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Guy E. Blelloch

Publications and source records attributed to Guy E. Blelloch.

At least 37 records · Page 2Linked to original sources

FliT: A Library for Simple and Efficient Persistent Algorithms

Non-volatile random access memory (NVRAM) offers byte-addressable persistence at speeds comparable to DRAM. However, with caches remaining volatile, automatic cache evictions can reorder updates to memory, potentially leaving persistent memory in an inconsistent state upon a system crash. Flush and fence instructions can be used to force ordering among updates, but are expensive. This has motivated significant work studying how to write correct and efficient persistent programs for NVRAM. In this paper, we present FliT, a C++ library that facilitates writing efficient persistent code. Using the library's default mode makes any linearizable data structure durable with minimal changes to the code. FliT avoids many redundant flush instructions by using a novel algorithm to track dirty cache lines. The FliT library also allows for extra optimizations, but achieves good performance even in its default setting. To describe the FliT library's capabilities and guarantees, we define a persistent programming interface, called the P-V Interface, which FliT implements. The P-V Interface captures the expected behavior of code in which some instructions' effects are persisted and some are not. We show that the interface captures the desired semantics of many practical algorithms in the literature. We apply the FliT library to four different persistent data structures, and show that across several workloads, persistence implementations, and data structure sizes, the FliT library always improves operation throughput, by at least $2.1\times$ over a naive implementation in all but one workload.

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Efficient Parallel Self-Adjusting Computation

Self-adjusting computation is an approach for automatically producing dynamic algorithms from static ones. The approach works by tracking control and data dependencies, and propagating changes through the dependencies when making an update. Extensively studied in the sequential setting, some results on parallel self-adjusting computation exist, but are either only applicable to limited classes of computations, such as map-reduce, or are ad-hoc systems with no theoretical analysis of their performance. In this paper, we present the first system for parallel self-adjusting computation that applies to a wide class of nested parallel algorithms and provides theoretical bounds on the work and span of the resulting dynamic algorithms. As with bounds in the sequential setting, our bounds relate a "distance" measure between computations on different inputs to the cost of propagating an update. However, here we also consider parallelism in the propagation cost. The main innovation in the paper is in using Series-Parallel trees (SP trees) to track sequential and parallel control dependencies to allow propagation of changes to be applied safely in parallel. We show both theoretically and through experiments that our system allows algorithms to produce updated results over large datasets significantly faster than from-scratch execution. We demonstrate our system with several example applications, including algorithms for dynamic sequences and dynamic trees. In all cases studied, we show that parallel self-adjusting computation can provide a significant benefit in both work savings and parallel time.

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Constant-Time Snapshots with Applications to Concurrent Data Structures

We present an approach for efficiently taking snapshots of the state of a collection of CAS objects. Taking a snapshot allows later operations to read the value that each CAS object had at the time the snapshot was taken. Taking a snapshot requires a constant number of steps and returns a handle to the snapshot. Reading a snapshotted value of an individual CAS object using this handle is wait-free, taking time proportional to the number of successful CASes on the object since the snapshot was taken. Our fast, flexible snapshots yield simple, efficient implementations of atomic multi-point queries on concurrent data structures built from CAS objects. For example, in a search tree where child pointers are updated using CAS, once a snapshot is taken, one can atomically search for ranges of keys, find the first key that matches some criteria, or check if a collection of keys are all present, simply by running a standard sequential algorithm on a snapshot of the tree. To evaluate the performance of our approach, we apply it to two search trees, one balanced and one not. Experiments show that the overhead of supporting snapshots is low across a variety of workloads. Moreover, in almost all cases, range queries on the trees built from our snapshots perform as well as or better than state-of-the-art concurrent data structures that support atomic range queries.

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Concurrent Fixed-Size Allocation and Free in Constant Time

Our goal is to efficiently solve the dynamic memory allocation problem in a concurrent setting where processes run asynchronously. On $p$ processes, we can support allocation and free for fixed-sized blocks with $O(1)$ worst-case time per operation, $Θ(p^2)$ additive space overhead, and using only single-word read, write, and CAS. While many algorithms rely on having constant-time fixed-size allocate and free, we present the first implementation of these two operations that is constant time with reasonable space overhead.

