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Guoxin Zhang

Publications and source records attributed to Guoxin Zhang.

At least 19 recordsLinked to original sources

GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models

A camera-controlled video world model must keep a scene consistent when the camera returns to it. Memories that render stored features into the target frame can turn depth and pose errors into ghosting or duplicated structure. Positional transport avoids that resampling by relocating a historical patch's address rather than its content, but assigns full positional precision even to inaccurate projections. We present GLIMPSE, a global-local memory interface with band-wise multi-precision coordinates and geometry-conditioned spectral attenuation to reduce sensitivity to inaccurate projected addresses. Local patch memory supplies view-specific appearance, while recurrent global memory provides scene context. Footprint-guided retrieval selects historical patches under a fixed local read budget. Under matched retrieval and read budgets, GLIMPSE improves geometric correspondence and photometric consistency over deterministic positional transport.

cs.CV↗

More Memory, Better Videos? A Controlled Study of Visual Memory in Long-Video Generation

Long-video generators increasingly retrieve past visual observations to prevent identity drift. The intuition is compelling: more access to history should make future video more consistent. But an image can be faithful to the past and wrong for the present. Does visual memory always improve the generated story? We investigate this question through VMem-Bench, a two-track diagnostic study. Track-A measures which references are selected from 92 real films (16,548 segments), before generation and without generator confounds. Track-B compares four retrieval policies with no-memory and gold-informed last-seen controls on 30 causally generated stories (2,824 segments) using a shared generator. Retrieval increases entity recall from 0.559 to 0.628-0.693 and improves similarity to past appearances, but decreases precision from 0.977 to 0.915-0.938 and forbidden-entity avoidance from 0.968 to 0.845-0.898. It can also reinforce obsolete appearances after the story changes them. Conversely, high long-gap recall can arise without memory when the prompt itself supplies the appearance; an appearance-stripping analysis exposes this confound. These results distinguish historical fidelity from current-story correctness and show why retrieval relevance or final-video consistency alone does not establish memory utility.

cs.CV↗

TrajCFG: Token-Wise Classifier-Free Guidance via Denoising Trajectory Feedback

Classifier-free guidance (CFG) typically applies a shared scale to all latent tokens, although their velocity predictions evolve differently during sampling. We introduce Trajectory-Adaptive Classifier-Free Guidance (TrajCFG), a training-free method for flow-matching models that adapts token-wise guidance using historical changes in guided velocity direction. TrajCFG maps this feedback to bounded scales, assigning stronger guidance to larger directional changes and weaker guidance to more consistent directions. It combines adjacent-step and interval-normalized longer-span feedback, reusing standard CFG predictions without additional model evaluations. Controlled diagnostics and ablations examine the roles of directional feedback, token-wise allocation, and history-span fusion. Experiments on text-to-video, image-to-video, text-to-audio-video, text-to-image, and image-to-3D generation show improvements over base samplers across multiple backbones. For text-to-video generation, TrajCFG improves VBench Total scores by 0.30-0.75 points over the strongest evaluated baseline on each of three backbones. These results support historical directional feedback as a broadly applicable signal for fine-grained guidance allocation. The project page is available at https://jyliu-98.github.io/trajcfg-project-page/.

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LiveAct: Towards Real-Time Multi-Agent World Models with Heterogeneous Action Interfaces

Interactive video world models predict how an environment evolves under user actions, but most existing systems assume one controlled agent and one task-specific action interface. We study multi-agent video world modeling, where one model generates a joint visual future for multiple controlled agents while interpreting heterogeneous controls ranging from binary game buttons to continuous robot commands. This task presents two complementary challenges. First, every agent-indexed action stream must control its intended visual entity independently. Second, the model must adapt the meaning of each control variable across different tasks, where the same tensor dimension may denote an attack, steering command, or robot command. We introduce LiveAct, centered on a Heterogeneous Action Interface (HAI) whose two components mirror this decomposition. To support independent control, Agent-Aware Spatial Modulation uses language-driven spatial gates and agent-specific attention to bind each action stream to its intended visual agent. To accommodate heterogeneous controls, Schema-Guided Action Adaptation describes each control variable in language and modulates its semantic token with the synchronized numerical value. We further transfer the complete interface to a blockwise causal generator through teacher forcing and rollout-aware distribution matching, enabling efficient streaming generation while retaining agent-specific control and action semantics. We instantiate the formulation on six multi-agent sources spanning games and multi-robot manipulation, and evaluate visual quality, action following, agent attribution, and latency. Across games and robot manipulation, LiveAct reaches 0.898 and 0.942 agent-attribution accuracy without agent locations or identity crops, and the causal generator attains 17.70 FPS at $512\times 448$.

