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Guoxin Zhang

Publications and source records attributed to Guoxin Zhang.

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Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representations

Video motion transfer aims to animate a target object using dynamics from a reference video. Existing formulations largely rely on fixed structural correspondence, which becomes ill-defined when reference and target objects differ substantially in morphology, articulation, or deformation mechanisms. We introduce Motion Beyond Morphology, a perspective that seeks to transfer motion beyond fixed structural correspondence, by preserving dynamics that remain meaningful across different target morphologies. To realize this, we propose a two-stage framework. Stage~I learns complementary multi-granularity abstract motion views and uses them to bootstrap cross-category video pairs that preserve transferable dynamics across diverse morphologies. Stage~II internalizes this supervision into direct reference-video-conditioned generation, removing the need for explicit motion extraction at inference. We further introduce OpenVMT-Dataset and OpenVMT-Bench for training and evaluating image- and text-conditioned motion transfer across Same, Near, and Far category gaps. Extensive experiments demonstrate state-of-the-art motion fidelity and target preservation. Project page: https://miniz233.github.io/MotionBeyondMorphology/

cs.CV

TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting

Video re-shooting aims to regenerate videos with controllable camera motion and viewpoint. Existing methods rely on explicit 3D priors, which are limited by reconstruction quality and often perform poorly when synthesizing previously unseen regions, or on paired videos with different camera trajectories, whose scarcity hinders generalization. We revisit video re-shooting through text-driven semantic viewpoint specification, enabling control over shot scale, viewing angle, and first-/third-person perspective. To this end, we propose TARS, a 3D-free video re-shooting paradigm. Timestep-wise sensitivity analysis reveals that camera motion is primarily established during high-noise stages, where coarse spatiotemporal structures are formed. Based on this insight, we introduce self-supervised training to learn camera dynamics and fundamental visual representations without paired re-shooting data or 3D reconstruction. Through data scaling and joint textual-camera conditioning, TARS supports robust camera and viewpoint control, plausibly synthesizing regions beyond the source view under large camera motions while enabling reverse-angle re-shooting and perspective switching. Extensive experiments show that TARS provides more accurate and temporally consistent camera control than prior methods. Project Page: https://ymlinfeng.github.io/TARS.github.io/

cs.CV

StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation

Existing human--object interaction (HOI) video generation methods are largely limited to offline short-video generation with complex driving conditions, making them unsuitable for real-time interactive applications. We present \emph{StreamHOI}, a low-latency streaming framework for long-duration HOI video generation. Instead of converting heavily conditioned HOI pipelines into streaming systems, we study how an image-to-video streaming generator should organize historical memory to preserve interactions under bounded latency. We find that the standard sink-local memory design faces a trade-off in streaming HOI generation, and different transformer blocks show different historical-memory preferences for HOI regions and surrounding regions. To match memory composition with block behavior, StreamHOI performs offline HOI-aware block profiling and applies bias-guided memory-specialized training to adapt the generator to block-specific memory layouts. We further introduce a memory distance scaling module to strengthen long-range access to early interaction states. Extensive comparisons with both long-video baselines and recent HOI generation methods demonstrate that StreamHOI achieves strong interaction plausibility, object fidelity, human quality and efficiency, reaching 17.6 FPS with 0.75s first-chunk latency.

cs.CV

OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data

Cloning camera motion from reference videos is an important task in video generation, as videos provide intuitive and precise control. Existing methods either directly use parametric representations that fail to handle multi-shot generation or synthesize cross-paired data, which suffer from data scarcity, resulting in poor performance in complicated camera motion cloning. To address these issues, we introduce a general camera motion representation that encodes cameras as grid motion videos. This camera grid represents the camera parameters visually and supports the integration of diverse trajectories for multi-shot video generation. Building upon this, we propose OmniDirector, a unified framework trained on a million-scale camera grid-video pairs that coordinates characters, actions, and cameras to provide director-level control for multimodal diffusion transformers. Furthermore, we design a novel hierarchical prompt expansion agent that harmoniously integrates different control signals by systematically describing camera motion and visual content through understanding signal relationships. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework. Project page: https://ymlinfeng.github.io/OmniDirector.github.io/

cs.CV

ERGeoBench:A Comprehensive Benchmark for Embodied Reasoning and Geo-localization in Multimodal Large Language Models

