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Gurtej Kanwar

Publications and source records attributed to Gurtej Kanwar.

38 records · Page 3Linked to original sources

Phase Unwrapping and One-Dimensional Sign Problems

Sign problems in path integrals arise when different field configurations contribute with different signs or phases. Phase unwrapping describes a family of signal processing techniques in which phase differences between elements of a time series are integrated to construct non-compact unwrapped phase differences. By combining phase unwrapping with a cumulant expansion, path integrals with sign problems arising from phase fluctuations can be systematically approximated as linear combinations of path integrals without sign problems. This work explores phase unwrapping in zero-plus-one-dimensional complex scalar field theory. Results with improved signal-to-noise ratios for the spectrum of scalar field theory can be obtained from unwrapped phases, but the size of cumulant expansion truncation errors is found to be undesirably sensitive to the parameters of the phase unwrapping algorithm employed. It is argued that this numerical sensitivity arises from discretization artifacts that become large when phases fluctuate close to singularities of a complex logarithm in the definition of the unwrapped phase.

hep-lat↗

Algorithms, Bounds, and Strategies for Entangled XOR Games

We study the complexity of computing the commuting-operator value $ω^*$ of entangled XOR games with any number of players. We introduce necessary and sufficient criteria for an XOR game to have $ω^* = 1$, and use these criteria to derive the following results: 1. An algorithm for symmetric games that decides in polynomial time whether $ω^* = 1$ or $ω^* < 1$, a task that was not previously known to be decidable, together with a simple tensor-product strategy that achieves value 1 in the former case. The only previous candidate algorithm for this problem was the Navascués-Pironio-Acín (also known as noncommutative Sum of Squares or ncSoS) hierarchy, but no convergence bounds were known. 2. A family of games with three players and with $ω^* < 1$, where it takes doubly exponential time for the ncSoS algorithm to witness this (in contrast with our algorithm which runs in polynomial time). 3. A family of games achieving a bias difference $2(ω^* - ω)$ arbitrarily close to the maximum possible value of $1$ (and as a consequence, achieving an unbounded bias ratio), answering an open question of Briët and Vidick. 4. Existence of an unsatisfiable phase for random (non-symmetric) XOR games: that is, we show that there exists a constant $C_k^{\text{unsat}}$ depending only on the number $k$ of players, such that a random $k$-XOR game over an alphabet of size $n$ has $ω^* < 1$ with high probability when the number of clauses is above $C_k^{\text{unsat}} n$. 5. A lower bound of $Ω(n \log(n)/\log\log(n))$ on the number of levels in the ncSoS hierarchy required to detect unsatisfiability for most random 3-XOR games. This is in contrast with the classical case where the $n$-th level of the sum-of-squares hierarchy is equivalent to brute-force enumeration of all possible solutions.

quant-ph↗