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Gustav Eje Henter

Publications and source records attributed to Gustav Eje Henter.

At least 37 records · Page 2Linked to original sources

Fake it to make it: Using synthetic data to remedy the data shortage in joint multimodal speech-and-gesture synthesis

Although humans engaged in face-to-face conversation simultaneously communicate both verbally and non-verbally, methods for joint and unified synthesis of speech audio and co-speech 3D gesture motion from text are a new and emerging field. These technologies hold great promise for more human-like, efficient, expressive, and robust synthetic communication, but are currently held back by the lack of suitably large datasets, as existing methods are trained on parallel data from all constituent modalities. Inspired by student-teacher methods, we propose a straightforward solution to the data shortage, by simply synthesising additional training material. Specifically, we use unimodal synthesis models trained on large datasets to create multimodal (but synthetic) parallel training data, and then pre-train a joint synthesis model on that material. In addition, we propose a new synthesis architecture that adds better and more controllable prosody modelling to the state-of-the-art method in the field. Our results confirm that pre-training on large amounts of synthetic data improves the quality of both the speech and the motion synthesised by the multimodal model, with the proposed architecture yielding further benefits when pre-trained on the synthetic data. See https://shivammehta25.github.io/MAGI/ for example output.

cs.HC↗

Exploring Internal Numeracy in Language Models: A Case Study on ALBERT

It has been found that Transformer-based language models have the ability to perform basic quantitative reasoning. In this paper, we propose a method for studying how these models internally represent numerical data, and use our proposal to analyze the ALBERT family of language models. Specifically, we extract the learned embeddings these models use to represent tokens that correspond to numbers and ordinals, and subject these embeddings to Principal Component Analysis (PCA). PCA results reveal that ALBERT models of different sizes, trained and initialized separately, consistently learn to use the axes of greatest variation to represent the approximate ordering of various numerical concepts. Numerals and their textual counterparts are represented in separate clusters, but increase along the same direction in 2D space. Our findings illustrate that language models, trained purely to model text, can intuit basic mathematical concepts, opening avenues for NLP applications that intersect with quantitative reasoning.

cs.CL↗

Evaluating gesture generation in a large-scale open challenge: The GENEA Challenge 2022

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. The dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in a dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which has been a difficult problem in the field. The evaluation results show some synthetic gesture conditions being rated as significantly more human-like than 3D human motion capture. To the best of our knowledge, this has not been demonstrated before. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. We also find that conventional objective metrics do not correlate well with subjective human-likeness ratings in this large evaluation. The one exception is the Fréchet gesture distance (FGD), which achieves a Kendall's tau rank correlation of around $-0.5$. Based on the challenge results we formulate numerous recommendations for system building and evaluation.

cs.HC↗

Matcha-TTS: A fast TTS architecture with conditional flow matching

We introduce Matcha-TTS, a new encoder-decoder architecture for speedy TTS acoustic modelling, trained using optimal-transport conditional flow matching (OT-CFM). This yields an ODE-based decoder capable of high output quality in fewer synthesis steps than models trained using score matching. Careful design choices additionally ensure each synthesis step is fast to run. The method is probabilistic, non-autoregressive, and learns to speak from scratch without external alignments. Compared to strong pre-trained baseline models, the Matcha-TTS system has the smallest memory footprint, rivals the speed of the fastest models on long utterances, and attains the highest mean opinion score in a listening test. Please see https://shivammehta25.github.io/Matcha-TTS/ for audio examples, code, and pre-trained models.

eess.AS↗

Unified speech and gesture synthesis using flow matching

As text-to-speech technologies achieve remarkable naturalness in read-aloud tasks, there is growing interest in multimodal synthesis of verbal and non-verbal communicative behaviour, such as spontaneous speech and associated body gestures. This paper presents a novel, unified architecture for jointly synthesising speech acoustics and skeleton-based 3D gesture motion from text, trained using optimal-transport conditional flow matching (OT-CFM). The proposed architecture is simpler than the previous state of the art, has a smaller memory footprint, and can capture the joint distribution of speech and gestures, generating both modalities together in one single process. The new training regime, meanwhile, enables better synthesis quality in much fewer steps (network evaluations) than before. Uni- and multimodal subjective tests demonstrate improved speech naturalness, gesture human-likeness, and cross-modal appropriateness compared to existing benchmarks. Please see https://shivammehta25.github.io/Match-TTSG/ for video examples and code.

