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Hai Ci

Publications and source records attributed to Hai Ci.

35 records · Page 2Linked to original sources

LongViTU: Instruction Tuning for Long-Form Video Understanding

This paper introduces LongViTU, a large-scale (~121k QA pairs, ~900h videos), automatically generated dataset for long-form video understanding. We propose a systematic approach that organizes videos into a hierarchical tree structure for QA generation and incorporates self-revision mechanisms to ensure high-quality QA pairs. Each QA pair in LongViTU features: 1) long-term context (average certificate length of 4.6 minutes); 2) rich knowledge and condensed reasoning (commonsense, causality, planning, etc.)). We also offer explicit timestamp annotations of relevant events for each QA pair. We have conducted extensive human studies on LongViTU, and the results prove the quality of our dataset. To better evaluate the challenges posed by LongViTU's emphasis on long-term context and condensed reasoning, we manually curate a subset of LongViTU into a benchmark. Evaluations using a state-of-the-art open-source model (LongVU), a proprietary model (Gemini-1.5-Pro), and human annotators yield GPT-4 scores of 49.9, 52.3, and 81.0, respectively, underscoring the substantial difficulty presented by LongViTU questions. Performing supervised fine-tuning (SFT) of LongVU and LLaVA-Video on LongViTU data results in average performance gains of 2.5% and 3.7%, respectively, across a suite of long video understanding benchmarks (EgoSchema, VideoMME-Long, MLVU, LVBench).

cs.CV↗

Impossible Videos

Synthetic videos nowadays is widely used to complement data scarcity and diversity of real-world videos. Current synthetic datasets primarily replicate real-world scenarios, leaving impossible, counterfactual and anti-reality video concepts underexplored. This work aims to answer two questions: 1) Can today's video generation models effectively follow prompts to create impossible video content? 2) Are today's video understanding models good enough for understanding impossible videos? To this end, we introduce IPV-Bench, a novel benchmark designed to evaluate and foster progress in video understanding and generation. IPV-Bench is underpinned by a comprehensive taxonomy, encompassing 4 domains, 14 categories. It features diverse scenes that defy physical, biological, geographical, or social laws. Based on the taxonomy, a prompt suite is constructed to evaluate video generation models, challenging their prompt following and creativity capabilities. In addition, a video benchmark is curated to assess Video-LLMs on their ability of understanding impossible videos, which particularly requires reasoning on temporal dynamics and world knowledge. Comprehensive evaluations reveal limitations and insights for future directions of video models, paving the way for next-generation video models.

cs.CV↗

In-Context Defense in Computer Agents: An Empirical Study

Computer agents powered by vision-language models (VLMs) have significantly advanced human-computer interaction, enabling users to perform complex tasks through natural language instructions. However, these agents are vulnerable to context deception attacks, an emerging threat where adversaries embed misleading content into the agent's operational environment, such as a pop-up window containing deceptive instructions. Existing defenses, such as instructing agents to ignore deceptive elements, have proven largely ineffective. As the first systematic study on protecting computer agents, we introduce textbf{in-context defense}, leveraging in-context learning and chain-of-thought (CoT) reasoning to counter such attacks. Our approach involves augmenting the agent's context with a small set of carefully curated exemplars containing both malicious environments and corresponding defensive responses. These exemplars guide the agent to first perform explicit defensive reasoning before action planning, reducing susceptibility to deceptive attacks. Experiments demonstrate the effectiveness of our method, reducing attack success rates by 91.2% on pop-up window attacks, 74.6% on average on environment injection attacks, while achieving 100% successful defenses against distracting advertisements. Our findings highlight that (1) defensive reasoning must precede action planning for optimal performance, and (2) a minimal number of exemplars (fewer than three) is sufficient to induce an agent's defensive behavior.

cs.AI↗

Image Watermarks are Removable Using Controllable Regeneration from Clean Noise

Image watermark techniques provide an effective way to assert ownership, deter misuse, and trace content sources, which has become increasingly essential in the era of large generative models. A critical attribute of watermark techniques is their robustness against various manipulations. In this paper, we introduce a watermark removal approach capable of effectively nullifying state-of-the-art watermarking techniques. Our primary insight involves regenerating the watermarked image starting from a clean Gaussian noise via a controllable diffusion model, utilizing the extracted semantic and spatial features from the watermarked image. The semantic control adapter and the spatial control network are specifically trained to control the denoising process towards ensuring image quality and enhancing consistency between the cleaned image and the original watermarked image. To achieve a smooth trade-off between watermark removal performance and image consistency, we further propose an adjustable and controllable regeneration scheme. This scheme adds varying numbers of noise steps to the latent representation of the watermarked image, followed by a controlled denoising process starting from this noisy latent representation. As the number of noise steps increases, the latent representation progressively approaches clean Gaussian noise, facilitating the desired trade-off. We apply our watermark removal methods across various watermarking techniques, and the results demonstrate that our methods offer superior visual consistency/quality and enhanced watermark removal performance compared to existing regeneration approaches. Our code is available at https://github.com/yepengliu/CtrlRegen.

