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Guoliang Fan

Publications and source records attributed to Guoliang Fan.

At least 19 recordsLinked to original sources

AirAnchor: Bridging Local and Global Spatial Information for Zero-Shot Aerial Vision-and-Language Navigation

Aerial Vision-and-Language Navigation requires drones to follow natural-language instructions and navigate through complex urban environments. Accurate navigation relies on both local and global spatial information, which support immediate action grounding and long-horizon path planning, respectively. However, existing zero-shot methods typically operate at a single spatial scale, relying either on local representations constructed online from current observations or on global memories built offline from historical experience. To address this limitation, we propose AirAnchor, a new paradigm that bridges local and global spatial information through spatial anchors and integrates both into a shared navigation framework, enabling comprehensive spatial grounding for decision-making. AirAnchor consists of three core components: (1) Query-Driven Spatial Anchor Grounding, which identifies decision-relevant anchors from visual observations and organizes them into local spatial representations; (2) Persistent Object Spatial Memory, which incrementally maintains an object knowledge base as persistent global spatial memory and retrieves landmark-related spatial priors; and (3) a Spatially-Informed Navigation Agent, which explicitly integrates both local and global spatial information into an agentic framework for decision-making. Extensive experiments on AerialVLN demonstrate that AirAnchor substantially outperforms existing zero-shot baselines, validating the effectiveness and efficiency of the proposed paradigm.

cs.CV

STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning

Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.

cs.RO

Subgoal Graph-Augmented Planning for LLM-Guided Open-World Reinforcement Learning

Large language models (LLMs) offer strong high-level planning capabilities for reinforcement learning (RL) by decomposing tasks into subgoals. However, their practical utility is limited by poor planning-execution alignment, which reflects a critical gap between abstract plans and actionable, environment-compatible behaviors. This misalignment arises from two interrelated limitations: (1) LLMs often produce subgoals that are semantically plausible but infeasible or irrelevant in the target environment due to insufficient grounding in environment-specific knowledge, and (2) single-LLM planning conflates generation with self-verification, resulting in overconfident yet unreliable subgoals that frequently fail during execution. To address these challenges, we propose Subgoal Graph-Augmented Actor-Critic-Refiner (SGA-ACR), a framework that integrates an environment-specific subgoal graph and structured entity knowledge with a multi-LLM planning pipeline that explicitly separates generation, critique, and refinement to produce executable and verifiable subgoals. A subgoal tracker further monitors execution progress, provides auxiliary rewards, and adaptively updates the subgoal graph to maintain alignment between plans and actions. Experimental results on 22 diverse tasks in the open-world game "Crafter" demonstrate the effectiveness of our proposed method.

cs.LG

$\pi_\texttt{RL}$: Online RL Fine-tuning for Flow-based Vision-Language-Action Models

Vision-Language-Action (VLA) models enable robots to understand and perform complex tasks from multimodal input. Although recent work explores using reinforcement learning (RL) to automate the laborious data collection process in scaling supervised fine-tuning (SFT), applying RL to large-scale flow-based VLAs (\eg, $\pi_0$, $\pi_{0.5}$) remains challenging due to intractable action log-likelihoods raised from flow matching. We address this challenge with $\pi_{\texttt{RL}}$, featuring two technical approaches: (1) \textbf{Flow-Noise} models the denoising process as a discrete-time MDP with a learnable noise network for exact log-likelihood computation. (2) \textbf{Flow-SDE} integrates denoising with agent-environment interaction, formulating a two-layer MDP that employs ODE-to-SDE conversion for efficient RL exploration. We evaluate $\pi_{\texttt{RL}}$ across various benchmarks, with experiments demonstrating that RL yields significant performance improvements in both in-distribution and out-of-distribution settings.

cs.LG

AIR: Unifying Individual and Collective Exploration in Cooperative Multi-Agent Reinforcement Learning

Exploration in cooperative multi-agent reinforcement learning (MARL) remains challenging for value-based agents due to the absence of an explicit policy. Existing approaches include individual exploration based on uncertainty towards the system and collective exploration through behavioral diversity among agents. However, the introduction of additional structures often leads to reduced training efficiency and infeasible integration of these methods. In this paper, we propose Adaptive exploration via Identity Recognition~(AIR), which consists of two adversarial components: a classifier that recognizes agent identities from their trajectories, and an action selector that adaptively adjusts the mode and degree of exploration. We theoretically prove that AIR can facilitate both individual and collective exploration during training, and experiments also demonstrate the efficiency and effectiveness of AIR across various tasks.

