SearcharxivSearch

arXiv subjects

Guyue Zhou

Publications and source records attributed to Guyue Zhou.

At least 19 recordsLinked to original sources

Try Once, Then Optimal: De-Redundified Procedure Memory for Cross-Episode Exploration Amortization

Manipulating objects with hidden internal state, such as a latched microwave, forces a robot to probe before it can act. Yet a robot that has solved an instance once re-runs the same probes whenever it encounters that instance again, because existing cross-episode memories target task success and organize reuse around states, not the object or the cost of re-exploring it. We present Instance-Oriented Memory (IOM), an object-centric framework that amortizes this exploration: from a single encounter that uncovers the hidden state, whether or not it succeeds, IOM records a short procedure for manipulating that instance, keys it on the object's identifiable features, and injects it as a soft bias on a procedure-conditioned policy. A later encounter recognizes the object and recalls its procedure instead of re-exploring. We instantiate this distillation with an off-the-shelf vision-language model (VLM) that parses each encounter into the procedure without task-specific training. Across four articulated-object tasks, two in simulation (microwave, door) and two on a real robot (bottle, cabinet), an oracle procedure memory cuts manipulation operations by 16-30% over re-exploration at non-regressing success, and the VLM instantiation recovers 69-88% of that saving out of the box. Because the procedure is a soft bias on a feedback-driven policy, an incorrect memory is recovered from rather than obeyed: success holds even when a retrieved procedure is wrong, as for $\approx$12% of door instances. Across all tasks the benefit is purely one of efficiency: success never regresses, and on the real robot even improves. Code will be released upon acceptance.

cs.RO

FILIC: Dual-Loop Force-Guided Imitation Learning with Impedance Torque Control for Contact-Rich Manipulation Tasks

Many contact-rich manipulation tasks require precise force regulation. However, most imitation learning (IL) policies remain position-centric and lack explicit force awareness, and adding force/torque sensors to collaborative robot arms is often costly and requires additional hardware design. To overcome these issues, we propose FILIC, a Force-guided Imitation Learning framework with impedance torque control. FILIC integrates a Transformer-based IL policy with an impedance controller in a dual-loop structure, enabling compliant force-informed, force-executed manipulation. For robots without force/torque sensors, we introduce a cost-effective end-effector force estimator using joint torque measurements through analytical Jacobian-based inversion while compensating with model-predicted torques from a digital twin. Experiments show that FILIC significantly outperforms vision-only and joint-torque-based methods, achieving safer, more compliant, and adaptable contact-rich manipulation. The source code is available at https://github.com/OpenGHz/mujoco-wrench-estimator.git.

cs.RO

When Video Misreads: Closed-Loop Distillation of Reading Heuristics for Exploratory Manipulation Trace QA

Exploratory manipulation often turns an apparent failed attempt into the key evidence for what to do next. For example, a robot pulls a locked cabinet drawer, fails, and only succeeds after opening the lock. The failed pull reveals a latent precondition (the drawer is locked) that determines the minimal-success action chain (the fewest actions that complete the task), here [lock-open, drawer-pull]. Correctly reading this trace is therefore the prerequisite for recovering that chain. We formalize this setting as Exploratory Manipulation Trace QA (EMT-QA): given synchronized video and proprioception from an exploratory trace, predict the minimal-success action chain under the latent precondition revealed by the probe. However, even state-of-the-art VLMs and embodied multimodal LLMs misread this evidence: they do not reliably recover the chain from raw video, raw proprioception, or their combination. We introduce Closed-Loop Trace Distillation, a pipeline that uses a per-task coding agent to inspect labeled training traces and distill a one-line natural-language prompt over the trace, which we call the Distilled Reading Heuristic (DRH). At inference, no agent is invoked and no model weights are updated; a frozen VLM receives the raw trace plus the DRH as a prompt entry. Across three simulator and two real-robot tasks, the DRH improves chain accuracy by +0.38 to +0.47 over the best raw-modality baseline. The same DRH also serves as the sole specification for one-shot programmatic classifiers that match the prompted VLM.

cs.RO

UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.

cs.RO

AirDreamer: Generalist Drone Navigation with World Models

Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments. Inspired by animal navigation behavior, we design a navigation framework that navigates with a reinforcement-learning-based policy on top of a world-model-based environment understanding to overcome these issues. In addition, a sparse reward function without hand-crafted shaping terms is designed to avoid local minima traps and encourage yaw control behaviors. In simulation and on real drones, our method exhibits emergent capabilities for navigating complex, unseen environments and escaping local optima where other methods fail. In challenging maps, it achieves a 5.3% higher navigation success rate than best baseline. Furthermore, the proposed framework achieves effective sim-to-real transfer without any tuning during deployment. The code will be publicly available.

