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Guoping Wang

Publications and source records attributed to Guoping Wang.

At least 37 records · Page 2Linked to original sources

NRRS: Neural Russian Roulette and Splitting

We propose a novel framework for Russian Roulette and Splitting (RRS) tailored to wavefront path tracing, a highly parallel rendering architecture that processes path states in batched, stage-wise execution for efficient GPU utilization. Traditional RRS methods, with unpredictable path counts, are fundamentally incompatible with wavefront's preallocated memory and scheduling requirements. To resolve this, we introduce a normalized RRS formulation with a bounded path count, enabling stable and memory-efficient execution. Furthermore, we pioneer the use of neural networks to learn RRS factors, presenting two models: NRRS and AID-NRRS. At a high level, both feature a carefully designed RRSNet that explicitly incorporates RRS normalization, with only subtle differences in their implementation. To balance computational cost and inference accuracy, we introduce Mix-Depth, a path-depth-aware mechanism that adaptively regulates neural evaluation, further improving efficiency. Extensive experiments demonstrate that our method outperforms traditional heuristics and recent RRS techniques in both rendering quality and performance across a variety of complex scenes.

cs.GR↗

Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials

Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative energy within a narrow lobe and are highly sensitive to changes in view direction. However, existing neural radiosity methods, which primarily rely on positional feature encoding, exhibit notable limitations in capturing these high-frequency, strongly view-dependent radiance distributions. To address this, we propose a highly-efficient approach by reflectance-aware ray cone encoding based on the neural radiosity framework, named neural cone radiosity. The core idea is to employ a pre-filtered multi-resolution hash grid to accurately approximate the glossy BSDF lobe, embedding view-dependent reflectance characteristics directly into the encoding process through continuous spatial aggregation. Our design not only significantly improves the network's ability to model high-frequency reflection distributions but also effectively handles surfaces with a wide range of glossiness levels, from highly glossy to low-gloss finishes. Meanwhile, our method reduces the network's burden in fitting complex radiance distributions, allowing the overall architecture to remain compact and efficient. Comprehensive experimental results demonstrate that our method consistently produces high-quality, noise-free renderings in real time under various glossiness conditions, and delivers superior fidelity and realism compared to baseline approaches.

cs.GR↗

HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce \textbf{HUG}, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.

cs.GR↗

CmFNet: Cross-modal Fusion Network for Weakly-supervised Segmentation of Medical Images

Accurate automatic medical image segmentation relies on high-quality, dense annotations, which are costly and time-consuming. Weakly supervised learning provides a more efficient alternative by leveraging sparse and coarse annotations instead of dense, precise ones. However, segmentation performance degradation and overfitting caused by sparse annotations remain key challenges. To address these issues, we propose CmFNet, a novel 3D weakly supervised cross-modal medical image segmentation approach. CmFNet consists of three main components: a modality-specific feature learning network, a cross-modal feature learning network, and a hybrid-supervised learning strategy. Specifically, the modality-specific feature learning network and the cross-modal feature learning network effectively integrate complementary information from multi-modal images, enhancing shared features across modalities to improve segmentation performance. Additionally, the hybrid-supervised learning strategy guides segmentation through scribble supervision, intra-modal regularization, and inter-modal consistency, modeling spatial and contextual relationships while promoting feature alignment. Our approach effectively mitigates overfitting, delivering robust segmentation results. It excels in segmenting both challenging small tumor regions and common anatomical structures. Extensive experiments on a clinical cross-modal nasopharyngeal carcinoma (NPC) dataset (including CT and MR imaging) and the publicly available CT Whole Abdominal Organ dataset (WORD) show that our approach outperforms state-of-the-art weakly supervised methods. In addition, our approach also outperforms fully supervised methods when full annotation is used. Our approach can facilitate clinical therapy and benefit various specialists, including physicists, radiologists, pathologists, and oncologists.

