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Guoxin Fang

Publications and source records attributed to Guoxin Fang.

At least 19 recordsLinked to original sources

RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback

Real-world observations of deformable objects are often sparse or surface-level, while downstream tasks require hidden physical quantities such as internal deformation, stress fields, and interaction forces. Physics-based simulation can recover these quantities, but online real-to-sim adaptation remains challenging due to costly full-space optimization, limited feedback, and time-varying material properties. To address these challenges, we propose RealSimLoop, a differentiable framework for online real-to-sim adaptation using vision data as physical feedback. Our approach achieves quasi-real-time performance by executing differentiable simulation within a reduced-order neural subspace, drastically accelerating the optimization loop. We couple this efficient dynamics model with differentiable rendering, enabling direct gradient backpropagation that leverages high-fidelity pixel data to refine physical parameters such as material stiffness. Furthermore, by employing a sliding-window objective function, RealSimLoop enables robust online adaptation, allowing the system to track time-varying material properties and effectively bridge the real-to-sim gap arising from model reduction or unmodeled dynamics. Extensive experiments demonstrate that our method outperforms conventional offline methods, and we validate the framework's versatility in downstream applications, including external force prediction and 3D stress field reconstruction with novel view synthesis.

cs.GR

WildFab: Multi-Axis 3D Printing from Models in the Wild

Multi-axis 3D printing enables support-free fabrication and improved part quality, but robustly processing real-world geometries remains challenging. Models from design workflows or direct data acquisition often contain solid--shell combinations and non-manifold structures. Handling such models in the wild typically requires time-consuming geometry repair, which may alter the intended geometry. In this work, we present WildFab, a computational framework for multi-axis 3D printing that directly computes spatial toolpath and global collision-free motion from input models. Our pipeline builds on a hybrid query representation that combines a neural unsigned distance field (UDF) with a regularized generalized winding number field (reg-GWN). The UDF supplies differentiable surface-distance and direction queries, while the reg-GWN resolves near-surface ambiguity in the fitted UDF by providing reliable surface localization and a solid-void indicator. Based on this representation, we introduce a high-precision spatial toolpath computation algorithm that iteratively projects points between optimized guidance-field level sets and reg-GWN gradient-magnitude ridges. Subsequently, we develop an efficient and robust coarse-to-fine collision checking scheme for motion planning: UDF-based rejection first identifies potential collisions, while time-varying reg-GWN verification accurately resolves collision pairs for both solid and shell components. We validate WildFab on diverse inputs, demonstrating successful computation from non-manifold parametric surfaces, voxelized topology-optimization results, implicit models, raw scanned point clouds, and non-watertight meshes. The fabrication results highlight our method's ability to advance end-to-end design-to-3DP workflows.

cs.GR

Proximity3D: Shape from Capacitive Proximity on Sensing Manifold

Most shape reconstruction methods assume measurements defined over planar sensing domains, such as RGB images or depth maps. In this paper, we use a curved capacitive textile as a shape sensor, treating its surface as a non-planar sensing manifold. Each scan is represented as a capacitive proximity field on this manifold, induced by the interaction between the curved electrode layout and nearby object geometry. We introduce a multi-view feedforward reconstruction model that aggregates these fields across known sensor views and recovers the observed object shape. Simulated and physical experiments demonstrate robust reconstruction from capacitive proximity signals acquired on curved sensing surfaces, pointing toward a new route to robotic near-field geometric awareness via embodied sensing.

