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Hadar Averbuch-Elor

Publications and source records attributed to Hadar Averbuch-Elor.

At least 55 records · Page 3Linked to original sources

ReNoise: Real Image Inversion Through Iterative Noising

Recent advancements in text-guided diffusion models have unlocked powerful image manipulation capabilities. However, applying these methods to real images necessitates the inversion of the images into the domain of the pretrained diffusion model. Achieving faithful inversion remains a challenge, particularly for more recent models trained to generate images with a small number of denoising steps. In this work, we introduce an inversion method with a high quality-to-operation ratio, enhancing reconstruction accuracy without increasing the number of operations. Building on reversing the diffusion sampling process, our method employs an iterative renoising mechanism at each inversion sampling step. This mechanism refines the approximation of a predicted point along the forward diffusion trajectory, by iteratively applying the pretrained diffusion model, and averaging these predictions. We evaluate the performance of our ReNoise technique using various sampling algorithms and models, including recent accelerated diffusion models. Through comprehensive evaluations and comparisons, we show its effectiveness in terms of both accuracy and speed. Furthermore, we confirm that our method preserves editability by demonstrating text-driven image editing on real images.

cs.CV↗

Cross-Image Attention for Zero-Shot Appearance Transfer

Recent advancements in text-to-image generative models have demonstrated a remarkable ability to capture a deep semantic understanding of images. In this work, we leverage this semantic knowledge to transfer the visual appearance between objects that share similar semantics but may differ significantly in shape. To achieve this, we build upon the self-attention layers of these generative models and introduce a cross-image attention mechanism that implicitly establishes semantic correspondences across images. Specifically, given a pair of images -- one depicting the target structure and the other specifying the desired appearance -- our cross-image attention combines the queries corresponding to the structure image with the keys and values of the appearance image. This operation, when applied during the denoising process, leverages the established semantic correspondences to generate an image combining the desired structure and appearance. In addition, to improve the output image quality, we harness three mechanisms that either manipulate the noisy latent codes or the model's internal representations throughout the denoising process. Importantly, our approach is zero-shot, requiring no optimization or training. Experiments show that our method is effective across a wide range of object categories and is robust to variations in shape, size, and viewpoint between the two input images.

cs.CV↗

Is BERT Blind? Exploring the Effect of Vision-and-Language Pretraining on Visual Language Understanding

Most humans use visual imagination to understand and reason about language, but models such as BERT reason about language using knowledge acquired during text-only pretraining. In this work, we investigate whether vision-and-language pretraining can improve performance on text-only tasks that involve implicit visual reasoning, focusing primarily on zero-shot probing methods. We propose a suite of visual language understanding (VLU) tasks for probing the visual reasoning abilities of text encoder models, as well as various non-visual natural language understanding (NLU) tasks for comparison. We also contribute a novel zero-shot knowledge probing method, Stroop probing, for applying models such as CLIP to text-only tasks without needing a prediction head such as the masked language modelling head of models like BERT. We show that SOTA multimodally trained text encoders outperform unimodally trained text encoders on the VLU tasks while being underperformed by them on the NLU tasks, lending new context to previously mixed results regarding the NLU capabilities of multimodal models. We conclude that exposure to images during pretraining affords inherent visual reasoning knowledge that is reflected in language-only tasks that require implicit visual reasoning. Our findings bear importance in the broader context of multimodal learning, providing principled guidelines for the choice of text encoders used in such contexts.

cs.CV↗

Vox-E: Text-guided Voxel Editing of 3D Objects

Large scale text-guided diffusion models have garnered significant attention due to their ability to synthesize diverse images that convey complex visual concepts. This generative power has more recently been leveraged to perform text-to-3D synthesis. In this work, we present a technique that harnesses the power of latent diffusion models for editing existing 3D objects. Our method takes oriented 2D images of a 3D object as input and learns a grid-based volumetric representation of it. To guide the volumetric representation to conform to a target text prompt, we follow unconditional text-to-3D methods and optimize a Score Distillation Sampling (SDS) loss. However, we observe that combining this diffusion-guided loss with an image-based regularization loss that encourages the representation not to deviate too strongly from the input object is challenging, as it requires achieving two conflicting goals while viewing only structure-and-appearance coupled 2D projections. Thus, we introduce a novel volumetric regularization loss that operates directly in 3D space, utilizing the explicit nature of our 3D representation to enforce correlation between the global structure of the original and edited object. Furthermore, we present a technique that optimizes cross-attention volumetric grids to refine the spatial extent of the edits. Extensive experiments and comparisons demonstrate the effectiveness of our approach in creating a myriad of edits which cannot be achieved by prior works.