cs.CR↗

IDProtector: An Adversarial Noise Encoder to Protect Against ID-Preserving Image Generation

Recently, zero-shot methods like InstantID have revolutionized identity-preserving generation. Unlike multi-image finetuning approaches such as DreamBooth, these zero-shot methods leverage powerful facial encoders to extract identity information from a single portrait photo, enabling efficient identity-preserving generation through a single inference pass. However, this convenience introduces new threats to the facial identity protection. This paper aims to safeguard portrait photos from unauthorized encoder-based customization. We introduce IDProtector, an adversarial noise encoder that applies imperceptible adversarial noise to portrait photos in a single forward pass. Our approach offers universal protection for portraits against multiple state-of-the-art encoder-based methods, including InstantID, IP-Adapter, and PhotoMaker, while ensuring robustness to common image transformations such as JPEG compression, resizing, and affine transformations. Experiments across diverse portrait datasets and generative models reveal that IDProtector generalizes effectively to unseen data and even closed-source proprietary models.

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Anti-Reference: Universal and Immediate Defense Against Reference-Based Generation

Diffusion models have revolutionized generative modeling with their exceptional ability to produce high-fidelity images. However, misuse of such potent tools can lead to the creation of fake news or disturbing content targeting individuals, resulting in significant social harm. In this paper, we introduce Anti-Reference, a novel method that protects images from the threats posed by reference-based generation techniques by adding imperceptible adversarial noise to the images. We propose a unified loss function that enables joint attacks on fine-tuning-based customization methods, non-fine-tuning customization methods, and human-centric driving methods. Based on this loss, we train a Adversarial Noise Encoder to predict the noise or directly optimize the noise using the PGD method. Our method shows certain transfer attack capabilities, effectively challenging both gray-box models and some commercial APIs. Extensive experiments validate the performance of Anti-Reference, establishing a new benchmark in image security.

cs.CV↗

Evolving Diverse Red-team Language Models in Multi-round Multi-agent Games

The primary challenge in deploying Large Language Model (LLM) is ensuring its harmlessness. Red team can identify vulnerabilities by attacking LLM to attain safety. However, current efforts heavily rely on single-round prompt designs and unilateral red team optimizations against fixed blue teams. These static approaches lead to significant reductions in generation diversity, known as the mode collapse, which makes it difficult to discover the potential risks in the increasingly complex human-LLM interactions. Here we introduce dynamic Red Team Game (RTG) to comprehensively analyze the multi-round offensive and defensive interactions between red team and blue team. Furthermore, we develop a Gamified Red Team Solver (GRTS) with diversity measures to mitigate mode collapse and theoretically guarantee the convergence of approximate Nash equilibrium which results in better strategies for both teams. Empirical results demonstrate that GRTS explore diverse and implicit attacks to adaptively exploit various LLMs, surpassing the constraints of specific modes. Insightfully, the geometrical structure we unveil of the red team task aligns with the spinning top hypothesis, confirming the necessity of constructing a diverse LLM population as a promising proxy for heterogeneous human expert red-teamers. This paves the way for scalable toxicity detection and safe alignment for LLMs.

cs.CL↗

Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL

Embodied visual tracking is to follow a target object in dynamic 3D environments using an agent's egocentric vision. This is a vital and challenging skill for embodied agents. However, existing methods suffer from inefficient training and poor generalization. In this paper, we propose a novel framework that combines visual foundation models(VFM) and offline reinforcement learning(offline RL) to empower embodied visual tracking. We use a pre-trained VFM, such as "Tracking Anything", to extract semantic segmentation masks with text prompts. We then train a recurrent policy network with offline RL, e.g., Conservative Q-Learning, to learn from the collected demonstrations without online interactions. To further improve the robustness and generalization of the policy network, we also introduce a mask re-targeting mechanism and a multi-level data collection strategy. In this way, we can train a robust policy within an hour on a consumer-level GPU, e.g., Nvidia RTX 3090. We evaluate our agent on several high-fidelity environments with challenging situations, such as distraction and occlusion. The results show that our agent outperforms state-of-the-art methods in terms of sample efficiency, robustness to distractors, and generalization to unseen scenarios and targets. We also demonstrate the transferability of the learned agent from virtual environments to a real-world robot.