cs.CV

FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation

We introduce Function-Room Generation, a new indoor 3D scene generation setting that creates rooms supporting explicit functional goals rather than merely visually plausible layouts. Existing agentic and executable methods improve controllability, but often depend on costly test-time generate--evaluate--revise loops, making functional room generation slow and computationally expensive. We address this challenge with three technical contributions. First, we design a recursive domain-specific language to effectively organize the hierarchical object compositions required by functional rooms, from room structure and major furniture to dense support-surface and nested small objects. It represents rooms as staged executable programs with explicit geometric and functional relations. Second, we propose a sequential feed-forward scene construction framework that distills recursive construction traces into a scene construction expert. At inference time, the expert writes executable DSL code stage by stage, and a deterministic executor directly instantiates each stage without teacher agents, online critics, or iterative repair. Third, we introduce ScenePRM, an execution-grounded process reward framework that improves the expert through reinforcement learning with functional, geometric, relational, and future-constructability feedback. We further establish a function-oriented benchmark and show state-of-the-art performance on both general indoor scene generation and function-room generation, achieving stronger functional completeness, relation correctness, geometric executability, and generation efficiency.

cs.CV

Trajectory Optimization for Collision-Aware Redundant Robotic Multi-Axis Additive Manufacturing by Constrained Gradient Projection

Redundant robotic multi-axis additive manufacturing (MAAM) enables support-free and conformal fabrication, but trajectory optimization for long-horizon paths remains challenging under strict deposition-position constraints and time-varying collision constraints. This work proposes a computational framework for collision-aware trajectory optimization in redundant robotic MAAM. We first formulate nozzle-workpiece relative kinematics using a relative Jacobian, and develop a differentiable SDF-based collision model that captures fabrication-induced geometry evolution and provides optimization gradients. The deposition position is then enforced as a hard waypoint-wise equality constraint through iterative projection onto the self-motion manifold, with the loss gradient restricted to the corresponding tangent space. Experiments on an 8-DOF robotic MAAM platform with diverse long-horizon support-free and conformal toolpaths show that our method maintains a mean nozzle-position error below 10{\mu}m, reduces maximum joint jerk by up to $77.6\%$, and eliminates all sampled collision and orientation violations. Compared with the SQP-based baseline, it achieves up to a 10.2x speedup and improved convergence. Physical fabrication experiments further verify that the resulting smooth, collision-free trajectories enable successful printing of complex geometries with fewer visible deposition artifacts.

cs.RO

FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception

The current practice of dexterous manipulation generally relies on a single wrist-mounted view, which is often occluded and limits performance on tasks requiring multi-view perception. In this work, we present FingerViP, a learning system that utilizes a visuomotor policy with fingertip visual perception for dexterous manipulation. Specifically, we design a vision-enhanced fingertip module with an embedded miniature camera and install the modules on each finger of a multi-fingered hand. The fingertip cameras substantially improve visual perception by providing comprehensive, multi-view feedback of both the hand and its surrounding environment. Building on the integrated fingertip modules, we develop a diffusion-based whole-body visuomotor policy conditioned on a third-view camera and multi-view fingertip vision, which effectively learns complex manipulation skills directly from human demonstrations. To improve view-proprioception alignment and contact awareness, each fingertip visual feature is augmented with its corresponding camera pose encoding and per-finger joint-current encoding. We validate the effectiveness of the multi-view fingertip vision and demonstrate the robustness and adaptability of FingerViP on various challenging real-world tasks, including pressing buttons inside a confined box, retrieving sticks from an unstable support, retrieving objects behind an occluding curtain, and performing long-horizon cabinet opening and object retrieval, achieving an overall success rate of 80.8%. All hardware designs and code will be fully open-sourced.

cs.RO

Model-Free Co-Optimization of Manufacturable Sensor Layouts and Deformation Proprioception

Flexible sensors are increasingly employed in soft robotics and wearable devices to provide proprioception of freeform deformations.Although supervised learning can train shape predictors from sensor signals, prediction accuracy strongly depends on sensor layout, which is typically determined heuristically or through trial-and-error. This work introduces a model-free, data-driven computational pipeline that jointly optimizes the number, length, and placement of flexible length-measurement sensors together with the parameters of a shape prediction network for large freeform deformations. Unlike model-based approaches, the proposed method relies solely on datasets of deformed shapes, without requiring physical simulation models, and is therefore broadly applicable to diverse robotic sensing tasks. The pipeline incorporates differentiable loss functions that account for both prediction accuracy and manufacturability constraints. By co-optimizing sensor layouts and network parameters, the method significantly improves deformation prediction accuracy over unoptimized layouts while ensuring practical feasibility. The effectiveness and generality of the approach are validated through numerical and physical experiments on multiple soft robotic and wearable systems.