cs.CV↗

Learning Human-Human Interactions in Images from Weak Textual Supervision

Interactions between humans are diverse and context-dependent, but previous works have treated them as categorical, disregarding the heavy tail of possible interactions. We propose a new paradigm of learning human-human interactions as free text from a single still image, allowing for flexibility in modeling the unlimited space of situations and relationships between people. To overcome the absence of data labelled specifically for this task, we use knowledge distillation applied to synthetic caption data produced by a large language model without explicit supervision. We show that the pseudo-labels produced by this procedure can be used to train a captioning model to effectively understand human-human interactions in images, as measured by a variety of metrics that measure textual and semantic faithfulness and factual groundedness of our predictions. We further show that our approach outperforms SOTA image captioning and situation recognition models on this task. We will release our code and pseudo-labels along with Waldo and Wenda, a manually-curated test set for still image human-human interaction understanding.

cs.CV↗

Doppelgangers: Learning to Disambiguate Images of Similar Structures

We consider the visual disambiguation task of determining whether a pair of visually similar images depict the same or distinct 3D surfaces (e.g., the same or opposite sides of a symmetric building). Illusory image matches, where two images observe distinct but visually similar 3D surfaces, can be challenging for humans to differentiate, and can also lead 3D reconstruction algorithms to produce erroneous results. We propose a learning-based approach to visual disambiguation, formulating it as a binary classification task on image pairs. To that end, we introduce a new dataset for this problem, Doppelgangers, which includes image pairs of similar structures with ground truth labels. We also design a network architecture that takes the spatial distribution of local keypoints and matches as input, allowing for better reasoning about both local and global cues. Our evaluation shows that our method can distinguish illusory matches in difficult cases, and can be integrated into SfM pipelines to produce correct, disambiguated 3D reconstructions. See our project page for our code, datasets, and more results: http://doppelgangers-3d.github.io/.

cs.CV↗

Localizing Object-level Shape Variations with Text-to-Image Diffusion Models

Text-to-image models give rise to workflows which often begin with an exploration step, where users sift through a large collection of generated images. The global nature of the text-to-image generation process prevents users from narrowing their exploration to a particular object in the image. In this paper, we present a technique to generate a collection of images that depicts variations in the shape of a specific object, enabling an object-level shape exploration process. Creating plausible variations is challenging as it requires control over the shape of the generated object while respecting its semantics. A particular challenge when generating object variations is accurately localizing the manipulation applied over the object's shape. We introduce a prompt-mixing technique that switches between prompts along the denoising process to attain a variety of shape choices. To localize the image-space operation, we present two techniques that use the self-attention layers in conjunction with the cross-attention layers. Moreover, we show that these localization techniques are general and effective beyond the scope of generating object variations. Extensive results and comparisons demonstrate the effectiveness of our method in generating object variations, and the competence of our localization techniques.

cs.CV↗

Neural Scene Chronology

In this work, we aim to reconstruct a time-varying 3D model, capable of rendering photo-realistic renderings with independent control of viewpoint, illumination, and time, from Internet photos of large-scale landmarks. The core challenges are twofold. First, different types of temporal changes, such as illumination and changes to the underlying scene itself (such as replacing one graffiti artwork with another) are entangled together in the imagery. Second, scene-level temporal changes are often discrete and sporadic over time, rather than continuous. To tackle these problems, we propose a new scene representation equipped with a novel temporal step function encoding method that can model discrete scene-level content changes as piece-wise constant functions over time. Specifically, we represent the scene as a space-time radiance field with a per-image illumination embedding, where temporally-varying scene changes are encoded using a set of learned step functions. To facilitate our task of chronology reconstruction from Internet imagery, we also collect a new dataset of four scenes that exhibit various changes over time. We demonstrate that our method exhibits state-of-the-art view synthesis results on this dataset, while achieving independent control of viewpoint, time, and illumination.

