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Guyue Zhou

Publications and source records attributed to Guyue Zhou.

At least 73 records · Page 4Linked to original sources

STRAP: Structured Object Affordance Segmentation with Point Supervision

With significant annotation savings, point supervision has been proven effective for numerous 2D and 3D scene understanding problems. This success is primarily attributed to the structured output space; i.e., samples with high spatial affinity tend to share the same labels. Sharing this spirit, we study affordance segmentation with point supervision, wherein the setting inherits an unexplored dual affinity-spatial affinity and label affinity. By label affinity, we refer to affordance segmentation as a multi-label prediction problem: A plate can be both holdable and containable. By spatial affinity, we refer to a universal prior that nearby pixels with similar visual features should share the same point annotation. To tackle label affinity, we devise a dense prediction network that enhances label relations by effectively densifying labels in a new domain (i.e., label co-occurrence). To address spatial affinity, we exploit a Transformer backbone for global patch interaction and a regularization loss. In experiments, we benchmark our method on the challenging CAD120 dataset, showing significant performance gains over prior methods.

cs.CV↗

City-scale Incremental Neural Mapping with Three-layer Sampling and Panoptic Representation

Neural implicit representations are drawing a lot of attention from the robotics community recently, as they are expressive, continuous and compact. However, city-scale continual implicit dense mapping based on sparse LiDAR input is still an under-explored challenge. To this end, we successfully build a city-scale continual neural mapping system with a panoptic representation that consists of environment-level and instance-level modelling. Given a stream of sparse LiDAR point cloud, it maintains a dynamic generative model that maps 3D coordinates to signed distance field (SDF) values. To address the difficulty of representing geometric information at different levels in city-scale space, we propose a tailored three-layer sampling strategy to dynamically sample the global, local and near-surface domains. Meanwhile, to realize high fidelity mapping of instance under incomplete observation, category-specific prior is introduced to better model the geometric details. We evaluate on the public SemanticKITTI dataset and demonstrate the significance of the newly proposed three-layer sampling strategy and panoptic representation, using both quantitative and qualitative results. Codes and model will be publicly available.

cs.CV↗

DPF: Learning Dense Prediction Fields with Weak Supervision

Nowadays, many visual scene understanding problems are addressed by dense prediction networks. But pixel-wise dense annotations are very expensive (e.g., for scene parsing) or impossible (e.g., for intrinsic image decomposition), motivating us to leverage cheap point-level weak supervision. However, existing pointly-supervised methods still use the same architecture designed for full supervision. In stark contrast to them, we propose a new paradigm that makes predictions for point coordinate queries, as inspired by the recent success of implicit representations, like distance or radiance fields. As such, the method is named as dense prediction fields (DPFs). DPFs generate expressive intermediate features for continuous sub-pixel locations, thus allowing outputs of an arbitrary resolution. DPFs are naturally compatible with point-level supervision. We showcase the effectiveness of DPFs using two substantially different tasks: high-level semantic parsing and low-level intrinsic image decomposition. In these two cases, supervision comes in the form of single-point semantic category and two-point relative reflectance, respectively. As benchmarked by three large-scale public datasets PASCALContext, ADE20K and IIW, DPFs set new state-of-the-art performance on all of them with significant margins. Code can be accessed at https://github.com/cxx226/DPF.

cs.CV↗

Enable Natural Tactile Interaction for Robot Dog based on Large-format Distributed Flexible Pressure Sensors

Touch is an important channel for human-robot interaction, while it is challenging for robots to recognize human touch accurately and make appropriate responses. In this paper, we design and implement a set of large-format distributed flexible pressure sensors on a robot dog to enable natural human-robot tactile interaction. Through a heuristic study, we sorted out 81 tactile gestures commonly used when humans interact with real dogs and 44 dog reactions. A gesture classification algorithm based on ResNet is proposed to recognize these 81 human gestures, and the classification accuracy reaches 98.7%. In addition, an action prediction algorithm based on Transformer is proposed to predict dog actions from human gestures, reaching a 1-gram BLEU score of 0.87. Finally, we compare the tactile interaction with the voice interaction during a freedom human-robot-dog interactive playing study. The results show that tactile interaction plays a more significant role in alleviating user anxiety, stimulating user excitement and improving the acceptability of robot dogs.