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Optimal (Randomized) Parallel Algorithms in the Binary-Forking Model

In this paper we develop optimal algorithms in the binary-forking model for a variety of fundamental problems, including sorting, semisorting, list ranking, tree contraction, range minima, and ordered set union, intersection and difference. In the binary-forking model, tasks can only fork into two child tasks, but can do so recursively and asynchronously. The tasks share memory, supporting reads, writes and test-and-sets. Costs are measured in terms of work (total number of instructions), and span (longest dependence chain). The binary-forking model is meant to capture both algorithm performance and algorithm-design considerations on many existing multithreaded languages, which are also asynchronous and rely on binary forks either explicitly or under the covers. In contrast to the widely studied PRAM model, it does not assume arbitrary-way forks nor synchronous operations, both of which are hard to implement in modern hardware. While optimal PRAM algorithms are known for the problems studied herein, it turns out that arbitrary-way forking and strict synchronization are powerful, if unrealistic, capabilities. Natural simulations of these PRAM algorithms in the binary-forking model (i.e., implementations in existing parallel languages) incur an $Ω(\log n)$ overhead in span. This paper explores techniques for designing optimal algorithms when limited to binary forking and assuming asynchrony. All algorithms described in this paper are the first algorithms with optimal work and span in the binary-forking model. Most of the algorithms are simple. Many are randomized.

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Delay-Free Concurrency on Faulty Persistent Memory

Non-volatile memory (NVM) promises persistent main memory that remains correct despite loss of power. This has sparked a line of research into algorithms that can recover from a system crash. Since caches are expected to remain volatile, concurrent data structures and algorithms must be redesigned to guarantee that they are left in a consistent state after a system crash, and that the execution can be continued upon recovery. However, the prospect of redesigning every concurrent data structure or algorithm before it can be used in NVM architectures is daunting. In this paper, we present a construction that takes any concurrent program with reads, writes and CASs to shared memory and makes it persistent, i.e., can be continued after one or more processes fault and have to restart. Importantly the converted algorithm has constant computational delay (preserves instruction counts on each process within a constant factor), as well as constant recovery delay (a process can recover from a fault in a constant number of instructions). We show this first for a simple transformation, and then present optimizations to make it more practical, allowing for a tradeoff for better constant factors in computational delay, for sometimes increased recovery delay. We also provide an optimized transformation that works for any normalized lock-free data structure, thus allowing more efficient constructions for a large class of concurrent algorithms. We experimentally evaluate our transformations by applying them to a queue.

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Sage: Parallel Semi-Asymmetric Graph Algorithms for NVRAMs

Non-volatile main memory (NVRAM) technologies provide an attractive set of features for large-scale graph analytics, including byte-addressability, low idle power, and improved memory-density. NVRAM systems today have an order of magnitude more NVRAM than traditional memory (DRAM). NVRAM systems could therefore potentially allow very large graph problems to be solved on a single machine, at a modest cost. However, a significant challenge in achieving high performance is in accounting for the fact that NVRAM writes can be much more expensive than NVRAM reads. In this paper, we propose an approach to parallel graph analytics using the Parallel Semi-Asymmetric Model (PSAM), in which the graph is stored as a read-only data structure (in NVRAM), and the amount of mutable memory is kept proportional to the number of vertices. Similar to the popular semi-external and semi-streaming models for graph analytics, the PSAM approach assumes that the vertices of the graph fit in a fast read-write memory (DRAM), but the edges do not. In NVRAM systems, our approach eliminates writes to the NVRAM, among other benefits. To experimentally study this new setting, we develop Sage, a parallel semi-asymmetric graph engine with which we implement provably-efficient (and often work-optimal) PSAM algorithms for over a dozen fundamental graph problems. We experimentally study Sage using a 48-core machine on the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) equipped with Optane DC Persistent Memory, and show that Sage outperforms the fastest prior systems designed for NVRAM. Importantly, we also show that Sage nearly matches the fastest prior systems running solely in DRAM, by effectively hiding the costs of repeatedly accessing NVRAM versus DRAM.

