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Guoyang Zhao

Publications and source records attributed to Guoyang Zhao.

At least 19 recordsLinked to original sources

Token-Wise Latent Streaming from Slow Reasoners to Fast Planners for Dynamic Vision Language Navigation

Vision-Language Navigation in dynamic, human-centric environments exposes a fundamental tension: linguistic reasoning is slow and deliberative, whereas safe, socially compliant planning should be instant and reactive. The resulting observation staleness is safety-critical: a maneuver chosen during inference can already be unsafe by the time it executes. We observe that, long before a VLM finishes its inference, its intermediate hidden states already encode action-relevant intent. We propose SPARK-VLN, a dual-system framework for dynamic social VLN that streams the slow VLM reasoner's knowledge to a fast flow-matching expert planner throughout token generation, providing fresh and evolving guidance during inference. This design is realized by three modules: a Token-Wise Hidden Streamer that extracts intermediate hidden states along the token generation process, a Sequence-to-Slot Latent Bridge that projects them into fixed-size latent slots, and an Evolving Latent Conditioner that infuses them into the expert planner. We also introduce a human-centric benchmark suite for dynamic social vision-language navigation that keeps pedestrians and the robot active throughout inference and reports navigation success, social compliance, human collisions, and explicit staleness statistics. Across these settings, SPARK-VLN mproves navigation success and social compliance while sustaining inference efficiency. Webpage: https://hutslib.github.io/SPARK-VLN/.

cs.RO

GeoProp: Grounding Robot State in Vision for Generalist Manipulation

Proprioception is fundamental to robotic manipulation, yet standard fusion methods often treat it as an isolated vector lacking explicit alignment with visual tokens. Without a direct correspondence between 3D kinematics and 2D feature maps, manipulation policies struggle to ground the robot's state within the scene, frequently underperforming even vision-only baselines. To address this, we introduce GeoProp, a lightweight, plug-and-play adapter that aligns proprioception with vision through explicit geometric grounding and spatial feature sampling. GeoProp projects the robot state onto the image plane to sample localized visual features, constructing a grounded state token. It then injects state-derived spatial priors into the corresponding visual features via FiLM modulation. To capture motion intent, GeoProp further samples features at a short-horizon predicted coordinate derived from recent kinematics, providing look-ahead visual context. Across 67 tasks, GeoProp improves Diffusion Policy by 8.7% on 63 simulation tasks and pi_0 by 4.0% on the RoboTwin subset, and yields a 10.6% average gain across both policy families in the real world, while adding only 2-3% to the parameter count. These results demonstrate that GeoProp is a simple yet high-impact inductive bias for generalist embodied policies. Project page: https://alibaba-damo-academy.github.io/GeoProp/.

cs.RO

GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training

Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present \textit{GenHOI}, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.

cs.RO

Learning Terrain-Aware Whole-Body Control for Perceptive Legged Loco-Manipulation

Legged manipulators integrate exceptional terrain adaptability along with mobile manipulation capabilities, which make them highly promising for deployment in human-centric environments. By coordinating the control of both legs and arms, a whole-body controller can significantly expand the operational workspace of legged manipulators. However, many existing whole-body controllers primarily depend on proprioception and do not incorporate the critical exteroception required for effective terrain topology perception. This limitation can hinder their ability to adapt to varying environmental conditions and navigate complex terrains effectively. In this paper, we introduce TA-WBC, a terrain-aware whole-body control framework for legged manipulators, which features a novel RL-based unified policy tailored to whole-body loco-manipulation tasks in various terrains. Specifically, we employ a \rev{hierarchical exteroceptive encoder} to extract terrain features, providing an essential basis for the robot to proactively adapt posture and footholds. Furthermore, to facilitate stable cross-terrain loco-manipulation, we propose a novel end-effector sampling method based on the foot contact plane, \rev{decoupling the manipulation target from base height, roll, and pitch variations}. Moreover, a dual-policy distillation module is introduced to integrate expansive whole-body motion with terrain adaptability without catastrophic forgetting. The simulation and real-world experiments validate the robustness of our proposed controller, which leads to a larger reachable space, less tracking error, and reduced unexpected stumbles. This unified policy highlights the promising capabilities of legged manipulators in performing loco-manipulation tasks across complex terrains.