cs.CV↗

What's in a Decade? Transforming Faces Through Time

How can one visually characterize people in a decade? In this work, we assemble the Faces Through Time dataset, which contains over a thousand portrait images from each decade, spanning the 1880s to the present day. Using our new dataset, we present a framework for resynthesizing portrait images across time, imagining how a portrait taken during a particular decade might have looked like, had it been taken in other decades. Our framework optimizes a family of per-decade generators that reveal subtle changes that differentiate decade--such as different hairstyles or makeup--while maintaining the identity of the input portrait. Experiments show that our method is more effective in resynthesizing portraits across time compared to state-of-the-art image-to-image translation methods, as well as attribute-based and language-guided portrait editing models. Our code and data will be available at https://facesthroughtime.github.io

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Neural 3D Reconstruction in the Wild

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of image-based 3D reconstruction. However, existing methods typically assume constrained 3D environments with constant illumination captured by a small set of roughly uniformly distributed cameras. We introduce a new method that enables efficient and accurate surface reconstruction from Internet photo collections in the presence of varying illumination. To achieve this, we propose a hybrid voxel- and surface-guided sampling technique that allows for more efficient ray sampling around surfaces and leads to significant improvements in reconstruction quality. Further, we present a new benchmark and protocol for evaluating reconstruction performance on such in-the-wild scenes. We perform extensive experiments, demonstrating that our approach surpasses both classical and neural reconstruction methods on a wide variety of metrics.

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To SMOTE, or not to SMOTE?

Balancing the data before training a classifier is a popular technique to address the challenges of imbalanced binary classification in tabular data. Balancing is commonly achieved by duplication of minority samples or by generation of synthetic minority samples. While it is well known that balancing affects each classifier differently, most prior empirical studies did not include strong state-of-the-art (SOTA) classifiers as baselines. In this work, we are interested in understanding whether balancing is beneficial, particularly in the context of SOTA classifiers. Thus, we conduct extensive experiments considering three SOTA classifiers along the weaker learners used in previous investigations. Additionally, we carefully discern proper metrics, consistent and non-consistent algorithms and hyper-parameter selection methods and show that these have a significant impact on prediction quality and on the effectiveness of balancing. Our results support the known utility of balancing for weak classifiers. However, we find that balancing does not improve prediction performance for the strong ones. We further identify several other scenarios for which balancing is effective and observe that prior studies demonstrated the utility of balancing by focusing on these settings.

cs.LG↗

Who's Waldo? Linking People Across Text and Images

We present a task and benchmark dataset for person-centric visual grounding, the problem of linking between people named in a caption and people pictured in an image. In contrast to prior work in visual grounding, which is predominantly object-based, our new task masks out the names of people in captions in order to encourage methods trained on such image-caption pairs to focus on contextual cues (such as rich interactions between multiple people), rather than learning associations between names and appearances. To facilitate this task, we introduce a new dataset, Who's Waldo, mined automatically from image-caption data on Wikimedia Commons. We propose a Transformer-based method that outperforms several strong baselines on this task, and are releasing our data to the research community to spur work on contextual models that consider both vision and language.

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Towers of Babel: Combining Images, Language, and 3D Geometry for Learning Multimodal Vision

The abundance and richness of Internet photos of landmarks and cities has led to significant progress in 3D vision over the past two decades, including automated 3D reconstructions of the world's landmarks from tourist photos. However, a major source of information available for these 3D-augmented collections---namely language, e.g., from image captions---has been virtually untapped. In this work, we present WikiScenes, a new, large-scale dataset of landmark photo collections that contains descriptive text in the form of captions and hierarchical category names. WikiScenes forms a new testbed for multimodal reasoning involving images, text, and 3D geometry. We demonstrate the utility of WikiScenes for learning semantic concepts over images and 3D models. Our weakly-supervised framework connects images, 3D structure, and semantics---utilizing the strong constraints provided by 3D geometry---to associate semantic concepts to image pixels and 3D points.

