SearcharxivSearch

arXiv subjects

Gyorgy Denes

Publications and source records attributed to Gyorgy Denes.

3 recordsLinked to original sources

Investigating Color Blind User Interface Accessibility via Simulated Interfaces

Over 300 million people who live with color vision deficiency (CVD) have a decreased ability to distinguish between colors, limiting their ability to interact with websites and software packages. User interface designers have taken various approaches to tackle the issue with most offering a high contrast mode. The Web Content Accessibility Guidelines (WCAG) outline some best practices for maintaining accessibility that have been adopted and recommended by several governments; however, it is currently uncertain how this impacts perceived user functionality and if this could result in a reduced aesthetic look. In the absence of subjective data, we aim to investigate how a CVD observer might rate the functionality and aesthetics of existing UIs. However, the design of a comparative study of CVD vs. non-CVD populations is inherently hard, therefore we build on the successful field of physiologically-based CVD models, and propose a novel simulation-based experimental protocol, where non-CVD observers rate the relative aesthetics and functionality of screenshots of 20 popular websites as seen in full color vs. with simulated CVD. Our results show that relative aesthetics and functionality correlate positively and that an operating-system-wide high contrast mode can reduce both aesthetics and functionality. While our results are only valid in the context of simulated CVD screenshots, the approach has the benefit of being easily deployable, and can help to spot a number of common pitfalls in production. Finally, we propose a AAA-A classification of the interfaces we analyzed.

cs.HC

Supervised Learning for Table Tennis Match Prediction

Machine learning, classification and prediction models have applications across a range of fields. Sport analytics is an increasingly popular application, but most existing work is focused on automated refereeing in mainstream sports and injury prevention. Research on other sports, such as table tennis, has only recently started gaining more traction. This paper proposes the use of machine learning to predict the outcome of table tennis single matches. We use player and match statistics as features and evaluate their relative importance in an ablation study. In terms of models, a number of popular models were explored. We found that 5-fold cross-validation and hyperparameter tuning was crucial to improve model performance. We investigated different feature aggregation strategies in our ablation study to demonstrate the robustness of the models. Different models performed comparably, with the accuracy of the results (61-70%) matching state-of-the-art models in comparable sports, such as tennis. The results can serve as a baseline for future table tennis prediction models, and can feed back to prediction research in similar ball sports.

cs.LG

HDR image reconstruction from a single exposure using deep CNNs

Camera sensors can only capture a limited range of luminance simultaneously, and in order to create high dynamic range (HDR) images a set of different exposures are typically combined. In this paper we address the problem of predicting information that have been lost in saturated image areas, in order to enable HDR reconstruction from a single exposure. We show that this problem is well-suited for deep learning algorithms, and propose a deep convolutional neural network (CNN) that is specifically designed taking into account the challenges in predicting HDR values. To train the CNN we gather a large dataset of HDR images, which we augment by simulating sensor saturation for a range of cameras. To further boost robustness, we pre-train the CNN on a simulated HDR dataset created from a subset of the MIT Places database. We demonstrate that our approach can reconstruct high-resolution visually convincing HDR results in a wide range of situations, and that it generalizes well to reconstruction of images captured with arbitrary and low-end cameras that use unknown camera response functions and post-processing. Furthermore, we compare to existing methods for HDR expansion, and show high quality results also for image based lighting. Finally, we evaluate the results in a subjective experiment performed on an HDR display. This shows that the reconstructed HDR images are visually convincing, with large improvements as compared to existing methods.

cs.CV