cs.CV↗

Semi-Supervised Multi-Modal Medical Image Segmentation for Complex Situations

Semi-supervised learning addresses the issue of limited annotations in medical images effectively, but its performance is often inadequate for complex backgrounds and challenging tasks. Multi-modal fusion methods can significantly improve the accuracy of medical image segmentation by providing complementary information. However, they face challenges in achieving significant improvements under semi-supervised conditions due to the challenge of effectively leveraging unlabeled data. There is a significant need to create an effective and reliable multi-modal learning strategy for leveraging unlabeled data in semi-supervised segmentation. To address these issues, we propose a novel semi-supervised multi-modal medical image segmentation approach, which leverages complementary multi-modal information to enhance performance with limited labeled data. Our approach employs a multi-stage multi-modal fusion and enhancement strategy to fully utilize complementary multi-modal information, while reducing feature discrepancies and enhancing feature sharing and alignment. Furthermore, we effectively introduce contrastive mutual learning to constrain prediction consistency across modalities, thereby facilitating the robustness of segmentation results in semi-supervised tasks. Experimental results on two multi-modal datasets demonstrate the superior performance and robustness of the proposed framework, establishing its valuable potential for solving medical image segmentation tasks in complex scenarios.

cs.CV↗

NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time

Previous acoustic transfer methods rely on extensive precomputation and storage of data to enable real-time interaction and auditory feedback. However, these methods struggle with complex scenes, especially when dynamic changes in object position, material, and size significantly alter sound effects. These continuous variations lead to fluctuating acoustic transfer distributions, making it challenging to represent with basic data structures and render efficiently in real time. To address this challenge, we present Neural Acoustic Transfer, a novel approach that utilizes an implicit neural representation to encode precomputed acoustic transfer and its variations, allowing for real-time prediction of sound fields under varying conditions. To efficiently generate the training data required for the neural acoustic field, we developed a fast Monte-Carlo-based boundary element method (BEM) approximation for general scenarios with smooth Neumann conditions. Additionally, we implemented a GPU-accelerated version of standard BEM for scenarios requiring higher precision. These methods provide the necessary training data, enabling our neural network to accurately model the sound radiation space. We demonstrate our method's numerical accuracy and runtime efficiency (within several milliseconds for 30s audio) through comprehensive validation and comparisons in diverse acoustic transfer scenarios. Our approach allows for efficient and accurate modeling of sound behavior in dynamically changing environments, which can benefit a wide range of interactive applications such as virtual reality, augmented reality, and advanced audio production.

cs.SD↗

Neural Parametric Mixtures for Path Guiding

Previous path guiding techniques typically rely on spatial subdivision structures to approximate directional target distributions, which may cause failure to capture spatio-directional correlations and introduce parallax issue. In this paper, we present Neural Parametric Mixtures (NPM), a neural formulation to encode target distributions for path guiding algorithms. We propose to use a continuous and compact neural implicit representation for encoding parametric models while decoding them via lightweight neural networks. We then derive a gradient-based optimization strategy to directly train the parameters of NPM with noisy Monte Carlo radiance estimates. Our approach efficiently models the target distribution (incident radiance or the product integrand) for path guiding, and outperforms previous guiding methods by capturing the spatio-directional correlations more accurately. Moreover, our approach is more training efficient and is practical for parallelization on modern GPUs.

cs.GR↗

Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres

To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with fragments from original paintings. We have designed a multi-scale GAN-based architecture to decompose the generation process into two parts, each responsible for identifying global and local features. To enhance the fidelity of semantic details generated from users' sketched outlines, we introduce a Correspondence Attention module utilizing our Reference Bank strategy. This ensures the creation of high-quality, intricately detailed elements within the artwork. The final result is achieved by carefully blending these local elements while preserving coherent global consistency. Consequently, this methodology enables the production of digital paintings at megapixel scale, accommodating diverse artistic expressions and enabling users to recreate content in a controlled manner. We validate our approach to diverse genres of both Eastern and Western paintings. Applications such as large painting extension, texture shuffling, genre switching, mural art restoration, and recomposition can be successfully based on our framework.

