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H. Jin Kim

Publications and source records attributed to H. Jin Kim.

At least 73 records · Page 4Linked to original sources

SNeRL: Semantic-aware Neural Radiance Fields for Reinforcement Learning

As previous representations for reinforcement learning cannot effectively incorporate a human-intuitive understanding of the 3D environment, they usually suffer from sub-optimal performances. In this paper, we present Semantic-aware Neural Radiance Fields for Reinforcement Learning (SNeRL), which jointly optimizes semantic-aware neural radiance fields (NeRF) with a convolutional encoder to learn 3D-aware neural implicit representation from multi-view images. We introduce 3D semantic and distilled feature fields in parallel to the RGB radiance fields in NeRF to learn semantic and object-centric representation for reinforcement learning. SNeRL outperforms not only previous pixel-based representations but also recent 3D-aware representations both in model-free and model-based reinforcement learning.

cs.LG↗

Decentralized Deadlock-free Trajectory Planning for Quadrotor Swarm in Obstacle-rich Environments -- Extended version

This paper presents a decentralized multi-agent trajectory planning (MATP) algorithm that guarantees to generate a safe, deadlock-free trajectory in an obstacle-rich environment under a limited communication range. The proposed algorithm utilizes a grid-based multi-agent path planning (MAPP) algorithm for deadlock resolution, and we introduce the subgoal optimization method to make the agent converge to the waypoint generated from the MAPP without deadlock. In addition, the proposed algorithm ensures the feasibility of the optimization problem and collision avoidance by adopting a linear safe corridor (LSC). We verify that the proposed algorithm does not cause a deadlock in both random forests and dense mazes regardless of communication range, and it outperforms our previous work in flight time and distance. We validate the proposed algorithm through a hardware demonstration with ten quadrotors.

cs.RO↗

Object-based SLAM utilizing unambiguous pose parameters considering general symmetry types

Existence of symmetric objects, whose observation at different viewpoints can be identical, can deteriorate the performance of simultaneous localization and mapping(SLAM). This work proposes a system for robustly optimizing the pose of cameras and objects even in the presence of symmetric objects. We classify objects into three categories depending on their symmetry characteristics, which is efficient and effective in that it allows to deal with general objects and the objects in the same category can be associated with the same type of ambiguity. Then we extract only the unambiguous parameters corresponding to each category and use them in data association and joint optimization of the camera and object pose. The proposed approach provides significant robustness to the SLAM performance by removing the ambiguous parameters and utilizing as much useful geometric information as possible. Comparison with baseline algorithms confirms the superior performance of the proposed system in terms of object tracking and pose estimation, even in challenging scenarios where the baseline fails.

cs.CV↗

Outcome-directed Reinforcement Learning by Uncertainty & Temporal Distance-Aware Curriculum Goal Generation

Current reinforcement learning (RL) often suffers when solving a challenging exploration problem where the desired outcomes or high rewards are rarely observed. Even though curriculum RL, a framework that solves complex tasks by proposing a sequence of surrogate tasks, shows reasonable results, most of the previous works still have difficulty in proposing curriculum due to the absence of a mechanism for obtaining calibrated guidance to the desired outcome state without any prior domain knowledge. To alleviate it, we propose an uncertainty & temporal distance-aware curriculum goal generation method for the outcome-directed RL via solving a bipartite matching problem. It could not only provide precisely calibrated guidance of the curriculum to the desired outcome states but also bring much better sample efficiency and geometry-agnostic curriculum goal proposal capability compared to previous curriculum RL methods. We demonstrate that our algorithm significantly outperforms these prior methods in a variety of challenging navigation tasks and robotic manipulation tasks in a quantitative and qualitative way.

cs.LG↗

Stable Contact Guaranteeing Motion/Force Control for an Aerial Manipulator on an Arbitrarily Tilted Surface

This study aims to design a motion/force controller for an aerial manipulator which guarantees the tracking of time-varying motion/force trajectories as well as the stability during the transition between free and contact motions. To this end, we model the force exerted on the end-effector as the Kelvin-Voigt linear model and estimate its parameters by recursive least-squares estimator. Then, the gains of the disturbance-observer (DOB)-based motion/force controller are calculated based on the stability conditions considering both the model uncertainties in the dynamic equation and switching between the free and contact motions. To validate the proposed controller, we conducted the time-varying motion/force tracking experiments with different approach speeds and orientations of the surface. The results show that our controller enables the aerial manipulator to track the time-varying motion/force trajectories.