Multimodal large language models (MLLMs) have shown strong potential as embodied agents, yet embodied geo-localization remains underexplored due to the lack of fine-grained evaluation. We introduce ERGeoBench, a diagnostic benchmark for vision-driven embodied geo-localization. ERGeoBench evaluates models under three progressive settings -- single-view, panorama-view, and embodied-view -- where agents may actively acquire observations through sequential changes in yaw, pitch, and zoom. The benchmark contains 2,207 globally distributed street-view panoramas and measures four complementary capabilities: foundational perception, spatial awareness, common sense reasoning, and geo-localization reasoning. Evaluations of leading proprietary and open-source MLLMs show that current models can infer high-level geographic semantics, but still struggle with fine-grained perceptual operations, metric localization, and spatial consistency across views. We further observe that geo-localization is strongly correlated with the other capability dimensions, suggesting that accurate localization depends on integrated perception, spatial reasoning, and commonsense inference rather than isolated visual recognition. Overall, ERGeoBench provides a unified framework for diagnosing and advancing human-like embodied geo-localization. Project Page: https://kaixuewen.github.io/ERGeoBench/

cs.CV

CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Product

Human-defined creativity is highly abstract, posing a challenge for multimodal large language models (MLLMs) to comprehend and assess creativity that aligns with human judgments. The absence of an existing benchmark further exacerbates this dilemma. To this end, we propose CreBench, which consists of two key components: 1) an evaluation benchmark covering the multiple dimensions from creative idea to process to products; 2) CreMIT (Creativity Multimodal Instruction Tuning dataset), a multimodal creativity evaluation dataset, consisting of 2.2K diverse-sourced multimodal data, 79.2K human feedbacks and 4.7M multi-typed instructions. Specifically, to ensure MLLMs can handle diverse creativity-related queries, we prompt GPT to refine these human feedbacks to activate stronger creativity assessment capabilities. CreBench serves as a foundation for building MLLMs that understand human-aligned creativity. Based on the CreBench, we fine-tune open-source general MLLMs, resulting in CreExpert, a multimodal creativity evaluation expert model. Extensive experiments demonstrate that the proposed CreExpert models achieve significantly better alignment with human creativity evaluation compared to state-of-the-art MLLMs, including the most advanced GPT-4V and Gemini-Pro-Vision.

cs.AI

FGU3R: Fine-Grained Fusion via Unified 3D Representation for Multimodal 3D Object Detection

Multimodal 3D object detection has garnered considerable interest in autonomous driving. However, multimodal detectors suffer from dimension mismatches that derive from fusing 3D points with 2D pixels coarsely, which leads to sub-optimal fusion performance. In this paper, we propose a multimodal framework FGU3R to tackle the issue mentioned above via unified 3D representation and fine-grained fusion, which consists of two important components. First, we propose an efficient feature extractor for raw and pseudo points, termed Pseudo-Raw Convolution (PRConv), which modulates multimodal features synchronously and aggregates the features from different types of points on key points based on multimodal interaction. Second, a Cross-Attention Adaptive Fusion (CAAF) is designed to fuse homogeneous 3D RoI (Region of Interest) features adaptively via a cross-attention variant in a fine-grained manner. Together they make fine-grained fusion on unified 3D representation. The experiments conducted on the KITTI and nuScenes show the effectiveness of our proposed method.

cs.CV

Segmentation-aware Prior Assisted Joint Global Information Aggregated 3D Building Reconstruction

Multi-View Stereo plays a pivotal role in civil engineering by facilitating 3D modeling, precise engineering surveying, quantitative analysis, as well as monitoring and maintenance. It serves as a valuable tool, offering high-precision and real-time spatial information crucial for various engineering projects. However, Multi-View Stereo algorithms encounter challenges in reconstructing weakly-textured regions within large-scale building scenes. In these areas, the stereo matching of pixels often fails, leading to inaccurate depth estimations. Based on the Segment Anything Model and RANSAC algorithm, we propose an algorithm that accurately segments weakly-textured regions and constructs their plane priors. These plane priors, combined with triangulation priors, form a reliable prior candidate set. Additionally, we introduce a novel global information aggregation cost function. This function selects optimal plane prior information based on global information in the prior candidate set, constrained by geometric consistency during the depth estimation update process. Experimental results on both the ETH3D benchmark dataset, aerial dataset, building dataset and real scenarios substantiate the superior performance of our method in producing 3D building models compared to other state-of-the-art methods. In summary, our work aims to enhance the completeness and density of 3D building reconstruction, carrying implications for broader applications in urban planning and virtual reality.