cs.CV↗

DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks

Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and robotics. However, the progress in these directions has been limited -- prior differentiable rigid or soft body simulation techniques cannot be directly applied to modal sound synthesis due to the high sampling rate of audio, while previous audio synthesizers often do not fully model the accurate physical properties of the sounding objects. We propose DiffSound, a differentiable sound rendering framework for physics-based modal sound synthesis, which is based on an implicit shape representation, a new high-order finite element analysis module, and a differentiable audio synthesizer. Our framework can solve a wide range of inverse problems thanks to the differentiability of the entire pipeline, including physical parameter estimation, geometric shape reasoning, and impact position prediction. Experimental results demonstrate the effectiveness of our approach, highlighting its ability to accurately reproduce the target sound in a physics-based manner. DiffSound serves as a valuable tool for various sound synthesis and analysis applications.

cs.SD↗

Neural Laplacian Operator for 3D Point Clouds

The discrete Laplacian operator holds a crucial role in 3D geometry processing, yet it is still challenging to define it on point clouds. Previous works mainly focused on constructing a local triangulation around each point to approximate the underlying manifold for defining the Laplacian operator, which may not be robust or accurate. In contrast, we simply use the K-nearest neighbors (KNN) graph constructed from the input point cloud and learn the Laplacian operator on the KNN graph with graph neural networks (GNNs). However, the ground-truth Laplacian operator is defined on a manifold mesh with a different connectivity from the KNN graph and thus cannot be directly used for training. To train the GNN, we propose a novel training scheme by imitating the behavior of the ground-truth Laplacian operator on a set of probe functions so that the learned Laplacian operator behaves similarly to the ground-truth Laplacian operator. We train our network on a subset of ShapeNet and evaluate it across a variety of point clouds. Compared with previous methods, our method reduces the error by an order of magnitude and excels in handling sparse point clouds with thin structures or sharp features. Our method also demonstrates a strong generalization ability to unseen shapes. With our learned Laplacian operator, we further apply a series of Laplacian-based geometry processing algorithms directly to point clouds and achieve accurate results, enabling many exciting possibilities for geometry processing on point clouds. The code and trained models are available at https://github.com/IntelligentGeometry/NeLo.

cs.CV↗

SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting

Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular reflections and handling anisotropic appearance components, especially in dealing with view-dependent color under complex lighting conditions. Additionally, 3D-GS uses spherical harmonic to learn the color representation, which has limited ability to represent complex scenes. To overcome these challenges, we introduce Lantent-SpecGS, an approach that utilizes a universal latent neural descriptor within each 3D Gaussian. This enables a more effective representation of 3D feature fields, including appearance and geometry. Moreover, two parallel CNNs are designed to decoder the splatting feature maps into diffuse color and specular color separately. A mask that depends on the viewpoint is learned to merge these two colors, resulting in the final rendered image. Experimental results demonstrate that our method obtains competitive performance in novel view synthesis and extends the ability of 3D-GS to handle intricate scenarios with specular reflections.

cs.CV↗

Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact

We propose a GPU-based iterative method for accelerated elastodynamic simulation with the log-barrier-based contact model. While Newton's method is a conventional choice for solving the interior-point system, the presence of ill-conditioned log barriers often necessitates a direct solution at each linearized substep and costs substantial storage and computational overhead. Moreover, constraint sets that vary in each iteration present additional challenges in algorithm convergence. Our method employs a novel barrier-augmented Lagrangian method to improve system conditioning and solver efficiency by adaptively updating an augmentation constraint sets. This enables the utilization of a scalable, inexact Newton-PCG solver with sparse GPU storage, eliminating the need for direct factorization. We further enhance PCG convergence speed with a domain-decomposed warm start strategy based on an eigenvalue spectrum approximated through our in-time assembly. Demonstrating significant scalability improvements, our method makes simulations previously impractical on 128 GB of CPU memory feasible with only 8 GB of GPU memory and orders-of-magnitude faster. Additionally, our method adeptly handles stiff problems, surpassing the capabilities of existing GPU-based interior-point methods. Our results, validated across various complex collision scenarios involving intricate geometries and large deformations, highlight the exceptional performance of our approach.