cs.RO↗

SwinDepth: Unsupervised Depth Estimation using Monocular Sequences via Swin Transformer and Densely Cascaded Network

Monocular depth estimation plays a critical role in various computer vision and robotics applications such as localization, mapping, and 3D object detection. Recently, learning-based algorithms achieve huge success in depth estimation by training models with a large amount of data in a supervised manner. However, it is challenging to acquire dense ground truth depth labels for supervised training, and the unsupervised depth estimation using monocular sequences emerges as a promising alternative. Unfortunately, most studies on unsupervised depth estimation explore loss functions or occlusion masks, and there is little change in model architecture in that ConvNet-based encoder-decoder structure becomes a de-facto standard for depth estimation. In this paper, we employ a convolution-free Swin Transformer as an image feature extractor so that the network can capture both local geometric features and global semantic features for depth estimation. Also, we propose a Densely Cascaded Multi-scale Network (DCMNet) that connects every feature map directly with another from different scales via a top-down cascade pathway. This densely cascaded connectivity reinforces the interconnection between decoding layers and produces high-quality multi-scale depth outputs. The experiments on two different datasets, KITTI and Make3D, demonstrate that our proposed method outperforms existing state-of-the-art unsupervised algorithms.

cs.CV↗

DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learning

Hierarchical Reinforcement Learning (HRL) has made notable progress in complex control tasks by leveraging temporal abstraction. However, previous HRL algorithms often suffer from serious data inefficiency as environments get large. The extended components, $i.e.$, goal space and length of episodes, impose a burden on either one or both high-level and low-level policies since both levels share the total horizon of the episode. In this paper, we present a method of Decoupling Horizons Using a Graph in Hierarchical Reinforcement Learning (DHRL) which can alleviate this problem by decoupling the horizons of high-level and low-level policies and bridging the gap between the length of both horizons using a graph. DHRL provides a freely stretchable high-level action interval, which facilitates longer temporal abstraction and faster training in complex tasks. Our method outperforms state-of-the-art HRL algorithms in typical HRL environments. Moreover, DHRL achieves long and complex locomotion and manipulation tasks.

cs.LG↗

S2P: State-conditioned Image Synthesis for Data Augmentation in Offline Reinforcement Learning

Offline reinforcement learning (Offline RL) suffers from the innate distributional shift as it cannot interact with the physical environment during training. To alleviate such limitation, state-based offline RL leverages a learned dynamics model from the logged experience and augments the predicted state transition to extend the data distribution. For exploiting such benefit also on the image-based RL, we firstly propose a generative model, S2P (State2Pixel), which synthesizes the raw pixel of the agent from its corresponding state. It enables bridging the gap between the state and the image domain in RL algorithms, and virtually exploring unseen image distribution via model-based transition in the state space. Through experiments, we confirm that our S2P-based image synthesis not only improves the image-based offline RL performance but also shows powerful generalization capability on unseen tasks.

cs.LG↗

Unsupervised Reinforcement Learning for Transferable Manipulation Skill Discovery

Current reinforcement learning (RL) in robotics often experiences difficulty in generalizing to new downstream tasks due to the innate task-specific training paradigm. To alleviate it, unsupervised RL, a framework that pre-trains the agent in a task-agnostic manner without access to the task-specific reward, leverages active exploration for distilling diverse experience into essential skills or reusable knowledge. For exploiting such benefits also in robotic manipulation, we propose an unsupervised method for transferable manipulation skill discovery that ties structured exploration toward interacting behavior and transferable skill learning. It not only enables the agent to learn interaction behavior, the key aspect of the robotic manipulation learning, without access to the environment reward, but also to generalize to arbitrary downstream manipulation tasks with the learned task-agnostic skills. Through comparative experiments, we show that our approach achieves the most diverse interacting behavior and significantly improves sample efficiency in downstream tasks including the extension to multi-object, multitask problems.

