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Guojun Yin

Publications and source records attributed to Guojun Yin.

At least 37 records · Page 2Linked to original sources

Counterfactual Intervention Feature Transfer for Visible-Infrared Person Re-identification

Graph-based models have achieved great success in person re-identification tasks recently, which compute the graph topology structure (affinities) among different people first and then pass the information across them to achieve stronger features. But we find existing graph-based methods in the visible-infrared person re-identification task (VI-ReID) suffer from bad generalization because of two issues: 1) train-test modality balance gap, which is a property of VI-ReID task. The number of two modalities data are balanced in the training stage, but extremely unbalanced in inference, causing the low generalization of graph-based VI-ReID methods. 2) sub-optimal topology structure caused by the end-to-end learning manner to the graph module. We analyze that the well-trained input features weaken the learning of graph topology, making it not generalized enough during the inference process. In this paper, we propose a Counterfactual Intervention Feature Transfer (CIFT) method to tackle these problems. Specifically, a Homogeneous and Heterogeneous Feature Transfer (H2FT) is designed to reduce the train-test modality balance gap by two independent types of well-designed graph modules and an unbalanced scenario simulation. Besides, a Counterfactual Relation Intervention (CRI) is proposed to utilize the counterfactual intervention and causal effect tools to highlight the role of topology structure in the whole training process, which makes the graph topology structure more reliable. Extensive experiments on standard VI-ReID benchmarks demonstrate that CIFT outperforms the state-of-the-art methods under various settings.

cs.CV↗

ZipRL: Adaptive Multi-Turn Context Compression with Hindsight Response Replay

Adaptive context compression is vital for scaling Large Language Models (LLMs) to complex, multi-turn agent tasks. However, rule-based compression methods may discard task-critical nuances, while Reinforcement Learning (RL) approaches usually struggle to balance information retention and token efficiency under the sparse rewards inherent to long-horizon workflows. To bridge this gap, we propose ZipRL, a novel adaptive compression framework tailored for Reinforcement Learning from Verifiable Rewards (RLVR). ZipRL features a multi-granularity compression mechanism for active, non-uniform information reduction, coupled with Hindsight Response Replay (HRR), a technique designed to densify training signals during RLVR optimization. Theoretically, we prove ZipRL's superior task-relevant utility over uniform methods. Concretely, ZipRL utilizes coarse-to-fine prompts for macro-compression and incorporates HRR into GRPO via generalized advantage reshaping. Multiple models of varying versions and parameter scales validate the effectiveness of our approach. Benchmarks on five agent tasks show ZipRL outperforms state-of-the-art approaches by 27.9% and 34.7% across Qwen3-4B and Qwen3-8B models, while maintaining exceptional token efficiency and robustness under extreme 256-turn extrapolation stress tests.

cs.AI↗

Joint Training of Multi-Token Prediction in Reinforcement Learning via Optimal Coefficient Calibration

Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as the standard paradigm for improving reasoning capability of large language models, while Multi-Token Prediction (MTP) has been a widely adopted module in pretraining. Combining them is a natural approach, yet current RL practices detach MTP gradients because joint training degrades the performance. We revisit this failure from an optimization perspective. We show that the per-step effect of MTP on the RL objective can be decomposed into two terms: a first-order correlation and a second-order perturbation penalty. This decomposition unifies three MTP training regimes: Detach, Cross-Entropy loss, and Policy loss, and explains why each succeeds or fails. Further analysis of policy loss reveals that, although it aligns with intuition, performance still degrades: the correlation term decays while the quadratic penalty persists. Guided by the analysis, we propose Optimal Coefficient Calibration (OCC), an adaptive scheme that tracks the optimal coefficient online via a log-probability proxy at negligible cost. Across six competition-level mathematical reasoning benchmarks, OCC consistently matches or exceeds the detach baseline, delivering improved joint MTP-RL training performance.

cs.LG↗

Contextual Rollout Bandits for Reinforcement Learning with Verifiable Rewards

Reinforcement Learning with Verifiable Rewards (RLVR) is an effective paradigm for improving the reasoning capabilities of large language models. However, existing RLVR methods utilize rollouts in an indiscriminate and short-horizon manner: responses of heterogeneous quality within each prompt are treated uniformly, and historical rollouts are discarded after a single use. This leads to noisy supervision, poor sample efficiency, and suboptimal policy updates. We address these issues by formulating rollout scheduling in RLVR as a contextual bandit problem and proposing a unified neural scheduling framework that adaptively selects high-value rollouts throughout training. Each rollout is treated as an arm whose reward is defined by the induced performance gain between consecutive optimization steps. The resulting scheduler supports both noise-aware intra-group selection and adaptive global reuse of historical rollouts within a single principled framework. We provide theoretical justification by deriving sublinear regret bounds and showing that enlarging the rollout buffer improves the achievable performance upper bound. Experiments on six mathematical reasoning benchmarks demonstrate consistent gains in performance and training efficiency across multiple RLVR optimization methods.