cs.RO

Traffic Sign Recognition in Autonomous Driving: Dataset, Benchmark, and Field Experiment

Traffic Sign Recognition (TSR) is a core perception capability for autonomous driving, where robustness to cross-region variation, long-tailed categories, and semantic ambiguity is essential for reliable real-world deployment. Despite steady progress in recognition accuracy, existing traffic sign datasets and benchmarks offer limited diagnostic insight into how different modeling paradigms behave under these practical challenges. We present TS-1M, a large-scale and globally diverse traffic sign dataset comprising over one million real-world images across 454 standardized categories, together with a diagnostic benchmark designed to analyze model capability boundaries. Beyond standard train-test evaluation, we provide a suite of challenge-oriented settings, including cross-region recognition, rare-class identification, low-clarity robustness, and semantic text understanding, enabling systematic and fine-grained assessment of modern TSR models. Using TS-1M, we conduct a unified benchmark across three representative learning paradigms: classical supervised models, self-supervised pretrained models, and multimodal vision-language models (VLMs). Our analysis reveals consistent paradigm-dependent behaviors, showing that semantic alignment is a key factor for cross-region generalization and rare-category recognition, while purely visual models remain sensitive to appearance shift and data imbalance. Finally, we validate the practical relevance of TS-1M through real-scene autonomous driving experiments, where traffic sign recognition is integrated with semantic reasoning and spatial localization to support map-level decision constraints. Overall, TS-1M establishes a reference-level diagnostic benchmark for TSR and provides principled insights into robust and semantic-aware traffic sign perception. Project page: https://guoyangzhao.github.io/projects/ts1m.

cs.CV

FLUX: Accelerating Cross-Embodiment Generative Navigation Policies via Rectified Flow and Static-to-Dynamic Learning

Autonomous navigation requires a broad spectrum of skills, from static goal-reaching to dynamic social traversal, yet evaluation remains fragmented across disparate protocols. We introduce DynBench, a dynamic navigation benchmark featuring physically valid crowd simulation. Combined with existing static protocols, it supports comprehensive evaluation across six fundamental navigation tasks. Within this framework, we propose FLUX, the first flow-based unified navigation policy. By linearizing probability flow, FLUX replaces iterative denoising with straight-line trajectories, improving per-step inference efficiency by 47% over prior flow-based methods and 29% over diffusion-based ones. Following a static-to-dynamic curriculum, FLUX initially establishes geometric priors and is subsequently refined through reinforcement learning in dynamic social environments. This regime not only strengthens socially-aware navigation but also enhances static task robustness by capturing recovery behaviors through stochastic action distributions. FLUX achieves state-of-the-art performance across all tasks and demonstrates zero-shot sim-to-real transfer on wheeled, quadrupedal, and humanoid platforms without any fine-tuning.

cs.RO

Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning

Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control. However, in scenarios requiring precise contact reasoning, such as robotic manipulation in highly cluttered environments, geometric fidelity alone is insufficient. Standard perception pipelines often neglect physical constraints, resulting in invalid states, e.g., floating objects or severe inter-penetration, rendering downstream simulation unreliable. To address these limitations, we propose a novel physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data. Central to our approach is a differentiable optimization pipeline that explicitly models spatial dependencies via a contact graph, jointly refining object poses and physical properties through differentiable rigid-body simulation. Extensive evaluations in both simulation and real-world settings demonstrate that our reconstructed scenes achieve high physical fidelity and faithfully replicate real-world contact dynamics, enabling stable and reliable contact-rich manipulation.