cs.RO↗

Work with AI and Work for AI: Autonomous Vehicle Safety Drivers' Lived Experiences

The development of Autonomous Vehicle (AV) has created a novel job, the safety driver, recruited from experienced drivers to supervise and operate AV in numerous driving missions. Safety drivers usually work with non-perfect AV in high-risk real-world traffic environments for road testing tasks. However, this group of workers is under-explored in the HCI community. To fill this gap, we conducted semi-structured interviews with 26 safety drivers. Our results present how safety drivers cope with defective algorithms and shape and calibrate their perceptions while working with AV. We found that, as front-line workers, safety drivers are forced to take risks accumulated from the AV industry upstream and are also confronting restricted self-development in working for AV development. We contribute the first empirical evidence of the lived experience of safety drivers, the first passengers in the development of AV, and also the grassroots workers for AV, which can shed light on future human-AI interaction research.

cs.HC↗

LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRF

Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-resolution details and efficient memory. Nevertheless, current NeRF-based pose estimators have no initial pose prediction and are prone to local optima during optimization. In this paper, we present LATITUDE: Global Localization with Truncated Dynamic Low-pass Filter, which introduces a two-stage localization mechanism in city-scale NeRF. In place recognition stage, we train a regressor through images generated from trained NeRFs, which provides an initial value for global localization. In pose optimization stage, we minimize the residual between the observed image and rendered image by directly optimizing the pose on tangent plane. To avoid convergence to local optimum, we introduce a Truncated Dynamic Low-pass Filter (TDLF) for coarse-to-fine pose registration. We evaluate our method on both synthetic and real-world data and show its potential applications for high-precision navigation in large-scale city scenes. Codes and data will be publicly available at https://github.com/jike5/LATITUDE.

cs.CV↗

LODE: Locally Conditioned Eikonal Implicit Scene Completion from Sparse LiDAR

Scene completion refers to obtaining dense scene representation from an incomplete perception of complex 3D scenes. This helps robots detect multi-scale obstacles and analyse object occlusions in scenarios such as autonomous driving. Recent advances show that implicit representation learning can be leveraged for continuous scene completion and achieved through physical constraints like Eikonal equations. However, former Eikonal completion methods only demonstrate results on watertight meshes at a scale of tens of meshes. None of them are successfully done for non-watertight LiDAR point clouds of open large scenes at a scale of thousands of scenes. In this paper, we propose a novel Eikonal formulation that conditions the implicit representation on localized shape priors which function as dense boundary value constraints, and demonstrate it works on SemanticKITTI and SemanticPOSS. It can also be extended to semantic Eikonal scene completion with only small modifications to the network architecture. With extensive quantitative and qualitative results, we demonstrate the benefits and drawbacks of existing Eikonal methods, which naturally leads to the new locally conditioned formulation. Notably, we improve IoU from 31.7% to 51.2% on SemanticKITTI and from 40.5% to 48.7% on SemanticPOSS. We extensively ablate our methods and demonstrate that the proposed formulation is robust to a wide spectrum of implementation hyper-parameters. Codes and models are publicly available at https://github.com/AIR-DISCOVER/LODE.

cs.CV↗

Annotating Covert Hazardous Driving Scenarios Online: Utilizing Drivers' Electroencephalography (EEG) Signals