cs.RO

NORM-Nav: Zero-Shot Mobile Robot Navigation with Natural Language Behavioral Constraints

Mobile robots operating in human-centered environments must generate not only collision-free paths but also trajectories that follow local behavioral conventions. Conventional costmap-based navigation emphasizes geometric feasibility and often overlooks such requirements, which can result in socially inappropriate behaviors. This paper presents NORM-Nav, a zero-shot framework that integrates natural language behavioral constraints into costmap-based planning. An LLM parses each instruction into structured constraints and grounds them using real-time vision--LiDAR perception. These constraints are encoded as multi-layer costmaps that represent geometric, semantic, directional, and velocity cues and are directly compatible with standard grid-based planners. Simulation and real-world experiments indicate that NORM-Nav improves task success rates and produces trajectories closer to human references than representative baselines. The project website is available at https://ei-nav.github.io/NORM-Nav.

cs.RO

Let Robots Feel Your Touch: Visuo-Tactile Cortical Alignment for Embodied Mirror Resonance

Observing touch on another's body can elicit corresponding tactile sensations in the observer, a phenomenon termed mirror touch that supports empathy and social perception. This visuo-tactile resonance is thought to rely on structural correspondence between visual and somatosensory cortices, yet robotic systems lack computational frameworks that instantiate this principle. Here we demonstrate that cortical correspondence can be operationalized to endow robots with mirror touch. We introduce Mirror Touch Net, which imposes semantic, distributional and geometric alignment between visual and tactile representations through multi-level constraints, enabling prediction of millimetre-scale tactile signals across 1,140 taxels on a robotic hand from RGB images. Manifold analysis reveals that these constraints reshape visual representations into geometry consistent with the tactile manifold, reducing the complexity of cross-modal mapping. Extending this alignment framework to cross-domain observations of human hands enables tactile prediction and reflexive responses to observed human touch. Our results link a neural principle of visuo-tactile resonance to robotic perception, providing an explainable route towards anticipatory touch and empathic human-robot interaction. Code is available at https://github.com/fun0515/Mirror-Touch-Net.

cs.RO

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.

cs.RO

ManiVID-3D: Generalizable View-Invariant Reinforcement Learning for Robotic Manipulation via Disentangled 3D Representations

Deploying visual reinforcement learning (RL) policies in real-world manipulation is often hindered by camera viewpoint changes. A policy trained from a fixed front-facing camera may fail when the camera is shifted -- an unavoidable situation in real-world settings where sensor placement is hard to manage appropriately. Existing methods often rely on precise camera calibration or struggle with large perspective changes. To address these limitations, we propose ManiVID-3D, a novel 3D RL architecture designed for robotic manipulation, which learns view-invariant representations through self-supervised disentangled feature learning. The framework incorporates ViewNet, a lightweight yet effective module that automatically aligns point cloud observations from arbitrary viewpoints into a unified spatial coordinate system without the need for extrinsic calibration. Additionally, we develop an efficient GPU-accelerated batch rendering module capable of processing over 5000 frames per second, enabling large-scale training for 3D visual RL at unprecedented speeds. Extensive evaluation across 10 simulated and 5 real-world tasks demonstrates that our approach achieves a 40.6% higher success rate than state-of-the-art methods under viewpoint variations while using 80% fewer parameters. The system's robustness to severe perspective changes and strong sim-to-real performance highlight the effectiveness of learning geometrically consistent representations for scalable robotic manipulation in unstructured environments.

cs.RO

xTED: Cross-Domain Adaptation via Diffusion-Based Trajectory Editing

Reusing pre-collected data from different domains is an appealing solution for decision-making tasks, especially when data in the target domain are limited. Existing cross-domain policy transfer methods mostly aim at learning domain correspondences or corrections to facilitate policy learning, such as learning task/domain-specific discriminators, representations, or policies. This design philosophy often results in heavy model architectures or task/domain-specific modeling, lacking flexibility. This reality makes us wonder: can we directly bridge the domain gaps universally at the data level, instead of relying on complex downstream cross-domain policy transfer procedures? In this study, we propose the Cross-Domain Trajectory EDiting (xTED) framework that employs a specially designed diffusion model for cross-domain trajectory adaptation. Our proposed model architecture effectively captures the intricate dependencies among states, actions, and rewards, as well as the dynamics patterns within target data. Edited by adding noises and denoising with the pre-trained diffusion model, source domain trajectories can be transformed to align with target domain properties while preserving original semantic information. This process effectively corrects underlying domain gaps, enhancing state realism and dynamics reliability in source data, and allowing flexible integration with various single-domain and cross-domain downstream policy learning methods. Despite its simplicity, xTED demonstrates superior performance in extensive simulation and real-robot experiments.

