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Guy Tennenholtz

Publications and source records attributed to Guy Tennenholtz.

At least 19 recordsLinked to original sources

Spectral Souping: A Unified Framework for Online Preference Alignment

Reinforcement Learning from Human Feedback (RLHF) effectively aligns Large Language Models (LLMs) with aggregate human preferences but often fails to address the diverse and conflicting needs of individual users. To overcome this issue, we introduce Spectral Souping, a unified framework for efficient, online preference alignment. Our contribution is the discovery of a universal spectral representation within LLMs, which is proven to be highly amenable to model merging. This theoretical insight enables a two-phase methodology: we first learn a basis of specialized policies offline, each focused on a distinct, fine-grained preference dimension. An online adaptation algorithm then efficiently ``soups'' these policies at inference time, either by merging their outputs or parameters, enabling rapid model adaptation without the need for costly online retraining w.r.t. tailored preference rewards. Experiments on online preference alignment benchmarks demonstrate that our method achieves significant performance improvements over existing state-of-the-art approaches, presenting a scalable and computationally efficient solution for dynamically adapting LLMs to individual user preferences.

cs.LG

Controllable User Simulation

Using offline datasets to evaluate conversational agents often fails to cover rare scenarios or to support testing new policies. This has motivated the use of controllable user simulators for targeted, counterfactual evaluation, typically implemented by prompting or fine-tuning large language models. In this work, we formalize controllable simulation as a causal inference problem. By bridging natural language evaluation with off-policy evaluation methodology, we show that the standard practice of training simulators via supervised fine-tuning on post-hoc trajectory labels yields a structurally biased model. Specifically, these labels are inextricably coupled to the data-generating behavior policy, injecting a look-ahead bias that breaks causal consistency. Furthermore, we prove that under policy shift this failure causes the variance of evaluation metrics to explode geometrically, a phenomenon we term controllability collapse. To restore causal consistency, we establish theoretical conditions for accurate simulation and propose practical training mitigations: a priori controls, step-wise dynamic controls, and direct policy-conditioned learning. Empirical evaluation confirms that while standard global controls distort conversational distributions and collapse behavioral diversity, our causally grounded simulators eliminate look-ahead bias, preserve natural variance, and exhibit robust zero-shot generalization to unseen agent behaviors.

cs.AI

Diffusion Controller: Framework, Algorithms and Parameterization

Controllable diffusion generation often relies on various heuristics that are seemingly disconnected without a unified understanding. We bridge this gap with Diffusion Controller (DiffCon), a unified control-theoretic view that casts reverse diffusion sampling as state-only stochastic control within (generalized) linearly-solvable Markov Decision Processes (LS-MDPs). Under this framework, control acts by reweighting the pretrained reverse-time transition kernels, balancing terminal objectives against an $f$-divergence cost. From the resulting optimality conditions, we derive practical reinforcement learning methods for diffusion fine-tuning: (i) f-divergence-regularized policy-gradient updates, including a PPO-style rule, and (ii) a regularizer-determined reward-weighted regression objective with a minimizer-preservation guarantee under the Kullback-Leibler (KL) divergence. The LS-MDP framework further implies a principled model form: the optimal score decomposes into a fixed pretrained baseline plus a lightweight control correction, motivating a side-network parameterization conditioned on exposed intermediate denoising outputs, enabling effective gray-box adaptation with a frozen backbone. Experiments on Stable Diffusion v1.4 across supervised and reward-driven finetuning show consistent gains in preference-alignment win rates and improved quality-efficiency trade-offs versus gray-box baselines and even the parameter-efficient white-box adapter LoRA.

cs.LG

ConvApparel: A Benchmark Dataset and Validation Framework for User Simulators in Conversational Recommenders

The promise of LLM-based user simulators to improve conversational AI is hindered by a critical "realism gap," leading to systems that are optimized for simulated interactions, but may fail to perform well in the real world. We introduce ConvApparel, a new dataset of human-AI conversations designed to address this gap. Its unique dual-agent data collection protocol -- using both "good" and "bad" recommenders -- enables counterfactual validation by capturing a wide spectrum of user experiences, enriched with first-person annotations of user satisfaction. We propose a comprehensive validation framework that combines statistical alignment, a human-likeness score, and counterfactual validation to test for generalization. Our experiments reveal a significant realism gap across all simulators. However, the framework also shows that data-driven simulators outperform a prompted baseline, particularly in counterfactual validation where they adapt more realistically to unseen behaviors, suggesting they embody more robust, if imperfect, user models.