cs.CV

Robustness-Aware 3D Object Detection in Autonomous Driving: A Review and Outlook

In the realm of modern autonomous driving, the perception system is indispensable for accurately assessing the state of the surrounding environment, thereby enabling informed prediction and planning. The key step to this system is related to 3D object detection that utilizes vehicle-mounted sensors such as LiDAR and cameras to identify the size, the category, and the location of nearby objects. Despite the surge in 3D object detection methods aimed at enhancing detection precision and efficiency, there is a gap in the literature that systematically examines their resilience against environmental variations, noise, and weather changes. This study emphasizes the importance of robustness, alongside accuracy and latency, in evaluating perception systems under practical scenarios. Our work presents an extensive survey of camera-only, LiDAR-only, and multi-modal 3D object detection algorithms, thoroughly evaluating their trade-off between accuracy, latency, and robustness, particularly on datasets like KITTI-C and nuScenes-C to ensure fair comparisons. Among these, multi-modal 3D detection approaches exhibit superior robustness, and a novel taxonomy is introduced to reorganize the literature for enhanced clarity. This survey aims to offer a more practical perspective on the current capabilities and the constraints of 3D object detection algorithms in real-world applications, thus steering future research towards robustness-centric advancements.

cs.CV

VoxelNextFusion: A Simple, Unified and Effective Voxel Fusion Framework for Multi-Modal 3D Object Detection

LiDAR-camera fusion can enhance the performance of 3D object detection by utilizing complementary information between depth-aware LiDAR points and semantically rich images. Existing voxel-based methods face significant challenges when fusing sparse voxel features with dense image features in a one-to-one manner, resulting in the loss of the advantages of images, including semantic and continuity information, leading to sub-optimal detection performance, especially at long distances. In this paper, we present VoxelNextFusion, a multi-modal 3D object detection framework specifically designed for voxel-based methods, which effectively bridges the gap between sparse point clouds and dense images. In particular, we propose a voxel-based image pipeline that involves projecting point clouds onto images to obtain both pixel- and patch-level features. These features are then fused using a self-attention to obtain a combined representation. Moreover, to address the issue of background features present in patches, we propose a feature importance module that effectively distinguishes between foreground and background features, thus minimizing the impact of the background features. Extensive experiments were conducted on the widely used KITTI and nuScenes 3D object detection benchmarks. Notably, our VoxelNextFusion achieved around +3.20% in AP@0.7 improvement for car detection in hard level compared to the Voxel R-CNN baseline on the KITTI test dataset

cs.CV

ITTR: Unpaired Image-to-Image Translation with Transformers

Unpaired image-to-image translation is to translate an image from a source domain to a target domain without paired training data. By utilizing CNN in extracting local semantics, various techniques have been developed to improve the translation performance. However, CNN-based generators lack the ability to capture long-range dependency to well exploit global semantics. Recently, Vision Transformers have been widely investigated for recognition tasks. Though appealing, it is inappropriate to simply transfer a recognition-based vision transformer to image-to-image translation due to the generation difficulty and the computation limitation. In this paper, we propose an effective and efficient architecture for unpaired Image-to-Image Translation with Transformers (ITTR). It has two main designs: 1) hybrid perception block (HPB) for token mixing from different receptive fields to utilize global semantics; 2) dual pruned self-attention (DPSA) to sharply reduce the computational complexity. Our ITTR outperforms the state-of-the-arts for unpaired image-to-image translation on six benchmark datasets.