cs.LG↗

$π$-Play: Multi-Agent Self-Play via Privileged Self-Distillation without External Data

Deep search agents have emerged as a promising paradigm for addressing complex information-seeking tasks, but their training remains challenging due to sparse rewards, weak credit assignment, and limited labeled data. Self-play offers a scalable route to reduce data dependence, but conventional self-play optimizes students only through sparse outcome rewards, leading to low learning efficiency. In this work, we observe that self-play naturally produces a question construction path (QCP) during task generation, an intermediate artifact that captures the reverse solution process. This reveals a new source of privileged information: self-play can provide high-quality privileged information for the self-distillation at low cost and at scale, without relying on human feedback or curated privileged information. Leveraging this insight, we propose Privileged Information Self-Play ($π$-Play), a novel multi-agent self-evolution framework combining self-play and self-distillation. In $π$-Play, an examiner generates tasks together with QCPs, and a teacher employs QCP as privileged context to densely supervise a student via self-distillation. This design transforms sparse-reward self-play into a dense-feedback co-evolution. Extensive experiments show that data-free $π$-Play surpasses fully supervised search agents and improves evolutionary efficiency by 2-3$\times$ over conventional self-play. Code is available at https://github.com/zhyaoch/pi-play.

cs.LG↗

When Self-Belief Misleads: Active Label Acquisition for Reinforcement Learning with Verifiable Rewards

Large Language Models (LLMs) have achieved remarkable advancements in reasoning capabilities empowered by Reinforcement Learning with Verifiable Rewards (RLVR). Nonetheless, RLVR intrinsically relies on ground-truth labels for reward computation, the acquisition of which is often prohibitively expensive in real-world scenarios. While unsupervised RLVR paradigms attempt to circumvent this by training on pseudo-labels, they are notoriously susceptible to training collapse. Moreover, different samples often exhibit varying annotation values. In this paper, we propose Reinforcement Learning with Active Verifiable Rewards (RLAVR), which actively acquires ground-truth labels for a small set of selected samples and integrates them with pseudo-labels, thereby stabilizing training dynamics and improving performance under limited annotation budgets. To identify valuable samples, we propose the Corrective Advantage Gap (CAG) metric and analyze the sample-level supervision value. Building on this, we introduce Correction-Aware Reliability Estimation for RLAVR (CARE), which translates the oracle CAG criterion into a practical pre-query acquisition policy to substantially improve training stability. Extensive experiments across diverse domains, model families, and model scales demonstrate the effectiveness and generality of our approach. Our code is available at https://github.com/Lumina04/CARE.

cs.LG↗

Implicit Hierarchical GRPO: Decoupling Tool Invocation from Execution for Tool-Integrated Mathematical Reasoning

Large language models (LLMs) have increasingly leveraged tool invocation to enhance their reasoning capabilities. However, existing approaches typically tightly couple tool invocation with immediate execution. Such immediate tool interaction may disrupt the reasoning coherence of LLMs and constrain their expressivity, ultimately degrading reasoning performance. To this end, for the first time, we propose and formalize the problem of decoupling tool invocation from execution during reasoning, and introduce delayed execution with explicit control to enhance tool-integrated reasoning (TIR). Furthermore, we propose a hierarchical control framework and theoretically derive a surrogate loss that enables an implicitly hierarchical policy to learn behavior equivalent to that of an explicit hierarchical policy, leading to the proposed IH-GRPO algorithm. Extensive experiments on IH-GRPO achieve absolute improvements of 1.87\%, 2.16\%, and 2.53\% on Qwen3-1.7B, Qwen3-4B, and Qwen3-8B across six out-of-domain mathematical reasoning benchmarks over the strongest baseline method, while also yielding consistent performance gains in other domains. Our code is available at https://github.com/Lumina04/IH-GRPO-01.

cs.CL↗

AMR-SD: Asymmetric Meta-Reflective Self-Distillation for Token-Level Credit Assignment