As autonomous driving systems prevail, it is becoming increasingly critical that the systems learn from databases containing fine-grained driving scenarios. Most databases currently available are human-annotated; they are expensive, time-consuming, and subject to behavioral biases. In this paper, we provide initial evidence supporting a novel technique utilizing drivers' electroencephalography (EEG) signals to implicitly label hazardous driving scenarios while passively viewing recordings of real-road driving, thus sparing the need for manual annotation and avoiding human annotators' behavioral biases during explicit report. We conducted an EEG experiment using real-life and animated recordings of driving scenarios and asked participants to report danger explicitly whenever necessary. Behavioral results showed the participants tended to report danger only when overt hazards (e.g., a vehicle or a pedestrian appearing unexpectedly from behind an occlusion) were in view. By contrast, their EEG signals were enhanced at the sight of both an overt hazard and a covert hazard (e.g., an occlusion signalling possible appearance of a vehicle or a pedestrian from behind). Thus, EEG signals were more sensitive to driving hazards than explicit reports. Further, the Time-Series AI (TSAI) successfully classified EEG signals corresponding to overt and covert hazards. We discuss future steps necessary to materialize the technique in real life.

cs.HC↗

"I am the follower, also the boss": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired

Guiding robots, in the form of canes or cars, have recently been explored to assist blind and low vision (BLV) people. Such robots can provide full or partial autonomy when guiding. However, the pros and cons of different forms and autonomy for guiding robots remain unknown. We sought to fill this gap. We designed autonomy-switchable guiding robotic cane and car. We conducted a controlled lab-study (N=12) and a field study (N=9) on BLV. Results showed that full autonomy received better walking performance and subjective ratings in the controlled study, whereas participants used more partial autonomy in the natural environment as demanding more control. Besides, the car robot has demonstrated abilities to provide a higher sense of safety and navigation efficiency compared with the cane robot. Our findings offered empirical evidence about how the BLV community perceived different machine forms and autonomy, which can inform the design of assistive robots.

cs.HC↗

STEPS: Joint Self-supervised Nighttime Image Enhancement and Depth Estimation

Self-supervised depth estimation draws a lot of attention recently as it can promote the 3D sensing capabilities of self-driving vehicles. However, it intrinsically relies upon the photometric consistency assumption, which hardly holds during nighttime. Although various supervised nighttime image enhancement methods have been proposed, their generalization performance in challenging driving scenarios is not satisfactory. To this end, we propose the first method that jointly learns a nighttime image enhancer and a depth estimator, without using ground truth for either task. Our method tightly entangles two self-supervised tasks using a newly proposed uncertain pixel masking strategy. This strategy originates from the observation that nighttime images not only suffer from underexposed regions but also from overexposed regions. By fitting a bridge-shaped curve to the illumination map distribution, both regions are suppressed and two tasks are bridged naturally. We benchmark the method on two established datasets: nuScenes and RobotCar and demonstrate state-of-the-art performance on both of them. Detailed ablations also reveal the mechanism of our proposal. Last but not least, to mitigate the problem of sparse ground truth of existing datasets, we provide a new photo-realistically enhanced nighttime dataset based upon CARLA. It brings meaningful new challenges to the community. Codes, data, and models are available at https://github.com/ucaszyp/STEPS.

cs.CV↗

ADAPT: Action-aware Driving Caption Transformer

End-to-end autonomous driving has great potential in the transportation industry. However, the lack of transparency and interpretability of the automatic decision-making process hinders its industrial adoption in practice. There have been some early attempts to use attention maps or cost volume for better model explainability which is difficult for ordinary passengers to understand. To bridge the gap, we propose an end-to-end transformer-based architecture, ADAPT (Action-aware Driving cAPtion Transformer), which provides user-friendly natural language narrations and reasoning for each decision making step of autonomous vehicular control and action. ADAPT jointly trains both the driving caption task and the vehicular control prediction task, through a shared video representation. Experiments on BDD-X (Berkeley DeepDrive eXplanation) dataset demonstrate state-of-the-art performance of the ADAPT framework on both automatic metrics and human evaluation. To illustrate the feasibility of the proposed framework in real-world applications, we build a novel deployable system that takes raw car videos as input and outputs the action narrations and reasoning in real time. The code, models and data are available at https://github.com/jxbbb/ADAPT.