cs.RO↗

Automating Reinforcement Learning with Example-based Resets

Deep reinforcement learning has enabled robots to learn motor skills from environmental interactions with minimal to no prior knowledge. However, existing reinforcement learning algorithms assume an episodic setting, in which the agent resets to a fixed initial state distribution at the end of each episode, to successfully train the agents from repeated trials. Such reset mechanism, while trivial for simulated tasks, can be challenging to provide for real-world robotics tasks. Resets in robotic systems often require extensive human supervision and task-specific workarounds, which contradicts the goal of autonomous robot learning. In this paper, we propose an extension to conventional reinforcement learning towards greater autonomy by introducing an additional agent that learns to reset in a self-supervised manner. The reset agent preemptively triggers a reset to prevent manual resets and implicitly imposes a curriculum for the forward agent. We apply our method to learn from scratch on a suite of simulated and real-world continuous control tasks and demonstrate that the reset agent successfully learns to reduce manual resets whilst also allowing the forward policy to improve gradually over time.

cs.LG↗

Online Distributed Trajectory Planning for Quadrotor Swarm with Feasibility Guarantee using Linear Safe Corridor

This paper presents a new online multi-agent trajectory planning algorithm that guarantees to generate safe, dynamically feasible trajectories in a cluttered environment. The proposed algorithm utilizes a linear safe corridor (LSC) to formulate the distributed trajectory optimization problem with only feasible constraints, so it does not resort to slack variables or soft constraints to avoid optimization failure. We adopt a priority-based goal planning method to prevent the deadlock without an additional procedure to decide which robot to yield. The proposed algorithm can compute the trajectories for 60 agents on average 15.5 ms per agent with an Intel i7 laptop and shows a similar flight distance and distance compared to the baselines based on soft constraints. We verified that the proposed method can reach the goal without deadlock in both the random forest and the indoor space, and we validated the safety and operability of the proposed algorithm through a real flight test with ten quadrotors in a maze-like environment.

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Fully Distributed Informative Planning for Environmental Learning with Multi-Robot Systems

This paper proposes a cooperative environmental learning algorithm working in a fully distributed manner. A multi-robot system is more effective for exploration tasks than a single robot, but it involves the following challenges: 1) online distributed learning of environmental map using multiple robots; 2) generation of safe and efficient exploration path based on the learned map; and 3) maintenance of the scalability with respect to the number of robots. To this end, we divide the entire process into two stages of environmental learning and path planning. Distributed algorithms are applied in each stage and combined through communication between adjacent robots. The environmental learning algorithm uses a distributed Gaussian process, and the path planning algorithm uses a distributed Monte Carlo tree search. As a result, we build a scalable system without the constraint on the number of robots. Simulation results demonstrate the performance and scalability of the proposed system. Moreover, a real-world-dataset-based simulation validates the utility of our algorithm in a more realistic scenario.

cs.RO↗

Aerial Chasing of a Dynamic Target in Complex Environments

Rapidly generating an optimal chasing motion of a drone to follow a dynamic target among obstacles is challenging due to numerical issues rising from multiple conflicting objectives and non-convex constraints. This study proposes to resolve the difficulties with a fast and reliable pipeline that incorporates 1) a target movement forecaster and 2) a chasing planner. They are based on a sample-and-check approach that consists of the generation of high-quality candidate primitives and the feasibility tests with a light computation load. We forecast the movement of the target by selecting an optimal prediction among a set of candidates built from past observations. Based on the prediction, we construct a set of prospective chasing trajectories which reduce the high-order derivatives, while maintaining the desired relative distance from the predicted target movement. Then, the candidate trajectories are tested on safety of the chaser and visibility toward the target without loose approximation of the constraints. The proposed algorithm is thoroughly evaluated in challenging scenarios involving dynamic obstacles. Also, the overall process from the target recognition to the chasing motion planning is implemented fully onboard on a drone, demonstrating real-world applicability.

cs.RO↗

Topology-Guided Path Planning for Reliable Visual Navigation of MAVs

Visual navigation has been widely used for state estimation of micro aerial vehicles (MAVs). For stable visual navigation, MAVs should generate perception-aware paths which guarantee enough visible landmarks. Many previous works on perception-aware path planning focused on sampling-based planners. However, they may suffer from sample inefficiency, which leads to computational burden for finding a global optimal path. To address this issue, we suggest a perception-aware path planner which utilizes topological information of environments. Since the topological class of a path and visible landmarks during traveling the path are closely related, the proposed algorithm checks distinctive topological classes to choose the class with abundant visual information. Topological graph is extracted from the generalized Voronoi diagram of the environment and initial paths with different topological classes are found. To evaluate the perception quality of the classes, we divide the initial path into discrete segments where the points in each segment share similar visual information. The optimal class with high perception quality is selected, and a graph-based planner is utilized to generate path within the class. With simulations and real-world experiments, we confirmed that the proposed method could guarantee accurate visual navigation compared with the perception-agnostic method while showing improved computational efficiency than the sampling-based perception-aware planner.