The alignment of Large Language Models (LLMs) for complex reasoning heavily relies on Reinforcement Learning with Verifiable Rewards (RLVR). However, standard algorithms like GRPO apply sequence-level rewards uniformly to all tokens, creating a severe credit-assignment bottleneck. While on-policy self-distillation attempts to resolve this by conditioning a self-teacher on privileged contexts, direct exposure to raw oracle solutions often induces over-conditioned teacher distributions, implicit answer leakage, and late-stage training collapse. To overcome these limitations, we propose Asymmetric Meta-Reflective Self-Distillation (AMR-SD). Instead of conditioning directly on raw reference traces, AMR-SD inserts a reflection bottleneck: it compresses diagnostic signals -- from verifier outcomes, peer rollouts, or reference feedback -- into concise, self-generated Socratic hints and critiques. Furthermore, we introduce Causal Information Gain (CIG) with an asymmetric, ReLU-gated threshold to translate these reflections into sparse, highly precise token-level advantage modulations. Combined with temporal annealing, this mechanism preserves the base environmental reward while filtering out distributional noise. Experiments across scientific, mathematical, and tool-use benchmarks demonstrate that AMR-SD significantly outperforms existing baselines, achieving robust long-horizon stability and successfully preventing late-stage collapse.

cs.AI↗

SSL4RL: Revisiting Self-supervised Learning as Intrinsic Reward for Visual-Language Reasoning

Vision-language models (VLMs) have shown remarkable abilities by integrating large language models with visual inputs. However, they often fail to utilize visual evidence adequately, either depending on linguistic priors in vision-centric tasks or resorting to textual shortcuts during reasoning. Although reinforcement learning (RL) can align models with desired behaviors, its application to VLMs has been hindered by the lack of scalable and reliable reward mechanisms. To overcome this challenge, we propose SSL4RL, a novel framework that leverages self-supervised learning (SSL) tasks as a source of verifiable rewards for RL-based fine-tuning. Our approach reformulates SSL objectives-such as predicting image rotation or reconstructing masked patches-into dense, automatic reward signals, eliminating the need for human preference data or unreliable AI evaluators. Experiments show that SSL4RL substantially improves performance on both vision-centric and vision-language reasoning benchmarks. Furthermore, through systematic ablations, we identify key factors-such as task difficulty, model scale, and semantic alignment with the target domain-that influence the effectiveness of SSL4RL tasks, offering new design principles for future work. We also demonstrate the framework's generality by applying it to graph learning, where it yields significant gains. SSL4RL establishes a versatile and effective paradigm for aligning multimodal models using verifiable, self-supervised objectives.

cs.CV↗

RecRM-Bench: Benchmarking Multidimensional Reward Modeling for Agentic Recommender Systems

The integration of Large Language Model (LLM) agents is transforming recommender systems from simple query-item matching towards deeply personalized and interactive recommendations. Reinforcement Learning (RL) provides an essential framework for the optimization of these agents in recommendation tasks. However, current methodologies remain limited by a reliance on single dimensional outcome-based rewards that focus exclusively on final user interactions, overlooking critical intermediate capabilities, such as instruction following and complex intent understanding. Despite the necessity for designing multi-dimensional reward, the field lacks a standardized benchmark to facilitate this development. To bridge this gap, we introduce RecRM-Bench, the largest and most comprehensive benchmark to date for agentic recommender systems. It comprises over 1 million structured entries across four core evaluation dimensions: instruction following, factual consistency, query-item relevance, and fine-grained user behavior prediction. By supporting comprehensive assessment from syntactic compliance to complex intent grounding and preference modeling, RecRM-Bench provides a foundational dataset for training sophisticated reward models. Furthermore, we propose a systematic framework for the construction of multi-dimensional reward models and the integration of a hybrid reward function, establishing a robust foundation for developing reliable and highly capable agentic recommender systems. The complete RecRM-Bench dataset is publicly available at https://huggingface.co/datasets/wwzeng/RecRM-Bench.

cs.IR↗

ResRL: Boosting LLM Reasoning via Negative Sample Projection Residual Reinforcement Learning

Reinforcement Learning with Verifiable Rewards (RLVR) enhances reasoning of Large Language Models (LLMs) but usually exhibits limited generation diversity due to the over-incentivization of positive rewards. Although methods like Negative Sample Reinforcement (NSR) mitigate this issue by upweighting penalty from negative samples, they may suppress the semantic distributions shared between positive and negative responses. To boost reasoning ability without losing diversity, this paper proposes negative sample projection Residual Reinforcement Learning (ResRL) that decouples similar semantic distributions among positive and negative responses. We theoretically link Lazy Likelihood Displacement (LLD) to negative-positive head-gradient interference and derive a single-forward proxy that upper-bounds representation alignment to guide conservative advantage reweighting. ResRL then projects negative-token hidden representations onto an SVD-based low-rank positive subspace and uses projection residuals to modulate negative gradients, improving reasoning while preserving diversity and outperforming strong baselines on average across twelve benchmarks spanning Mathematics, Code, Agent Tasks, and Function Calling. Notably, ResRL surpasses NSR on mathematical reasoning by 9.4\% in Avg@16 and 7.0\% in Pass@128. Code is available at https://github.com/1229095296/ResRL.git.