cs.RO

Towards Intuitive Human-Robot Interaction through Embodied Gesture-Driven Control with Woven Tactile Skins

This paper presents a novel human-robot interaction (HRI) framework that enables intuitive gesture-driven control through a capacitance-based woven tactile skin. Unlike conventional interfaces that rely on panels or handheld devices, the woven tactile skin integrates seamlessly with curved robot surfaces, enabling embodied interaction and narrowing the gap between human intent and robot response. Its woven design combines fabric-like flexibility with structural stability and dense multi-channel sensing through the interlaced conductive threads. Building on this capability, we define a gesture-action mapping of 14 single- and multi-touch gestures that cover representative robot commands, including task-space motion and auxiliary functions. A lightweight convolution-transformer model designed for gesture recognition in real time achieves an accuracy of near-100%, outperforming prior baseline approaches. Experiments on robot arm tasks, including pick-and-place and pouring, demonstrate that our system reduces task completion time by up to 57% compared with keyboard panels and teach pendants. Overall, our proposed framework demonstrates a practical pathway toward more natural and efficient embodied HRI.

cs.RO

INF-3DP: Implicit Neural Fields for Collision-Free Multi-Axis 3D Printing

We introduce a general, scalable computational framework for multi-axis 3D printing based on implicit neural fields (INFs) that unifies all stages of toolpath generation and global collision-free motion planning. In our pipeline, input models are represented as signed distance fields, with fabrication objectives such as support-free printing, surface finish quality, and extrusion control being directly encoded in the optimization of an implicit guidance field. This unified approach enables toolpath optimization across both surface and interior domains, allowing shell and infill paths to be generated via implicit field interpolation. The printing sequence and multi-axis motion are then jointly optimized over a continuous quaternion field. Our continuous formulation constructs the evolving printing object as a time-varying SDF, supporting differentiable global collision handling throughout INF-based motion planning. Compared to explicit-representation-based methods, INF-3DP achieves up to two orders of magnitude speedup and significantly reduces waypoint-to-surface error. We validate our framework on diverse, complex models and demonstrate its efficiency with physical fabrication experiments using a robot-assisted multi-axis system.

cs.RO

Correspondence-Free, Function-Based Sim-to-Real Learning for Deformable Surface Control

This paper presents a correspondence-free, function-based sim-to-real learning method for controlling deformable freeform surfaces. Unlike traditional sim-to-real transfer methods that strongly rely on marker points with full correspondences, our approach simultaneously learns a deformation function space and a confidence map -- both parameterized by a neural network -- to map simulated shapes to their real-world counterparts. As a result, the sim-to-real learning can be conducted by input from either a 3D scanner as point clouds (without correspondences) or a motion capture system as marker points (tolerating missed markers). The resultant sim-to-real transfer can be seamlessly integrated into a neural network-based computational pipeline for inverse kinematics and shape control. We demonstrate the versatility and adaptability of our method on both vision devices and across four pneumatically actuated soft robots: a deformable membrane, a robotic mannequin, and two soft manipulators.

cs.RO

Curve-based slicer for multi-axis DLP 3D printing

This paper introduces a novel curve-based slicing method for generating planar layers with dynamically varying orientations in digital light processing (DLP) 3D printing. Our approach effectively addresses key challenges in DLP printing, such as regions with large overhangs and staircase artifacts, while preserving its intrinsic advantages of high resolution and fast printing speeds. We formulate the slicing problem as an optimization task, in which parametric curves are computed to define both the slicing layers and the model partitioning through their tangent planes. These curves inherently define motion trajectories for the build platform and can be optimized to meet critical manufacturing objectives, including collision-free motion and floating-free deposition. We validate our method through physical experiments on a robotic multi-axis DLP printing setup, demonstrating that the optimized curves can robustly guide smooth, high-quality fabrication of complex geometries.