cs.RO↗

Robust and Recursively Feasible Real-Time Trajectory Planning in Unknown Environments

Motion planners for mobile robots in unknown environments face the challenge of simultaneously maintaining both robustness against unmodeled uncertainties and persistent feasibility of the trajectory-finding problem. That is, while dealing with uncertainties, a motion planner must update its trajectory, adapting to the newly revealed environment in real-time; failing to do so may involve unsafe circumstances. Many existing planning algorithms guarantee these by maintaining the clearance needed to perform an emergency brake, which is itself a robust and persistently feasible maneuver. However, such maneuvers are not applicable for systems in which braking is impossible or risky, such as fixed-wing aircraft. To that end, we propose a real-time robust planner that recursively guarantees persistent feasibility without any need of braking. The planner ensures robustness against bounded uncertainties and persistent feasibility by constructing a loop of sequentially composed funnels, starting from the receding horizon local trajectory's forward reachable set. We implement the proposed algorithm for a robotic car tracking a speed-fixed reference trajectory. The experiment results show that the proposed algorithm can be run at faster than 16 Hz, while successfully keeping the system away from entering any dead-end, to maintain safety and feasibility.

cs.RO↗

Real-Time Motion Planning of a Hydraulic Excavator using Trajectory Optimization and Model Predictive Control

Automation of excavation tasks requires real-time trajectory planning satisfying various constraints. To guarantee both constraint feasibility and real-time trajectory re-plannability, we present an integrated framework for real-time optimization-based trajectory planning of a hydraulic excavator. The proposed framework is composed of two main modules: a global planner and a real-time local planner. The global planner computes the entire global trajectory considering excavation volume and energy minimization while the local counterpart tracks the global trajectory in a receding horizon manner, satisfying dynamic feasibility, physical constraints, and disturbance-awareness. We validate the proposed planning algorithm in a simulation environment where two types of operations are conducted in the presence of emulated disturbance from hydraulic friction and soil-bucket interaction: shallow and deep excavation. The optimized global trajectories are obtained in an order of a second, which is tracked by the local planner at faster than 30 Hz. To the best of our knowledge, this work presents the first real-time motion planning framework that satisfies constraints of a hydraulic excavator, such as force/torque, power, cylinder displacement, and flow rate limits.

cs.RO↗

Stability and Robustness Analysis of Plug-Pulling using an Aerial Manipulator

In this paper, an autonomous aerial manipulation task of pulling a plug out of an electric socket is conducted, where maintaining the stability and robustness is challenging due to sudden disappearance of a large interaction force. The abrupt change in the dynamical model before and after the separation of the plug can cause destabilization or mission failure. To accomplish aerial plug-pulling, we employ the concept of hybrid automata to divide the task into three operative modes, i.e, wire-pulling, stabilizing, and free-flight. Also, a strategy for trajectory generation and a design of disturbance-observer-based controllers for each operative mode are presented. Furthermore, the theory of hybrid automata is used to prove the stability and robustness during the mode transition. We validate the proposed trajectory generation and control method by an actual wire-pulling experiment with a multirotor-based aerial manipulator.

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Learning a Geometric Representation for Data-Efficient Depth Estimation via Gradient Field and Contrastive Loss

Estimating a depth map from a single RGB image has been investigated widely for localization, mapping, and 3-dimensional object detection. Recent studies on a single-view depth estimation are mostly based on deep Convolutional neural Networks (ConvNets) which require a large amount of training data paired with densely annotated labels. Depth annotation tasks are both expensive and inefficient, so it is inevitable to leverage RGB images which can be collected very easily to boost the performance of ConvNets without depth labels. However, most self-supervised learning algorithms are focused on capturing the semantic information of images to improve the performance in classification or object detection, not in depth estimation. In this paper, we show that existing self-supervised methods do not perform well on depth estimation and propose a gradient-based self-supervised learning algorithm with momentum contrastive loss to help ConvNets extract the geometric information with unlabeled images. As a result, the network can estimate the depth map accurately with a relatively small amount of annotated data. To show that our method is independent of the model structure, we evaluate our method with two different monocular depth estimation algorithms. Our method outperforms the previous state-of-the-art self-supervised learning algorithms and shows the efficiency of labeled data in triple compared to random initialization on the NYU Depth v2 dataset.

cs.CV↗