cs.CV↗

From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Clouds

Room layout estimation is a long-existing robotic vision task that benefits both environment sensing and motion planning. However, layout estimation using point clouds (PCs) still suffers from data scarcity due to annotation difficulty. As such, we address the semi-supervised setting of this task based upon the idea of model exponential moving averaging. But adapting this scheme to the state-of-the-art (SOTA) solution for PC-based layout estimation is not straightforward. To this end, we define a quad set matching strategy and several consistency losses based upon metrics tailored for layout quads. Besides, we propose a new online pseudo-label harvesting algorithm that decomposes the distribution of a hybrid distance measure between quads and PC into two components. This technique does not need manual threshold selection and intuitively encourages quads to align with reliable layout points. Surprisingly, this framework also works for the fully-supervised setting, achieving a new SOTA on the ScanNet benchmark. Last but not least, we also push the semi-supervised setting to the realistic omni-supervised setting, demonstrating significantly promoted performance on a newly annotated ARKitScenes testing set. Our codes, data and models are released in this repository.

cs.CV↗

MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration as an alternative approach is still a great challenge for children. This paper presents MR.Brick, a Mixed Reality (MR) educational game system that helps children adapt to remote collaboration. A controlled experimental study involving 24 children aged six to ten was conducted to compare MR.Brick with the traditional video game by measuring their social and collaborative skills and analyzing their multi-modal playing behaviours. The results showed that MR.Brick was more conducive to children's remote collaboration experience than the traditional video game. Given the lack of training systems designed for children to collaborate remotely, this study may inspire interaction design and educational research in related fields.

cs.HC↗

Discriminator-Guided Model-Based Offline Imitation Learning

Offline imitation learning (IL) is a powerful method to solve decision-making problems from expert demonstrations without reward labels. Existing offline IL methods suffer from severe performance degeneration under limited expert data. Including a learned dynamics model can potentially improve the state-action space coverage of expert data, however, it also faces challenging issues like model approximation/generalization errors and suboptimality of rollout data. In this paper, we propose the Discriminator-guided Model-based offline Imitation Learning (DMIL) framework, which introduces a discriminator to simultaneously distinguish the dynamics correctness and suboptimality of model rollout data against real expert demonstrations. DMIL adopts a novel cooperative-yet-adversarial learning strategy, which uses the discriminator to guide and couple the learning process of the policy and dynamics model, resulting in improved model performance and robustness. Our framework can also be extended to the case when demonstrations contain a large proportion of suboptimal data. Experimental results show that DMIL and its extension achieve superior performance and robustness compared to state-of-the-art offline IL methods under small datasets.

cs.LG↗

VIBUS: Data-efficient 3D Scene Parsing with VIewpoint Bottleneck and Uncertainty-Spectrum Modeling

Recently, 3D scenes parsing with deep learning approaches has been a heating topic. However, current methods with fully-supervised models require manually annotated point-wise supervision which is extremely user-unfriendly and time-consuming to obtain. As such, training 3D scene parsing models with sparse supervision is an intriguing alternative. We term this task as data-efficient 3D scene parsing and propose an effective two-stage framework named VIBUS to resolve it by exploiting the enormous unlabeled points. In the first stage, we perform self-supervised representation learning on unlabeled points with the proposed Viewpoint Bottleneck loss function. The loss function is derived from an information bottleneck objective imposed on scenes under different viewpoints, making the process of representation learning free of degradation and sampling. In the second stage, pseudo labels are harvested from the sparse labels based on uncertainty-spectrum modeling. By combining data-driven uncertainty measures and 3D mesh spectrum measures (derived from normal directions and geodesic distances), a robust local affinity metric is obtained. Finite gamma/beta mixture models are used to decompose category-wise distributions of these measures, leading to automatic selection of thresholds. We evaluate VIBUS on the public benchmark ScanNet and achieve state-of-the-art results on both validation set and online test server. Ablation studies show that both Viewpoint Bottleneck and uncertainty-spectrum modeling bring significant improvements. Codes and models are publicly available at https://github.com/AIR-DISCOVER/VIBUS.

