society of agents, providing a valuable resource for investigating conversational language models. In particular, we conduct comprehensive studies on instruction-following cooperation in multi-agent settings. Our contributions include introducing a novel communicative agent framework, offering a scalable approach for studying the cooperative behaviors and capabilities of multi-agent systems, and open-sourcing our library to support research on communicative agents and beyond: https://github.com/camel-ai/camel.

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The Snowflake Hypothesis: Training Deep GNN with One Node One Receptive field

Despite Graph Neural Networks demonstrating considerable promise in graph representation learning tasks, GNNs predominantly face significant issues with over-fitting and over-smoothing as they go deeper as models of computer vision realm. In this work, we conduct a systematic study of deeper GNN research trajectories. Our findings indicate that the current success of deep GNNs primarily stems from (I) the adoption of innovations from CNNs, such as residual/skip connections, or (II) the tailor-made aggregation algorithms like DropEdge. However, these algorithms often lack intrinsic interpretability and indiscriminately treat all nodes within a given layer in a similar manner, thereby failing to capture the nuanced differences among various nodes. To this end, we introduce the Snowflake Hypothesis -- a novel paradigm underpinning the concept of ``one node, one receptive field''. The hypothesis draws inspiration from the unique and individualistic patterns of each snowflake, proposing a corresponding uniqueness in the receptive fields of nodes in the GNNs. We employ the simplest gradient and node-level cosine distance as guiding principles to regulate the aggregation depth for each node, and conduct comprehensive experiments including: (1) different training schemes; (2) various shallow and deep GNN backbones, and (3) various numbers of layers (8, 16, 32, 64) on multiple benchmarks (six graphs including dense graphs with millions of nodes); (4) compare with different aggregation strategies. The observational results demonstrate that our hypothesis can serve as a universal operator for a range of tasks, and it displays tremendous potential on deep GNNs. It can be applied to various GNN frameworks, enhancing its effectiveness when operating in-depth, and guiding the selection of the optimal network depth in an explainable and generalizable way.

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How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers

Object goal navigation is an important problem in Embodied AI that involves guiding the agent to navigate to an instance of the object category in an unknown environment -- typically an indoor scene. Unfortunately, current state-of-the-art methods for this problem rely heavily on data-driven approaches, \eg, end-to-end reinforcement learning, imitation learning, and others. Moreover, such methods are typically costly to train and difficult to debug, leading to a lack of transferability and explainability. Inspired by recent successes in combining classical and learning methods, we present a modular and training-free solution, which embraces more classic approaches, to tackle the object goal navigation problem. Our method builds a structured scene representation based on the classic visual simultaneous localization and mapping (V-SLAM) framework. We then inject semantics into geometric-based frontier exploration to reason about promising areas to search for a goal object. Our structured scene representation comprises a 2D occupancy map, semantic point cloud, and spatial scene graph. Our method propagates semantics on the scene graphs based on language priors and scene statistics to introduce semantic knowledge to the geometric frontiers. With injected semantic priors, the agent can reason about the most promising frontier to explore. The proposed pipeline shows strong experimental performance for object goal navigation on the Gibson benchmark dataset, outperforming the previous state-of-the-art. We also perform comprehensive ablation studies to identify the current bottleneck in the object navigation task.

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Diffusion-Based Scene Graph to Image Generation with Masked Contrastive Pre-Training

Generating images from graph-structured inputs, such as scene graphs, is uniquely challenging due to the difficulty of aligning nodes and connections in graphs with objects and their relations in images. Most existing methods address this challenge by using scene layouts, which are image-like representations of scene graphs designed to capture the coarse structures of scene images. Because scene layouts are manually crafted, the alignment with images may not be fully optimized, causing suboptimal compliance between the generated images and the original scene graphs. To tackle this issue, we propose to learn scene graph embeddings by directly optimizing their alignment with images. Specifically, we pre-train an encoder to extract both global and local information from scene graphs that are predictive of the corresponding images, relying on two loss functions: masked autoencoding loss and contrastive loss. The former trains embeddings by reconstructing randomly masked image regions, while the latter trains embeddings to discriminate between compliant and non-compliant images according to the scene graph. Given these embeddings, we build a latent diffusion model to generate images from scene graphs. The resulting method, called SGDiff, allows for the semantic manipulation of generated images by modifying scene graph nodes and connections. On the Visual Genome and COCO-Stuff datasets, we demonstrate that SGDiff outperforms state-of-the-art methods, as measured by both the Inception Score and Fréchet Inception Distance (FID) metrics. We will release our source code and trained models at https://github.com/YangLing0818/SGDiff.

