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Guowen Zhang

Publications and source records attributed to Guowen Zhang.

14 recordsLinked to original sources

DepthMaster: Unified Monocular Depth Estimation for Perspective and Panoramic Images

While monocular depth estimation has achieved significant progress, achieving generalized metric depth estimation for both narrow field-of-view (FoV) perspectives and $360^\circ$ panoramas remains an unsolved challenge. Existing methods are often tailored to specific camera types and struggle to produce accurate metric depth that generalizes across diverse settings. This limitation stems from two key challenges: the inherent geometric discrepancy between perspective and panoramic cameras, and the scarcity of panoramic training data with metric annotations. In this work, we introduce DepthMaster, a unified metric depth estimation framework. Rather than employing specialized networks to learn spherical distortions, we reformulate the problem by decomposing panoramic images into overlapping perspective patches. Crucially, distinct from prior projection-based methods that rely on ad-hoc architectural modifications to handle boundaries, we introduce a novel Correspondence Consistency Loss (CCL) and inject virtual projection cameras as geometric priors, allowing us to seamlessly stitch the patches while avoiding specialized operators and keeping the backbone largely compatible with standard Transformer designs. This strategy also resolves the geometric differences by unifying all inputs into a canonical perspective representation, and effectively circumvents data scarcity by directly unlocking powerful metric priors from vast perspective datasets. Trained on a mixed dataset that contains only one panorama dataset, DepthMaster achieves state-of-the-art zero-shot performance on 13 diverse datasets, outperforming not only universal methods but also leading specialist models in both perspective and panoramic domains.

cs.CV

One2Scene: Geometric Consistent Explorable 3D Scene Generation from a Single Image

Generating explorable 3D scenes from a single image is a highly challenging problem in 3D vision. Existing methods struggle to support free exploration, often producing severe geometric distortions and noisy artifacts when the viewpoint moves far from the original perspective. We introduce \textbf{One2Scene}, an effective framework that decomposes this ill-posed problem into three tractable sub-tasks to enable immersive explorable scene generation. We first use a panorama generator to produce anchor views from a single input image as initialization. Then, we lift these 2D anchors into an explicit 3D geometric scaffold via a generalizable, feed-forward Gaussian Splatting network. Instead of treating the panorama as a single image for reconstruction, we project it into multiple sparse anchor views and reformulate the reconstruction task as multi-view stereo matching, which allows us to leverage robust geometric priors learned from large-scale multi-view datasets. A bidirectional feature fusion module is used to enforce cross-view consistency, yielding an efficient and geometrically reliable scaffold. Finally, the scaffold serves as a strong prior for a novel view generator to produce photorealistic and geometrically accurate views at arbitrary cameras. By explicitly conditioning on a 3D-consistent scaffold to perform reconstruction, One2Scene works stably under large camera motions, supporting immersive scene exploration. Extensive experiments show that One2Scene substantially outperforms state-of-the-art methods in panorama depth estimation, feed-forward 360° reconstruction, and explorable 3D scene generation. Project page: https://one2scene5406.github.io/

cs.CV

LocateAnything3D: Vision-Language 3D Detection with Chain-of-Sight

To act in the world, a model must name what it sees and know where it is in 3D. Today's vision-language models (VLMs) excel at open-ended 2D description and grounding, yet multi-object 3D detection remains largely missing from the VLM toolbox. We present LocateAnything3D, a VLM-native recipe that casts 3D detection as a next-token prediction problem. The key is a short, explicit Chain-of-Sight (CoS) sequence that mirrors how human reason from images: find an object in 2D, then infer its distance, size, and pose. The decoder first emits 2D detections as a visual chain-of-thought, then predicts 3D boxes under an easy-to-hard curriculum: across objects, a near-to-far order reduces early ambiguity and matches ego-centric utility; within each object, a center-from-camera, dimensions, and rotation factorization ranks information by stability and learnability. This VLM-native interface preserves open-vocabulary and visual-prompting capability without specialized heads. On the challenging Omni3D benchmark, our model achieves state-of-the-art results, with 38.90 AP_3D, surpassing the previous best by +13.98 absolute improvement even when the baseline is given ground-truth 2D boxes. It also generalizes zero-shot to held-out categories with strong robustness. By turning 3D detection into a disciplined next-token problem, LocateAnything3D offers a practical foundation for models to perceive in 3D.

