Searcharxiv⌕ Search

arXiv subjects

Guohua Wu

Publications and source records attributed to Guohua Wu.

At least 37 records · Page 2Linked to original sources

UAV 3-D path planning based on MOEA/D with adaptive areal weight adjustment

Unmanned aerial vehicles (UAVs) are desirable platforms for time-efficient and cost-effective task execution. 3-D path planning is a key challenge for task decision-making. This paper proposes an improved multi-objective evolutionary algorithm based on decomposition (MOEA/D) with an adaptive areal weight adjustment (AAWA) strategy to make a tradeoff between the total flight path length and the terrain threat. AAWA is designed to improve the diversity of the solutions. More specifically, AAWA first removes a crowded individual and its weight vector from the current population and then adds a sparse individual from the external elite population to the current population. To enable the newly-added individual to evolve towards the sparser area of the population in the objective space, its weight vector is constructed by the objective function value of its neighbors. The effectiveness of MOEA/D-AAWA is validated in twenty synthetic scenarios with different number of obstacles and four realistic scenarios in comparison with other three classical methods.

cs.RO↗

DL-DRL: A double-level deep reinforcement learning approach for large-scale task scheduling of multi-UAV

Exploiting unmanned aerial vehicles (UAVs) to execute tasks is gaining growing popularity recently. To solve the underlying task scheduling problem, the deep reinforcement learning (DRL) based methods demonstrate notable advantage over the conventional heuristics as they rely less on hand-engineered rules. However, their decision space will become prohibitively huge as the problem scales up, thus deteriorating the computation efficiency. To alleviate this issue, we propose a double-level deep reinforcement learning (DL-DRL) approach based on a divide and conquer framework (DCF), where we decompose the task scheduling of multi-UAV into task allocation and route planning. Particularly, we design an encoder-decoder structured policy network in our upper-level DRL model to allocate the tasks to different UAVs, and we exploit another attention based policy network in our lower-level DRL model to construct the route for each UAV, with the objective to maximize the number of executed tasks given the maximum flight distance of the UAV. To effectively train the two models, we design an interactive training strategy (ITS), which includes pre-training, intensive training and alternate training. Experimental results show that our DL-DRL performs favorably against the learning-based and conventional baselines including the OR-Tools, in terms of solution quality and computation efficiency. We also verify the generalization performance of our approach by applying it to larger sizes of up to 1000 tasks. Moreover, we also show via an ablation study that our ITS can help achieve a balance between the performance and training efficiency.

cs.LG↗

Performance assessment and exhaustive listing of 500+ nature inspired metaheuristic algorithms

Metaheuristics are popularly used in various fields, and they have attracted much attention in the scientific and industrial communities. In recent years, the number of new metaheuristic names has been continuously growing. Generally, the inventors attribute the novelties of these new algorithms to inspirations from either biology, human behaviors, physics, or other phenomena. In addition, these new algorithms, compared against basic versions of other metaheuristics using classical benchmark problems without shift/rotation, show competitive performances. In this study, we exhaustively tabulate more than 500 metaheuristics. To comparatively evaluate the performance of the recent competitive variants and newly proposed metaheuristics, 11 newly proposed metaheuristics and 4 variants of established metaheuristics are comprehensively compared on the CEC2017 benchmark suite. In addition, whether these algorithms have a search bias to the center of the search space is investigated. The results show that the performance of the newly proposed EBCM (effective butterfly optimizer with covariance matrix adaptation) algorithm performs comparably to the 4 well performing variants of the established metaheuristics and possesses similar properties and behaviors, such as convergence, diversity, exploration and exploitation trade-offs, in many aspects. The performance of all 15 of the algorithms is likely to deteriorate due to certain transformations, while the 4 state-of-the-art metaheuristics are less affected by transformations such as the shifting of the global optimal point away from the center of the search space. It should be noted that, except EBCM, the other 10 new algorithms proposed mostly during 2019-2020 are inferior to the well performing 2017 variants of differential evolution and evolution strategy in terms of convergence speed and global search ability on CEC 2017 functions.

cs.NE↗

Logistics in the Sky: A Two-phase Optimization Approach for the Drone Package Pickup and Delivery System

