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Guoqiu Li

Publications and source records attributed to Guoqiu Li.

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PartMat: Material-Aware 3D Part Decomposition with a Single Global Latent

Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.g., fabric, wood, metal) required in practical 3D applications such as interior design. Additionally, current methods often generate parts independently, causing computational costs to scale linearly with the part count. To address these limitations, we present PartMat, an efficient material-aware 3D part decomposition pipeline that represents multi-part geometry with a single global latent. Given a reference image and a single whole-object geometry, PartMat decomposes the object into parts that follow material boundaries. First, we propose PartVAE to learn such a unified representation and decode all material parts in a single forward pass, thereby decoupling inference cost from the number of parts. Second, with this representation, a diffusion model is trained for part generation and refined via reinforcement learning for accurate material assignment and overlap suppression. Finally, to recover fine-grained geometric details, we introduce a sparse-voxel flow-matching model with part attention for geometry post-processing. Extensive experiments demonstrate that PartMat significantly outperforms existing baselines in material-aware decomposition accuracy and achieves comparable geometric quality, while maintaining efficient inference.

cs.CV

HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes

Recently, zero-shot object customization generation methods have rapidly developed and shown tremendous potential for applications. For instance, in the e-commerce domain, consumers can observe the visual effect of furniture placed within their personal living spaces or clothes worn on their own bodies. Many existing approaches perform object customization generation based on diffusion models and extracted reference object features. However, the generated object significantly diverges from the original reference object in details such as patterns and curves. Particularly for asymmetrical reference objects, the absence of comprehensive multi-viewpoint information prevents the generation of object poses that harmonize with the background scene. To address these shortcomings, we have constructed a novel dataset comprising multi-angle images of furniture and indoor scenes. Based on diffusion models, we introduce HomeDiffusion, which can leverage multi-viewpoint images of the same reference object to accurately generate visually harmonious object poses within specified areas of the background scene. During the diffusion process, we further extract high-fidelity details of the reference object and perform cross-attention with the noise latents in the latent space, thereby ensuring the preservation of details in the customized object generation. Extensive qualitative and quantitative experiments demonstrate that our method achieves superior performance over other existing zero-shot as well as few-shot object customization approaches.

cs.CV

Home3D 1.0: A High-Fidelity Image-to-3D Asset Generation System for Interior Design

We present Home3D 1.0, a modular image-to-3D generation system that produces high-quality 3D assets from a single reference image, targeting interior design and e-commerce applications. Given a photograph of a furniture or decor item, the system outputs a mesh with physically-based rendering (PBR) materials, and the mesh can be decomposed into material-specific components. The pipeline is organized into four tightly coupled modules: Geometry reconstructs a watertight mesh through latent SDF modelling with a geometry VAE and a coarse-to-fine flow-matching DiT; Texture predicts multiview albedo observations, reprojects them onto the mesh, and completes unseen surface regions with a 3D texture field; Material uses MatWeaver to obtain component masks through video-based segmentation and UV-space voting, then retrieves and bakes PBR maps from a curated material library through hierarchical multi-modal matching; and Parts generates material-editable semantic part meshes with a PartVAE and PartDiT, decoding multi-head part-specific SDF fields in one pass. Each module is evaluated independently with dedicated metrics, highlighting both the current system capability and the remaining gaps toward broader deployment.

cs.CV

Augmenting Anchors by the Detector Itself

Usually, it is difficult to determine the scale and aspect ratio of anchors for anchor-based object detection methods. Current state-of-the-art object detectors either determine anchor parameters according to objects' shape and scale in a dataset, or avoid this problem by utilizing anchor-free methods, however, the former scheme is dataset-specific and the latter methods could not get better performance than the former ones. In this paper, we propose a novel anchor augmentation method named AADI, which means Augmenting Anchors by the Detector Itself. AADI is not an anchor-free method, instead, it can convert the scale and aspect ratio of anchors from a continuous space to a discrete space, which greatly alleviates the problem of anchors' designation. Furthermore, AADI is a learning-based anchor augmentation method, but it does not add any parameters or hyper-parameters, which is beneficial for research and downstream tasks. Extensive experiments on COCO dataset demonstrate the effectiveness of AADI, specifically, AADI achieves significant performance boosts on many state-of-the-art object detectors (eg. at least +2.4 box AP on Faster R-CNN, +2.2 box AP on Mask R-CNN, and +0.9 box AP on Cascade Mask R-CNN). We hope that this simple and cost-efficient method can be widely used in object detection. Code and models are available at https://github.com/WanXiaopei/aadi.

cs.CV