cs.LG↗

AutoSearch: Adaptive Search Depth for Efficient Agentic RAG via Reinforcement Learning

Agentic retrieval-augmented generation (RAG) systems enable large language models (LLMs) to solve complex tasks through multi-step interaction with external retrieval tools. However, such multi-step interaction often involves redundant search steps, incurring substantial computational cost and latency. Prior work limits search depth (i.e., the number of search steps) to reduce cost, but this often leads to underexploration of complex questions. To address this, we first investigate how search depth affects accuracy and find a minimal sufficient search depth that defines an accuracy-efficiency trade-off, jointly determined by question complexity and the agent's capability. Furthermore, we propose AutoSearch, a reinforcement learning (RL) framework that evaluates each search step via self-generated intermediate answers. By a self-answering mechanism, AutoSearch identifies the minimal sufficient search depth and promotes efficient search by rewarding its attainment while penalizing over-searching. In addition, reward mechanisms are introduced to stabilize search behavior and improve answer quality on complex questions. Extensive experiments on multiple benchmarks show that AutoSearch achieves a superior accuracy-efficiency trade-off, alleviating over-searching while preserving search quality.

cs.AI↗

DiningBench: A Hierarchical Multi-view Benchmark for Perception and Reasoning in the Dietary Domain

Recent advancements in Vision-Language Models (VLMs) have revolutionized general visual understanding. However, their application in the food domain remains constrained by benchmarks that rely on coarse-grained categories, single-view imagery, and inaccurate metadata. To bridge this gap, we introduce DiningBench, a hierarchical, multi-view benchmark designed to evaluate VLMs across three levels of cognitive complexity: Fine-Grained Classification, Nutrition Estimation, and Visual Question Answering. Unlike previous datasets, DiningBench comprises 3,021 distinct dishes with an average of 5.27 images per entry, incorporating fine-grained "hard" negatives from identical menus and rigorous, verification-based nutritional data. We conduct an extensive evaluation of 29 state-of-the-art open-source and proprietary models. Our experiments reveal that while current VLMs excel at general reasoning, they struggle significantly with fine-grained visual discrimination and precise nutritional reasoning. Furthermore, we systematically investigate the impact of multi-view inputs and Chain-of-Thought reasoning, identifying five primary failure modes. DiningBench serves as a challenging testbed to drive the next generation of food-centric VLM research. All codes are released in https://github.com/meituan/DiningBench.

cs.CV↗

Dual-level Modality Debiasing Learning for Unsupervised Visible-Infrared Person Re-Identification

Two-stage learning pipeline has achieved promising results in unsupervised visible-infrared person re-identification (USL-VI-ReID). It first performs single-modality learning and then operates cross-modality learning to tackle the modality discrepancy. Although promising, this pipeline inevitably introduces modality bias: modality-specific cues learned in the single-modality training naturally propagate into the following cross-modality learning, impairing identity discrimination and generalization. To address this issue, we propose a Dual-level Modality Debiasing Learning (DMDL) framework that implements debiasing at both the model and optimization levels. At the model level, we propose a Causality-inspired Adjustment Intervention (CAI) module that replaces likelihood-based modeling with causal modeling, preventing modality-induced spurious patterns from being introduced, leading to a low-biased model. At the optimization level, a Collaborative Bias-free Training (CBT) strategy is introduced to interrupt the propagation of modality bias across data, labels, and features by integrating modality-specific augmentation, label refinement, and feature alignment. Extensive experiments on benchmark datasets demonstrate that DMDL could enable modality-invariant feature learning and a more generalized model. The code is available at https://github.com/priester3/DMDL.