cs.RO

A 26-Gram Tailless Butterfly-Inspired Flapping-Wing Robot with Onboard Attitude Control

Butterfly-inspired flapping-wing robots use broad compliant wings and low-frequency actuation, but pronounced wingbeat-synchronous body dynamics and time-varying inertia complicate onboard control. Here, we introduce AirPulse, a 26 g two-winged tailless flapping-wing robot with integrated venation-inspired wings, sensing, computation, and power, representing the lowest flight-ready mass among compared butterfly-inspired platforms. We analyze the robot's dynamic structural coupling and map prescribed modulation parameters of flapping kinematics to experimental six-axis wrench profiles for systematic control channel allocation. To enable stable flapping motion, we formulate Stroke Timing Asymmetry Rhythm (STAR), a phase-domain modulation strategy that ensures smooth stroke velocity changes while preserving mean flapping frequencies. Coupled with state estimation, the onboard feedback control architecture demonstrates successful untethered pitch and directional tracking during climbing and turning maneuvers. Ultimately, the AirPulse robot offers an experimentally validated framework for stabilizing strongly oscillatory, low-mass bio-inspired platforms, providing a basis for future operation in sensitive, confined environments.

cs.RO

ImitDiff: Transferring Foundation-Model Priors for Distraction Robust Visuomotor Policy

Visuomotor imitation learning policies enable robots to efficiently acquire manipulation skills from visual demonstrations. However, as scene complexity and visual distractions increase, policies that perform well in simple settings often experience substantial performance degradation. To address this challenge, we propose ImitDiff, a diffusion-based imitation learning policy guided by fine-grained semantics within a dual-resolution workflow. Leveraging pretrained priors of vision-language foundation models, our method transforms high-level instructions into pixel-level visual semantic masks. These masks guide a dual-resolution perception pipeline that captures both global context (e.g., overall layout) from low-resolution observation and fine-grained local features (e.g., geometric details) from high-resolution observation, enabling the policy to focus on task-relevant regions. Additionally, we introduce a consistency-driven diffusion transformer action head that bridges visual semantic conditions and real-time action generation. Extensive experiments demonstrate that ImitDiff outperforms state-of-the-art vision-language manipulation frameworks, as well as visuomotor imitation learning policies, particularly under increased scene complexity and visual distractions. Notably, ImitDiff exhibits strong generalization in zero-shot settings involving novel objects and visual distractions. Furthermore, our consistency-driven action head achieves an order-of-magnitude improvement in inference speed while maintaining competitive success rates.

cs.AI

When to Trust Your Simulator: Dynamics-Aware Hybrid Offline-and-Online Reinforcement Learning

Learning effective reinforcement learning (RL) policies to solve real-world complex tasks can be quite challenging without a high-fidelity simulation environment. In most cases, we are only given imperfect simulators with simplified dynamics, which inevitably lead to severe sim-to-real gaps in RL policy learning. The recently emerged field of offline RL provides another possibility to learn policies directly from pre-collected historical data. However, to achieve reasonable performance, existing offline RL algorithms need impractically large offline data with sufficient state-action space coverage for training. This brings up a new question: is it possible to combine learning from limited real data in offline RL and unrestricted exploration through imperfect simulators in online RL to address the drawbacks of both approaches? In this study, we propose the Dynamics-Aware Hybrid Offline-and-Online Reinforcement Learning (H2O) framework to provide an affirmative answer to this question. H2O introduces a dynamics-aware policy evaluation scheme, which adaptively penalizes the Q function learning on simulated state-action pairs with large dynamics gaps, while also simultaneously allowing learning from a fixed real-world dataset. Through extensive simulation and real-world tasks, as well as theoretical analysis, we demonstrate the superior performance of H2O against other cross-domain online and offline RL algorithms. H2O provides a brand new hybrid offline-and-online RL paradigm, which can potentially shed light on future RL algorithm design for solving practical real-world tasks.