cs.CL

Spectral Bellman Method: Unifying Representation and Exploration in RL

Representation learning is critical to the empirical and theoretical success of reinforcement learning. However, many existing methods are induced from model-learning aspects, misaligning them with the RL task in hand. This work introduces the Spectral Bellman Method, a novel framework derived from the Inherent Bellman Error (IBE) condition. It aligns representation learning with the fundamental structure of Bellman updates across a \textit{space} of possible value functions, making it directly suited for value-based RL. Our key insight is a fundamental spectral relationship: under the zero-IBE condition, the transformation of a \textit{distribution} of value functions by the Bellman operator is intrinsically linked to the feature covariance structure. This connection yields a new, theoretically-grounded objective for learning state-action features that capture this Bellman-aligned covariance, requiring only a simple modification to existing algorithms. We demonstrate that our learned representations enable structured exploration by aligning feature covariance with Bellman dynamics, improving performance in hard-exploration and long-horizon tasks. Our framework naturally extends to multi-step Bellman operators, offering a principled path toward learning more powerful and structurally sound representations for value-based RL.

cs.LG

Representation-Driven Reinforcement Learning

We present a representation-driven framework for reinforcement learning. By representing policies as estimates of their expected values, we leverage techniques from contextual bandits to guide exploration and exploitation. Particularly, embedding a policy network into a linear feature space allows us to reframe the exploration-exploitation problem as a representation-exploitation problem, where good policy representations enable optimal exploration. We demonstrate the effectiveness of this framework through its application to evolutionary and policy gradient-based approaches, leading to significantly improved performance compared to traditional methods. Our framework provides a new perspective on reinforcement learning, highlighting the importance of policy representation in determining optimal exploration-exploitation strategies.

cs.LG

Inference-Aware Fine-Tuning for Best-of-N Sampling in Large Language Models

Recent studies have indicated that effectively utilizing inference-time compute is crucial for attaining better performance from large language models (LLMs). In this work, we propose a novel inference-aware fine-tuning paradigm, in which the model is fine-tuned in a manner that directly optimizes the performance of the inference-time strategy. We study this paradigm using the simple yet effective Best-of-N (BoN) inference strategy, in which a verifier selects the best out of a set of LLM-generated responses. We devise the first imitation learning and reinforcement learning~(RL) methods for BoN-aware fine-tuning, overcoming the challenging, non-differentiable argmax operator within BoN. We empirically demonstrate that our BoN-aware models implicitly learn a meta-strategy that interleaves best responses with more diverse responses that might be better suited to a test-time input -- a process reminiscent of the exploration-exploitation trade-off in RL. Our experiments demonstrate the effectiveness of BoN-aware fine-tuning in terms of improved performance and inference-time compute. In particular, we show that our methods improve the Bo32 performance of Gemma 2B on Hendrycks MATH from 26.8% to 30.8%, and pass@32 from 60.0% to 67.0%, as well as the pass@16 on HumanEval from 61.6% to 67.1%.

cs.CL

Asking Clarifying Questions for Preference Elicitation With Large Language Models

Large Language Models (LLMs) have made it possible for recommendation systems to interact with users in open-ended conversational interfaces. In order to personalize LLM responses, it is crucial to elicit user preferences, especially when there is limited user history. One way to get more information is to present clarifying questions to the user. However, generating effective sequential clarifying questions across various domains remains a challenge. To address this, we introduce a novel approach for training LLMs to ask sequential questions that reveal user preferences. Our method follows a two-stage process inspired by diffusion models. Starting from a user profile, the forward process generates clarifying questions to obtain answers and then removes those answers step by step, serving as a way to add ``noise'' to the user profile. The reverse process involves training a model to ``denoise'' the user profile by learning to ask effective clarifying questions. Our results show that our method significantly improves the LLM's proficiency in asking funnel questions and eliciting user preferences effectively.

cs.AI

Descriptive History Representations: Learning Representations by Answering Questions