cs.AI

Beyond Local Views: Global State Inference with Diffusion Models for Cooperative Multi-Agent Reinforcement Learning

In partially observable multi-agent systems, agents typically only have access to local observations. This severely hinders their ability to make precise decisions, particularly during decentralized execution. To alleviate this problem and inspired by image outpainting, we propose State Inference with Diffusion Models (SIDIFF), which uses diffusion models to reconstruct the original global state based solely on local observations. SIDIFF consists of a state generator and a state extractor, which allow agents to choose suitable actions by considering both the reconstructed global state and local observations. In addition, SIDIFF can be effortlessly incorporated into current multi-agent reinforcement learning algorithms to improve their performance. Finally, we evaluated SIDIFF on different experimental platforms, including Multi-Agent Battle City (MABC), a novel and flexible multi-agent reinforcement learning environment we developed. SIDIFF achieved desirable results and outperformed other popular algorithms.

cs.MA

Knowing What Not to Do: Leverage Language Model Insights for Action Space Pruning in Multi-agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) is employed to develop autonomous agents that can learn to adopt cooperative or competitive strategies within complex environments. However, the linear increase in the number of agents leads to a combinatorial explosion of the action space, which may result in algorithmic instability, difficulty in convergence, or entrapment in local optima. While researchers have designed a variety of effective algorithms to compress the action space, these methods also introduce new challenges, such as the need for manually designed prior knowledge or reliance on the structure of the problem, which diminishes the applicability of these techniques. In this paper, we introduce Evolutionary action SPAce Reduction with Knowledge (eSpark), an exploration function generation framework driven by large language models (LLMs) to boost exploration and prune unnecessary actions in MARL. Using just a basic prompt that outlines the overall task and setting, eSpark is capable of generating exploration functions in a zero-shot manner, identifying and pruning redundant or irrelevant state-action pairs, and then achieving autonomous improvement from policy feedback. In reinforcement learning tasks involving inventory management and traffic light control encompassing a total of 15 scenarios, eSpark consistently outperforms the combined MARL algorithm in all scenarios, achieving an average performance gain of 34.4% and 9.9% in the two types of tasks respectively. Additionally, eSpark has proven to be capable of managing situations with a large number of agents, securing a 29.7% improvement in scalability challenges that featured over 500 agents. The code can be found in https://github.com/LiuZhihao2022/eSpark.git.

cs.MA

Verco: Learning Coordinated Verbal Communication for Multi-agent Reinforcement Learning

In recent years, multi-agent reinforcement learning algorithms have made significant advancements in diverse gaming environments, leading to increased interest in the broader application of such techniques. To address the prevalent challenge of partial observability, communication-based algorithms have improved cooperative performance through the sharing of numerical embedding between agents. However, the understanding of the formation of collaborative mechanisms is still very limited, making designing a human-understandable communication mechanism a valuable problem to address. In this paper, we propose a novel multi-agent reinforcement learning algorithm that embeds large language models into agents, endowing them with the ability to generate human-understandable verbal communication. The entire framework has a message module and an action module. The message module is responsible for generating and sending verbal messages to other agents, effectively enhancing information sharing among agents. To further enhance the message module, we employ a teacher model to generate message labels from the global view and update the student model through Supervised Fine-Tuning (SFT). The action module receives messages from other agents and selects actions based on current local observations and received messages. Experiments conducted on the Overcooked game demonstrate our method significantly enhances the learning efficiency and performance of existing methods, while also providing an interpretable tool for humans to understand the process of multi-agent cooperation.

cs.MA

SQLBench: A Comprehensive Evaluation for Text-to-SQL Capabilities of Large Language Models

