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György Fazekas

Publications and source records attributed to György Fazekas.

At least 37 records · Page 2Linked to original sources

Conditioning and Sampling in Variational Diffusion Models for Speech Super-Resolution

Recently, diffusion models (DMs) have been increasingly used in audio processing tasks, including speech super-resolution (SR), which aims to restore high-frequency content given low-resolution speech utterances. This is commonly achieved by conditioning the network of noise predictor with low-resolution audio. In this paper, we propose a novel sampling algorithm that communicates the information of the low-resolution audio via the reverse sampling process of DMs. The proposed method can be a drop-in replacement for the vanilla sampling process and can significantly improve the performance of the existing works. Moreover, by coupling the proposed sampling method with an unconditional DM, i.e., a DM with no auxiliary inputs to its noise predictor, we can generalize it to a wide range of SR setups. We also attain state-of-the-art results on the VCTK Multi-Speaker benchmark with this novel formulation.

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Differentiable All-pole Filters for Time-varying Audio Systems

Infinite impulse response filters are an essential building block of many time-varying audio systems, such as audio effects and synthesisers. However, their recursive structure impedes end-to-end training of these systems using automatic differentiation. Although non-recursive filter approximations like frequency sampling and frame-based processing have been proposed and widely used in previous works, they cannot accurately reflect the gradient of the original system. We alleviate this difficulty by re-expressing a time-varying all-pole filter to backpropagate the gradients through itself, so the filter implementation is not bound to the technical limitations of automatic differentiation frameworks. This implementation can be employed within audio systems containing filters with poles for efficient gradient evaluation. We demonstrate its training efficiency and expressive capabilities for modelling real-world dynamic audio systems on a phaser, time-varying subtractive synthesiser, and compressor. We make our code and audio samples available and provide the trained audio effect and synth models in a VST plugin at https://diffapf.github.io/web/.

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Differentiable Time-Varying Linear Prediction in the Context of End-to-End Analysis-by-Synthesis

Training the linear prediction (LP) operator end-to-end for audio synthesis in modern deep learning frameworks is slow due to its recursive formulation. In addition, frame-wise approximation as an acceleration method cannot generalise well to test time conditions where the LP is computed sample-wise. Efficient differentiable sample-wise LP for end-to-end training is the key to removing this barrier. We generalise the efficient time-invariant LP implementation from the GOLF vocoder to time-varying cases. Combining this with the classic source-filter model, we show that the improved GOLF learns LP coefficients and reconstructs the voice better than its frame-wise counterparts. Moreover, in our listening test, synthesised outputs from GOLF scored higher in quality ratings than the state-of-the-art differentiable WORLD vocoder.

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Singing Voice Synthesis Using Differentiable LPC and Glottal-Flow-Inspired Wavetables

This paper introduces GlOttal-flow LPC Filter (GOLF), a novel method for singing voice synthesis (SVS) that exploits the physical characteristics of the human voice using differentiable digital signal processing. GOLF employs a glottal model as the harmonic source and IIR filters to simulate the vocal tract, resulting in an interpretable and efficient approach. We show it is competitive with state-of-the-art singing voice vocoders, requiring fewer synthesis parameters and less memory to train, and runs an order of magnitude faster for inference. Additionally, we demonstrate that GOLF can model the phase components of the human voice, which has immense potential for rendering and analysing singing voices in a differentiable manner. Our results highlight the effectiveness of incorporating the physical properties of the human voice mechanism into SVS and underscore the advantages of signal-processing-based approaches, which offer greater interpretability and efficiency in synthesis.

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Tidal MerzA: Combining affective modelling and autonomous code generation through Reinforcement Learning

This paper presents Tidal-MerzA, a novel system designed for collaborative performances between humans and a machine agent in the context of live coding, specifically focusing on the generation of musical patterns. Tidal-MerzA fuses two foundational models: ALCAA (Affective Live Coding Autonomous Agent) and Tidal Fuzz, a computational framework. By integrating affective modelling with computational generation, this system leverages reinforcement learning techniques to dynamically adapt music composition parameters within the TidalCycles framework, ensuring both affective qualities to the patterns and syntactical correctness. The development of Tidal-MerzA introduces two distinct agents: one focusing on the generation of mini-notation strings for musical expression, and another on the alignment of music with targeted affective states through reinforcement learning. This approach enhances the adaptability and creative potential of live coding practices and allows exploration of human-machine creative interactions. Tidal-MerzA advances the field of computational music generation, presenting a novel methodology for incorporating artificial intelligence into artistic practices.

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Composer Style-specific Symbolic Music Generation Using Vector Quantized Discrete Diffusion Models

Emerging Denoising Diffusion Probabilistic Models (DDPM) have become increasingly utilised because of promising results they have achieved in diverse generative tasks with continuous data, such as image and sound synthesis. Nonetheless, the success of diffusion models has not been fully extended to discrete symbolic music. We propose to combine a vector quantized variational autoencoder (VQ-VAE) and discrete diffusion models for the generation of symbolic music with desired composer styles. The trained VQ-VAE can represent symbolic music as a sequence of indexes that correspond to specific entries in a learned codebook. Subsequently, a discrete diffusion model is used to model the VQ-VAE's discrete latent space. The diffusion model is trained to generate intermediate music sequences consisting of codebook indexes, which are then decoded to symbolic music using the VQ-VAE's decoder. The evaluation results demonstrate our model can generate symbolic music with target composer styles that meet the given conditions with a high accuracy of 72.36%. Our code is available at https://github.com/jinchengzhanggg/VQVAE-Diffusion.