Effective decision making in partially observable environments requires compressing long interaction histories into informative representations. We introduce Descriptive History Representations (DHRs): sufficient statistics characterized by their capacity to answer relevant questions about past interactions and potential future outcomes. DHRs focus on capturing the information necessary to address task-relevant queries, providing a structured way to summarize a history for optimal control. We propose a multi-agent learning framework, involving representation, decision, and question-asking components, optimized using a joint objective that balances reward maximization with the representation's ability to answer informative questions. This yields representations that capture the salient historical details and predictive structures needed for effective decision making. We validate our approach on user modeling tasks with public movie and shopping datasets, generating interpretable textual user profiles which serve as sufficient statistics for predicting preference-driven behavior of users.

cs.AI

Preference Adaptive and Sequential Text-to-Image Generation

We address the problem of interactive text-to-image (T2I) generation, designing a reinforcement learning (RL) agent which iteratively improves a set of generated images for a user through a sequence of prompt expansions. Using human raters, we create a novel dataset of sequential preferences, which we leverage, together with large-scale open-source (non-sequential) datasets. We construct user-preference and user-choice models using an EM strategy and identify varying user preference types. We then leverage a large multimodal language model (LMM) and a value-based RL approach to suggest an adaptive and diverse slate of prompt expansions to the user. Our Preference Adaptive and Sequential Text-to-image Agent (PASTA) extends T2I models with adaptive multi-turn capabilities, fostering collaborative co-creation and addressing uncertainty or underspecification in a user's intent. We evaluate PASTA using human raters, showing significant improvement compared to baseline methods. We also open-source our sequential rater dataset and simulated user-rater interactions to support future research in user-centric multi-turn T2I systems.

cs.CV

DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning

We introduce DynaMITE-RL, a meta-reinforcement learning (meta-RL) approach to approximate inference in environments where the latent state evolves at varying rates. We model episode sessions - parts of the episode where the latent state is fixed - and propose three key modifications to existing meta-RL methods: consistency of latent information within sessions, session masking, and prior latent conditioning. We demonstrate the importance of these modifications in various domains, ranging from discrete Gridworld environments to continuous-control and simulated robot assistive tasks, demonstrating that DynaMITE-RL significantly outperforms state-of-the-art baselines in sample efficiency and inference returns.

cs.LG

Embedding-Aligned Language Models

We propose a novel approach for training large language models (LLMs) to adhere to objectives defined within a latent embedding space. Our method leverages reinforcement learning (RL), treating a pre-trained LLM as an environment. Our embedding-aligned guided language (EAGLE) agent is trained to iteratively steer the LLM's generation towards optimal regions of the latent embedding space, w.r.t. some predefined criterion. We demonstrate the effectiveness of the EAGLE agent using the MovieLens 25M and Amazon Review datasets to surface content gaps that satisfy latent user demand. We also demonstrate the benefit of using an optimal design of a state-dependent action set to improve EAGLE's efficiency. Our work paves the way for controlled and grounded text generation using LLMs, ensuring consistency with domain-specific knowledge and data representations.

cs.CL

Bayesian Regret Minimization in Offline Bandits

We study how to make decisions that minimize Bayesian regret in offline linear bandits. Prior work suggests that one must take actions with maximum lower confidence bound (LCB) on their reward. We argue that the reliance on LCB is inherently flawed in this setting and propose a new algorithm that directly minimizes upper bounds on the Bayesian regret using efficient conic optimization solvers. Our bounds build heavily on new connections to monetary risk measures. Proving a matching lower bound, we show that our upper bounds are tight, and by minimizing them we are guaranteed to outperform the LCB approach. Our numerical results on synthetic domains confirm that our approach is superior to LCB.

cs.LG

Benchmarks for Reinforcement Learning with Biased Offline Data and Imperfect Simulators

In many reinforcement learning (RL) applications one cannot easily let the agent act in the world; this is true for autonomous vehicles, healthcare applications, and even some recommender systems, to name a few examples. Offline RL provides a way to train agents without real-world exploration, but is often faced with biases due to data distribution shifts, limited coverage, and incomplete representation of the environment. To address these issues, practical applications have tried to combine simulators with grounded offline data, using so-called hybrid methods. However, constructing a reliable simulator is in itself often challenging due to intricate system complexities as well as missing or incomplete information. In this work, we outline four principal challenges for combining offline data with imperfect simulators in RL: simulator modeling error, partial observability, state and action discrepancies, and hidden confounding. To help drive the RL community to pursue these problems, we construct ``Benchmarks for Mechanistic Offline Reinforcement Learning'' (B4MRL), which provide dataset-simulator benchmarks for the aforementioned challenges. Our results suggest the key necessity of such benchmarks for future research.