Large Language Models (LLMs) have emerged as a powerful tool in advancing the Text-to-SQL task, significantly outperforming traditional methods.Nevertheless, as a nascent research field, there is still no consensus on the optimal prompt templates and design frameworks. Additionally, existing benchmarks inadequately explore the performance of LLMs across the various sub-tasks of the Text-to-SQL process, which hinders the assessment of LLMs' cognitive capabilities and the optimization of LLM-based solutions. To address the aforementioned issues, we firstly construct a new dataset designed to mitigate the risk of overfitting in LLMs. Then we formulate five evaluation tasks to comprehensively assess the performance of diverse methods across various LLMs throughout the Text-to-SQL process.Our study highlights the performance disparities among LLMs and proposes optimal in-context learning solutions tailored to each task. These findings offer valuable insights for facilitating the development of LLM-based Text-to-SQL systems.

cs.CL

Adaptive parameter sharing for multi-agent reinforcement learning

Parameter sharing, as an important technique in multi-agent systems, can effectively solve the scalability issue in large-scale agent problems. However, the effectiveness of parameter sharing largely depends on the environment setting. When agents have different identities or tasks, naive parameter sharing makes it difficult to generate sufficiently differentiated strategies for agents. Inspired by research pertaining to the brain in biology, we propose a novel parameter sharing method. It maps each type of agent to different regions within a shared network based on their identity, resulting in distinct subnetworks. Therefore, our method can increase the diversity of strategies among different agents without introducing additional training parameters. Through experiments conducted in multiple environments, our method has shown better performance than other parameter sharing methods.

cs.AI

Mastering Complex Coordination through Attention-based Dynamic Graph

The coordination between agents in multi-agent systems has become a popular topic in many fields. To catch the inner relationship between agents, the graph structure is combined with existing methods and improves the results. But in large-scale tasks with numerous agents, an overly complex graph would lead to a boost in computational cost and a decline in performance. Here we present DAGMIX, a novel graph-based value factorization method. Instead of a complete graph, DAGMIX generates a dynamic graph at each time step during training, on which it realizes a more interpretable and effective combining process through the attention mechanism. Experiments show that DAGMIX significantly outperforms previous SOTA methods in large-scale scenarios, as well as achieving promising results on other tasks.

cs.MA

Controlling Large Language Model-based Agents for Large-Scale Decision-Making: An Actor-Critic Approach

The remarkable progress in Large Language Models (LLMs) opens up new avenues for addressing planning and decision-making problems in Multi-Agent Systems (MAS). However, as the number of agents increases, the issues of hallucination in LLMs and coordination in MAS have become increasingly prominent. Additionally, the efficient utilization of tokens emerges as a critical consideration when employing LLMs to facilitate the interactions among a substantial number of agents. In this paper, we develop a modular framework called LLaMAC to mitigate these challenges. LLaMAC implements a value distribution encoding similar to that found in the human brain, utilizing internal and external feedback mechanisms to facilitate collaboration and iterative reasoning among its modules. Through evaluations involving system resource allocation and robot grid transportation, we demonstrate the considerable advantages afforded by our proposed approach.

cs.AI

Stackelberg Decision Transformer for Asynchronous Action Coordination in Multi-Agent Systems

Asynchronous action coordination presents a pervasive challenge in Multi-Agent Systems (MAS), which can be represented as a Stackelberg game (SG). However, the scalability of existing Multi-Agent Reinforcement Learning (MARL) methods based on SG is severely constrained by network structures or environmental limitations. To address this issue, we propose the Stackelberg Decision Transformer (STEER), a heuristic approach that resolves the difficulties of hierarchical coordination among agents. STEER efficiently manages decision-making processes in both spatial and temporal contexts by incorporating the hierarchical decision structure of SG, the modeling capability of autoregressive sequence models, and the exploratory learning methodology of MARL. Our research contributes to the development of an effective and adaptable asynchronous action coordination method that can be widely applied to various task types and environmental configurations in MAS. Experimental results demonstrate that our method can converge to Stackelberg equilibrium solutions and outperforms other existing methods in complex scenarios.

cs.MA

From Explicit Communication to Tacit Cooperation:A Novel Paradigm for Cooperative MARL