cs.CV

BEVDilation: LiDAR-Centric Multi-Modal Fusion for 3D Object Detection

Integrating LiDAR and camera information in the bird's eye view (BEV) representation has demonstrated its effectiveness in 3D object detection. However, because of the fundamental disparity in geometric accuracy between these sensors, indiscriminate fusion in previous methods often leads to degraded performance. In this paper, we propose BEVDilation, a novel LiDAR-centric framework that prioritizes LiDAR information in the fusion. By formulating image BEV features as implicit guidance rather than naive concatenation, our strategy effectively alleviates the spatial misalignment caused by image depth estimation errors. Furthermore, the image guidance can effectively help the LiDAR-centric paradigm to address the sparsity and semantic limitations of point clouds. Specifically, we propose a Sparse Voxel Dilation Block that mitigates the inherent point sparsity by densifying foreground voxels through image priors. Moreover, we introduce a Semantic-Guided BEV Dilation Block to enhance the LiDAR feature diffusion processing with image semantic guidance and long-range context capture. On the challenging nuScenes benchmark, BEVDilation achieves better performance than state-of-the-art methods while maintaining competitive computational efficiency. Importantly, our LiDAR-centric strategy demonstrates greater robustness to depth noise compared to naive fusion. The source code is available at https://github.com/gwenzhang/BEVDilation.

cs.CV

Fast Multi-view Consistent 3D Editing with Video Priors

Text-driven 3D editing enables user-friendly 3D object or scene editing with text instructions. Due to the lack of multi-view consistency priors, existing methods typically resort to employing 2D generation or editing models to process each view individually, followed by iterative 2D-3D-2D updating. However, these methods are not only time-consuming but also prone to over-smoothed results because the different editing signals gathered from different views are averaged during the iterative process. In this paper, we propose generative Video Prior based 3D Editing (ViP3DE) to employ the temporal consistency priors from pre-trained video generation models for multi-view consistent 3D editing in a single forward pass. Our key insight is to condition the video generation model on a single edited view to generate other consistent edited views for 3D updating directly, thereby bypassing the iterative editing paradigm. Since 3D updating requires edited views to be paired with specific camera poses, we propose motion-preserved noise blending for the video model to generate edited views at predefined camera poses. In addition, we introduce geometry-aware denoising to further enhance multi-view consistency by integrating 3D geometric priors into video models. Extensive experiments demonstrate that our proposed ViP3DE can achieve high-quality 3D editing results even within a single forward pass, significantly outperforming existing methods in both editing quality and speed.

cs.CV

LIBERO-PRO: Towards Robust and Fair Evaluation of Vision-Language-Action Models Beyond Memorization

LIBERO has emerged as a widely adopted benchmark for evaluating Vision-Language-Action (VLA) models; however, its current training and evaluation settings are problematic, often leading to inflated performance estimates and preventing fair model comparison. To address these issues, we introduce LIBERO-PRO, an extended LIBERO benchmark that systematically evaluates model performance under reasonable perturbations across four dimensions: manipulated objects, initial states, task instructions, and environments. Experimental results reveal that, although existing models achieve over 90% accuracy under the standard LIBERO evaluation, their performance collapses to 0.0% under our generalized setting. Crucially, this discrepancy exposes the models' reliance on rote memorization of action sequences and environment layouts from the training set, rather than genuine task understanding or environmental perception. For instance, models persist in executing grasping actions when the target object is replaced with irrelevant items, and their outputs remain unchanged even when given corrupted instructions or even messy tokens. These findings expose the severe flaws in current evaluation practices, and we call on the community to abandon misleading methodologies in favor of robust assessments of model generalization and comprehension. Our code is available at: https://github.com/Zxy-MLlab/LIBERO-PRO.

cs.CV

Exploring the Necessity of Reasoning in LLM-based Agent Scenarios

The rise of Large Reasoning Models (LRMs) signifies a paradigm shift toward advanced computational reasoning. Yet, this progress disrupts traditional agent frameworks, traditionally anchored by execution-oriented Large Language Models (LLMs). To explore this transformation, we propose the LaRMA framework, encompassing nine tasks across Tool Usage, Plan Design, and Problem Solving, assessed with three top LLMs (e.g., Claude3.5-sonnet) and five leading LRMs (e.g., DeepSeek-R1). Our findings address four research questions: LRMs surpass LLMs in reasoning-intensive tasks like Plan Design, leveraging iterative reflection for superior outcomes; LLMs excel in execution-driven tasks such as Tool Usage, prioritizing efficiency; hybrid LLM-LRM configurations, pairing LLMs as actors with LRMs as reflectors, optimize agent performance by blending execution speed with reasoning depth; and LRMs' enhanced reasoning incurs higher computational costs, prolonged processing, and behavioral challenges, including overthinking and fact-ignoring tendencies. This study fosters deeper inquiry into LRMs' balance of deep thinking and overthinking, laying a critical foundation for future agent design advancements.