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No Corners Cut: State-Grounded Transitions for Mid-Stream Prompt Switches in Video Generation

Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond to the updated instruction while still cutting corners, prematurely realizing goals or taking heuristic shortcuts that bypass necessary intermediate state changes needed for a plausible transition. In this study, we present SEGUE, a novel framework that makes this process explicit and trains the generator to execute these transitions faithfully. At each switch, a training-free planner parses the latest frame and prompts, writes a few segue prompts with roles and durations, and then hands control back to the user's prompt. Furthermore, to address the inherent difficulty of training causal models on short-lived temporal schedules without corrupting preparatory supervision, we introduce SPANDMD, which evaluates each active prompt using the full rollout as temporal context while retaining its DMD residual only within the prompt's assigned span. On OpenTrans-360, a benchmark of 1,800 switches that scores how the old state exits and the new one begins, SEGUE ranks first on all eight transition metrics and raises the overall score over the strongest baseline from 0.866 to 0.887. It also ranks first on four of six instruction-response metrics of StreamAV-Bench, while the planner transfers to frozen autoregressive generators without retraining. Project Page: https://anonymous.4open.science/w/No-Corners-Cut-6C5D/

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OmniConfess: Eliciting Token Confessions to Mitigate Omni-Modal Hallucination

Omni-modal large language models (OmniLLMs) unify text, images, audio, and video, yet hallucinate when generation relies on the wrong evidence. Existing inference-time methods can reduce hallucinations, but rarely reveal which evidence sustains a generated commitment. We introduce OmniConfess, a training-free method for mitigating omni-modal hallucinations. It fixes a candidate response and re-scores it at token resolution under controlled channel-wise evidence interventions, producing a structured token-by-channel confession that reveals the response's evidential dependence. OmniConfess uses this confession to preserve grounded content and correct commitments driven by irrelevant or contradictory evidence. To evaluate OmniConfess, we construct OmniHalluBench, a 3,540-example benchmark built from six datasets spanning text, image, audio, and video settings and both judgment and free-form generation. Experiments show that OmniConfess mitigates hallucinations across heterogeneous modality and task settings. Our code and benchmark are publicly available at https://github.com/RongHuiQiang/OmniConfess.

cs.CL↗

Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representations

Video motion transfer aims to animate a target object using dynamics from a reference video. Existing formulations largely rely on fixed structural correspondence, which becomes ill-defined when reference and target objects differ substantially in morphology, articulation, or deformation mechanisms. We introduce Motion Beyond Morphology, a perspective that seeks to transfer motion beyond fixed structural correspondence, by preserving dynamics that remain meaningful across different target morphologies. To realize this, we propose a two-stage framework. Stage~I learns complementary multi-granularity abstract motion views and uses them to bootstrap cross-category video pairs that preserve transferable dynamics across diverse morphologies. Stage~II internalizes this supervision into direct reference-video-conditioned generation, removing the need for explicit motion extraction at inference. We further introduce OpenVMT-Dataset and OpenVMT-Bench for training and evaluating image- and text-conditioned motion transfer across Same, Near, and Far category gaps. Extensive experiments demonstrate state-of-the-art motion fidelity and target preservation. Project page: https://miniz233.github.io/MotionBeyondMorphology/

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TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting

Video re-shooting aims to regenerate videos with controllable camera motion and viewpoint. Existing methods rely on explicit 3D priors, which are limited by reconstruction quality and often perform poorly when synthesizing previously unseen regions, or on paired videos with different camera trajectories, whose scarcity hinders generalization. We revisit video re-shooting through text-driven semantic viewpoint specification, enabling control over shot scale, viewing angle, and first-/third-person perspective. To this end, we propose TARS, a 3D-free video re-shooting paradigm. Timestep-wise sensitivity analysis reveals that camera motion is primarily established during high-noise stages, where coarse spatiotemporal structures are formed. Based on this insight, we introduce self-supervised training to learn camera dynamics and fundamental visual representations without paired re-shooting data or 3D reconstruction. Through data scaling and joint textual-camera conditioning, TARS supports robust camera and viewpoint control, plausibly synthesizing regions beyond the source view under large camera motions while enabling reverse-angle re-shooting and perspective switching. Extensive experiments show that TARS provides more accurate and temporally consistent camera control than prior methods. Project Page: https://ymlinfeng.github.io/TARS.github.io/

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StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation

Existing human--object interaction (HOI) video generation methods are largely limited to offline short-video generation with complex driving conditions, making them unsuitable for real-time interactive applications. We present \emph{StreamHOI}, a low-latency streaming framework for long-duration HOI video generation. Instead of converting heavily conditioned HOI pipelines into streaming systems, we study how an image-to-video streaming generator should organize historical memory to preserve interactions under bounded latency. We find that the standard sink-local memory design faces a trade-off in streaming HOI generation, and different transformer blocks show different historical-memory preferences for HOI regions and surrounding regions. To match memory composition with block behavior, StreamHOI performs offline HOI-aware block profiling and applies bias-guided memory-specialized training to adapt the generator to block-specific memory layouts. We further introduce a memory distance scaling module to strengthen long-range access to early interaction states. Extensive comparisons with both long-video baselines and recent HOI generation methods demonstrate that StreamHOI achieves strong interaction plausibility, object fidelity, human quality and efficiency, reaching 17.6 FPS with 0.75s first-chunk latency.

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OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data

Cloning camera motion from reference videos is an important task in video generation, as videos provide intuitive and precise control. Existing methods either directly use parametric representations that fail to handle multi-shot generation or synthesize cross-paired data, which suffer from data scarcity, resulting in poor performance in complicated camera motion cloning. To address these issues, we introduce a general camera motion representation that encodes cameras as grid motion videos. This camera grid represents the camera parameters visually and supports the integration of diverse trajectories for multi-shot video generation. Building upon this, we propose OmniDirector, a unified framework trained on a million-scale camera grid-video pairs that coordinates characters, actions, and cameras to provide director-level control for multimodal diffusion transformers. Furthermore, we design a novel hierarchical prompt expansion agent that harmoniously integrates different control signals by systematically describing camera motion and visual content through understanding signal relationships. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework. Project page: https://ymlinfeng.github.io/OmniDirector.github.io/

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ERGeoBench:A Comprehensive Benchmark for Embodied Reasoning and Geo-localization in Multimodal Large Language Models

Multimodal large language models (MLLMs) have shown strong potential as embodied agents, yet embodied geo-localization remains underexplored due to the lack of fine-grained evaluation. We introduce ERGeoBench, a diagnostic benchmark for vision-driven embodied geo-localization. ERGeoBench evaluates models under three progressive settings -- single-view, panorama-view, and embodied-view -- where agents may actively acquire observations through sequential changes in yaw, pitch, and zoom. The benchmark contains 2,207 globally distributed street-view panoramas and measures four complementary capabilities: foundational perception, spatial awareness, common sense reasoning, and geo-localization reasoning. Evaluations of leading proprietary and open-source MLLMs show that current models can infer high-level geographic semantics, but still struggle with fine-grained perceptual operations, metric localization, and spatial consistency across views. We further observe that geo-localization is strongly correlated with the other capability dimensions, suggesting that accurate localization depends on integrated perception, spatial reasoning, and commonsense inference rather than isolated visual recognition. Overall, ERGeoBench provides a unified framework for diagnosing and advancing human-like embodied geo-localization. Project Page: https://kaixuewen.github.io/ERGeoBench/