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Parallel Batch-Dynamic Graph Connectivity

In this paper, we study batch parallel algorithms for the dynamic connectivity problem, a fundamental problem that has received considerable attention in the sequential setting. The most well known sequential algorithm for dynamic connectivity is the elegant level-set algorithm of Holm, de Lichtenberg and Thorup (HDT), which achieves $O(\log^2 n)$ amortized time per edge insertion or deletion, and $O(\log n / \log\log n)$ time per query. We design a parallel batch-dynamic connectivity algorithm that is work-efficient with respect to the HDT algorithm for small batch sizes, and is asymptotically faster when the average batch size is sufficiently large. Given a sequence of batched updates, where $Δ$ is the average batch size of all deletions, our algorithm achieves $O(\log n \log(1 + n / Δ))$ expected amortized work per edge insertion and deletion and $O(\log^3 n)$ depth w.h.p. Our algorithm answers a batch of $k$ connectivity queries in $O(k \log(1 + n/k))$ expected work and $O(\log n)$ depth w.h.p. To the best of our knowledge, our algorithm is the first parallel batch-dynamic algorithm for connectivity.

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Parallel Batch-dynamic Trees via Change Propagation

The dynamic trees problem is to maintain a forest subject to edge insertions and deletions while facilitating queries such as connectivity, path weights, and subtree weights. Dynamic trees are a fundamental building block of a large number of graph algorithms. Although traditionally studied in the single-update setting, dynamic algorithms capable of supporting batches of updates are increasingly relevant today due to the emergence of rapidly evolving dynamic datasets. Since processing updates on a single processor is often unrealistic for large batches of updates, designing parallel batch-dynamic algorithms that achieve provably low span is important for many applications. In this work, we design the first work-efficient parallel batch-dynamic algorithm for dynamic trees that is capable of supporting both path queries and subtree queries, as well as a variety of non-local queries. To achieve this, we propose a framework for algorithmically dynamizing static round-synchronous algorithms that allows us to obtain parallel batch-dynamic algorithms with good bounds on their work and span. In our framework, the algorithm designer can apply the technique to any suitably defined static algorithm. We then obtain theoretical guarantees for algorithms in our framework by defining the notion of a computation distance between two executions of the underlying algorithm. Our dynamic trees algorithm is obtained by applying our dynamization framework to the parallel tree contraction algorithm of Miller and Reif, and then performing a novel analysis of the computation distance of this algorithm under batch updates. We show that $k$ updates can be performed in $O(k \log(1+n/k))$ work in expectation, which matches an existing algorithm of Tseng et al. while providing support for a substantially larger number of queries and applications.

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LL/SC and Atomic Copy: Constant Time, Space Efficient Implementations using only pointer-width CAS

When designing concurrent algorithms, Load-Link/Store-Conditional (LL/SC) is often the ideal primitive to have because unlike Compare and Swap (CAS), LL/SC is immune to the ABA problem. However, the full semantics of LL/SC are not supported by any modern machine, so there has been a significant amount of work on simulations of LL/SC using Compare and Swap (CAS), a synchronization primitive that enjoys widespread hardware support. All of the algorithms so far that are constant time either use unbounded sequence numbers (and thus base objects of unbounded size), or require $Ω(MP)$ space for $M$ LL/SC object (where $P$ is the number of processes). We present a constant time implementation of $M$ LL/SC objects using $Θ(M+kP^2)$ space, where $k$ is the maximum number of overlapping LL/SC operations per process (usually a constant), and requiring only pointer-sized CAS objects. Our implementation can also be used to implement $L$-word $LL/SC$ objects in $Θ(L)$ time (for both $LL$ and $SC$) and $Θ((M+kP^2)L)$ space. To achieve these bounds, we begin by implementing a new primitive called Single-Writer Copy which takes a pointer to a word sized memory location and atomically copies its contents into another object. The restriction is that only one process is allowed to write/copy into the destination object at a time. We believe this primitive will be very useful in designing other concurrent algorithms as well.