eess.AS↗

The GENEA Challenge 2023: A large scale evaluation of gesture generation models in monadic and dyadic settings

This paper reports on the GENEA Challenge 2023, in which participating teams built speech-driven gesture-generation systems using the same speech and motion dataset, followed by a joint evaluation. This year's challenge provided data on both sides of a dyadic interaction, allowing teams to generate full-body motion for an agent given its speech (text and audio) and the speech and motion of the interlocutor. We evaluated 12 submissions and 2 baselines together with held-out motion-capture data in several large-scale user studies. The studies focused on three aspects: 1) the human-likeness of the motion, 2) the appropriateness of the motion for the agent's own speech whilst controlling for the human-likeness of the motion, and 3) the appropriateness of the motion for the behaviour of the interlocutor in the interaction, using a setup that controls for both the human-likeness of the motion and the agent's own speech. We found a large span in human-likeness between challenge submissions, with a few systems rated close to human mocap. Appropriateness seems far from being solved, with most submissions performing in a narrow range slightly above chance, far behind natural motion. The effect of the interlocutor is even more subtle, with submitted systems at best performing barely above chance. Interestingly, a dyadic system being highly appropriate for agent speech does not necessarily imply high appropriateness for the interlocutor. Additional material is available via the project website at https://svito-zar.github.io/GENEAchallenge2023/ .

cs.HC↗

Diff-TTSG: Denoising probabilistic integrated speech and gesture synthesis

With read-aloud speech synthesis achieving high naturalness scores, there is a growing research interest in synthesising spontaneous speech. However, human spontaneous face-to-face conversation has both spoken and non-verbal aspects (here, co-speech gestures). Only recently has research begun to explore the benefits of jointly synthesising these two modalities in a single system. The previous state of the art used non-probabilistic methods, which fail to capture the variability of human speech and motion, and risk producing oversmoothing artefacts and sub-optimal synthesis quality. We present the first diffusion-based probabilistic model, called Diff-TTSG, that jointly learns to synthesise speech and gestures together. Our method can be trained on small datasets from scratch. Furthermore, we describe a set of careful uni- and multi-modal subjective tests for evaluating integrated speech and gesture synthesis systems, and use them to validate our proposed approach. Please see https://shivammehta25.github.io/Diff-TTSG/ for video examples, data, and code.

eess.AS↗

On the Use of Self-Supervised Speech Representations in Spontaneous Speech Synthesis

Self-supervised learning (SSL) speech representations learned from large amounts of diverse, mixed-quality speech data without transcriptions are gaining ground in many speech technology applications. Prior work has shown that SSL is an effective intermediate representation in two-stage text-to-speech (TTS) for both read and spontaneous speech. However, it is still not clear which SSL and which layer from each SSL model is most suited for spontaneous TTS. We address this shortcoming by extending the scope of comparison for SSL in spontaneous TTS to 6 different SSLs and 3 layers within each SSL. Furthermore, SSL has also shown potential in predicting the mean opinion scores (MOS) of synthesized speech, but this has only been done in read-speech MOS prediction. We extend an SSL-based MOS prediction framework previously developed for scoring read speech synthesis and evaluate its performance on synthesized spontaneous speech. All experiments are conducted twice on two different spontaneous corpora in order to find generalizable trends. Overall, we present comprehensive experimental results on the use of SSL in spontaneous TTS and MOS prediction to further quantify and understand how SSL can be used in spontaneous TTS. Audios samples: https://www.speech.kth.se/tts-demos/sp_ssl_tts

eess.AS↗

A Comparative Study of Self-Supervised Speech Representations in Read and Spontaneous TTS

Recent work has explored using self-supervised learning (SSL) speech representations such as wav2vec2.0 as the representation medium in standard two-stage TTS, in place of conventionally used mel-spectrograms. It is however unclear which speech SSL is the better fit for TTS, and whether or not the performance differs between read and spontaneous TTS, the later of which is arguably more challenging. This study aims at addressing these questions by testing several speech SSLs, including different layers of the same SSL, in two-stage TTS on both read and spontaneous corpora, while maintaining constant TTS model architecture and training settings. Results from listening tests show that the 9th layer of 12-layer wav2vec2.0 (ASR finetuned) outperforms other tested SSLs and mel-spectrogram, in both read and spontaneous TTS. Our work sheds light on both how speech SSL can readily improve current TTS systems, and how SSLs compare in the challenging generative task of TTS. Audio examples can be found at https://www.speech.kth.se/tts-demos/ssr_tts