cs.AI

BadVLA: Towards Backdoor Attacks on Vision-Language-Action Models via Objective-Decoupled Optimization

Vision-Language-Action (VLA) models have advanced robotic control by enabling end-to-end decision-making directly from multimodal inputs. However, their tightly coupled architectures expose novel security vulnerabilities. Unlike traditional adversarial perturbations, backdoor attacks represent a stealthier, persistent, and practically significant threat-particularly under the emerging Training-as-a-Service paradigm-but remain largely unexplored in the context of VLA models. To address this gap, we propose BadVLA, a backdoor attack method based on Objective-Decoupled Optimization, which for the first time exposes the backdoor vulnerabilities of VLA models. Specifically, it consists of a two-stage process: (1) explicit feature-space separation to isolate trigger representations from benign inputs, and (2) conditional control deviations that activate only in the presence of the trigger, while preserving clean-task performance. Empirical results on multiple VLA benchmarks demonstrate that BadVLA consistently achieves near-100% attack success rates with minimal impact on clean task accuracy. Further analyses confirm its robustness against common input perturbations, task transfers, and model fine-tuning, underscoring critical security vulnerabilities in current VLA deployments. Our work offers the first systematic investigation of backdoor vulnerabilities in VLA models, highlighting an urgent need for secure and trustworthy embodied model design practices. We have released the project page at https://badvla-project.github.io/.

cs.CR

ScatterFormer: Efficient Voxel Transformer with Scattered Linear Attention

Window-based transformers excel in large-scale point cloud understanding by capturing context-aware representations with affordable attention computation in a more localized manner. However, the sparse nature of point clouds leads to a significant variance in the number of voxels per window. Existing methods group the voxels in each window into fixed-length sequences through extensive sorting and padding operations, resulting in a non-negligible computational and memory overhead. In this paper, we introduce ScatterFormer, which to the best of our knowledge, is the first to directly apply attention to voxels across different windows as a single sequence. The key of ScatterFormer is a Scattered Linear Attention (SLA) module, which leverages the pre-computation of key-value pairs in linear attention to enable parallel computation on the variable-length voxel sequences divided by windows. Leveraging the hierarchical structure of GPUs and shared memory, we propose a chunk-wise algorithm that reduces the SLA module's latency to less than 1 millisecond on moderate GPUs. Furthermore, we develop a cross-window interaction module that improves the locality and connectivity of voxel features across different windows, eliminating the need for extensive window shifting. Our proposed ScatterFormer demonstrates 73.8 mAP (L2) on the Waymo Open Dataset and 72.4 NDS on the NuScenes dataset, running at an outstanding detection rate of 23 FPS.The code is available at \href{https://github.com/skyhehe123/ScatterFormer}{https://github.com/skyhehe123/ScatterFormer}.

cs.CV

General Geometry-aware Weakly Supervised 3D Object Detection

3D object detection is an indispensable component for scene understanding. However, the annotation of large-scale 3D datasets requires significant human effort. To tackle this problem, many methods adopt weakly supervised 3D object detection that estimates 3D boxes by leveraging 2D boxes and scene/class-specific priors. However, these approaches generally depend on sophisticated manual priors, which is hard to generalize to novel categories and scenes. In this paper, we are motivated to propose a general approach, which can be easily adapted to new scenes and/or classes. A unified framework is developed for learning 3D object detectors from RGB images and associated 2D boxes. In specific, we propose three general components: prior injection module to obtain general object geometric priors from LLM model, 2D space projection constraint to minimize the discrepancy between the boundaries of projected 3D boxes and their corresponding 2D boxes on the image plane, and 3D space geometry constraint to build a Point-to-Box alignment loss to further refine the pose of estimated 3D boxes. Experiments on KITTI and SUN-RGBD datasets demonstrate that our method yields surprisingly high-quality 3D bounding boxes with only 2D annotation. The source code is available at https://github.com/gwenzhang/GGA.