The application of drones in the last-mile distribution is a research hotspot in recent years. Different from the previous urban distribution mode that depends on trucks, this paper proposes a novel package pick-up and delivery mode and system in which multiple drones collaborate with automatic devices. The proposed mode uses free areas on the top of residential buildings to set automatic devices as delivery and pick-up points of packages, and employs drones to transport packages between buildings and depots. Integrated scheduling problem of package drop-pickup considering m-drone, m-depot, m-customer is crucial for the system. We propose a simulated-annealing-based two-phase optimization approach (SATO) to solve this problem. In the first phase, tasks are allocated to depots for serving, such that the initial problem is decomposed into multiple single depot scheduling problems with m-drone. In the second phase, considering the drone capability constraints and task demand constraints, we generate the route planning scheme for drones in each depot. Concurrently, an improved variable neighborhood descent algorithm (IVND) is designed in the first phase to reallocate tasks, and a local search algorithm (LS) are proposed to search the high-quality solution in the second phase. Finally, extensive experiments and comparative studies are conducted to test the effectiveness of the proposed approach. Experiments indicate that the proposed SATO-IVND can reduce the cost by more than 14% in a reasonable time compared with several other peer algorithms.

eess.SY↗

An Overview and Experimental Study of Learning-based Optimization Algorithms for Vehicle Routing Problem

Vehicle routing problem (VRP) is a typical discrete combinatorial optimization problem, and many models and algorithms have been proposed to solve the VRP and its variants. Although existing approaches have contributed a lot to the development of this field, these approaches either are limited in problem size or need manual intervening in choosing parameters. To solve these difficulties, many studies have considered the learning-based optimization (LBO) algorithms to solve the VRP. This paper reviews recent advances in this field and divides relevant approaches into end-to-end approaches and step-by-step approaches. We performed a statistical analysis of the reviewed articles from various aspects and designed three experiments to evaluate the performance of four representative LBO algorithms. Finally, we conclude the applicable types of problems for different LBO algorithms and suggest directions in which researchers can improve LBO algorithms.

cs.LG↗

Learning by Active Forgetting for Neural Networks

Remembering and forgetting mechanisms are two sides of the same coin in a human learning-memory system. Inspired by human brain memory mechanisms, modern machine learning systems have been working to endow machine with lifelong learning capability through better remembering while pushing the forgetting as the antagonist to overcome. Nevertheless, this idea might only see the half picture. Up until very recently, increasing researchers argue that a brain is born to forget, i.e., forgetting is a natural and active process for abstract, rich, and flexible representations. This paper presents a learning model by active forgetting mechanism with artificial neural networks. The active forgetting mechanism (AFM) is introduced to a neural network via a "plug-and-play" forgetting layer (P\&PF), consisting of groups of inhibitory neurons with Internal Regulation Strategy (IRS) to adjust the extinction rate of themselves via lateral inhibition mechanism and External Regulation Strategy (ERS) to adjust the extinction rate of excitatory neurons via inhibition mechanism. Experimental studies have shown that the P\&PF offers surprising benefits: self-adaptive structure, strong generalization, long-term learning and memory, and robustness to data and parameter perturbation. This work sheds light on the importance of forgetting in the learning process and offers new perspectives to understand the underlying mechanisms of neural networks.

cs.LG↗

Ensemble of meta-heuristic and exact algorithm based on the divide and conquer framework for multi-satellite observation scheduling

Satellite observation scheduling plays a significant role in improving the efficiency of Earth observation systems. To solve the large-scale multi-satellite observation scheduling problem, this paper proposes an ensemble of meta-heuristic and exact algorithm based on a divide-and-conquer framework (EHE-DCF), including a task allocation phase and a task scheduling phase. In the task allocation phase, each task is allocated to a proper orbit based on a meta-heuristic incorporated with a probabilistic selection and a tabu mechanism derived from ant colony optimization and tabu search respectively. In the task scheduling phase, we construct a task scheduling model for every single orbit, and use an exact method (i.e., branch and bound, B&B) to solve this model. The task allocation and task scheduling phases are performed iteratively to obtain a promising solution. To validate the performance of EHE-DCF, we compare it with B&B, three divide-and-conquer based meta-heuristics, and a state-of-the-art meta-heuristic. Experimental results show that EHE-DCF can obtain higher scheduling profits and complete more tasks compared with existing algorithms. EHE-DCF is especially efficient for large-scale satellite observation scheduling problems.