Centralized training with decentralized execution (CTDE) is a widely-used learning paradigm that has achieved significant success in complex tasks. However, partial observability issues and the absence of effectively shared signals between agents often limit its effectiveness in fostering cooperation. While communication can address this challenge, it simultaneously reduces the algorithm's practicality. Drawing inspiration from human team cooperative learning, we propose a novel paradigm that facilitates a gradual shift from explicit communication to tacit cooperation. In the initial training stage, we promote cooperation by sharing relevant information among agents and concurrently reconstructing this information using each agent's local trajectory. We then combine the explicitly communicated information with the reconstructed information to obtain mixed information. Throughout the training process, we progressively reduce the proportion of explicitly communicated information, facilitating a seamless transition to fully decentralized execution without communication. Experimental results in various scenarios demonstrate that the performance of our method without communication can approaches or even surpasses that of QMIX and communication-based methods.

cs.MA

SEA: A Spatially Explicit Architecture for Multi-Agent Reinforcement Learning

Spatial information is essential in various fields. How to explicitly model according to the spatial location of agents is also very important for the multi-agent problem, especially when the number of agents is changing and the scale is enormous. Inspired by the point cloud task in computer vision, we propose a spatial information extraction structure for multi-agent reinforcement learning in this paper. Agents can effectively share the neighborhood and global information through a spatially encoder-decoder structure. Our method follows the centralized training with decentralized execution (CTDE) paradigm. In addition, our structure can be applied to various existing mainstream reinforcement learning algorithms with minor modifications and can deal with the problem with a variable number of agents. The experiments in several multi-agent scenarios show that the existing methods can get convincing results by adding our spatially explicit architecture.

cs.MA

Inducing Stackelberg Equilibrium through Spatio-Temporal Sequential Decision-Making in Multi-Agent Reinforcement Learning

In multi-agent reinforcement learning (MARL), self-interested agents attempt to establish equilibrium and achieve coordination depending on game structure. However, existing MARL approaches are mostly bound by the simultaneous actions of all agents in the Markov game (MG) framework, and few works consider the formation of equilibrium strategies via asynchronous action coordination. In view of the advantages of Stackelberg equilibrium (SE) over Nash equilibrium, we construct a spatio-temporal sequential decision-making structure derived from the MG and propose an N-level policy model based on a conditional hypernetwork shared by all agents. This approach allows for asymmetric training with symmetric execution, with each agent responding optimally conditioned on the decisions made by superior agents. Agents can learn heterogeneous SE policies while still maintaining parameter sharing, which leads to reduced cost for learning and storage and enhanced scalability as the number of agents increases. Experiments demonstrate that our method effectively converges to the SE policies in repeated matrix game scenarios, and performs admirably in immensely complex settings including cooperative tasks and mixed tasks.

cs.MA

Style Miner: Find Significant and Stable Explanatory Factors in Time Series with Constrained Reinforcement Learning

In high-dimensional time-series analysis, it is essential to have a set of key factors (namely, the style factors) that explain the change of the observed variable. For example, volatility modeling in finance relies on a set of risk factors, and climate change studies in climatology rely on a set of causal factors. The ideal low-dimensional style factors should balance significance (with high explanatory power) and stability (consistent, no significant fluctuations). However, previous supervised and unsupervised feature extraction methods can hardly address the tradeoff. In this paper, we propose Style Miner, a reinforcement learning method to generate style factors. We first formulate the problem as a Constrained Markov Decision Process with explanatory power as the return and stability as the constraint. Then, we design fine-grained immediate rewards and costs and use a Lagrangian heuristic to balance them adaptively. Experiments on real-world financial data sets show that Style Miner outperforms existing learning-based methods by a large margin and achieves a relatively 10% gain in R-squared explanatory power compared to the industry-renowned factors proposed by human experts.

cs.LG

Dual Self-Awareness Value Decomposition Framework without Individual Global Max for Cooperative Multi-Agent Reinforcement Learning

Value decomposition methods have gained popularity in the field of cooperative multi-agent reinforcement learning. However, almost all existing methods follow the principle of Individual Global Max (IGM) or its variants, which limits their problem-solving capabilities. To address this, we propose a dual self-awareness value decomposition framework, inspired by the notion of dual self-awareness in psychology, that entirely rejects the IGM premise. Each agent consists of an ego policy for action selection and an alter ego value function to solve the credit assignment problem. The value function factorization can ignore the IGM assumption by utilizing an explicit search procedure. On the basis of the above, we also suggest a novel anti-ego exploration mechanism to avoid the algorithm becoming stuck in a local optimum. As the first fully IGM-free value decomposition method, our proposed framework achieves desirable performance in various cooperative tasks.

cs.MA