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Extreme Rotation Estimation using Dense Correlation Volumes

We present a technique for estimating the relative 3D rotation of an RGB image pair in an extreme setting, where the images have little or no overlap. We observe that, even when images do not overlap, there may be rich hidden cues as to their geometric relationship, such as light source directions, vanishing points, and symmetries present in the scene. We propose a network design that can automatically learn such implicit cues by comparing all pairs of points between the two input images. Our method therefore constructs dense feature correlation volumes and processes these to predict relative 3D rotations. Our predictions are formed over a fine-grained discretization of rotations, bypassing difficulties associated with regressing 3D rotations. We demonstrate our approach on a large variety of extreme RGB image pairs, including indoor and outdoor images captured under different lighting conditions and geographic locations. Our evaluation shows that our model can successfully estimate relative rotations among non-overlapping images without compromising performance over overlapping image pairs.

cs.CV↗

Learning Multimodal Affinities for Textual Editing in Images

Nowadays, as cameras are rapidly adopted in our daily routine, images of documents are becoming both abundant and prevalent. Unlike natural images that capture physical objects, document-images contain a significant amount of text with critical semantics and complicated layouts. In this work, we devise a generic unsupervised technique to learn multimodal affinities between textual entities in a document-image, considering their visual style, the content of their underlying text and their geometric context within the image. We then use these learned affinities to automatically cluster the textual entities in the image into different semantic groups. The core of our approach is a deep optimization scheme dedicated for an image provided by the user that detects and leverages reliable pairwise connections in the multimodal representation of the textual elements in order to properly learn the affinities. We show that our technique can operate on highly varying images spanning a wide range of documents and demonstrate its applicability for various editing operations manipulating the content, appearance and geometry of the image.

cs.CV↗

Implicit Pairs for Boosting Unpaired Image-to-Image Translation

In image-to-image translation the goal is to learn a mapping from one image domain to another. In the case of supervised approaches the mapping is learned from paired samples. However, collecting large sets of image pairs is often either prohibitively expensive or not possible. As a result, in recent years more attention has been given to techniques that learn the mapping from unpaired sets. In our work, we show that injecting implicit pairs into unpaired sets strengthens the mapping between the two domains, improves the compatibility of their distributions, and leads to performance boosting of unsupervised techniques by over 14% across several measurements. The competence of the implicit pairs is further displayed with the use of pseudo-pairs, i.e., paired samples which only approximate a real pair. We demonstrate the effect of the approximated implicit samples on image-to-image translation problems, where such pseudo-pairs may be synthesized in one direction, but not in the other. We further show that pseudo-pairs are significantly more effective as implicit pairs in an unpaired setting, than directly using them explicitly in a paired setting.

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An Ethical Highlighter for People-Centric Dataset Creation

Important ethical concerns arising from computer vision datasets of people have been receiving significant attention, and a number of datasets have been withdrawn as a result. To meet the academic need for people-centric datasets, we propose an analytical framework to guide ethical evaluation of existing datasets and to serve future dataset creators in avoiding missteps. Our work is informed by a review and analysis of prior works and highlights where such ethical challenges arise.

cs.CY↗

Hidden Footprints: Learning Contextual Walkability from 3D Human Trails

Predicting where people can walk in a scene is important for many tasks, including autonomous driving systems and human behavior analysis. Yet learning a computational model for this purpose is challenging due to semantic ambiguity and a lack of labeled data: current datasets only tell you where people are, not where they could be. We tackle this problem by leveraging information from existing datasets, without additional labeling. We first augment the set of valid, labeled walkable regions by propagating person observations between images, utilizing 3D information to create what we call hidden footprints. However, this augmented data is still sparse. We devise a training strategy designed for such sparse labels, combining a class-balanced classification loss with a contextual adversarial loss. Using this strategy, we demonstrate a model that learns to predict a walkability map from a single image. We evaluate our model on the Waymo and Cityscapes datasets, demonstrating superior performance compared to baselines and state-of-the-art models.

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