eess.AS↗

Speaker-independent neural formant synthesis

We describe speaker-independent speech synthesis driven by a small set of phonetically meaningful speech parameters such as formant frequencies. The intention is to leverage deep-learning advances to provide a highly realistic signal generator that includes control affordances required for stimulus creation in the speech sciences. Our approach turns input speech parameters into predicted mel-spectrograms, which are rendered into waveforms by a pre-trained neural vocoder. Experiments with WaveNet and HiFi-GAN confirm that the method achieves our goals of accurate control over speech parameters combined with high perceptual audio quality. We also find that the small set of phonetically relevant speech parameters we use is sufficient to allow for speaker-independent synthesis (a.k.a. universal vocoding).

eess.AS↗

Prosody-controllable spontaneous TTS with neural HMMs

Spontaneous speech has many affective and pragmatic functions that are interesting and challenging to model in TTS. However, the presence of reduced articulation, fillers, repetitions, and other disfluencies in spontaneous speech make the text and acoustics less aligned than in read speech, which is problematic for attention-based TTS. We propose a TTS architecture that can rapidly learn to speak from small and irregular datasets, while also reproducing the diversity of expressive phenomena present in spontaneous speech. Specifically, we add utterance-level prosody control to an existing neural HMM-based TTS system which is capable of stable, monotonic alignments for spontaneous speech. We objectively evaluate control accuracy and perform perceptual tests that demonstrate that prosody control does not degrade synthesis quality. To exemplify the power of combining prosody control and ecologically valid data for reproducing intricate spontaneous speech phenomena, we evaluate the system's capability of synthesizing two types of creaky voice. Audio samples are available at https://www.speech.kth.se/tts-demos/prosodic-hmm/

eess.AS↗

OverFlow: Putting flows on top of neural transducers for better TTS

Neural HMMs are a type of neural transducer recently proposed for sequence-to-sequence modelling in text-to-speech. They combine the best features of classic statistical speech synthesis and modern neural TTS, requiring less data and fewer training updates, and are less prone to gibberish output caused by neural attention failures. In this paper, we combine neural HMM TTS with normalising flows for describing the highly non-Gaussian distribution of speech acoustics. The result is a powerful, fully probabilistic model of durations and acoustics that can be trained using exact maximum likelihood. Experiments show that a system based on our proposal needs fewer updates than comparable methods to produce accurate pronunciations and a subjective speech quality close to natural speech. Please see https://shivammehta25.github.io/OverFlow/ for audio examples and code.

eess.AS↗

Autovocoder: Fast Waveform Generation from a Learned Speech Representation using Differentiable Digital Signal Processing

Most state-of-the-art Text-to-Speech systems use the mel-spectrogram as an intermediate representation, to decompose the task into acoustic modelling and waveform generation. A mel-spectrogram is extracted from the waveform by a simple, fast DSP operation, but generating a high-quality waveform from a mel-spectrogram requires computationally expensive machine learning: a neural vocoder. Our proposed ``autovocoder'' reverses this arrangement. We use machine learning to obtain a representation that replaces the mel-spectrogram, and that can be inverted back to a waveform using simple, fast operations including a differentiable implementation of the inverse STFT. The autovocoder generates a waveform 5 times faster than the DSP-based Griffin-Lim algorithm, and 14 times faster than the neural vocoder HiFi-GAN. We provide perceptual listening test results to confirm that the speech is of comparable quality to HiFi-GAN in the copy synthesis task.

cs.SD↗

Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models

Diffusion models have experienced a surge of interest as highly expressive yet efficiently trainable probabilistic models. We show that these models are an excellent fit for synthesising human motion that co-occurs with audio, e.g., dancing and co-speech gesticulation, since motion is complex and highly ambiguous given audio, calling for a probabilistic description. Specifically, we adapt the DiffWave architecture to model 3D pose sequences, putting Conformers in place of dilated convolutions for improved modelling power. We also demonstrate control over motion style, using classifier-free guidance to adjust the strength of the stylistic expression. Experiments on gesture and dance generation confirm that the proposed method achieves top-of-the-line motion quality, with distinctive styles whose expression can be made more or less pronounced. We also synthesise path-driven locomotion using the same model architecture. Finally, we generalise the guidance procedure to obtain product-of-expert ensembles of diffusion models and demonstrate how these may be used for, e.g., style interpolation, a contribution we believe is of independent interest. See https://www.speech.kth.se/research/listen-denoise-action/ for video examples, data, and code.