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CLOP: Video-and-Language Pre-Training with Knowledge Regularizations

Video-and-language pre-training has shown promising results for learning generalizable representations. Most existing approaches usually model video and text in an implicit manner, without considering explicit structural representations of the multi-modal content. We denote such form of representations as structural knowledge, which express rich semantics of multiple granularities. There are related works that propose object-aware approaches to inject similar knowledge as inputs. However, the existing methods usually fail to effectively utilize such knowledge as regularizations to shape a superior cross-modal representation space. To this end, we propose a Cross-modaL knOwledge-enhanced Pre-training (CLOP) method with Knowledge Regularizations. There are two key designs of ours: 1) a simple yet effective Structural Knowledge Prediction (SKP) task to pull together the latent representations of similar videos; and 2) a novel Knowledge-guided sampling approach for Contrastive Learning (KCL) to push apart cross-modal hard negative samples. We evaluate our method on four text-video retrieval tasks and one multi-choice QA task. The experiments show clear improvements, outperforming prior works by a substantial margin. Besides, we provide ablations and insights of how our methods affect the latent representation space, demonstrating the value of incorporating knowledge regularizations into video-and-language pre-training.

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UPainting: Unified Text-to-Image Diffusion Generation with Cross-modal Guidance

Diffusion generative models have recently greatly improved the power of text-conditioned image generation. Existing image generation models mainly include text conditional diffusion model and cross-modal guided diffusion model, which are good at small scene image generation and complex scene image generation respectively. In this work, we propose a simple yet effective approach, namely UPainting, to unify simple and complex scene image generation, as shown in Figure 1. Based on architecture improvements and diverse guidance schedules, UPainting effectively integrates cross-modal guidance from a pretrained image-text matching model into a text conditional diffusion model that utilizes a pretrained Transformer language model as the text encoder. Our key findings is that combining the power of large-scale Transformer language model in understanding language and image-text matching model in capturing cross-modal semantics and style, is effective to improve sample fidelity and image-text alignment of image generation. In this way, UPainting has a more general image generation capability, which can generate images of both simple and complex scenes more effectively. To comprehensively compare text-to-image models, we further create a more general benchmark, UniBench, with well-written Chinese and English prompts in both simple and complex scenes. We compare UPainting with recent models and find that UPainting greatly outperforms other models in terms of caption similarity and image fidelity in both simple and complex scenes. UPainting project page \url{https://upainting.github.io/}.

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UnrealNAS: Can We Search Neural Architectures with Unreal Data?

Neural architecture search (NAS) has shown great success in the automatic design of deep neural networks (DNNs). However, the best way to use data to search network architectures is still unclear and under exploration. Previous work has analyzed the necessity of having ground-truth labels in NAS and inspired broad interest. In this work, we take a further step to question whether real data is necessary for NAS to be effective. The answer to this question is important for applications with limited amount of accessible data, and can help people improve NAS by leveraging the extra flexibility of data generation. To explore if NAS needs real data, we construct three types of unreal datasets using: 1) randomly labeled real images; 2) generated images and labels; and 3) generated Gaussian noise with random labels. These datasets facilitate to analyze the generalization and expressivity of the searched architectures. We study the performance of architectures searched on these constructed datasets using popular differentiable NAS methods. Extensive experiments on CIFAR, ImageNet and CheXpert show that the searched architectures can achieve promising results compared with those derived from the conventional NAS pipeline with real labeled data, suggesting the feasibility of performing NAS with unreal data.

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Training Graph Neural Networks with 1000 Layers

Deep graph neural networks (GNNs) have achieved excellent results on various tasks on increasingly large graph datasets with millions of nodes and edges. However, memory complexity has become a major obstacle when training deep GNNs for practical applications due to the immense number of nodes, edges, and intermediate activations. To improve the scalability of GNNs, prior works propose smart graph sampling or partitioning strategies to train GNNs with a smaller set of nodes or sub-graphs. In this work, we study reversible connections, group convolutions, weight tying, and equilibrium models to advance the memory and parameter efficiency of GNNs. We find that reversible connections in combination with deep network architectures enable the training of overparameterized GNNs that significantly outperform existing methods on multiple datasets. Our models RevGNN-Deep (1001 layers with 80 channels each) and RevGNN-Wide (448 layers with 224 channels each) were both trained on a single commodity GPU and achieve an ROC-AUC of $87.74 \pm 0.13$ and $88.24 \pm 0.15$ on the ogbn-proteins dataset. To the best of our knowledge, RevGNN-Deep is the deepest GNN in the literature by one order of magnitude. Please visit our project website https://www.deepgcns.org/arch/gnn1000 for more information.

