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Haeun Lim

Publications and source records attributed to Haeun Lim.

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New binary optimal LCD codes using heuristic embedding

In this paper, we investigate the construction of binary optimal LCD codes through short LCD embeddings. For this purpose, we design heuristic frameworks based on a greedy algorithm. We explore the search spaces of LCD embeddings using the fact that an invertible matrix together with an arbitrary matrix yields an LCD embedding. We therefore use elementary row operations on the invertible block and single entry-flips on the arbitrary block as local moves in a greedy algorithm. Using this method, we have found $14$ optimal new LCD codes with dimensions 7 and 8 for lengths from 55 to 201.

cs.IT

Constraint-Preserving Genetic Algorithms for Embedding Linear Codes into Self-Orthogonal Codes

In this paper, we aim to construct binary optimal self-orthogonal codes using shortest self-orthogonal embedding methods. For this purpose, we design a heuristic framework based on a genetic algorithm. We explore the search space of shortest self-orthogonal embeddings using a fitness function based on the minimum distance and the number of minimum-weight codewords. We construct \emph{constraint-preserving} crossover and mutation operations so that every chromosome yields a valid self-orthogonal embedding, while high-fitness structural features, such as favorable subsequences of orthogonal generators, are propagated across generations. We also analyze the time and storage complexity of the algorithm, and validate our design through an ablation study on guided crossover and a comparison with random search under an equal time budget. Using this method, we obtain $66$ new binary optimal self-orthogonal codes that meet the upper bound, together with $135$ further self-orthogonal codes attaining the best minimum distance found so far.

cs.IT

Symmetric Sudoku-Type Games from Perfect Codes

This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the subgrid constraints of Sudoku-type games. In this way, our games inherit the symmetric properties of Sudoku. We provide a detailed analysis of two small cases: a $5 \times 5$ Sudoku in $\mathbb{Z}_5^2$, and an $8 \times 8$ Sudoku in $\mathbb{Z}_8^2$. By defining equivalence relations via rigid motions, we provide a complete enumeration of valid grids, identifying 17 inequivalent solutions for $5\times 5$ Sudoku. For two different types of $8\times 8$ Sudoku, we characterize 232,735 and 304,014 inequivalent solutions, respectively. Furthermore, to verify practical playability, we implement a human-like solver that assesses the difficulty of the generated games. The analysis confirms that our $5\times5$ Sudoku games offer a balanced distribution of difficulty levels, ranging from Easy to Hard, making them a viable alternative to traditional $9 \times 9$ Sudoku.

math.CO

Shortest LCD embeddings of binary, ternary and quaternary linear codes

In the recent years, there has been active research on self-orthogonal embeddings of linear codes since they yielded some optimal self-orthogonal codes. LCD codes have a trivial hull so they are counterparts of self-orthogonal codes. So it is a natural question whether one can embed linear codes into optimal LCD codes. To answer it, we first determine the number of columns to be added to a generator matrix of a linear code in order to embed the given code into an LCD code. Then we characterize all possible forms of shortest LCD embeddings of a linear code. As examples, we start from binary and ternary Hamming codes of small lengths and obtain optimal LCD codes with minimum distance 4. Furthermore, we find new ternary LCD codes with parameters including $[23, 4, 14]$, $[23, 5, 12]$, $[24, 6, 12]$, and $[25, 5, 14]$ and a new quaternary LCD $[21, 10, 8]$ code, each of which has minimum distance one greater than those of known codes. This shows that our shortest LCD embedding method is useful in finding optimal LCD codes over various fields.

cs.IT