astro-ph.IM↗

Simulated annealing based heuristic for multiple agile satellites scheduling under cloud coverage uncertainty

Agile satellites are the new generation of Earth observation satellites (EOSs) with stronger attitude maneuvering capability. Since optical remote sensing instruments equipped on satellites cannot see through the cloud, the cloud coverage has a significant influence on the satellite observation missions. We are the first to address multiple agile EOSs scheduling problem under cloud coverage uncertainty where the objective aims to maximize the entire observation profit. The chance constraint programming model is adopted to describe the uncertainty initially, and the observation profit under cloud coverage uncertainty is then calculated via sample approximation method. Subsequently, an improved simulated annealing based heuristic combining a fast insertion strategy is proposed for large-scale observation missions. The experimental results show that the improved simulated annealing heuristic outperforms other algorithms for the multiple AEOSs scheduling problem under cloud coverage uncertainty, which verifies the efficiency and effectiveness of the proposed algorithm.

eess.SP↗

Curvature Graph Neural Network

Graph neural networks (GNNs) have achieved great success in many graph-based tasks. Much work is dedicated to empowering GNNs with the adaptive locality ability, which enables measuring the importance of neighboring nodes to the target node by a node-specific mechanism. However, the current node-specific mechanisms are deficient in distinguishing the importance of nodes in the topology structure. We believe that the structural importance of neighboring nodes is closely related to their importance in aggregation. In this paper, we introduce discrete graph curvature (the Ricci curvature) to quantify the strength of structural connection of pairwise nodes. And we propose Curvature Graph Neural Network (CGNN), which effectively improves the adaptive locality ability of GNNs by leveraging the structural property of graph curvature. To improve the adaptability of curvature to various datasets, we explicitly transform curvature into the weights of neighboring nodes by the necessary Negative Curvature Processing Module and Curvature Normalization Module. Then, we conduct numerous experiments on various synthetic datasets and real-world datasets. The experimental results on synthetic datasets show that CGNN effectively exploits the topology structure information, and the performance is improved significantly. CGNN outperforms the baselines on 5 dense node classification benchmark datasets. This study deepens the understanding of how to utilize advanced topology information and assign the importance of neighboring nodes from the perspective of graph curvature and encourages us to bridge the gap between graph theory and neural networks.

cs.LG↗

Bottom-up mechanism and improved contract net protocol for the dynamic task planning of heterogeneous Earth observation resources

Earth observation resources are becoming increasingly indispensable in disaster relief, damage assessment and related domains. Many unpredicted factors, such as the change of observation task requirements, to the occurring of bad weather and resource failures, may cause the scheduled observation scheme to become infeasible. Therefore, it is crucial to be able to promptly and maybe frequently develop high-quality replanned observation schemes that minimize the effects on the scheduled tasks. A bottom-up distributed coordinated framework together with an improved contract net are proposed to facilitate the dynamic task replanning for heterogeneous Earth observation resources. This hierarchical framework consists of three levels, namely, neighboring resource coordination, single planning center coordination, and multiple planning center coordination. Observation tasks affected by unpredicted factors are assigned and treated along with a bottom-up route from resources to planning centers. This bottom-up distributed coordinated framework transfers part of the computing load to various nodes of the observation systems to allocate tasks more efficiently and robustly. To support the prompt assignment of large-scale tasks to proper Earth observation resources in dynamic environments, we propose a multiround combinatorial allocation (MCA) method. Moreover, a new float interval-based local search algorithm is proposed to obtain the promising planning scheme more quickly. The experiments demonstrate that the MCA method can achieve a better task completion rate for large-scale tasks with satisfactory time efficiency. It also demonstrates that this method can help to efficiently obtain replanning schemes based on original scheme in dynamic environments.

eess.SY↗

A Two-stage Framework and Reinforcement Learning-based Optimization Algorithms for Complex Scheduling Problems

