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Guy Rosman

Publications and source records attributed to Guy Rosman.

At least 37 records · Page 2Linked to original sources

Think Deep and Fast: Learning Neural Nonlinear Opinion Dynamics from Inverse Dynamic Games for Split-Second Interactions

Non-cooperative interactions commonly occur in multi-agent scenarios such as car racing, where an ego vehicle can choose to overtake the rival, or stay behind it until a safe overtaking "corridor" opens. While an expert human can do well at making such time-sensitive decisions, autonomous agents are incapable of rapidly reasoning about complex, potentially conflicting options, leading to suboptimal behaviors such as deadlocks. Recently, the nonlinear opinion dynamics (NOD) model has proven to exhibit fast opinion formation and avoidance of decision deadlocks. However, NOD modeling parameters are oftentimes assumed fixed, limiting their applicability in complex and dynamic environments. It remains an open challenge to determine such parameters automatically and adaptively, accounting for the ever-changing environment. In this work, we propose for the first time a learning-based and game-theoretic approach to synthesize a Neural NOD model from expert demonstrations, given as a dataset containing (possibly incomplete) state and action trajectories of interacting agents. We demonstrate Neural NOD's ability to make fast and deadlock-free decisions in a simulated autonomous racing example. We find that Neural NOD consistently outperforms the state-of-the-art data-driven inverse game baseline in terms of safety and overtaking performance.

cs.RO↗

A Simulator Dataset to Support the Study of Impaired Driving

Despite recent advances in automated driving technology, impaired driving continues to incur a high cost to society. In this paper, we present a driving dataset designed to support the study of two common forms of driver impairment: alcohol intoxication and cognitive distraction. Our dataset spans 23.7 hours of simulated urban driving, with 52 human subjects under normal and impaired conditions, and includes both vehicle data (ground truth perception, vehicle pose, controls) and driver-facing data (gaze, audio, surveys). It supports analysis of changes in driver behavior due to alcohol intoxication (0.10\% blood alcohol content), two forms of cognitive distraction (audio n-back and sentence parsing tasks), and combinations thereof, as well as responses to a set of eight controlled road hazards, such as vehicle cut-ins. The dataset will be made available at https://toyotaresearchinstitute.github.io/IDD/.

cs.CV↗

Hypergraph-Transformer (HGT) for Interactive Event Prediction in Laparoscopic and Robotic Surgery

Understanding and anticipating intraoperative events and actions is critical for intraoperative assistance and decision-making during minimally invasive surgery. Automated prediction of events, actions, and the following consequences is addressed through various computational approaches with the objective of augmenting surgeons' perception and decision-making capabilities. We propose a predictive neural network that is capable of understanding and predicting critical interactive aspects of surgical workflow from intra-abdominal video, while flexibly leveraging surgical knowledge graphs. The approach incorporates a hypergraph-transformer (HGT) structure that encodes expert knowledge into the network design and predicts the hidden embedding of the graph. We verify our approach on established surgical datasets and applications, including the detection and prediction of action triplets, and the achievement of the Critical View of Safety (CVS). Moreover, we address specific, safety-related tasks, such as predicting the clipping of cystic duct or artery without prior achievement of the CVS. Our results demonstrate the superiority of our approach compared to unstructured alternatives.

cs.CV↗

Shared Autonomy for Proximal Teaching

Motor skill learning often requires experienced professionals who can provide personalized instruction. Unfortunately, the availability of high-quality training can be limited for specialized tasks, such as high performance racing. Several recent works have leveraged AI-assistance to improve instruction of tasks ranging from rehabilitation to surgical robot tele-operation. However, these works often make simplifying assumptions on the student learning process, and fail to model how a teacher's assistance interacts with different individuals' abilities when determining optimal teaching strategies. Inspired by the idea of scaffolding from educational psychology, we leverage shared autonomy, a framework for combining user inputs with robot autonomy, to aid with curriculum design. Our key insight is that the way a student's behavior improves in the presence of assistance from an autonomous agent can highlight which sub-skills might be most ``learnable'' for the student, or within their Zone of Proximal Development. We use this to design Z-COACH, a method for using shared autonomy to provide personalized instruction targeting interpretable task sub-skills. In a user study (n=50), where we teach high performance racing in a simulated environment of the Thunderhill Raceway Park with the CARLA Autonomous Driving simulator, we show that Z-COACH helps identify which skills each student should first practice, leading to an overall improvement in driving time, behavior, and smoothness. Our work shows that increasingly available semi-autonomous capabilities (e.g. in vehicles, robots) can not only assist human users, but also help *teach* them.