cs.GR

Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization

Reduced-order simulation is an emerging method for accelerating physical simulations with high DOFs, and recently developed neural-network-based methods with nonlinear subspaces have been proven effective in diverse applications as more concise subspaces can be detected. However, the complexity and landscape of simulation objectives within the subspace have not been optimized, which leaves room for enhancement of the convergence speed. This work focuses on this point by proposing a general method for finding optimized subspace mappings, enabling further acceleration of neural reduced-order simulations while capturing comprehensive representations of the configuration manifolds. We achieve this by optimizing the Lipschitz energy of the elasticity term in the simulation objective, and incorporating the cubature approximation into the training process to manage the high memory and time demands associated with optimizing the newly introduced energy. Our method is versatile and applicable to both supervised and unsupervised settings for optimizing the parameterizations of the configuration manifolds. We demonstrate the effectiveness of our approach through general cases in both quasi-static and dynamics simulations. Our method achieves acceleration factors of up to 6.83 while consistently preserving comparable simulation accuracy in various cases, including large twisting, bending, and rotational deformations with collision handling. This novel approach offers significant potential for accelerating physical simulations, and can be a good add-on to existing neural-network-based solutions in modeling complex deformable objects.

cs.LG

Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures

Joint injuries, and their long-term consequences, present a substantial global health burden. Wearable prophylactic braces are an attractive potential solution to reduce the incidence of joint injuries by limiting joint movements that are related to injury risk. Given human motion and ground reaction forces, we present a computational framework that enables the design of personalized braces by optimizing the distribution of microstructures and elasticity. As varied brace designs yield different reaction forces that influence kinematics and kinetics analysis outcomes, the optimization process is formulated as a differentiable end-to-end pipeline in which the design domain of microstructure distribution is parameterized onto a neural network. The optimized distribution of microstructures is obtained via a self-learning process to determine the network coefficients according to a carefully designed set of losses and the integrated biomechanical and physical analyses. Since knees and ankles are the most commonly injured joints, we demonstrate the effectiveness of our pipeline by designing, fabricating, and testing prophylactic braces for the knee and ankle to prevent potentially harmful joint movements.

physics.med-ph

Learning Based Toolpath Planner on Diverse Graphs for 3D Printing

This paper presents a learning based planner for computing optimized 3D printing toolpaths on prescribed graphs, the challenges of which include the varying graph structures on different models and the large scale of nodes & edges on a graph. We adopt an on-the-fly strategy to tackle these challenges, formulating the planner as a Deep Q-Network (DQN) based optimizer to decide the next `best' node to visit. We construct the state spaces by the Local Search Graph (LSG) centered at different nodes on a graph, which is encoded by a carefully designed algorithm so that LSGs in similar configurations can be identified to re-use the earlier learned DQN priors for accelerating the computation of toolpath planning. Our method can cover different 3D printing applications by defining their corresponding reward functions. Toolpath planning problems in wire-frame printing, continuous fiber printing, and metallic printing are selected to demonstrate its generality. The performance of our planner has been verified by testing the resultant toolpaths in physical experiments. By using our planner, wire-frame models with up to 4.2k struts can be successfully printed, up to 93.3% of sharp turns on continuous fiber toolpaths can be avoided, and the thermal distortion in metallic printing can be reduced by 24.9%.

cs.RO

Function based sim-to-real learning for shape control of deformable free-form surfaces