There hardly exists a general solver that is efficient for scheduling problems due to their diversity and complexity. In this study, we develop a two-stage framework, in which reinforcement learning (RL) and traditional operations research (OR) algorithms are combined together to efficiently deal with complex scheduling problems. The scheduling problem is solved in two stages, including a finite Markov decision process (MDP) and a mixed-integer programming process, respectively. This offers a novel and general paradigm that combines RL with OR approaches to solving scheduling problems, which leverages the respective strengths of RL and OR: The MDP narrows down the search space of the original problem through an RL method, while the mixed-integer programming process is settled by an OR algorithm. These two stages are performed iteratively and interactively until the termination criterion has been met. Under this idea, two implementation versions of the combination methods of RL and OR are put forward. The agile Earth observation satellite scheduling problem is selected as an example to demonstrate the effectiveness of the proposed scheduling framework and methods. The convergence and generalization capability of the methods are verified by the performance of training scenarios, while the efficiency and accuracy are tested in 50 untrained scenarios. The results show that the proposed algorithms could stably and efficiently obtain satisfactory scheduling schemes for agile Earth observation satellite scheduling problems. In addition, it can be found that RL-based optimization algorithms have stronger scalability than non-learning algorithms. This work reveals the advantage of combining reinforcement learning methods with heuristic methods or mathematical programming methods for solving complex combinatorial optimization problems.

cs.AI↗

Graph Information Vanishing Phenomenon inImplicit Graph Neural Networks

One of the key problems of GNNs is how to describe the importance of neighbor nodes in the aggregation process for learning node representations. A class of GNNs solves this problem by learning implicit weights to represent the importance of neighbor nodes, which we call implicit GNNs such as Graph Attention Network. The basic idea of implicit GNNs is to introduce graph information with special properties followed by Learnable Transformation Structures (LTS) which encode the importance of neighbor nodes via a data-driven way. In this paper, we argue that LTS makes the special properties of graph information disappear during the learning process, resulting in graph information unhelpful for learning node representations. We call this phenomenon Graph Information Vanishing (GIV). Also, we find that LTS maps different graph information into highly similar results. To validate the above two points, we design two sets of 70 random experiments on five Implicit GNNs methods and seven benchmark datasets by using a random permutation operator to randomly disrupt the order of graph information and replacing graph information with random values. We find that randomization does not affect the model performance in 93\% of the cases, with about 7 percentage causing an average 0.5\% accuracy loss. And the cosine similarity of output results, generated by LTS mapping different graph information, over 99\% with an 81\% proportion. The experimental results provide evidence to support the existence of GIV in Implicit GNNs and imply that the existing methods of Implicit GNNs do not make good use of graph information. The relationship between graph information and LTS should be rethought to ensure that graph information is used in node representation.

cs.LG↗

Nonexistence of k-bounded sobrification

In this paper, we will focus on k-bounded sober spaces and show the existence of a T_0 space X not admitting any k-bounded sobrification. This strengthens a result of Zhao, Lu and Wang, who proved that the canonical k-bounded sobrification does not exist. Our work provides a complete solution to a question of Zhao and Ho, and shows that unlike Sob and BSob,the category KBSob of all k-bounded sober spaces is not a reflective subcategory of the category Top_0 of all T_0 spaces. Furthermore, we introduce the notion of qk-bounded sober spaces and prove that the category KBSob is a full reflective subcategory of the category QKBSob of all qk-bounded sober spaces and continuous mappings preserving existing irreducible suprema.

math.GN↗

On Termination of Polynomial Programs with Equality Conditions

We investigate the termination problem of a family of multi-path polynomial programs (MPPs), in which all assignments to program variables are polynomials, and test conditions of loops and conditional statements are polynomial equalities. We show that the set of non-terminating inputs (NTI) of such a program is algorithmically computable, thus leading to the decidability of its termination. To the best of our knowledge, the considered family of MPPs is hitherto the largest one for which termination is decidable. We present an explicit recursive function which is essentially Ackermannian, to compute the maximal length of ascending chains of polynomial ideals under a control function, and thereby obtain a complete answer to the questions raised by Seidenberg. This maximal length facilitates a precise complexity analysis of our algorithms for computing the NTI and deciding termination of MPPs. We extend our method to programs with polynomial guarded commands and show how an incomplete procedure for MPPs with inequality guards can be obtained. An application of our techniques to invariant generation of polynomial programs is further presented.