cs.RO↗

Generating Out-Of-Distribution Scenarios Using Language Models

The deployment of autonomous vehicles controlled by machine learning techniques requires extensive testing in diverse real-world environments, robust handling of edge cases and out-of-distribution scenarios, and comprehensive safety validation to ensure that these systems can navigate safely and effectively under unpredictable conditions. Addressing Out-Of-Distribution (OOD) driving scenarios is essential for enhancing safety, as OOD scenarios help validate the reliability of the models within the vehicle's autonomy stack. However, generating OOD scenarios is challenging due to their long-tailed distribution and rarity in urban driving dataset. Recently, Large Language Models (LLMs) have shown promise in autonomous driving, particularly for their zero-shot generalization and common-sense reasoning capabilities. In this paper, we leverage these LLM strengths to introduce a framework for generating diverse OOD driving scenarios. Our approach uses LLMs to construct a branching tree, where each branch represents a unique OOD scenario. These scenarios are then simulated in the CARLA simulator using an automated framework that aligns scene augmentation with the corresponding textual descriptions. We evaluate our framework through extensive simulations, and assess its performance via a diversity metric that measures the richness of the scenarios. Additionally, we introduce a new "OOD-ness" metric, which quantifies how much the generated scenarios deviate from typical urban driving conditions. Furthermore, we explore the capacity of modern Vision-Language Models (VLMs) to interpret and safely navigate through the simulated OOD scenarios. Our findings offer valuable insights into the reliability of language models in addressing OOD scenarios within the context of urban driving.

cs.LG↗

Probing Multimodal LLMs as World Models for Driving

We provide a sober look at the application of Multimodal Large Language Models (MLLMs) in autonomous driving, challenging common assumptions about their ability to interpret dynamic driving scenarios. Despite advances in models like GPT-4o, their performance in complex driving environments remains largely unexplored. Our experimental study assesses various MLLMs as world models using in-car camera perspectives and reveals that while these models excel at interpreting individual images, they struggle to synthesize coherent narratives across frames, leading to considerable inaccuracies in understanding (i) ego vehicle dynamics, (ii) interactions with other road actors, (iii) trajectory planning, and (iv) open-set scene reasoning. We introduce the Eval-LLM-Drive dataset and DriveSim simulator to enhance our evaluation, highlighting gaps in current MLLM capabilities and the need for improved models in dynamic real-world environments.

cs.RO↗

Learning autonomous driving from aerial imagery

In this work, we consider the problem of learning end to end perception to control for ground vehicles solely from aerial imagery. Photogrammetric simulators allow the synthesis of novel views through the transformation of pre-generated assets into novel views.However, they have a large setup cost, require careful collection of data and often human effort to create usable simulators. We use a Neural Radiance Field (NeRF) as an intermediate representation to synthesize novel views from the point of view of a ground vehicle. These novel viewpoints can then be used for several downstream autonomous navigation applications. In this work, we demonstrate the utility of novel view synthesis though the application of training a policy for end to end learning from images and depth data. In a traditional real to sim to real framework, the collected data would be transformed into a visual simulator which could then be used to generate novel views. In contrast, using a NeRF allows a compact representation and the ability to optimize over the parameters of the visual simulator as more data is gathered in the environment. We demonstrate the efficacy of our method in a custom built mini-city environment through the deployment of imitation policies on robotic cars. We additionally consider the task of place localization and demonstrate that our method is able to relocalize the car in the real world.

cs.RO↗

Dreaming to Assist: Learning to Align with Human Objectives for Shared Control in High-Speed Racing

Tight coordination is required for effective human-robot teams in domains involving fast dynamics and tactical decisions, such as multi-car racing. In such settings, robot teammates must react to cues of a human teammate's tactical objective to assist in a way that is consistent with the objective (e.g., navigating left or right around an obstacle). To address this challenge, we present Dream2Assist, a framework that combines a rich world model able to infer human objectives and value functions, and an assistive agent that provides appropriate expert assistance to a given human teammate. Our approach builds on a recurrent state space model to explicitly infer human intents, enabling the assistive agent to select actions that align with the human and enabling a fluid teaming interaction. We demonstrate our approach in a high-speed racing domain with a population of synthetic human drivers pursuing mutually exclusive objectives, such as "stay-behind" and "overtake". We show that the combined human-robot team, when blending its actions with those of the human, outperforms the synthetic humans alone as well as several baseline assistance strategies, and that intent-conditioning enables adherence to human preferences during task execution, leading to improved performance while satisfying the human's objective.