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When NAS Meets Trees: An Efficient Algorithm for Neural Architecture Search

The key challenge in neural architecture search (NAS) is designing how to explore wisely in the huge search space. We propose a new NAS method called TNAS (NAS with trees), which improves search efficiency by exploring only a small number of architectures while also achieving a higher search accuracy. TNAS introduces an architecture tree and a binary operation tree, to factorize the search space and substantially reduce the exploration size. TNAS performs a modified bi-level Breadth-First Search in the proposed trees to discover a high-performance architecture. Impressively, TNAS finds the global optimal architecture on CIFAR-10 with test accuracy of 94.37\% in four GPU hours in NAS-Bench-201. The average test accuracy is 94.35\%, which outperforms the state-of-the-art. Code is available at: \url{https://github.com/guochengqian/TNAS}.

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Robust Optimization as Data Augmentation for Large-scale Graphs

Data augmentation helps neural networks generalize better by enlarging the training set, but it remains an open question how to effectively augment graph data to enhance the performance of GNNs (Graph Neural Networks). While most existing graph regularizers focus on manipulating graph topological structures by adding/removing edges, we offer a method to augment node features for better performance. We propose FLAG (Free Large-scale Adversarial Augmentation on Graphs), which iteratively augments node features with gradient-based adversarial perturbations during training. By making the model invariant to small fluctuations in input data, our method helps models generalize to out-of-distribution samples and boosts model performance at test time. FLAG is a general-purpose approach for graph data, which universally works in node classification, link prediction, and graph classification tasks. FLAG is also highly flexible and scalable, and is deployable with arbitrary GNN backbones and large-scale datasets. We demonstrate the efficacy and stability of our method through extensive experiments and ablation studies. We also provide intuitive observations for a deeper understanding of our method.

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Learning Scene Flow in 3D Point Clouds with Noisy Pseudo Labels

We propose a novel scene flow method that captures 3D motions from point clouds without relying on ground-truth scene flow annotations. Due to the irregularity and sparsity of point clouds, it is expensive and time-consuming to acquire ground-truth scene flow annotations. Some state-of-the-art approaches train scene flow networks in a self-supervised learning manner via approximating pseudo scene flow labels from point clouds. However, these methods fail to achieve the performance level of fully supervised methods, due to the limitations of point cloud such as sparsity and lacking color information. To provide an alternative, we propose a novel approach that utilizes monocular RGB images and point clouds to generate pseudo scene flow labels for training scene flow networks. Our pseudo label generation module infers pseudo scene labels for point clouds by jointly leveraging rich appearance information in monocular images and geometric information of point clouds. To further reduce the negative effect of noisy pseudo labels on the training, we propose a noisy-label-aware training scheme by exploiting the geometric relations of points. Experiment results show that our method not only outperforms state-of-the-art self-supervised approaches, but also outperforms some supervised approaches that use accurate ground-truth flows.

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ASSANet: An Anisotropic Separable Set Abstraction for Efficient Point Cloud Representation Learning

Access to 3D point cloud representations has been widely facilitated by LiDAR sensors embedded in various mobile devices. This has led to an emerging need for fast and accurate point cloud processing techniques. In this paper, we revisit and dive deeper into PointNet++, one of the most influential yet under-explored networks, and develop faster and more accurate variants of the model. We first present a novel Separable Set Abstraction (SA) module that disentangles the vanilla SA module used in PointNet++ into two separate learning stages: (1) learning channel correlation and (2) learning spatial correlation. The Separable SA module is significantly faster than the vanilla version, yet it achieves comparable performance. We then introduce a new Anisotropic Reduction function into our Separable SA module and propose an Anisotropic Separable SA (ASSA) module that substantially increases the network's accuracy. We later replace the vanilla SA modules in PointNet++ with the proposed ASSA module, and denote the modified network as ASSANet. Extensive experiments on point cloud classification, semantic segmentation, and part segmentation show that ASSANet outperforms PointNet++ and other methods, achieving much higher accuracy and faster speeds. In particular, ASSANet outperforms PointNet++ by $7.4$ mIoU on S3DIS Area 5, while maintaining $1.6 \times $ faster inference speed on a single NVIDIA 2080Ti GPU. Our scaled ASSANet variant achieves $66.8$ mIoU and outperforms KPConv, while being more than $54 \times$ faster.

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A CLIP-Enhanced Method for Video-Language Understanding

This technical report summarizes our method for the Video-And-Language Understanding Evaluation (VALUE) challenge (https://value-benchmark.github.io/challenge\_2021.html). We propose a CLIP-Enhanced method to incorporate the image-text pretrained knowledge into downstream video-text tasks. Combined with several other improved designs, our method outperforms the state-of-the-art by $2.4\%$ ($57.58$ to $60.00$) Meta-Ave score on VALUE benchmark.