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CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Product

Human-defined creativity is highly abstract, posing a challenge for multimodal large language models (MLLMs) to comprehend and assess creativity that aligns with human judgments. The absence of an existing benchmark further exacerbates this dilemma. To this end, we propose CreBench, which consists of two key components: 1) an evaluation benchmark covering the multiple dimensions from creative idea to process to products; 2) CreMIT (Creativity Multimodal Instruction Tuning dataset), a multimodal creativity evaluation dataset, consisting of 2.2K diverse-sourced multimodal data, 79.2K human feedbacks and 4.7M multi-typed instructions. Specifically, to ensure MLLMs can handle diverse creativity-related queries, we prompt GPT to refine these human feedbacks to activate stronger creativity assessment capabilities. CreBench serves as a foundation for building MLLMs that understand human-aligned creativity. Based on the CreBench, we fine-tune open-source general MLLMs, resulting in CreExpert, a multimodal creativity evaluation expert model. Extensive experiments demonstrate that the proposed CreExpert models achieve significantly better alignment with human creativity evaluation compared to state-of-the-art MLLMs, including the most advanced GPT-4V and Gemini-Pro-Vision.

cs.AI↗

VoxelNextFusion: A Simple, Unified and Effective Voxel Fusion Framework for Multi-Modal 3D Object Detection

LiDAR-camera fusion can enhance the performance of 3D object detection by utilizing complementary information between depth-aware LiDAR points and semantically rich images. Existing voxel-based methods face significant challenges when fusing sparse voxel features with dense image features in a one-to-one manner, resulting in the loss of the advantages of images, including semantic and continuity information, leading to sub-optimal detection performance, especially at long distances. In this paper, we present VoxelNextFusion, a multi-modal 3D object detection framework specifically designed for voxel-based methods, which effectively bridges the gap between sparse point clouds and dense images. In particular, we propose a voxel-based image pipeline that involves projecting point clouds onto images to obtain both pixel- and patch-level features. These features are then fused using a self-attention to obtain a combined representation. Moreover, to address the issue of background features present in patches, we propose a feature importance module that effectively distinguishes between foreground and background features, thus minimizing the impact of the background features. Extensive experiments were conducted on the widely used KITTI and nuScenes 3D object detection benchmarks. Notably, our VoxelNextFusion achieved around +3.20% in AP@0.7 improvement for car detection in hard level compared to the Voxel R-CNN baseline on the KITTI test dataset

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FGU3R: Fine-Grained Fusion via Unified 3D Representation for Multimodal 3D Object Detection

Multimodal 3D object detection has garnered considerable interest in autonomous driving. However, multimodal detectors suffer from dimension mismatches that derive from fusing 3D points with 2D pixels coarsely, which leads to sub-optimal fusion performance. In this paper, we propose a multimodal framework FGU3R to tackle the issue mentioned above via unified 3D representation and fine-grained fusion, which consists of two important components. First, we propose an efficient feature extractor for raw and pseudo points, termed Pseudo-Raw Convolution (PRConv), which modulates multimodal features synchronously and aggregates the features from different types of points on key points based on multimodal interaction. Second, a Cross-Attention Adaptive Fusion (CAAF) is designed to fuse homogeneous 3D RoI (Region of Interest) features adaptively via a cross-attention variant in a fine-grained manner. Together they make fine-grained fusion on unified 3D representation. The experiments conducted on the KITTI and nuScenes show the effectiveness of our proposed method.