For the shape control of deformable free-form surfaces, simulation plays a crucial role in establishing the mapping between the actuation parameters and the deformed shapes. The differentiation of this forward kinematic mapping is usually employed to solve the inverse kinematic problem for determining the actuation parameters that can realize a target shape. However, the free-form surfaces obtained from simulators are always different from the physically deformed shapes due to the errors introduced by hardware and the simplification adopted in physical simulation. To fill the gap, we propose a novel deformation function based sim-to-real learning method that can map the geometric shape of a simulated model into its corresponding shape of the physical model. Unlike the existing sim-to-real learning methods that rely on completely acquired dense markers, our method accommodates sparsely distributed markers and can resiliently use all captured frames -- even for those in the presence of missing markers. To demonstrate its effectiveness, our sim-to-real method has been integrated into a neural network-based computational pipeline designed to tackle the inverse kinematic problem on a pneumatically actuated deformable mannequin.

cs.RO

Exceptional Mechanical Performance by Spatial Printing with Continuous Fiber: Curved Slicing, Toolpath Generation and Physical Verification

This work explores a spatial printing method to fabricate continuous fiber-reinforced thermoplastic composites (CFRTPCs), which can achieve exceptional mechanical performance. For models giving complex 3D stress distribution under loads, typical planar-layer based fiber placement usually fails to provide sufficient reinforcement due to their orientations being constrained to planes. The effectiveness of fiber reinforcement could be maximized by using multi-axis additive manufacturing (MAAM) to better control the orientation of continuous fibers in 3D-printed composites. Here, we propose a computational approach to generate 3D toolpaths that satisfy two major reinforcement objectives: 1) following the maximal stress directions in critical regions and 2) connecting multiple load-bearing regions by continuous fibers. Principal stress lines are first extracted in an input solid model to identify critical regions. Curved layers aligned with maximal stresses in these critical regions are generated by computing an optimized scalar field and extracting its iso-surfaces. Then, topological analysis and operations are applied to each curved layer to generate a computational domain that preserves fiber continuity between load-bearing regions. Lastly, continuous fiber toolpaths aligned with maximal stresses are generated on each surface layer by computing an optimized scalar field and extracting its iso-curves. A hardware system with dual robotic arms is employed to conduct the physical MAAM tasks depositing polymer or fiber reinforced polymer composite materials by applying a force normal to the extrusion plane to aid consolidation. When comparing to planar-layer based printing results in tension, up to 644% failure load and 240% stiffness are observed on shapes fabricated by our spatial printing method.

cs.CG

Vector Field Based Volume Peeling for Multi-Axis Machining

This paper presents an easy-to-control volume peeling method for multi-axis machining based on the computation taken on vector fields. The current scalar field based methods are not flexible and the vector-field based methods do not guarantee the satisfaction of the constraints in the final results. We first conduct an optimization formulation to compute an initial vector field that is well aligned with those anchor vectors specified by users according to different manufacturing requirements. The vector field is further optimized to be an irrotational field so that it can be completely realized by a scalar field's gradients. Iso-surfaces of the scalar field will be employed as the layers of working surfaces for multi-axis volume peeling in the rough machining. Algorithms are also developed to remove and process singularities of the fields. Our method has been tested on a variety of models and verified by physical experimental machining.

cs.CG

Spring-IMU Fusion Based Proprioception for Feedback Control of Soft Manipulators

This paper presents a novel framework to realize proprioception and closed-loop control for soft manipulators. Deformations with large elongation and large bending can be precisely predicted using geometry-based sensor signals obtained from the inductive springs and the inertial measurement units (IMUs) with the help of machine learning techniques. Multiple geometric signals are fused into robust pose estimations, and a data-efficient training process is achieved after applying the strategy of sim-to-real transfer. As a result, we can achieve proprioception that is robust to the variation of external loading and has an average error of 0.7% across the workspace on a pneumatic-driven soft manipulator. The realized proprioception on soft manipulator is then contributed to building a sensor-space based algorithm for closed-loop control. A gradient descent solver is developed to drive the end-effector to achieve the required poses by iteratively computing a sequence of reference sensor signals. A conventional controller is employed in the inner loop of our algorithm to update actuators (i.e., the pressures in chambers) for approaching a reference signal in the sensor-space. The systematic function of closed-loop control has been demonstrated in tasks like path following and pick-and-place under different external loads.

cs.RO