cs.RO

ALORE: Autonomous Large-Object Rearrangement with a Legged Manipulator

Endowing robots with the ability to rearrange various large and heavy objects, such as furniture, can substantially alleviate human workload. However, this task is extremely challenging due to the need to interact with diverse objects and efficiently rearrange multiple objects in complex environments while ensuring collision-free loco-manipulation. In this work, we present ALORE, an autonomous large-object rearrangement system for a legged manipulator that can rearrange various large objects across diverse scenarios. The proposed system is characterized by three main features: (i) a hierarchical reinforcement learning training pipeline for multi-object environment learning, where a high-level object velocity controller is trained on top of a low-level whole-body controller to achieve efficient and stable joint learning across multiple objects; (ii) two key modules, a unified interaction configuration representation and an object velocity estimator, that allow a single policy to regulate planar velocity of diverse objects accurately; and (iii) a task-and-motion planning framework that jointly optimizes object visitation order and object-to-target assignment, improving task efficiency while enabling online replanning. Comparisons against strong baselines show consistent superiority in policy generalization, object-velocity tracking accuracy, and multi-object rearrangement efficiency. Key modules are systematically evaluated, and extensive simulations and real-world experiments are conducted to validate the robustness and effectiveness of the entire system, which successfully completes 8 continuous loops to rearrange 32 chairs over nearly 40 minutes without a single failure, and executes long-distance autonomous rearrangement over an approximately 40 m route. The open-source packages are available at https://zhihaibi.github.io/Alore/.

cs.RO

Vision-Language-Action Models for Autonomous Driving: Past, Present, and Future

Autonomous driving has long relied on modular "Perception-Decision-Action" pipelines, where hand-crafted interfaces and rule-based components often break down in complex or long-tailed scenarios. Their cascaded design further propagates perception errors, degrading downstream planning and control. Vision-Action (VA) models address some limitations by learning direct mappings from visual inputs to actions, but they remain opaque, sensitive to distribution shifts, and lack structured reasoning or instruction-following capabilities. Recent progress in Large Language Models (LLMs) and multimodal learning has motivated the emergence of Vision-Language-Action (VLA) frameworks, which integrate perception with language-grounded decision making. By unifying visual understanding, linguistic reasoning, and actionable outputs, VLAs offer a pathway toward more interpretable, generalizable, and human-aligned driving policies. This work provides a structured characterization of the emerging VLA landscape for autonomous driving. We trace the evolution from early VA approaches to modern VLA frameworks and organize existing methods into two principal paradigms: End-to-End VLA, which integrates perception, reasoning, and planning within a single model, and Dual-System VLA, which separates slow deliberation (via VLMs) from fast, safety-critical execution (via planners). Within these paradigms, we further distinguish subclasses such as textual vs. numerical action generators and explicit vs. implicit guidance mechanisms. We also summarize representative datasets and benchmarks for evaluating VLA-based driving systems and highlight key challenges and open directions, including robustness, interpretability, and instruction fidelity. Overall, this work aims to establish a coherent foundation for advancing human-compatible autonomous driving systems.

cs.RO

Decision-Driven Semantic Object Exploration for Legged Robots via Confidence-Calibrated Perception and Topological Subgoal Selection

Conventional navigation pipelines for legged robots remain largely geometry-centric, relying on dense SLAM representations that are fragile under rapid motion and offer limited support for semantic decision making in open-world exploration. In this work, we focus on decision-driven semantic object exploration, where the primary challenge is not map consistency but how noisy and heterogeneous semantic observations can be transformed into stable and executable exploration decisions. We propose a vision-based approach that explicitly addresses this problem through confidence-calibrated semantic evidence arbitration, a controlled-growth semantic topological memory, and a semantic utility-driven subgoal selection mechanism. These components enable the robot to accumulate task-relevant semantic knowledge over time and select exploration targets that balance semantic relevance, reliability, and reachability, without requiring dense geometric reconstruction. Extensive experiments in both simulation and real-world environments demonstrate that the proposed mechanisms consistently improve the quality of semantic decision inputs, subgoal selection accuracy, and overall exploration performance on legged robots.

cs.RO

GP3: A 3D Geometry-Aware Policy with Multi-View Images for Robotic Manipulation

Effective robotic manipulation relies on a precise understanding of 3D scene geometry, and one of the most straightforward ways to acquire such geometry is through multi-view observations. Motivated by this, we present GP3 -- a 3D geometry-aware robotic manipulation policy that leverages multi-view input. GP3 employs a spatial encoder to infer dense spatial features from RGB observations, which enable the estimation of depth and camera parameters, leading to a compact yet expressive 3D scene representation tailored for manipulation. This representation is fused with language instructions and translated into continuous actions via a lightweight policy head. Comprehensive experiments demonstrate that GP3 consistently outperforms state-of-the-art methods on simulated benchmarks. Furthermore, GP3 transfers effectively to real-world robots without depth sensors or pre-mapped environments, requiring only minimal fine-tuning. These results highlight GP3 as a practical, sensor-agnostic solution for geometry-aware robotic manipulation.