cs.RO↗

Computational Teaching for Driving via Multi-Task Imitation Learning

Learning motor skills for sports or performance driving is often done with professional instruction from expert human teachers, whose availability is limited. Our goal is to enable automated teaching via a learned model that interacts with the student similar to a human teacher. However, training such automated teaching systems is limited by the availability of high-quality annotated datasets of expert teacher and student interactions that are difficult to collect at scale. To address this data scarcity problem, we propose an approach for training a coaching system for complex motor tasks such as high performance driving via a Multi-Task Imitation Learning (MTIL) paradigm. MTIL allows our model to learn robust representations by utilizing self-supervised training signals from more readily available non-interactive datasets of humans performing the task of interest. We validate our approach with (1) a semi-synthetic dataset created from real human driving trajectories, (2) a professional track driving instruction dataset, (3) a track-racing driving simulator human-subject study, and (4) a system demonstration on an instrumented car at a race track. Our experiments show that the right set of auxiliary machine learning tasks improves performance in predicting teaching instructions. Moreover, in the human subjects study, students exposed to the instructions from our teaching system improve their ability to stay within track limits, and show favorable perception of the model's interaction with them, in terms of usefulness and satisfaction.

cs.RO↗

Online Adaptation of Learned Vehicle Dynamics Model with Meta-Learning Approach

We represent a vehicle dynamics model for autonomous driving near the limits of handling via a multi-layer neural network. Online adaptation is desirable in order to address unseen environments. However, the model needs to adapt to new environments without forgetting previously encountered ones. In this study, we apply Continual-MAML to overcome this difficulty. It enables the model to adapt to the previously encountered environments quickly and efficiently by starting updates from optimized initial parameters. We evaluate the impact of online model adaptation with respect to inference performance and impact on control performance of a model predictive path integral (MPPI) controller using the TRIKart platform. The neural network was pre-trained using driving data collected in our test environment, and experiments for online adaptation were executed on multiple different road conditions not contained in the training data. Empirical results show that the model using Continual-MAML outperforms the fixed model and the model using gradient descent in test set loss and online tracking performance of MPPI.

cs.RO↗

Modeling Drivers' Risk Perception via Attention to Improve Driving Assistance

Advanced Driver Assistance Systems (ADAS) alert drivers during safety-critical scenarios but often provide superfluous alerts due to a lack of consideration for drivers' knowledge or scene awareness. Modeling these aspects together in a data-driven way is challenging due to the scarcity of critical scenario data with in-cabin driver state and world state recorded together. We explore the benefits of driver modeling in the context of Forward Collision Warning (FCW) systems. Working with real-world video dataset of on-road FCW deployments, we collect observers' subjective validity rating of the deployed alerts. We also annotate participants' gaze-to-objects and extract 3D trajectories of the ego vehicle and other vehicles semi-automatically. We generate a risk estimate of the scene and the drivers' perception in a two step process: First, we model the movement of vehicles in a given scenario as a joint trajectory forecasting problem. Then, we reason about the drivers' risk perception of the scene by counterfactually modifying the input to the forecasting model to represent the drivers' actual observations of vehicles in the scene. The difference in these behaviours gives us an estimate of driver behaviour that accounts for their actual (inattentive) observations and their downstream effect on overall scene risk. We compare both a learned scene representation as well as a more traditional ``worse-case'' deceleration model to achieve the future trajectory forecast. Our experiments show that using this risk formulation to generate FCW alerts may lead to improved false positive rate of FCWs and improved FCW timing.

cs.RO↗

Blending Data-Driven Priors in Dynamic Games

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.

cs.RO↗

Personalizing Driver Safety Interfaces via Driver Cognitive Factors Inference

Recent advances in AI and intelligent vehicle technology hold promise to revolutionize mobility and transportation, in the form of advanced driving assistance (ADAS) interfaces. Although it is widely recognized that certain cognitive factors, such as impulsivity and inhibitory control, are related to risky driving behavior, play a significant role in on-road risk-taking, existing systems fail to leverage such factors. Varying levels of these cognitive factors could influence the effectiveness and acceptance of driver safety interfaces. We demonstrate an approach for personalizing driver interaction via driver safety interfaces that are triggered based on a learned recurrent neural network. The network is trained from a population of human drivers to infer impulsivity and inhibitory control from recent driving behavior. Using a high-fidelity vehicle motion simulator, we demonstrate the ability to deduce these factors from driver behavior. We then use these inferred factors to make instantaneous determinations on whether or not to engage a driver safety interface. This interface aims to decrease a driver's speed during yellow lights and reduce their inclination to run through them.