cs.CV↗

Training Multi-Image Vision Agents via End2End Reinforcement Learning

Recent VLM-based agents aim to replicate OpenAI O3's "thinking with images" via tool use, yet most open-source methods restrict inputs to a single image, limiting their applicability to real-world multi-image QA tasks. To address this gap, we propose IMAgent, an open-source visual agent trained with end-to-end reinforcement learning for fine-grained single/multi-image reasoning. During inference, VLMs tend to gradually neglect visual inputs; to mitigate this issue, we design two dedicated tools for visual reflection and verification, enabling the model to actively refocus attention on image content. Beyond that, we, for the first time, reveal how tool usage enhances agent performance from an attention perspective. Equipped with a carefully designed two-layer motion trajectory masking strategy and tool-use reward gain, IMAgent acquires an effective tool-use paradigm through pure reinforcement learning, eliminating the need for costly supervised fine-tuning data. To further unleash the inherent tool-usage potential of the base VLM and fill data gaps, we construct a challenging, visually enriched multi-image QA dataset via multi-agent system. Extensive experiments validate that IMAgent achieves SOTA performance across mainstream single and multi-image benchmarks, and our in-depth analysis offers actionable insights for the community. Code and data will be released soon.

cs.CV↗

CDRRM: Contrast-Driven Rubric Generation for Reliable and Interpretable Reward Modeling

Reward modeling is essential for aligning Large Language Models(LLMs) with human preferences, yet conventional reward models suffer from poor interpretability and heavy reliance on costly expert annotations. While recent rubric-based approaches enhance evaluation transparency, they lack systematic quality control, yielding noisy and redundant criteria, failing to mitigate persistent biases (e.g., verbosity, position) in LLM evaluators, and creating a scalability-reliability trade-off. To address these limitations, we propose CDRRM (Contrast-Driven Rubric Reward Model), a framework built on a novel Contrast-then-Synthesis paradigm for high-quality rubric generation and guided preference judgment. CDRRM first conducts multi-dimensional contrastive profiling on preference pairs to identify causal discriminative factors, then synthesizes these insights into compact, context-aware rubrics to guide preference judg- ments. Extensive experiments on three authoritative benchmarks (RewardBench, RMBench, RMB) demonstrate that CDRRM achieves state-of-the-art performance across diverse domains and effectively mitigates aforementioned evaluation biases. Notably, our approach delivers exceptional data efficiency: training the rubric generator on only 3k high-quality samples empowers a frozen pre-trained judge model to outperform fully fine-tuned baselines. This work offers a scalable, interpretable, and data-efficient path for reward modeling.

cs.AI↗

SAE as a Crystal Ball: Interpretable Features Predict Cross-domain Transferability of LLMs without Training

In recent years, pre-trained large language models have achieved remarkable success across diverse tasks. Besides the pivotal role of self-supervised pre-training, their effectiveness in downstream applications also depends critically on the post-training process, which adapts models to task-specific data and objectives. However, this process inevitably introduces model shifts that can influence performance in different domains, and how such shifts transfer remains poorly understood. To open up the black box, we propose the SAE-based Transferability Score (STS), a new metric that leverages sparse autoencoders (SAEs) to forecast post-training transferability. Taking supervised fine-tuning as an example, STS identifies shifted dimensions in SAE representations and calculates their correlations with downstream domains, enabling reliable estimation of transferability \textit{before} fine-tuning. Extensive experiments across multiple models and domains show that STS accurately predicts the transferability of supervised fine-tuning, achieving Pearson correlation coefficients above 0.7 with actual performance changes. Beyond this, we take an initial step toward extending STS to reinforcement learning. We believe that STS can serve as an {\color{black} interpretable} tool for guiding post-training strategies in LLMs. Code is available at https://github.com/PKU-ML/STS.

cs.AI↗

AgentConductor: Topology Evolution for Multi-Agent Competition-Level Code Generation

Large language model(LLM)-driven multi-agent systems(MAS) coordinate specialized agents through predefined interaction topologies and have shown promise for complex tasks such as competition-level code generation. Recent studies demonstrate that carefully designed multi-agent workflows and communication graphs can significantly improve code generation performance by leveraging collaborative reasoning. However, existing methods neither adapt topology density to task difficulty nor iteratively refine the topology within an instance using execution feedback, which leads to redundant communication and performance bottlenecks. To address these issues, we propose AgentConductor: a reinforcement learning-optimized MAS with an LLM-based orchestrator agent as its core, which enables end-to-end feedback-driven dynamic generation of interaction topologies. For each query, AgentConductor infers agent roles and task difficulty, then constructs a task-adapted, density-aware layered directed acyclic graph (DAG) topology, underpinned by two key innovations. First, we design a novel topological density function that captures communication-aware mathematical characterizations of multi-agent interactions. Second, we adopt difficulty interval partitioning to avoid excessive pruning for precise topological density upper bound measurement per difficulty level and finer-grained control. Empirically, across three competition-level and two foundational code datasets, AgentConductor achieves state-of-the-art accuracy, outperforming the strongest baseline by up to 14.6% in pass@1 accuracy, 13% in density reduction, and 68% in token cost reduction.

cs.MA↗