cs.RO

SAMP: Spatial Anchor-based Motion Policy for Collision-Aware Robotic Manipulators

Neural-based motion planning methods have achieved remarkable progress for robotic manipulators, yet a fundamental challenge lies in simultaneously accounting for both the robot's physical shape and the surrounding environment when generating safe and feasible motions. Moreover, existing approaches often rely on simplified robot models or focus primarily on obstacle representation, which can lead to incomplete collision detection and degraded performance in cluttered scenes. To address these limitations, we propose spatial anchor-based motion policy (SAMP), a unified framework that simultaneously encodes the environment and the manipulator using signed distance field (SDF) anchored on a shared spatial grid. SAMP incorporates a dedicated robot SDF network that captures the manipulator's precise geometry, enabling collision-aware reasoning beyond coarse link approximations. These representations are fused on spatial anchors and used to train a neural motion policy that generates smooth, collision-free trajectories in the proposed efficient feature alignment strategy. Experiments conducted in both simulated and real-world environments consistently show that SAMP outperforms existing methods, delivering an 11% increase in success rate and a 7% reduction in collision rate. These results highlight the benefits of jointly modelling robot and environment geometry, demonstrating its practical value in challenging real-world environments.

cs.RO

MonoGlass3D: Monocular 3D Glass Detection with Plane Regression and Adaptive Feature Fusion

Detecting and localizing glass in 3D environments poses significant challenges for visual perception systems, as the optical properties of glass often hinder conventional sensors from accurately distinguishing glass surfaces. The lack of real-world datasets focused on glass objects further impedes progress in this field. To address this issue, we introduce a new dataset featuring a wide range of glass configurations with precise 3D annotations, collected from distinct real-world scenarios. On the basis of this dataset, we propose MonoGlass3D, a novel approach tailored for monocular 3D glass detection across diverse environments. To overcome the challenges posed by the ambiguous appearance and context diversity of glass, we propose an adaptive feature fusion module that empowers the network to effectively capture contextual information in varying conditions. Additionally, to exploit the distinct planar geometry of glass surfaces, we present a plane regression pipeline, which enables seamless integration of geometric properties within our framework. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches in both glass segmentation and monocular glass depth estimation. Our results highlight the advantages of combining geometric and contextual cues for transparent surface understanding.

cs.RO

Point upsampling networks for single-photon sensing

Single-photon sensing has generated great interest as a prominent technique of long-distance and ultra-sensitive imaging, however, it tends to yield sparse and spatially biased point clouds, thus limiting its practical utility. In this work, we propose using point upsampling networks to increase point density and reduce spatial distortion in single-photon point cloud. Particularly, our network is built on the state space model which integrates a multi-path scanning mechanism to enrich spatial context, a bidirectional Mamba backbone to capture global geometry and local details, and an adaptive upsample shift module to correct offset-induced distortions. Extensive experiments are implemented on commonly-used datasets to confirm its high reconstruction accuracy and strong robustness to the distortion noise, and also on real-world data to demonstrate that our model is able to generate visually consistent, detail-preserving, and noise suppressed point clouds. Our work is the first to establish the upsampling framework for single-photon sensing, and hence opens a new avenue for single-photon sensing and its practical applications in the downstreaming tasks.

physics.optics

Stairway to Success: An Online Floor-Aware Zero-Shot Object-Goal Navigation Framework via LLM-Driven Coarse-to-Fine Exploration