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Foundation Models for Music: A Survey

In recent years, foundation models (FMs) such as large language models (LLMs) and latent diffusion models (LDMs) have profoundly impacted diverse sectors, including music. This comprehensive review examines state-of-the-art (SOTA) pre-trained models and foundation models in music, spanning from representation learning, generative learning and multimodal learning. We first contextualise the significance of music in various industries and trace the evolution of AI in music. By delineating the modalities targeted by foundation models, we discover many of the music representations are underexplored in FM development. Then, emphasis is placed on the lack of versatility of previous methods on diverse music applications, along with the potential of FMs in music understanding, generation and medical application. By comprehensively exploring the details of the model pre-training paradigm, architectural choices, tokenisation, finetuning methodologies and controllability, we emphasise the important topics that should have been well explored, like instruction tuning and in-context learning, scaling law and emergent ability, as well as long-sequence modelling etc. A dedicated section presents insights into music agents, accompanied by a thorough analysis of datasets and evaluations essential for pre-training and downstream tasks. Finally, by underscoring the vital importance of ethical considerations, we advocate that following research on FM for music should focus more on such issues as interpretability, transparency, human responsibility, and copyright issues. The paper offers insights into future challenges and trends on FMs for music, aiming to shape the trajectory of human-AI collaboration in the music realm.

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Semi-Supervised Contrastive Learning of Musical Representations

Despite the success of contrastive learning in Music Information Retrieval, the inherent ambiguity of contrastive self-supervision presents a challenge. Relying solely on augmentation chains and self-supervised positive sampling strategies can lead to a pretraining objective that does not capture key musical information for downstream tasks. We introduce semi-supervised contrastive learning (SemiSupCon), a simple method for leveraging musically informed labeled data (supervision signals) in the contrastive learning of musical representations. Our approach introduces musically relevant supervision signals into self-supervised contrastive learning by combining supervised and self-supervised contrastive objectives in a simpler framework than previous approaches. This framework improves downstream performance and robustness to audio corruptions on a range of downstream MIR tasks with moderate amounts of labeled data. Our approach enables shaping the learned similarity metric through the choice of labeled data that (1) infuses the representations with musical domain knowledge and (2) improves out-of-domain performance with minimal general downstream performance loss. We show strong transfer learning performance on musically related yet not trivially similar tasks - such as pitch and key estimation. Additionally, our approach shows performance improvement on automatic tagging over self-supervised approaches with only 5\% of available labels included in pretraining.

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The Song Describer Dataset: a Corpus of Audio Captions for Music-and-Language Evaluation

We introduce the Song Describer dataset (SDD), a new crowdsourced corpus of high-quality audio-caption pairs, designed for the evaluation of music-and-language models. The dataset consists of 1.1k human-written natural language descriptions of 706 music recordings, all publicly accessible and released under Creative Common licenses. To showcase the use of our dataset, we benchmark popular models on three key music-and-language tasks (music captioning, text-to-music generation and music-language retrieval). Our experiments highlight the importance of cross-dataset evaluation and offer insights into how researchers can use SDD to gain a broader understanding of model performance.

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The Role of Communication and Reference Songs in the Mixing Process: Insights from Professional Mix Engineers

Effective music mixing requires technical and creative finesse, but clear communication with the client is crucial. The mixing engineer must grasp the client's expectations, and preferences, and collaborate to achieve the desired sound. The tacit agreement for the desired sound of the mix is often established using guides like reference songs and demo mixes exchanged between the artist and the engineer and sometimes verbalised using semantic terms. This paper presents the findings of a two-phased exploratory study aimed at understanding how professional mixing engineers interact with clients and use their feedback to guide the mixing process. For phase one, semi-structured interviews were conducted with five mixing engineers with the aim of gathering insights about their communication strategies, creative processes, and decision-making criteria. Based on the inferences from these interviews, an online questionnaire was designed and administered to a larger group of 22 mixing engineers during the second phase. The results of this study shed light on the importance of collaboration, empathy, and intention in the mixing process, and can inform the development of smart multi-track mixing systems that better support these practices. By highlighting the significance of these findings, this paper contributes to the growing body of research on the collaborative nature of music production and provides actionable recommendations for the design and implementation of innovative mixing tools.

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A Review of Differentiable Digital Signal Processing for Music & Speech Synthesis

The term "differentiable digital signal processing" describes a family of techniques in which loss function gradients are backpropagated through digital signal processors, facilitating their integration into neural networks. This article surveys the literature on differentiable audio signal processing, focusing on its use in music & speech synthesis. We catalogue applications to tasks including music performance rendering, sound matching, and voice transformation, discussing the motivations for and implications of the use of this methodology. This is accompanied by an overview of digital signal processing operations that have been implemented differentiably. Finally, we highlight open challenges, including optimisation pathologies, robustness to real-world conditions, and design trade-offs, and discuss directions for future research.