cs.CV↗

TOIST: Task Oriented Instance Segmentation Transformer with Noun-Pronoun Distillation

Current referring expression comprehension algorithms can effectively detect or segment objects indicated by nouns, but how to understand verb reference is still under-explored. As such, we study the challenging problem of task oriented detection, which aims to find objects that best afford an action indicated by verbs like sit comfortably on. Towards a finer localization that better serves downstream applications like robot interaction, we extend the problem into task oriented instance segmentation. A unique requirement of this task is to select preferred candidates among possible alternatives. Thus we resort to the transformer architecture which naturally models pair-wise query relationships with attention, leading to the TOIST method. In order to leverage pre-trained noun referring expression comprehension models and the fact that we can access privileged noun ground truth during training, a novel noun-pronoun distillation framework is proposed. Noun prototypes are generated in an unsupervised manner and contextual pronoun features are trained to select prototypes. As such, the network remains noun-agnostic during inference. We evaluate TOIST on the large-scale task oriented dataset COCO-Tasks and achieve +10.9% higher $\rm{mAP^{box}}$ than the best-reported results. The proposed noun-pronoun distillation can boost $\rm{mAP^{box}}$ and $\rm{mAP^{mask}}$ by +2.8% and +3.8%. Codes and models are publicly available at https://github.com/AIR-DISCOVER/TOIST.

cs.CV↗

SNAKE: Shape-aware Neural 3D Keypoint Field

Detecting 3D keypoints from point clouds is important for shape reconstruction, while this work investigates the dual question: can shape reconstruction benefit 3D keypoint detection? Existing methods either seek salient features according to statistics of different orders or learn to predict keypoints that are invariant to transformation. Nevertheless, the idea of incorporating shape reconstruction into 3D keypoint detection is under-explored. We argue that this is restricted by former problem formulations. To this end, a novel unsupervised paradigm named SNAKE is proposed, which is short for shape-aware neural 3D keypoint field. Similar to recent coordinate-based radiance or distance field, our network takes 3D coordinates as inputs and predicts implicit shape indicators and keypoint saliency simultaneously, thus naturally entangling 3D keypoint detection and shape reconstruction. We achieve superior performance on various public benchmarks, including standalone object datasets ModelNet40, KeypointNet, SMPL meshes and scene-level datasets 3DMatch and Redwood. Intrinsic shape awareness brings several advantages as follows. (1) SNAKE generates 3D keypoints consistent with human semantic annotation, even without such supervision. (2) SNAKE outperforms counterparts in terms of repeatability, especially when the input point clouds are down-sampled. (3) the generated keypoints allow accurate geometric registration, notably in a zero-shot setting. Codes are available at https://github.com/zhongcl-thu/SNAKE

cs.CV↗

Planning Assembly Sequence with Graph Transformer

Assembly sequence planning (ASP) is the essential process for modern manufacturing, proven to be NP-complete thus its effective and efficient solution has been a challenge for researchers in the field. In this paper, we present a graph-transformer based framework for the ASP problem which is trained and demonstrated on a self-collected ASP database. The ASP database contains a self-collected set of LEGO models. The LEGO model is abstracted to a heterogeneous graph structure after a thorough analysis of the original structure and feature extraction. The ground truth assembly sequence is first generated by brute-force search and then adjusted manually to in line with human rational habits. Based on this self-collected ASP dataset, we propose a heterogeneous graph-transformer framework to learn the latent rules for assembly planning. We evaluated the proposed framework in a series of experiment. The results show that the similarity of the predicted and ground truth sequences can reach 0.44, a medium correlation measured by Kendall's $τ$. Meanwhile, we compared the different effects of node features and edge features and generated a feasible and reasonable assembly sequence as a benchmark for further research. Our data set and code is available on https://github.com/AIR-DISCOVER/ICRA\_ASP.

cs.AI↗