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Haewon Park

Publications and source records attributed to Haewon Park.

5 recordsLinked to original sources

Knowledge Editing for Masked Diffusion Language Models

Knowledge editing aims to update or correct factual knowledge in a language model. A widely used approach, locate-then-edit, first localizes a fact within the model and then edits the weights there. To date, such methods have been developed exclusively for autoregressive models (ARMs). Whether they work for masked diffusion models (MDMs), which model text bidirectionally and generate by iterative denoising rather than next-token prediction, remains an open question. We address it by transferring locate-then-edit to MDMs and comparing multiple MDMs with their matched ARMs. Our central finding has two parts. First, where an edit should be applied transfers between them: the same early-to-mid-layer MLP at the last subject token is most effective for both. Second, this shared location does not guarantee a shared outcome. Single-token edits succeed in both, but as targets grow longer, editing degrades far more sharply in the MDMs than in the ARMs. The failure stems from how the edited fact is generated: producing a multi-token target passes through intermediate states in which the target is partially unmasked, for which the edit was never optimized. Guided by this diagnosis, we introduce a simple correction that optimizes the edit including such states, substantially restoring multi-token performance. Our code is available at https://github.com/holi-lab/MDM-KE.

cs.CL

SUIT: Knowledge Editing with Subspace-Aware Key-Value Mappings

Knowledge editing aims to efficiently correct factual errors in language models. Widely used locate-then-edit methods update an MLP layer by adjusting its weights to change the mapping between the layer's input vector (key) and output vector (value), thereby editing the model's knowledge. As this update is driven by key and value vectors, obtaining these vectors without careful constraints causes significant model perturbations beyond the targeted edit, a common issue in many prior knowledge editing methods. To address this, we propose Subspace Knowledge Edit (SUIT), which computes key and value vectors only within the subspace of critical features relevant to the edit. Our empirical results on LLaMA3, GPT-J, and Qwen2.5 models show that SUIT dramatically improves knowledge preservation over strong baselines while maintaining high editing performance. These results support the claim that SUIT successfully identifies the critical subspace for the edit. Beyond quantitative gains, our analyses show that SUIT reduces unintended perturbations in hidden states while confining updates to directions that are more effective for editing. Taken together, these findings establish edit-critical subspace identification as a key principle for reliable, low-perturbation knowledge editing. Our code is available at https://github.com/holi-lab/SUIT.

cs.CL

Context-Robust Knowledge Editing for Language Models

Knowledge editing (KE) methods offer an efficient way to modify knowledge in large language models. Current KE evaluations typically assess editing success by considering only the edited knowledge without any preceding contexts. In real-world applications, however, preceding contexts often trigger the retrieval of the original knowledge and undermine the intended edit. To address this issue, we develop CHED -- a benchmark designed to evaluate the context robustness of KE methods. Evaluations on CHED show that they often fail when preceding contexts are present. To mitigate this shortcoming, we introduce CoRE, a KE method designed to strengthen context robustness by minimizing context-sensitive variance in hidden states of the model for edited knowledge. This method not only improves the editing success rate in situations where a preceding context is present but also preserves the overall capabilities of the model. We provide an in-depth analysis of the differing impacts of preceding contexts when introduced as user utterances versus assistant responses, and we dissect attention-score patterns to assess how specific tokens influence editing success.

cs.CL

PC-LoRA: Low-Rank Adaptation for Progressive Model Compression with Knowledge Distillation

Low-rank adaption (LoRA) is a prominent method that adds a small number of learnable parameters to the frozen pre-trained weights for parameter-efficient fine-tuning. Prompted by the question, ``Can we make its representation enough with LoRA weights solely at the final phase of finetuning without the pre-trained weights?'' In this work, we introduce Progressive Compression LoRA~(PC-LoRA), which utilizes low-rank adaptation (LoRA) to simultaneously perform model compression and fine-tuning. The PC-LoRA method gradually removes the pre-trained weights during the training process, eventually leaving only the low-rank adapters in the end. Thus, these low-rank adapters replace the whole pre-trained weights, achieving the goals of compression and fine-tuning at the same time. Empirical analysis across various models demonstrates that PC-LoRA achieves parameter and FLOPs compression rates of 94.36%/89.1% for vision models, e.g., ViT-B, and 93.42%/84.2% parameters and FLOPs compressions for language models, e.g., BERT.

cs.CV

WALK-VIO: Walking-motion-Adaptive Leg Kinematic Constraint Visual-Inertial Odometry for Quadruped Robots

In this paper, WALK-VIO, a novel visual-inertial odometry (VIO) with walking-motion-adaptive leg kinematic constraints that change with body motion for localization of quadruped robots, is proposed. Quadruped robots primarily use VIO because they require fast localization for control and path planning. However, since quadruped robots are mainly used outdoors, extraneous features extracted from the sky or ground cause tracking failures. In addition, the quadruped robots' walking motion cause wobbling, which lowers the localization accuracy due to the camera and inertial measurement unit (IMU). To overcome these limitations, many researchers use VIO with leg kinematic constraints. However, since the quadruped robot's walking motion varies according to the controller, gait, quadruped robots' velocity, and so on, these factors should be considered in the process of adding leg kinematic constraints. We propose VIO that can be used regardless of walking motion by adjusting the leg kinematic constraint factor. In order to evaluate WALK-VIO, we create and publish datasets of quadruped robots that move with various types of walking motion in a simulation environment. In addition, we verified the validity of WALK-VIO through comparison with current state-of-the-art algorithms.

cs.RO