Deployable service and delivery robots struggle to navigate multi-floor buildings to reach object goals, as existing systems fail due to single-floor assumptions and requirements for offline, globally consistent maps. Multi-floor environments pose unique challenges including cross-floor transitions and vertical spatial reasoning, especially navigating unknown buildings. Object-Goal Navigation benchmarks like HM3D and MP3D also capture this multi-floor reality, yet current methods lack support for online, floor-aware navigation. To bridge this gap, we propose \textbf{\textit{ASCENT}}, an online framework for Zero-Shot Object-Goal Navigation that enables robots to operate without pre-built maps or retraining on new object categories. It introduces: (1) a \textbf{Multi-Floor Abstraction} module that dynamically constructs hierarchical representations with stair-aware obstacle mapping and cross-floor topology modeling, and (2) a \textbf{Coarse-to-Fine Reasoning} module that combines frontier ranking with LLM-driven contextual analysis for multi-floor navigation decisions. We evaluate on HM3D and MP3D benchmarks, outperforming state-of-the-art zero-shot approaches, and demonstrate real-world deployment on a quadruped robot.

cs.RO

FisheyeDepth: A Real Scale Self-Supervised Depth Estimation Model for Fisheye Camera

Accurate depth estimation is crucial for 3D scene comprehension in robotics and autonomous vehicles. Fisheye cameras, known for their wide field of view, have inherent geometric benefits. However, their use in depth estimation is restricted by a scarcity of ground truth data and image distortions. We present FisheyeDepth, a self-supervised depth estimation model tailored for fisheye cameras. We incorporate a fisheye camera model into the projection and reprojection stages during training to handle image distortions, thereby improving depth estimation accuracy and training stability. Furthermore, we incorporate real-scale pose information into the geometric projection between consecutive frames, replacing the poses estimated by the conventional pose network. Essentially, this method offers the necessary physical depth for robotic tasks, and also streamlines the training and inference procedures. Additionally, we devise a multi-channel output strategy to improve robustness by adaptively fusing features at various scales, which reduces the noise from real pose data. We demonstrate the superior performance and robustness of our model in fisheye image depth estimation through evaluations on public datasets and real-world scenarios. The project website is available at: https://github.com/guoyangzhao/FisheyeDepth.

cs.CV

TSCLIP: Robust CLIP Fine-Tuning for Worldwide Cross-Regional Traffic Sign Recognition

Traffic sign is a critical map feature for navigation and traffic control. Nevertheless, current methods for traffic sign recognition rely on traditional deep learning models, which typically suffer from significant performance degradation considering the variations in data distribution across different regions. In this paper, we propose TSCLIP, a robust fine-tuning approach with the contrastive language-image pre-training (CLIP) model for worldwide cross-regional traffic sign recognition. We first curate a cross-regional traffic sign benchmark dataset by combining data from ten different sources. Then, we propose a prompt engineering scheme tailored to the characteristics of traffic signs, which involves specific scene descriptions and corresponding rules to generate targeted text descriptions. During the TSCLIP fine-tuning process, we implement adaptive dynamic weight ensembling (ADWE) to seamlessly incorporate outcomes from each training iteration with the zero-shot CLIP model. This approach ensures that the model retains its ability to generalize while acquiring new knowledge about traffic signs. To the best knowledge of authors, TSCLIP is the first contrastive language-image model used for the worldwide cross-regional traffic sign recognition task. The project website is available at: https://github.com/guoyangzhao/TSCLIP.

cs.CV

Erase, then Redraw: A Novel Data Augmentation Approach for Free Space Detection Using Diffusion Model

Data augmentation is one of the most common tools in deep learning, underpinning many recent advances including tasks such as classification, detection, and semantic segmentation. The standard approach to data augmentation involves simple transformations like rotation and flipping to generate new images. However, these new images often lack diversity along the main semantic dimensions within the data. Traditional data augmentation methods cannot alter high-level semantic attributes such as the presence of vehicles, trees, and buildings in a scene to enhance data diversity. In recent years, the rapid development of generative models has injected new vitality into the field of data augmentation. In this paper, we address the lack of diversity in data augmentation for road detection task by using a pre-trained text-to-image diffusion model to parameterize image-to-image transformations. Our method involves editing images using these diffusion models to change their semantics. In essence, we achieve this goal by erasing instances of real objects from the original dataset and generating new instances with similar semantics in the erased regions using the diffusion model, thereby expanding the original dataset. We evaluate our approach on the KITTI road dataset and achieve the best results compared to other data augmentation methods, which demonstrates the effectiveness of our proposed development.

cs.CV