Searcharxiv⌕ Search

arXiv subjects

H. Sebastian Seung

Publications and source records attributed to H. Sebastian Seung.

29 records · Page 2Linked to original sources

An Error Detection and Correction Framework for Connectomics

We define and study error detection and correction tasks that are useful for 3D reconstruction of neurons from electron microscopic imagery, and for image segmentation more generally. Both tasks take as input the raw image and a binary mask representing a candidate object. For the error detection task, the desired output is a map of split and merge errors in the object. For the error correction task, the desired output is the true object. We call this object mask pruning, because the candidate object mask is assumed to be a superset of the true object. We train multiscale 3D convolutional networks to perform both tasks. We find that the error-detecting net can achieve high accuracy. The accuracy of the error-correcting net is enhanced if its input object mask is "advice" (union of erroneous objects) from the error-detecting net.

cs.CV↗

Superhuman Accuracy on the SNEMI3D Connectomics Challenge

For the past decade, convolutional networks have been used for 3D reconstruction of neurons from electron microscopic (EM) brain images. Recent years have seen great improvements in accuracy, as evidenced by submissions to the SNEMI3D benchmark challenge. Here we report the first submission to surpass the estimate of human accuracy provided by the SNEMI3D leaderboard. A variant of 3D U-Net is trained on a primary task of predicting affinities between nearest neighbor voxels, and an auxiliary task of predicting long-range affinities. The training data is augmented by simulated image defects. The nearest neighbor affinities are used to create an oversegmentation, and then supervoxels are greedily agglomerated based on mean affinity. The resulting SNEMI3D score exceeds the estimate of human accuracy by a large margin. While one should be cautious about extrapolating from the SNEMI3D benchmark to real-world accuracy of large-scale neural circuit reconstruction, our result inspires optimism that the goal of full automation may be realizable in the future.

cs.CV↗

Deep Learning Improves Template Matching by Normalized Cross Correlation

Template matching by normalized cross correlation (NCC) is widely used for finding image correspondences. We improve the robustness of this algorithm by preprocessing images with "siamese" convolutional networks trained to maximize the contrast between NCC values of true and false matches. The improvement is quantified using patches of brain images from serial section electron microscopy. Relative to a parameter-tuned bandpass filter, siamese convolutional networks significantly reduce false matches. Furthermore, all false matches can be eliminated by removing a tiny fraction of all matches based on NCC values. The improved accuracy of our method could be essential for connectomics, because emerging petascale datasets may require billions of template matches to assemble 2D images of serial sections into a 3D image stack. Our method is also expected to generalize to many other computer vision applications that use NCC template matching to find image correspondences.

cs.CV↗

A correlation game for unsupervised learning yields computational interpretations of Hebbian excitation, anti-Hebbian inhibition, and synapse elimination

Much has been learned about plasticity of biological synapses from empirical studies. Hebbian plasticity is driven by correlated activity of presynaptic and postsynaptic neurons. Synapses that converge onto the same neuron often behave as if they compete for a fixed resource; some survive the competition while others are eliminated. To provide computational interpretations of these aspects of synaptic plasticity, we formulate unsupervised learning as a zero-sum game between Hebbian excitation and anti-Hebbian inhibition in a neural network model. The game formalizes the intuition that Hebbian excitation tries to maximize correlations of neurons with their inputs, while anti-Hebbian inhibition tries to decorrelate neurons from each other. We further include a model of synaptic competition, which enables a neuron to eliminate all connections except those from its most strongly correlated inputs. Through empirical studies, we show that this facilitates the learning of sensory features that resemble parts of objects.

cs.NE↗

Automatic Neuron Detection in Calcium Imaging Data Using Convolutional Networks

Calcium imaging is an important technique for monitoring the activity of thousands of neurons simultaneously. As calcium imaging datasets grow in size, automated detection of individual neurons is becoming important. Here we apply a supervised learning approach to this problem and show that convolutional networks can achieve near-human accuracy and superhuman speed. Accuracy is superior to the popular PCA/ICA method based on precision and recall relative to ground truth annotation by a human expert. These results suggest that convolutional networks are an efficient and flexible tool for the analysis of large-scale calcium imaging data.

q-bio.NC↗

ZNNi - Maximizing the Inference Throughput of 3D Convolutional Networks on Multi-Core CPUs and GPUs

Sliding window convolutional networks (ConvNets) have become a popular approach to computer vision problems such as image segmentation, and object detection and localization. Here we consider the problem of inference, the application of a previously trained ConvNet, with emphasis on 3D images. Our goal is to maximize throughput, defined as average number of output voxels computed per unit time. Other things being equal, processing a larger image tends to increase throughput, because fractionally less computation is wasted on the borders of the image. It follows that an apparently slower algorithm may end up having higher throughput if it can process a larger image within the constraint of the available RAM. We introduce novel CPU and GPU primitives for convolutional and pooling layers, which are designed to minimize memory overhead. The primitives include convolution based on highly efficient pruned FFTs. Our theoretical analyses and empirical tests reveal a number of interesting findings. For some ConvNet architectures, cuDNN is outperformed by our FFT-based GPU primitives, and these in turn can be outperformed by our CPU primitives. The CPU manages to achieve higher throughput because of its fast access to more RAM. A novel primitive in which the GPU accesses host RAM can significantly increase GPU throughput. Finally, a CPU-GPU algorithm achieves the greatest throughput of all, 10x or more than other publicly available implementations of sliding window 3D ConvNets. All of our code has been made available as open source project.