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The Responsibility Problem in Neural Networks with Unordered Targets

We discuss the discontinuities that arise when mapping unordered objects to neural network outputs of fixed permutation, referred to as the responsibility problem. Prior work has proved the existence of the issue by identifying a single discontinuity. Here, we show that discontinuities under such models are uncountably infinite, motivating further research into neural networks for unordered data.

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AI as mediator between composers, sound designers, and creative media producers

Musical professionals who produce material for non-musical stakeholders often face communication challenges in the early ideation stage. Expressing musical ideas can be difficult, especially when domain-specific vocabulary is lacking. This position paper proposes the use of artificial intelligence to facilitate communication between stakeholders and accelerate the consensus-building process. Rather than fully or partially automating the creative process, the aim is to give more time for creativity by reducing time spent on defining the expected outcome. To demonstrate this point, the paper discusses two application scenarios for interactive music systems that are based on the authors' research into gesture-to-sound mapping.

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Mesostructures: Beyond Spectrogram Loss in Differentiable Time-Frequency Analysis

Computer musicians refer to mesostructures as the intermediate levels of articulation between the microstructure of waveshapes and the macrostructure of musical forms. Examples of mesostructures include melody, arpeggios, syncopation, polyphonic grouping, and textural contrast. Despite their central role in musical expression, they have received limited attention in deep learning. Currently, autoencoders and neural audio synthesizers are only trained and evaluated at the scale of microstructure: i.e., local amplitude variations up to 100 milliseconds or so. In this paper, we formulate and address the problem of mesostructural audio modeling via a composition of a differentiable arpeggiator and time-frequency scattering. We empirically demonstrate that time--frequency scattering serves as a differentiable model of similarity between synthesis parameters that govern mesostructure. By exposing the sensitivity of short-time spectral distances to time alignment, we motivate the need for a time-invariant and multiscale differentiable time--frequency model of similarity at the level of both local spectra and spectrotemporal modulations.

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Sinusoidal Frequency Estimation by Gradient Descent

Sinusoidal parameter estimation is a fundamental task in applications from spectral analysis to time-series forecasting. Estimating the sinusoidal frequency parameter by gradient descent is, however, often impossible as the error function is non-convex and densely populated with local minima. The growing family of differentiable signal processing methods has therefore been unable to tune the frequency of oscillatory components, preventing their use in a broad range of applications. This work presents a technique for joint sinusoidal frequency and amplitude estimation using the Wirtinger derivatives of a complex exponential surrogate and any first order gradient-based optimizer, enabling end to-end training of neural network controllers for unconstrained sinusoidal models.

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Rigid-Body Sound Synthesis with Differentiable Modal Resonators

Physical models of rigid bodies are used for sound synthesis in applications from virtual environments to music production. Traditional methods such as modal synthesis often rely on computationally expensive numerical solvers, while recent deep learning approaches are limited by post-processing of their results. In this work we present a novel end-to-end framework for training a deep neural network to generate modal resonators for a given 2D shape and material, using a bank of differentiable IIR filters. We demonstrate our method on a dataset of synthetic objects, but train our model using an audio-domain objective, paving the way for physically-informed synthesisers to be learned directly from recordings of real-world objects.

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Contrastive Audio-Language Learning for Music

As one of the most intuitive interfaces known to humans, natural language has the potential to mediate many tasks that involve human-computer interaction, especially in application-focused fields like Music Information Retrieval. In this work, we explore cross-modal learning in an attempt to bridge audio and language in the music domain. To this end, we propose MusCALL, a framework for Music Contrastive Audio-Language Learning. Our approach consists of a dual-encoder architecture that learns the alignment between pairs of music audio and descriptive sentences, producing multimodal embeddings that can be used for text-to-audio and audio-to-text retrieval out-of-the-box. Thanks to this property, MusCALL can be transferred to virtually any task that can be cast as text-based retrieval. Our experiments show that our method performs significantly better than the baselines at retrieving audio that matches a textual description and, conversely, text that matches an audio query. We also demonstrate that the multimodal alignment capability of our model can be successfully extended to the zero-shot transfer scenario for genre classification and auto-tagging on two public datasets.

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Seeing Sounds, Hearing Shapes: a gamified study to evaluate sound-sketches

Sound-shape associations, a subset of cross-modal associations between the auditory and visual domain, have been studied mainly in the context of matching a set of purposefully crafted shapes to sounds. Recent studies have explored how humans represent sound through free-form sketching and how a graphical sketch input could be used for sound production. In this paper, the potential of communicating sound characteristics through these free-form sketches is investigated in a gamified study that was conducted with eighty-two participants at two online exhibition events. The results show that participants managed to recognise sounds at a higher rate than the random baseline would suggest, however it appeared difficult to visually encode nuanced timbral differences.

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