cs.CV

Voxel Mamba: Group-Free State Space Models for Point Cloud based 3D Object Detection

Serialization-based methods, which serialize the 3D voxels and group them into multiple sequences before inputting to Transformers, have demonstrated their effectiveness in 3D object detection. However, serializing 3D voxels into 1D sequences will inevitably sacrifice the voxel spatial proximity. Such an issue is hard to be addressed by enlarging the group size with existing serialization-based methods due to the quadratic complexity of Transformers with feature sizes. Inspired by the recent advances of state space models (SSMs), we present a Voxel SSM, termed as Voxel Mamba, which employs a group-free strategy to serialize the whole space of voxels into a single sequence. The linear complexity of SSMs encourages our group-free design, alleviating the loss of spatial proximity of voxels. To further enhance the spatial proximity, we propose a Dual-scale SSM Block to establish a hierarchical structure, enabling a larger receptive field in the 1D serialization curve, as well as more complete local regions in 3D space. Moreover, we implicitly apply window partition under the group-free framework by positional encoding, which further enhances spatial proximity by encoding voxel positional information. Our experiments on Waymo Open Dataset and nuScenes dataset show that Voxel Mamba not only achieves higher accuracy than state-of-the-art methods, but also demonstrates significant advantages in computational efficiency.

cs.CV

OCDB: Revisiting Causal Discovery with a Comprehensive Benchmark and Evaluation Framework

Large language models (LLMs) have excelled in various natural language processing tasks, but challenges in interpretability and trustworthiness persist, limiting their use in high-stakes fields. Causal discovery offers a promising approach to improve transparency and reliability. However, current evaluations are often one-sided and lack assessments focused on interpretability performance. Additionally, these evaluations rely on synthetic data and lack comprehensive assessments of real-world datasets. These lead to promising methods potentially being overlooked. To address these issues, we propose a flexible evaluation framework with metrics for evaluating differences in causal structures and causal effects, which are crucial attributes that help improve the interpretability of LLMs. We introduce the Open Causal Discovery Benchmark (OCDB), based on real data, to promote fair comparisons and drive optimization of algorithms. Additionally, our new metrics account for undirected edges, enabling fair comparisons between Directed Acyclic Graphs (DAGs) and Completed Partially Directed Acyclic Graphs (CPDAGs). Experimental results show significant shortcomings in existing algorithms' generalization capabilities on real data, highlighting the potential for performance improvement and the importance of our framework in advancing causal discovery techniques.

cs.AI

HAT: Hierarchical Aggregation Transformers for Person Re-identification

Recently, with the advance of deep Convolutional Neural Networks (CNNs), person Re-Identification (Re-ID) has witnessed great success in various applications. However, with limited receptive fields of CNNs, it is still challenging to extract discriminative representations in a global view for persons under non-overlapped cameras. Meanwhile, Transformers demonstrate strong abilities of modeling long-range dependencies for spatial and sequential data. In this work, we take advantages of both CNNs and Transformers, and propose a novel learning framework named Hierarchical Aggregation Transformer (HAT) for image-based person Re-ID with high performance. To achieve this goal, we first propose a Deeply Supervised Aggregation (DSA) to recurrently aggregate hierarchical features from CNN backbones. With multi-granularity supervisions, the DSA can enhance multi-scale features for person retrieval, which is very different from previous methods. Then, we introduce a Transformer-based Feature Calibration (TFC) to integrate low-level detail information as the global prior for high-level semantic information. The proposed TFC is inserted to each level of hierarchical features, resulting in great performance improvements. To our best knowledge, this work is the first to take advantages of both CNNs and Transformers for image-based person Re-ID. Comprehensive experiments on four large-scale Re-ID benchmarks demonstrate that our method shows better results than several state-of-the-art methods. The code is released at https://github.com/AI-Zhpp/HAT.

cs.CV

Turns in Hamilton cycles of rectangular grids

For a Hamilton cycle in a rectangular $m \times n$ grid, what is the greatest number of turns that can occur? We give the exact answer in several cases and an answer up to an additive error of $2$ in all other cases. In particular, we give a new proof of the result of Beluhov for the case of a square $n \times n$ grid. Our main method is a surprising link between the problem of 'greatest number of turns' and the problem of 'least number of turns'.

math.CO