cs.DC↗

ZNN - A Fast and Scalable Algorithm for Training 3D Convolutional Networks on Multi-Core and Many-Core Shared Memory Machines

Convolutional networks (ConvNets) have become a popular approach to computer vision. It is important to accelerate ConvNet training, which is computationally costly. We propose a novel parallel algorithm based on decomposition into a set of tasks, most of which are convolutions or FFTs. Applying Brent's theorem to the task dependency graph implies that linear speedup with the number of processors is attainable within the PRAM model of parallel computation, for wide network architectures. To attain such performance on real shared-memory machines, our algorithm computes convolutions converging on the same node of the network with temporal locality to reduce cache misses, and sums the convergent convolution outputs via an almost wait-free concurrent method to reduce time spent in critical sections. We implement the algorithm with a publicly available software package called ZNN. Benchmarking with multi-core CPUs shows that ZNN can attain speedup roughly equal to the number of physical cores. We also show that ZNN can attain over 90x speedup on a many-core CPU (Xeon Phi Knights Corner). These speedups are achieved for network architectures with widths that are in common use. The task parallelism of the ZNN algorithm is suited to CPUs, while the SIMD parallelism of previous algorithms is compatible with GPUs. Through examples, we show that ZNN can be either faster or slower than certain GPU implementations depending on specifics of the network architecture, kernel sizes, and density and size of the output patch. ZNN may be less costly to develop and maintain, due to the relative ease of general-purpose CPU programming.

cs.NE↗

Recursive Training of 2D-3D Convolutional Networks for Neuronal Boundary Detection

Efforts to automate the reconstruction of neural circuits from 3D electron microscopic (EM) brain images are critical for the field of connectomics. An important computation for reconstruction is the detection of neuronal boundaries. Images acquired by serial section EM, a leading 3D EM technique, are highly anisotropic, with inferior quality along the third dimension. For such images, the 2D max-pooling convolutional network has set the standard for performance at boundary detection. Here we achieve a substantial gain in accuracy through three innovations. Following the trend towards deeper networks for object recognition, we use a much deeper network than previously employed for boundary detection. Second, we incorporate 3D as well as 2D filters, to enable computations that use 3D context. Finally, we adopt a recursively trained architecture in which a first network generates a preliminary boundary map that is provided as input along with the original image to a second network that generates a final boundary map. Backpropagation training is accelerated by ZNN, a new implementation of 3D convolutional networks that uses multicore CPU parallelism for speed. Our hybrid 2D-3D architecture could be more generally applicable to other types of anisotropic 3D images, including video, and our recursive framework for any image labeling problem.

cs.CV↗

Image Segmentation by Size-Dependent Single Linkage Clustering of a Watershed Basin Graph

We present a method for hierarchical image segmentation that defines a disaffinity graph on the image, over-segments it into watershed basins, defines a new graph on the basins, and then merges basins with a modified, size-dependent version of single linkage clustering. The quasilinear runtime of the method makes it suitable for segmenting large images. We illustrate the method on the challenging problem of segmenting 3D electron microscopic brain images.

cs.CV↗

Maximin affinity learning of image segmentation

Images can be segmented by first using a classifier to predict an affinity graph that reflects the degree to which image pixels must be grouped together and then partitioning the graph to yield a segmentation. Machine learning has been applied to the affinity classifier to produce affinity graphs that are good in the sense of minimizing edge misclassification rates. However, this error measure is only indirectly related to the quality of segmentations produced by ultimately partitioning the affinity graph. We present the first machine learning algorithm for training a classifier to produce affinity graphs that are good in the sense of producing segmentations that directly minimize the Rand index, a well known segmentation performance measure. The Rand index measures segmentation performance by quantifying the classification of the connectivity of image pixel pairs after segmentation. By using the simple graph partitioning algorithm of finding the connected components of the thresholded affinity graph, we are able to train an affinity classifier to directly minimize the Rand index of segmentations resulting from the graph partitioning. Our learning algorithm corresponds to the learning of maximin affinities between image pixel pairs, which are predictive of the pixel-pair connectivity.

cs.CV↗

Gradient learning in spiking neural networks by dynamic perturbation of conductances

We present a method of estimating the gradient of an objective function with respect to the synaptic weights of a spiking neural network. The method works by measuring the fluctuations in the objective function in response to dynamic perturbation of the membrane conductances of the neurons. It is compatible with recurrent networks of conductance-based model neurons with dynamic synapses. The method can be interpreted as a biologically plausible synaptic learning rule, if the dynamic perturbations are generated by a special class of ``empiric'' synapses driven by random spike trains from an external source.

q-bio.NC↗