cs.CV

Exploring Set Similarity for Dense Self-supervised Representation Learning

By considering the spatial correspondence, dense self-supervised representation learning has achieved superior performance on various dense prediction tasks. However, the pixel-level correspondence tends to be noisy because of many similar misleading pixels, e.g., backgrounds. To address this issue, in this paper, we propose to explore \textbf{set} \textbf{sim}ilarity (SetSim) for dense self-supervised representation learning. We generalize pixel-wise similarity learning to set-wise one to improve the robustness because sets contain more semantic and structure information. Specifically, by resorting to attentional features of views, we establish corresponding sets, thus filtering out noisy backgrounds that may cause incorrect correspondences. Meanwhile, these attentional features can keep the coherence of the same image across different views to alleviate semantic inconsistency. We further search the cross-view nearest neighbours of sets and employ the structured neighbourhood information to enhance the robustness. Empirical evaluations demonstrate that SetSim is superior to state-of-the-art methods on object detection, keypoint detection, instance segmentation, and semantic segmentation.

cs.CV

Audio-Driven Talking Face Video Generation with Dynamic Convolution Kernels

In this paper, we present a dynamic convolution kernel (DCK) strategy for convolutional neural networks. Using a fully convolutional network with the proposed DCKs, high-quality talking-face video can be generated from multi-modal sources (i.e., unmatched audio and video) in real time, and our trained model is robust to different identities, head postures, and input audios. Our proposed DCKs are specially designed for audio-driven talking face video generation, leading to a simple yet effective end-to-end system. We also provide a theoretical analysis to interpret why DCKs work. Experimental results show that our method can generate high-quality talking-face video with background at 60 fps. Comparison and evaluation between our method and the state-of-the-art methods demonstrate the superiority of our method.

cs.CV

BlendGAN: Implicitly GAN Blending for Arbitrary Stylized Face Generation

Generative Adversarial Networks (GANs) have made a dramatic leap in high-fidelity image synthesis and stylized face generation. Recently, a layer-swapping mechanism has been developed to improve the stylization performance. However, this method is incapable of fitting arbitrary styles in a single model and requires hundreds of style-consistent training images for each style. To address the above issues, we propose BlendGAN for arbitrary stylized face generation by leveraging a flexible blending strategy and a generic artistic dataset. Specifically, we first train a self-supervised style encoder on the generic artistic dataset to extract the representations of arbitrary styles. In addition, a weighted blending module (WBM) is proposed to blend face and style representations implicitly and control the arbitrary stylization effect. By doing so, BlendGAN can gracefully fit arbitrary styles in a unified model while avoiding case-by-case preparation of style-consistent training images. To this end, we also present a novel large-scale artistic face dataset AAHQ. Extensive experiments demonstrate that BlendGAN outperforms state-of-the-art methods in terms of visual quality and style diversity for both latent-guided and reference-guided stylized face synthesis.

cs.CV

Micro/nanoliter droplet extraction by controlling acoustic vortex with miniwatt

Micro/nanoliter droplet is capable of achieving versatile applications with tiny volume and substantial surface energy, which is a big plus over bulk liquid. Yet, the contradiction of elaborate manipulation and enough power is still a challenge. Here, we unleash the potential of our miniwatt aspirators pumping up liquid and creating droplets with the help of acoustic vortex beams, inspired by the power mechanism that spirals are significant for most mollusks that live in water. These droplet aspirators produce very large interface deformations by small radiation pressures with orbit angular momentum from spiral-electrode transducers. The precisely contactless manipulation of physical, chemical and biological objects at micrometric down to nanometric scales, promises tremendous development in fields as diverse as microrobotics, nanoreactors, or nanoassemblies.

physics.app-ph

Fast Greedy MAP Inference for Determinantal Point Process to Improve Recommendation Diversity

The determinantal point process (DPP) is an elegant probabilistic model of repulsion with applications in various machine learning tasks including summarization and search. However, the maximum a posteriori (MAP) inference for DPP which plays an important role in many applications is NP-hard, and even the popular greedy algorithm can still be too computationally expensive to be used in large-scale real-time scenarios. To overcome the computational challenge, in this paper, we propose a novel algorithm to greatly accelerate the greedy MAP inference for DPP. In addition, our algorithm also adapts to scenarios where the repulsion is only required among nearby few items in the result sequence. We apply the proposed algorithm to generate relevant and diverse recommendations. Experimental results show that our proposed algorithm is significantly faster than state-of-the-art competitors, and provides a better relevance-diversity trade-off on several public datasets, which is also confirmed in an online A/B test.

cs.IR