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Segmentation-aware Prior Assisted Joint Global Information Aggregated 3D Building Reconstruction

Multi-View Stereo plays a pivotal role in civil engineering by facilitating 3D modeling, precise engineering surveying, quantitative analysis, as well as monitoring and maintenance. It serves as a valuable tool, offering high-precision and real-time spatial information crucial for various engineering projects. However, Multi-View Stereo algorithms encounter challenges in reconstructing weakly-textured regions within large-scale building scenes. In these areas, the stereo matching of pixels often fails, leading to inaccurate depth estimations. Based on the Segment Anything Model and RANSAC algorithm, we propose an algorithm that accurately segments weakly-textured regions and constructs their plane priors. These plane priors, combined with triangulation priors, form a reliable prior candidate set. Additionally, we introduce a novel global information aggregation cost function. This function selects optimal plane prior information based on global information in the prior candidate set, constrained by geometric consistency during the depth estimation update process. Experimental results on both the ETH3D benchmark dataset, aerial dataset, building dataset and real scenarios substantiate the superior performance of our method in producing 3D building models compared to other state-of-the-art methods. In summary, our work aims to enhance the completeness and density of 3D building reconstruction, carrying implications for broader applications in urban planning and virtual reality.

cs.CV↗

Robustness-Aware 3D Object Detection in Autonomous Driving: A Review and Outlook

In the realm of modern autonomous driving, the perception system is indispensable for accurately assessing the state of the surrounding environment, thereby enabling informed prediction and planning. The key step to this system is related to 3D object detection that utilizes vehicle-mounted sensors such as LiDAR and cameras to identify the size, the category, and the location of nearby objects. Despite the surge in 3D object detection methods aimed at enhancing detection precision and efficiency, there is a gap in the literature that systematically examines their resilience against environmental variations, noise, and weather changes. This study emphasizes the importance of robustness, alongside accuracy and latency, in evaluating perception systems under practical scenarios. Our work presents an extensive survey of camera-only, LiDAR-only, and multi-modal 3D object detection algorithms, thoroughly evaluating their trade-off between accuracy, latency, and robustness, particularly on datasets like KITTI-C and nuScenes-C to ensure fair comparisons. Among these, multi-modal 3D detection approaches exhibit superior robustness, and a novel taxonomy is introduced to reorganize the literature for enhanced clarity. This survey aims to offer a more practical perspective on the current capabilities and the constraints of 3D object detection algorithms in real-world applications, thus steering future research towards robustness-centric advancements.

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ITTR: Unpaired Image-to-Image Translation with Transformers

Unpaired image-to-image translation is to translate an image from a source domain to a target domain without paired training data. By utilizing CNN in extracting local semantics, various techniques have been developed to improve the translation performance. However, CNN-based generators lack the ability to capture long-range dependency to well exploit global semantics. Recently, Vision Transformers have been widely investigated for recognition tasks. Though appealing, it is inappropriate to simply transfer a recognition-based vision transformer to image-to-image translation due to the generation difficulty and the computation limitation. In this paper, we propose an effective and efficient architecture for unpaired Image-to-Image Translation with Transformers (ITTR). It has two main designs: 1) hybrid perception block (HPB) for token mixing from different receptive fields to utilize global semantics; 2) dual pruned self-attention (DPSA) to sharply reduce the computational complexity. Our ITTR outperforms the state-of-the-arts for unpaired image-to-image translation on six benchmark datasets.

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Exploring Set Similarity for Dense Self-supervised Representation Learning

By considering the spatial correspondence, dense self-supervised representation learning has achieved superior performance on various dense prediction tasks. However, the pixel-level correspondence tends to be noisy because of many similar misleading pixels, e.g., backgrounds. To address this issue, in this paper, we propose to explore \textbf{set} \textbf{sim}ilarity (SetSim) for dense self-supervised representation learning. We generalize pixel-wise similarity learning to set-wise one to improve the robustness because sets contain more semantic and structure information. Specifically, by resorting to attentional features of views, we establish corresponding sets, thus filtering out noisy backgrounds that may cause incorrect correspondences. Meanwhile, these attentional features can keep the coherence of the same image across different views to alleviate semantic inconsistency. We further search the cross-view nearest neighbours of sets and employ the structured neighbourhood information to enhance the robustness. Empirical evaluations demonstrate that SetSim is superior to state-of-the-art methods on object detection, keypoint detection, instance segmentation, and semantic segmentation.

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