cs.LG

Demystifying Embedding Spaces using Large Language Models

Embeddings have become a pivotal means to represent complex, multi-faceted information about entities, concepts, and relationships in a condensed and useful format. Nevertheless, they often preclude direct interpretation. While downstream tasks make use of these compressed representations, meaningful interpretation usually requires visualization using dimensionality reduction or specialized machine learning interpretability methods. This paper addresses the challenge of making such embeddings more interpretable and broadly useful, by employing Large Language Models (LLMs) to directly interact with embeddings -- transforming abstract vectors into understandable narratives. By injecting embeddings into LLMs, we enable querying and exploration of complex embedding data. We demonstrate our approach on a variety of diverse tasks, including: enhancing concept activation vectors (CAVs), communicating novel embedded entities, and decoding user preferences in recommender systems. Our work couples the immense information potential of embeddings with the interpretative power of LLMs.

cs.CL

Ever Evolving Evaluator (EV3): Towards Flexible and Reliable Meta-Optimization for Knowledge Distillation

We introduce EV3, a novel meta-optimization framework designed to efficiently train scalable machine learning models through an intuitive explore-assess-adapt protocol. In each iteration of EV3, we explore various model parameter updates, assess them using pertinent evaluation methods, and then adapt the model based on the optimal updates and previous progress history. EV3 offers substantial flexibility without imposing stringent constraints like differentiability on the key objectives relevant to the tasks of interest, allowing for exploratory updates with intentionally-biased gradients and through a diversity of losses and optimizers. Additionally, the assessment phase provides reliable safety controls to ensure robust generalization, and can dynamically prioritize tasks in scenarios with multiple objectives. With inspiration drawn from evolutionary algorithms, meta-learning, and neural architecture search, we investigate an application of EV3 to knowledge distillation. Our experimental results illustrate EV3's capability to safely explore the modeling landscape, while hinting at its potential applicability across numerous domains due to its inherent flexibility and adaptability. Finally, we provide a JAX implementation of EV3, along with source code for experiments, available at: https://github.com/google-research/google-research/tree/master/ev3.

cs.LG

Ranking with Popularity Bias: User Welfare under Self-Amplification Dynamics

While popularity bias is recognized to play a crucial role in recommmender (and other ranking-based) systems, detailed analysis of its impact on collective user welfare has largely been lacking. We propose and theoretically analyze a general mechanism, rooted in many of the models proposed in the literature, by which item popularity, item quality, and position bias jointly impact user choice. We focus on a standard setting in which user utility is largely driven by item quality, and a recommender attempts to estimate it given user behavior. Formulating the problem as a non-stationary contextual bandit, we study the ability of a recommender policy to maximize user welfare under this model. We highlight the importance of exploration, not to eliminate popularity bias, but to mitigate its negative impact on welfare. We first show that naive popularity-biased recommenders induce linear regret by conflating item quality and popularity. More generally, we show that, even in linear settings, identifiability of item quality may not be possible due to the confounding effects of popularity bias. However, under sufficient variability assumptions, we develop an efficient optimistic algorithm and prove efficient regret guarantees w.r.t. user welfare. We complement our analysis with several simulation studies, which demonstrate the negative impact of popularity bias on the performance of several natural recommender policies.

cs.IR

Factual and Personalized Recommendations using Language Models and Reinforcement Learning

Recommender systems (RSs) play a central role in connecting users to content, products, and services, matching candidate items to users based on their preferences. While traditional RSs rely on implicit user feedback signals, conversational RSs interact with users in natural language. In this work, we develop a comPelling, Precise, Personalized, Preference-relevant language model (P4LM) that recommends items to users while putting emphasis on explaining item characteristics and their relevance. P4LM uses the embedding space representation of a user's preferences to generate compelling responses that are factually-grounded and relevant w.r.t. the user's preferences. Moreover, we develop a joint reward function that measures precision, appeal, and personalization, which we use as AI-based feedback in a reinforcement learning-based language model framework. Using the MovieLens 25M dataset, we demonstrate that P4LM delivers compelling, personalized movie narratives to users.

cs.AI