cs.LG↗

Context-specific kernel-based hidden Markov model for time series analysis

Traditional hidden Markov models have been a useful tool to understand and model stochastic dynamic data; in the case of non-Gaussian data, models such as mixture of Gaussian hidden Markov models can be used. However, these suffer from the computation of precision matrices and have a lot of unnecessary parameters. As a consequence, such models often perform better when it is assumed that all variables are independent, a hypothesis that may be unrealistic. Hidden Markov models based on kernel density estimation are also capable of modeling non-Gaussian data, but they assume independence between variables. In this article, we introduce a new hidden Markov model based on kernel density estimation, which is capable of capturing kernel dependencies using context-specific Bayesian networks. The proposed model is described, together with a learning algorithm based on the expectation-maximization algorithm. Additionally, the model is compared to related HMMs on synthetic and real data. From the results, the benefits in likelihood and classification accuracy from the proposed model are quantified and analyzed.

stat.ML↗

A Comprehensive Review of Data-Driven Co-Speech Gesture Generation

Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling technology in film, games, virtual social spaces, and for interaction with social robots. The problem is made challenging by the idiosyncratic and non-periodic nature of human co-speech gesture motion, and by the great diversity of communicative functions that gestures encompass. Gesture generation has seen surging interest recently, owing to the emergence of more and larger datasets of human gesture motion, combined with strides in deep-learning-based generative models, that benefit from the growing availability of data. This review article summarizes co-speech gesture generation research, with a particular focus on deep generative models. First, we articulate the theory describing human gesticulation and how it complements speech. Next, we briefly discuss rule-based and classical statistical gesture synthesis, before delving into deep learning approaches. We employ the choice of input modalities as an organizing principle, examining systems that generate gestures from audio, text, and non-linguistic input. We also chronicle the evolution of the related training data sets in terms of size, diversity, motion quality, and collection method. Finally, we identify key research challenges in gesture generation, including data availability and quality; producing human-like motion; grounding the gesture in the co-occurring speech in interaction with other speakers, and in the environment; performing gesture evaluation; and integration of gesture synthesis into applications. We highlight recent approaches to tackling the various key challenges, as well as the limitations of these approaches, and point toward areas of future development.

cs.GR↗

A processing framework to access large quantities of whispered speech found in ASMR

Whispering is a ubiquitous mode of communication that humans use daily. Despite this, whispered speech has been poorly served by existing speech technology due to a shortage of resources and processing methodology. To remedy this, this paper provides a processing framework that enables access to large and unique data of high-quality whispered speech. We obtain the data from recordings submitted to online platforms as part of the ASMR media-cultural phenomenon. We describe our processing pipeline and a method for improved whispered activity detection (WAD) in the ASMR data. To efficiently obtain labelled, clean whispered speech, we complement the automatic WAD by using Edyson, a bulk audio-annotation tool with human-in-the-loop. We also tackle a problem particular to ASMR: separation of whisper from other acoustic triggers present in the genre. We show that the proposed WAD and the efficient labelling allows to build extensively augmented data and train a classifier that extracts clean whisper segments from ASMR audio. Our large and growing dataset enables whisper-capable, data-driven speech technology and linguistic analysis. It also opens opportunities in e.g. HCI as a resource that may elicit emotional, psychological and neuro-physiological responses in the listener.

eess.AS↗

Predicting pairwise preferences between TTS audio stimuli using parallel ratings data and anti-symmetric twin neural networks

Automatically predicting the outcome of subjective listening tests is a challenging task. Ratings may vary from person to person even if preferences are consistent across listeners. While previous work has focused on predicting listeners' ratings (mean opinion scores) of individual stimuli, we focus on the simpler task of predicting subjective preference given two speech stimuli for the same text. We propose a model based on anti-symmetric twin neural networks, trained on pairs of waveforms and their corresponding preference scores. We explore both attention and recurrent neural nets to account for the fact that stimuli in a pair are not time aligned. To obtain a large training set we convert listeners' ratings from MUSHRA tests to values that reflect how often one stimulus in the pair was rated higher than the other. Specifically, we evaluate performance on data obtained from twelve MUSHRA evaluations conducted over five years, containing different TTS systems, built from data of different speakers. Our results compare favourably to a state-of-the-art model trained to predict MOS scores.

cs.SD↗