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Concurrent Reference Counting and Resource Management in Wait-free Constant Time

A common problem when implementing concurrent programs is efficiently protecting against unsafe races between processes reading and then using a resource (e.g., memory blocks, file descriptors, or network connections) and other processes that are concurrently overwriting and then destructing the same resource. Such read-destruct races can be protected with locks, or with lock-free solutions such as hazard-pointers or read-copy-update (RCU). In this paper we describe a method for protecting read-destruct races with expected constant time overhead, $O(P^2)$ space and $O(P^2)$ delayed destructs, and with just single word atomic memory operations (reads, writes, and CAS). It is based on an interface with four primitives, an acquire-release pair to protect accesses, and a retire-eject pair to delay the destruct until it is safe. We refer to this as the acquire-retire interface. Using the acquire-retire interface, we develop simple implementations for three common use cases: (1) memory reclamation with applications to stacks and queues, (2) reference counted objects, and (3) objects manage by ownership with moves, copies, and destructs. The first two results significantly improve on previous results, and the third application is original. Importantly, all operations have expected constant time overhead.

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Work-efficient Batch-incremental Minimum Spanning Trees with Applications to the Sliding Window Model

Algorithms for dynamically maintaining minimum spanning trees (MSTs) have received much attention in both the parallel and sequential settings. While previous work has given optimal algorithms for dense graphs, all existing parallel batch-dynamic algorithms perform polynomial work per update in the worst case for sparse graphs. In this paper, we present the first work-efficient parallel batch-dynamic algorithm for incremental MST, which can insert $\ell$ edges in $O(\ell \log(1+n/\ell))$ work in expectation and $O(\text{polylog}(n))$ span w.h.p. The key ingredient of our algorithm is an algorithm for constructing a compressed path tree of an edge-weighted tree, which is a smaller tree that contains all pairwise heaviest edges between a given set of marked vertices. Using our batch-incremental MST algorithm, we demonstrate a range of applications that become efficiently solvable in parallel in the sliding-window model, such as graph connectivity, approximate MSTs, testing bipartiteness, $k$-certificates, cycle-freeness, and maintaining sparsifiers.

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Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable

There has been significant recent interest in parallel graph processing due to the need to quickly analyze the large graphs available today. Many graph codes have been designed for distributed memory or external memory. However, today even the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) can fit in the memory of a single commodity multicore server. Nevertheless, most experimental work in the literature report results on much smaller graphs, and the ones for the Hyperlink graph use distributed or external memory. Therefore, it is natural to ask whether we can efficiently solve a broad class of graph problems on this graph in memory. This paper shows that theoretically-efficient parallel graph algorithms can scale to the largest publicly-available graphs using a single machine with a terabyte of RAM, processing them in minutes. We give implementations of theoretically-efficient parallel algorithms for 20 important graph problems. We also present the optimizations and techniques that we used in our implementations, which were crucial in enabling us to process these large graphs quickly. We show that the running times of our implementations outperform existing state-of-the-art implementations on the largest real-world graphs. For many of the problems that we consider, this is the first time they have been solved on graphs at this scale. We have made the implementations developed in this work publicly-available as the Graph-Based Benchmark Suite (GBBS).

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Multiversion Concurrency with Bounded Delay and Precise Garbage Collection

In this paper we are interested in bounding the number of instructions taken to process transactions. The main result is a multiversion transactional system that supports constant delay (extra instructions beyond running in isolation) for all read-only transactions, delay equal to the number of processes for writing transactions that are not concurrent with other writers, and lock-freedom for concurrent writers. The system supports precise garbage collection in that versions are identified for collection as soon as the last transaction releases them. As far as we know these are first results that bound delays for multiple readers and even a single writer. The approach is particularly useful in situations where read-transactions dominate write transactions, or where write transactions come in as streams or batches and can be processed by a single writer (possibly in parallel). The approach is based on using functional data structures to support multiple versions, and an efficient solution to the Version Maintenance (VM) problem for acquiring, updating and releasing versions. Our solution to the VM problem is precise, safe and wait-free (PSWF). We experimentally validate our approach by applying it to balanced tree data structures for maintaining ordered maps. We test the transactional system using multiple algorithms for the VM problem, including our PSWF VM algorithm, and implementations with weaker guarantees based on epochs, hazard pointers, and read-copy-update. To evaluate the functional data structure for concurrency and multi-versioning, we implement batched updates for functional tree structures and compare the performance with state-of-the-art concurrent data structures for balanced trees. The experiments indicate our approach works well in practice over a broad set of criteria.