cs.DC↗

The spectral radius and the distance spectral radius of complements of block graphs

In this paper, we determine the graphs whose spectral radius and distance spectral radius attain maximum and minimum among all complements of clique trees. Furthermore, we also determine the graphs whose spectral radius and distance spectral radius attain minimum and maximum among all complements of block graphs, respectively.

math.CO↗

Learning the Geodesic Embedding with Graph Neural Networks

We present GeGnn, a learning-based method for computing the approximate geodesic distance between two arbitrary points on discrete polyhedra surfaces with constant time complexity after fast precomputation. Previous relevant methods either focus on computing the geodesic distance between a single source and all destinations, which has linear complexity at least or require a long precomputation time. Our key idea is to train a graph neural network to embed an input mesh into a high-dimensional embedding space and compute the geodesic distance between a pair of points using the corresponding embedding vectors and a lightweight decoding function. To facilitate the learning of the embedding, we propose novel graph convolution and graph pooling modules that incorporate local geodesic information and are verified to be much more effective than previous designs. After training, our method requires only one forward pass of the network per mesh as precomputation. Then, we can compute the geodesic distance between a pair of points using our decoding function, which requires only several matrix multiplications and can be massively parallelized on GPUs. We verify the efficiency and effectiveness of our method on ShapeNet and demonstrate that our method is faster than existing methods by orders of magnitude while achieving comparable or better accuracy. Additionally, our method exhibits robustness on noisy and incomplete meshes and strong generalization ability on out-of-distribution meshes. The code and pretrained model can be found on https://github.com/IntelligentGeometry/GeGnn.

cs.CV↗

Visual-Guided Mesh Repair

Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication, learning, and synthesis. In this work, we first introduce three visual measures for visibility, orientation, and openness, based on ray-tracing. We then present a novel mesh repair framework that incorporates visual measures with several critical steps, i.e., open surface closing, face reorientation, and global optimization, to effectively repair defective meshes, including gaps, holes, self-intersections, degenerate elements, and inconsistent orientations. Our method reduces unnecessary mesh complexity without compromising geometric accuracy or visual quality while preserving input attributes such as UV coordinates for rendering. We evaluate our approach on hundreds of models randomly selected from ShapeNet and Thingi10K, demonstrating its effectiveness and robustness compared to existing approaches.

cs.GR↗

The spectra of the complements of graphs with given connectivity

Spectral radius of a graph $G$ is the largest eigenvalue of adjacency matrix of $G$. The least eigenvalue of a graph $G$ is the least eigenvalue of adjacency matrix of $G$. In this paper we determine the graphs which attain respectively the minimum spectral radius and the minimum least eigenvalue among all complements of connected simple graphs with given connectivity. Spectral radius of a graph $G$ is the largest eigenvalue of adjacency matrix of $G$. The least eigenvalue of a graph $G$ is the least eigenvalue of adjacency matrix of $G$. In this paper we determine the graphs which attain respectively the minimum spectral radius and the minimum least eigenvalue among all complements of connected simple graphs with given connectivity.

math.CO↗

The least distance eigenvalue of the complements of graphs of diameter greater than three

Suppose $G$ is a connected simple graph with the vertex set $V( G ) = \{ v_1,v_2,\cdots ,v_n \} $. Let $d_G( v_i,v_j ) $ be the least distance between $v_i$ and $v_j$ in $G$. Then the distance matrix of $G$ is $D( G ) =( d_{ij} ) _{n\times n}$, where $d_{ij}=d_G( v_i,v_j ) $. Since $D( G )$ is a non-negative real symmetric matrix, its eigenvalues can be arranged as $λ_1(G)\ge λ_2(G)\ge \cdots \ge λ_n(G)$, where eigenvalue $λ_n(G)$ is called the least distance eigenvalue of $G$. In this paper we determine the unique graph whose least distance eigenvalue attains maximum among all complements of graphs of diameter greater than three.

math.CO↗