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Guoqiang Zhong

Publications and source records attributed to Guoqiang Zhong.

25 records · Page 2Linked to original sources

Perception Driven Texture Generation

This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from perceptual attributes have not been well studied yet. Meanwhile, perceptual attributes, such as directionality, regularity and roughness are important factors for human observers to describe a texture. In this paper, we propose a joint deep network model that combines adversarial training and perceptual feature regression for texture generation, while only random noise and user-defined perceptual attributes are required as input. In this model, a preliminary trained convolutional neural network is essentially integrated with the adversarial framework, which can drive the generated textures to possess given perceptual attributes. An important aspect of the proposed model is that, if we change one of the input perceptual features, the corresponding appearance of the generated textures will also be changed. We design several experiments to validate the effectiveness of the proposed method. The results show that the proposed method can produce high quality texture images with desired perceptual properties.

cs.CV↗

An Overview on Data Representation Learning: From Traditional Feature Learning to Recent Deep Learning

Since about 100 years ago, to learn the intrinsic structure of data, many representation learning approaches have been proposed, including both linear ones and nonlinear ones, supervised ones and unsupervised ones. Particularly, deep architectures are widely applied for representation learning in recent years, and have delivered top results in many tasks, such as image classification, object detection and speech recognition. In this paper, we review the development of data representation learning methods. Specifically, we investigate both traditional feature learning algorithms and state-of-the-art deep learning models. The history of data representation learning is introduced, while available resources (e.g. online course, tutorial and book information) and toolboxes are provided. Finally, we conclude this paper with remarks and some interesting research directions on data representation learning.

cs.LG↗

Banzhaf Random Forests

Random forests are a type of ensemble method which makes predictions by combining the results of several independent trees. However, the theory of random forests has long been outpaced by their application. In this paper, we propose a novel random forests algorithm based on cooperative game theory. Banzhaf power index is employed to evaluate the power of each feature by traversing possible feature coalitions. Unlike the previously used information gain rate of information theory, which simply chooses the most informative feature, the Banzhaf power index can be considered as a metric of the importance of each feature on the dependency among a group of features. More importantly, we have proved the consistency of the proposed algorithm, named Banzhaf random forests (BRF). This theoretical analysis takes a step towards narrowing the gap between the theory and practice of random forests for classification problems. Experiments on several UCI benchmark data sets show that BRF is competitive with state-of-the-art classifiers and dramatically outperforms previous consistent random forests. Particularly, it is much more efficient than previous consistent random forests.

cs.LG↗

A Deep Hashing Learning Network

Hashing-based methods seek compact and efficient binary codes that preserve the neighborhood structure in the original data space. For most existing hashing methods, an image is first encoded as a vector of hand-crafted visual feature, followed by a hash projection and quantization step to get the compact binary vector. Most of the hand-crafted features just encode the low-level information of the input, the feature may not preserve the semantic similarities of images pairs. Meanwhile, the hashing function learning process is independent with the feature representation, so the feature may not be optimal for the hashing projection. In this paper, we propose a supervised hashing method based on a well designed deep convolutional neural network, which tries to learn hashing code and compact representations of data simultaneously. The proposed model learn the binary codes by adding a compact sigmoid layer before the loss layer. Experiments on several image data sets show that the proposed model outperforms other state-of-the-art methods.

cs.CV↗

A PCA-Based Convolutional Network

In this paper, we propose a novel unsupervised deep learning model, called PCA-based Convolutional Network (PCN). The architecture of PCN is composed of several feature extraction stages and a nonlinear output stage. Particularly, each feature extraction stage includes two layers: a convolutional layer and a feature pooling layer. In the convolutional layer, the filter banks are simply learned by PCA. In the nonlinear output stage, binary hashing is applied. For the higher convolutional layers, the filter banks are learned from the feature maps that were obtained in the previous stage. To test PCN, we conducted extensive experiments on some challenging tasks, including handwritten digits recognition, face recognition and texture classification. The results show that PCN performs competitive with or even better than state-of-the-art deep learning models. More importantly, since there is no back propagation for supervised finetuning, PCN is much more efficient than existing deep networks.

cs.LG↗

Large Margin Low Rank Tensor Analysis

Other than vector representations, the direct objects of human cognition are generally high-order tensors, such as 2D images and 3D textures. From this fact, two interesting questions naturally arise: How does the human brain represent these tensor perceptions in a "manifold" way, and how can they be recognized on the "manifold"? In this paper, we present a supervised model to learn the intrinsic structure of the tensors embedded in a high dimensional Euclidean space. With the fixed point continuation procedures, our model automatically and jointly discovers the optimal dimensionality and the representations of the low dimensional embeddings. This makes it an effective simulation of the cognitive process of human brain. Furthermore, the generalization of our model based on similarity between the learned low dimensional embeddings can be viewed as counterpart of recognition of human brain. Experiments on applications for object recognition and face recognition demonstrate the superiority of our proposed model over state-of-the-art approaches.

cs.LG↗

Neutron Energy Spectrum Measurements with a Compact Liquid Scintillation Detector on EAST

A neutron detector based on EJ301 liquid scintillator has been employed at EAST to measure the neutron energy spectrum for D-D fusion plasma. The detector was carefully characterized in different quasi-monoenergetic neutron fields generated by a 4.5 MV Van de Graaff accelerator. In recent experimental campaigns, due to the low neutron yield at EAST, a new shielding device was designed and located as close as possible to the tokamak to enhance the count rate of the spectrometer. The fluence of neutrons and gamma-rays was measured with the liquid neutron spectrometer and was consistent with 3He proportional counter and NaI (Tl) gamma-ray spectrometer measurements. Plasma ion temperature values were deduced from the neutron spectrum in discharges with lower hybrid wave injection and ion cyclotron resonance heating. Scattered neutron spectra were simulated by the Monte Carlo transport Code, and they were well verified by the pulse height measurements at low energies.

physics.ins-det↗