cs.LG

FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR

While 3D Gaussian Splatting (3DGS) has emerged as a strong representation for photorealistic rendering, its vast ecosystem of assets remains difficult to use for high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present \textbf{FGGS-LiDAR}, a geometry-first framework that bridges this gap in a plug-and-play manner. Our method converts pretrained 3DGS assets into watertight meshes directly from Gaussian parameters, without requiring LiDAR-specific supervision or architectural alterations, via volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS and supports batched multi-environment simulation with up to 4096 environments. In large-scale parallel settings, FGGS-LiDAR achieves an order-of-magnitude lower LiDAR simulation latency than Isaac Sim. We validate FGGS-LiDAR on both indoor and outdoor scenes, demonstrating high LiDAR-simulation fidelity. Furthermore, on COLMAP-posed indoor benchmarks, we compare against existing 3DGS-to-mesh baselines and report lower LiDAR-simulation error. Code is at https://github.com/discoverse-dev/FGGS-LiDAR.

cs.RO

TopoDiffuser: A Diffusion-Based Multimodal Trajectory Prediction Model with Topometric Maps

This paper introduces TopoDiffuser, a diffusion-based framework for multimodal trajectory prediction that incorporates topometric maps to generate accurate, diverse, and road-compliant future motion forecasts. By embedding structural cues from topometric maps into the denoising process of a conditional diffusion model, the proposed approach enables trajectory generation that naturally adheres to road geometry without relying on explicit constraints. A multimodal conditioning encoder fuses LiDAR observations, historical motion, and route information into a unified bird's-eye-view (BEV) representation. Extensive experiments on the KITTI benchmark demonstrate that TopoDiffuser outperforms state-of-the-art methods, while maintaining strong geometric consistency. Ablation studies further validate the contribution of each input modality, as well as the impact of denoising steps and the number of trajectory samples. To support future research, we publicly release our code at https://github.com/EI-Nav/TopoDiffuser.

cs.RO

UniLegs: Universal Multi-Legged Robot Control through Morphology-Agnostic Policy Distillation

Developing controllers that generalize across diverse robot morphologies remains a significant challenge in legged locomotion. Traditional approaches either create specialized controllers for each morphology or compromise performance for generality. This paper introduces a two-stage teacher-student framework that bridges this gap through policy distillation. First, we train specialized teacher policies optimized for individual morphologies, capturing the unique optimal control strategies for each robot design. Then, we distill this specialized expertise into a single Transformer-based student policy capable of controlling robots with varying leg configurations. Our experiments across five distinct legged morphologies demonstrate that our approach preserves morphology-specific optimal behaviors, with the Transformer architecture achieving 94.47% of teacher performance on training morphologies and 72.64% on unseen robot designs. Comparative analysis reveals that Transformer-based architectures consistently outperform MLP baselines by leveraging attention mechanisms to effectively model joint relationships across different kinematic structures. We validate our approach through successful deployment on a physical quadruped robot, demonstrating the practical viability of our morphology-agnostic control framework. This work presents a scalable solution for developing universal legged robot controllers that maintain near-optimal performance while generalizing across diverse morphologies.

cs.RO

DISCOVERSE: Efficient Robot Simulation in Complex High-Fidelity Environments

We present the first unified, modular, open-source 3DGS-based simulation framework for Real2Sim2Real robot learning. It features a holistic Real2Sim pipeline that synthesizes hyper-realistic geometry and appearance of complex real-world scenarios, paving the way for analyzing and bridging the Sim2Real gap. Powered by Gaussian Splatting and MuJoCo, Discoverse enables massively parallel simulation of multiple sensor modalities and accurate physics, with inclusive supports for existing 3D assets, robot models, and ROS plugins, empowering large-scale robot learning and complex robotic benchmarks. Through extensive experiments on imitation learning, Discoverse demonstrates state-of-the-art zero-shot Sim2Real transfer performance compared to existing simulators. For code and demos: https://air-discoverse.github.io/.

cs.RO

ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting

We propose ActiveSplat, an autonomous high-fidelity reconstruction system leveraging Gaussian splatting. Taking advantage of efficient and realistic rendering, the system establishes a unified framework for online mapping, viewpoint selection, and path planning. The key to ActiveSplat is a hybrid map representation that integrates both dense information about the environment and a sparse abstraction of the workspace. Therefore, the system leverages sparse topology for efficient viewpoint sampling and path planning, while exploiting view-dependent dense prediction for viewpoint selection, facilitating efficient decision-making with promising accuracy and completeness. A hierarchical planning strategy based on the topological map is adopted to mitigate repetitive trajectories and improve local granularity given limited time budgets, ensuring high-fidelity reconstruction with photorealistic view synthesis. Extensive experiments and ablation studies validate the efficacy of the proposed method in terms of reconstruction accuracy, data coverage, and exploration efficiency. The released code will be available on our project page: https://li-yuetao.github.io/ActiveSplat/.

cs.RO