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Parallelism in Randomized Incremental Algorithms

In this paper we show that many sequential randomized incremental algorithms are in fact parallel. We consider algorithms for several problems including Delaunay triangulation, linear programming, closest pair, smallest enclosing disk, least-element lists, and strongly connected components. We analyze the dependences between iterations in an algorithm, and show that the dependence structure is shallow with high probability, or that by violating some dependences the structure is shallow and the work is not increased significantly. We identify three types of algorithms based on their dependences and present a framework for analyzing each type. Using the framework gives work-efficient polylogarithmic-depth parallel algorithms for most of the problems that we study. This paper shows the first incremental Delaunay triangulation algorithm with optimal work and polylogarithmic depth, which is an open problem for over 30 years. This result is important since most implementations of parallel Delaunay triangulation use the incremental approach. Our results also improve bounds on strongly connected components and least-elements lists, and significantly simplify parallel algorithms for several problems.

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Parallel Range, Segment and Rectangle Queries with Augmented Maps

The range, segment and rectangle query problems are fundamental problems in computational geometry, and have extensive applications in many domains. Despite the significant theoretical work on these problems, efficient implementations can be complicated. We know of very few practical implementations of the algorithms in parallel, and most implementations do not have tight theoretical bounds. We focus on simple and efficient parallel algorithms and implementations for these queries, which have tight worst-case bound in theory and good parallel performance in practice. We propose to use a simple framework (the augmented map) to model the problem. Based on the augmented map interface, we develop both multi-level tree structures and sweepline algorithms supporting range, segment and rectangle queries in two dimensions. For the sweepline algorithms, we propose a parallel paradigm and show corresponding cost bounds. All of our data structures are work-efficient to build in theory and achieve a low parallel depth. The query time is almost linear to the output size. We have implemented all the data structures described in the paper using a parallel augmented map library. Based on the library each data structure only requires about 100 lines of C++ code. We test their performance on large data sets (up to $10^8$ elements) and a machine with 72-cores (144 hyperthreads). The parallel construction achieves 32-68x speedup. Speedup numbers on queries are up to 126-fold. Our sequential implementation outperforms the CGAL library by at least 2x in both construction and queries. Our sequential implementation can be slightly slower than the R-tree in the Boost library in some cases (0.6-2.5x), but has significantly better query performance (1.6-1400x) than Boost.

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Parallel Write-Efficient Algorithms and Data Structures for Computational Geometry

In this paper, we design parallel write-efficient geometric algorithms that perform asymptotically fewer writes than standard algorithms for the same problem. This is motivated by emerging non-volatile memory technologies with read performance being close to that of random access memory but writes being significantly more expensive in terms of energy and latency. We design algorithms for planar Delaunay triangulation, $k$-d trees, and static and dynamic augmented trees. Our algorithms are designed in the recently introduced Asymmetric Nested-Parallel Model, which captures the parallel setting in which there is a small symmetric memory where reads and writes are unit cost as well as a large asymmetric memory where writes are $ω$ times more expensive than reads. In designing these algorithms, we introduce several techniques for obtaining write-efficiency, including DAG tracing, prefix doubling, reconstruction-based rebalancing and $α$-labeling, which we believe will be useful for designing other parallel write-efficient algorithms.

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Algorithmic Building Blocks for Asymmetric Memories

The future of main memory appears to lie in the direction of new non-volatile memory technologies that provide strong capacity-to-performance ratios, but have write operations that are much more expensive than reads in terms of energy, bandwidth, and latency. This asymmetry can have a significant effect on algorithm design, and in many cases it is possible to reduce writes at the cost of reads. In this paper, we study which algorithmic techniques are useful in designing practical write-efficient algorithms. We focus on several fundamental algorithmic building blocks including unordered set/map implemented using hash tables, ordered set/map implemented using various binary search trees, comparison sort, and graph traversal algorithms including breadth-first search and Dijkstra's algorithm. We introduce new algorithms and implementations that can reduce writes, and analyze the performance experimentally using a software simulator. Finally we summarize interesting lessons and directions in designing write-efficient algorithms.

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