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DeepGCNs: Making GCNs Go as Deep as CNNs

Convolutional Neural Networks (CNNs) have been very successful at solving a variety of computer vision tasks such as object classification and detection, semantic segmentation, activity understanding, to name just a few. One key enabling factor for their great performance has been the ability to train very deep networks. Despite their huge success in many tasks, CNNs do not work well with non-Euclidean data, which is prevalent in many real-world applications. Graph Convolutional Networks (GCNs) offer an alternative that allows for non-Eucledian data input to a neural network. While GCNs already achieve encouraging results, they are currently limited to architectures with a relatively small number of layers, primarily due to vanishing gradients during training. This work transfers concepts such as residual/dense connections and dilated convolutions from CNNs to GCNs in order to successfully train very deep GCNs. We show the benefit of using deep GCNs (with as many as 112 layers) experimentally across various datasets and tasks. Specifically, we achieve very promising performance in part segmentation and semantic segmentation on point clouds and in node classification of protein functions across biological protein-protein interaction (PPI) graphs. We believe that the insights in this work will open avenues for future research on GCNs and their application to further tasks not explored in this paper. The source code for this work is available at https://github.com/lightaime/deep_gcns_torch and https://github.com/lightaime/deep_gcns for PyTorch and TensorFlow implementation respectively.

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PU-GCN: Point Cloud Upsampling using Graph Convolutional Networks

The effectiveness of learning-based point cloud upsampling pipelines heavily relies on the upsampling modules and feature extractors used therein. For the point upsampling module, we propose a novel model called NodeShuffle, which uses a Graph Convolutional Network (GCN) to better encode local point information from point neighborhoods. NodeShuffle is versatile and can be incorporated into any point cloud upsampling pipeline. Extensive experiments show how NodeShuffle consistently improves state-of-the-art upsampling methods. For feature extraction, we also propose a new multi-scale point feature extractor, called Inception DenseGCN. By aggregating features at multiple scales, this feature extractor enables further performance gain in the final upsampled point clouds. We combine Inception DenseGCN with NodeShuffle into a new point upsampling pipeline called PU-GCN. PU-GCN sets new state-of-art performance with much fewer parameters and more efficient inference.

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LC-NAS: Latency Constrained Neural Architecture Search for Point Cloud Networks

Point cloud architecture design has become a crucial problem for 3D deep learning. Several efforts exist to manually design architectures with high accuracy in point cloud tasks such as classification, segmentation, and detection. Recent progress in automatic Neural Architecture Search (NAS) minimizes the human effort in network design and optimizes high performing architectures. However, these efforts fail to consider important factors such as latency during inference. Latency is of high importance in time critical applications like self-driving cars, robot navigation, and mobile applications, that are generally bound by the available hardware. In this paper, we introduce a new NAS framework, dubbed LC-NAS, where we search for point cloud architectures that are constrained to a target latency. We implement a novel latency constraint formulation to trade-off between accuracy and latency in our architecture search. Contrary to previous works, our latency loss guarantees that the final network achieves latency under a specified target value. This is crucial when the end task is to be deployed in a limited hardware setting. Extensive experiments show that LC-NAS is able to find state-of-the-art architectures for point cloud classification in ModelNet40 with minimal computational cost. We also show how our searched architectures achieve any desired latency with a reasonably low drop in accuracy. Finally, we show how our searched architectures easily transfer to a different task, part segmentation on PartNet, where we achieve state-of-the-art results while lowering latency by a factor of 10.

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DeeperGCN: All You Need to Train Deeper GCNs

Graph Convolutional Networks (GCNs) have been drawing significant attention with the power of representation learning on graphs. Unlike Convolutional Neural Networks (CNNs), which are able to take advantage of stacking very deep layers, GCNs suffer from vanishing gradient, over-smoothing and over-fitting issues when going deeper. These challenges limit the representation power of GCNs on large-scale graphs. This paper proposes DeeperGCN that is capable of successfully and reliably training very deep GCNs. We define differentiable generalized aggregation functions to unify different message aggregation operations (e.g. mean, max). We also propose a novel normalization layer namely MsgNorm and a pre-activation version of residual connections for GCNs. Extensive experiments on Open Graph Benchmark (OGB) show DeeperGCN significantly boosts performance over the state-of-the-art on the large scale graph learning tasks of node property prediction and graph property prediction. Please visit https://www.deepgcns.org for more information.

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