cs.HC↗

NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction

Interactions between road agents present a significant challenge in trajectory prediction, especially in cases involving multiple agents. Because existing diversity-aware predictors do not account for the interactive nature of multi-agent predictions, they may miss these important interaction outcomes. In this paper, we propose NashFormer, a framework for trajectory prediction that leverages game-theoretic inverse reinforcement learning to improve coverage of multi-modal predictions. We use a training-time game-theoretic analysis as an auxiliary loss resulting in improved coverage and accuracy without presuming a taxonomy of actions for the agents. We demonstrate our approach on the interactive split of the Waymo Open Motion Dataset, including four subsets involving scenarios with high interaction complexity. Experiment results show that our predictor produces accurate predictions while covering $33\%$ more potential interactions versus a baseline model.

cs.LG↗

Drive Anywhere: Generalizable End-to-end Autonomous Driving with Multi-modal Foundation Models

As autonomous driving technology matures, end-to-end methodologies have emerged as a leading strategy, promising seamless integration from perception to control via deep learning. However, existing systems grapple with challenges such as unexpected open set environments and the complexity of black-box models. At the same time, the evolution of deep learning introduces larger, multimodal foundational models, offering multi-modal visual and textual understanding. In this paper, we harness these multimodal foundation models to enhance the robustness and adaptability of autonomous driving systems, enabling out-of-distribution, end-to-end, multimodal, and more explainable autonomy. Specifically, we present an approach to apply end-to-end open-set (any environment/scene) autonomous driving that is capable of providing driving decisions from representations queryable by image and text. To do so, we introduce a method to extract nuanced spatial (pixel/patch-aligned) features from transformers to enable the encapsulation of both spatial and semantic features. Our approach (i) demonstrates unparalleled results in diverse tests while achieving significantly greater robustness in out-of-distribution situations, and (ii) allows the incorporation of latent space simulation (via text) for improved training (data augmentation via text) and policy debugging. We encourage the reader to check our explainer video at https://www.youtube.com/watch?v=4n-DJf8vXxo&feature=youtu.be and to view the code and demos on our project webpage at https://drive-anywhere.github.io/.

cs.RO↗

Multi-Abstractive Neural Controller: An Efficient Hierarchical Control Architecture for Interactive Driving

As learning-based methods make their way from perception systems to planning/control stacks, robot control systems have started to enjoy the benefits that data-driven methods provide. Because control systems directly affect the motion of the robot, data-driven methods, especially black box approaches, need to be used with caution considering aspects such as stability and interpretability. In this paper, we describe a differentiable and hierarchical control architecture. The proposed representation, called \textit{multi-abstractive neural controller}, uses the input image to control the transitions within a novel discrete behavior planner (referred to as the visual automaton generative network, or \textit{vAGN}). The output of a vAGN controls the parameters of a set of dynamic movement primitives which provides the system controls. We train this neural controller with real-world driving data via behavior cloning and show improved explainability, sample efficiency, and similarity to human driving.

cs.RO↗

MPOGames: Efficient Multimodal Partially Observable Dynamic Games

Game theoretic methods have become popular for planning and prediction in situations involving rich multi-agent interactions. However, these methods often assume the existence of a single local Nash equilibria and are hence unable to handle uncertainty in the intentions of different agents. While maximum entropy (MaxEnt) dynamic games try to address this issue, practical approaches solve for MaxEnt Nash equilibria using linear-quadratic approximations which are restricted to unimodal responses and unsuitable for scenarios with multiple local Nash equilibria. By reformulating the problem as a POMDP, we propose MPOGames, a method for efficiently solving MaxEnt dynamic games that captures the interactions between local Nash equilibria. We show the importance of uncertainty-aware game theoretic methods via a two-agent merge case study. Finally, we prove the real-time capabilities of our approach with hardware experiments on a 1/10th scale car platform.

cs.GT↗

Concept Graph Neural Networks for Surgical Video Understanding

We constantly integrate our knowledge and understanding of the world to enhance our interpretation of what we see. This ability is crucial in application domains which entail reasoning about multiple entities and concepts, such as AI-augmented surgery. In this paper, we propose a novel way of integrating conceptual knowledge into temporal analysis tasks via temporal concept graph networks. In the proposed networks, a global knowledge graph is incorporated into the temporal analysis of surgical instances, learning the meaning of concepts and relations as they apply to the data. We demonstrate our results in surgical video data for tasks such as verification of critical view of safety, as well as estimation of Parkland grading scale. The results show that our method improves the recognition and detection of complex benchmarks as well as enables other analytic applications of interest.

cs.CV↗