cs.PL↗

members of thin $Π_1^0$ classes and generic degrees

A $Π^{0}_{1}$ class $P$ is thin if every $Π^{0}_{1}$ subclass $Q$ of $P$ is the intersection of $P$ with some clopen set. In 1993, Cenzer, Downey, Jockusch and Shore initiated the study of Turing degrees of members of thin $Π^{0}_{1}$ classes, and proved that degrees containing no members of thin $Π^{0}_{1}$ classes can be recursively enumerable, and can be minimal degree below {\bf 0}$'$. In this paper, we work on this topic in terms of genericity, and prove that all 2-generic degrees contain no members of thin $Π^{0}_{1}$ classes. In contrast to this, we show that all 1-generic degrees below {\bf 0}$'$ contain members of thin $Π^{0}_{1}$ classes.

math.LO↗

Integrating Variable Reduction Strategy with Evolutionary Algorithm for Solving Nonlinear Equations Systems

Nonlinear equations systems (NESs) are widely used in real-world problems while they are also difficult to solve due to their characteristics of nonlinearity and multiple roots. Evolutionary algorithm (EA) is one of the methods for solving NESs, given their global search capability and an ability to locate multiple roots of a NES simultaneously within one run. Currently, the majority of research on using EAs to solve NESs focuses on transformation techniques and improving the performance of the used EAs. By contrast, the problem domain knowledge of NESs is particularly investigated in this study, using which we propose to incorporate the variable reduction strategy (VRS) into EAs to solve NESs. VRS makes full use of the systems of expressing a NES and uses some variables (i.e., core variable) to represent other variables (i.e., reduced variables) through the variable relationships existing in the equation systems. It enables to reduce partial variables and equations and shrink the decision space, thereby reducing the complexity of the problem and improving the search efficiency of the EAs. To test the effectiveness of VRS in dealing with NESs, this paper integrates VRS into two existing state-of-the-art EA methods (i.e., MONES and DRJADE), respectively. Experimental results show that, with the assistance of VRS, the EA methods can significantly produce better results than the original methods and other compared methods.

cs.NE↗

An Autonomous Path Planning Method for Unmanned Aerial Vehicle based on A Tangent Intersection and Target Guidance Strategy

Unmanned aerial vehicle (UAV) path planning enables UAVs to avoid obstacles and reach the target efficiently. To generate high-quality paths without obstacle collision for UAVs, this paper proposes a novel autonomous path planning algorithm based on a tangent intersection and target guidance strategy (APPATT). Guided by a target, the elliptic tangent graph method is used to generate two sub-paths, one of which is selected based on heuristic rules when confronting an obstacle. The UAV flies along the selected sub-path and repeatedly adjusts its flight path to avoid obstacles through this way until the collision-free path extends to the target. Considering the UAV kinematic constraints, the cubic B-spline curve is employed to smooth the waypoints for obtaining a feasible path. Compared with A*, PRM, RRT and VFH, the experimental results show that APPATT can generate the shortest collision-free path within 0.05 seconds for each instance under static environments. Moreover, compared with VFH and RRTRW, APPATT can generate satisfactory collision-free paths under uncertain environments in a nearly real-time manner. It is worth noting that APPATT has the capability of escaping from simple traps within a reasonable time.

cs.RO↗

Agile Earth observation satellite scheduling over 20 years: formulations, methods and future directions

Agile satellites with advanced attitude maneuvering capability are the new generation of Earth observation satellites (EOSs). The continuous improvement in satellite technology and decrease in launch cost have boosted the development of agile EOSs (AEOSs). To efficiently employ the increasing orbiting AEOSs, the AEOS scheduling problem (AEOSSP) aiming to maximize the entire observation profit while satisfying all complex operational constraints, has received much attention over the past 20 years. The objectives of this paper are thus to summarize current research on AEOSSP, identify main accomplishments and highlight potential future research directions. To this end, general definitions of AEOSSP with operational constraints are described initially, followed by its three typical variations including different definitions of observation profit, multi-objective function and autonomous model. A detailed literature review from 1997 up to 2019 is then presented in line with four different solution methods, i.e., exact method, heuristic, metaheuristic and machine learning. Finally, we discuss a number of topics worth pursuing in the future.

astro-ph.IM↗