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ProcessPainter: Learn Painting Process from Sequence Data

The painting process of artists is inherently stepwise and varies significantly among different painters and styles. Generating detailed, step-by-step painting processes is essential for art education and research, yet remains largely underexplored. Traditional stroke-based rendering methods break down images into sequences of brushstrokes, yet they fall short of replicating the authentic processes of artists, with limitations confined to basic brushstroke modifications. Text-to-image models utilizing diffusion processes generate images through iterative denoising, also diverge substantially from artists' painting process. To address these challenges, we introduce ProcessPainter, a text-to-video model that is initially pre-trained on synthetic data and subsequently fine-tuned with a select set of artists' painting sequences using the LoRA model. This approach successfully generates painting processes from text prompts for the first time. Furthermore, we introduce an Artwork Replication Network capable of accepting arbitrary-frame input, which facilitates the controlled generation of painting processes, decomposing images into painting sequences, and completing semi-finished artworks. This paper offers new perspectives and tools for advancing art education and image generation technology.

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RingID: Rethinking Tree-Ring Watermarking for Enhanced Multi-Key Identification

We revisit Tree-Ring Watermarking, a recent diffusion model watermarking method that demonstrates great robustness to various attacks. We conduct an in-depth study on it and reveal that the distribution shift unintentionally introduced by the watermarking process, apart from watermark pattern matching, contributes to its exceptional robustness. Our investigation further exposes inherent flaws in its original design, particularly in its ability to identify multiple distinct keys, where distribution shift offers no assistance. Based on these findings and analysis, we present RingID for enhanced multi-key identification. It consists of a novel multi-channel heterogeneous watermarking approach designed to seamlessly amalgamate distinctive advantages from diverse watermarks. Coupled with a series of suggested enhancements, RingID exhibits substantial advancements in multi-key identification. Github Page: https://github.com/showlab/RingID

cs.CV↗

Steganalysis on Digital Watermarking: Is Your Defense Truly Impervious?

Digital watermarking techniques are crucial for copyright protection and source identification of images, especially in the era of generative AI models. However, many existing watermarking methods, particularly content-agnostic approaches that embed fixed patterns regardless of image content, are vulnerable to steganalysis attacks that can extract and remove the watermark with minimal perceptual distortion. In this work, we categorize watermarking algorithms into content-adaptive and content-agnostic ones, and demonstrate how averaging a collection of watermarked images could reveal the underlying watermark pattern. We then leverage this extracted pattern for effective watermark removal under both graybox and blackbox settings, even when the collection contains multiple watermark patterns. For some algorithms like Tree-Ring watermarks, the extracted pattern can also forge convincing watermarks on clean images. Our quantitative and qualitative evaluations across twelve watermarking methods highlight the threat posed by steganalysis to content-agnostic watermarks and the importance of designing watermarking techniques resilient to such analytical attacks. We propose security guidelines calling for using content-adaptive watermarking strategies and performing security evaluation against steganalysis. We also suggest multi-key assignments as potential mitigations against steganalysis vulnerabilities.

cs.CV↗

WMAdapter: Adding WaterMark Control to Latent Diffusion Models

Watermarking is crucial for protecting the copyright of AI-generated images. We propose WMAdapter, a diffusion model watermark plugin that takes user-specified watermark information and allows for seamless watermark imprinting during the diffusion generation process. WMAdapter is efficient and robust, with a strong emphasis on high generation quality. To achieve this, we make two key designs: (1) We develop a contextual adapter structure that is lightweight and enables effective knowledge transfer from heavily pretrained post-hoc watermarking models. (2) We introduce an extra finetuning step and design a hybrid finetuning strategy to further improve image quality and eliminate tiny artifacts. Empirical results demonstrate that WMAdapter offers strong flexibility, exceptional image generation quality and competitive watermark robustness.

cs.CV↗

Human Motion Generation: A Survey

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion generation. Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts. While significant advancements have been made in recent years, the task continues to pose challenges due to the intricate nature of human motion and its implicit relationship with conditional signals. In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field. We begin by introducing the background of human motion and generative models, followed by an examination of representative methods for three mainstream sub-tasks: text-conditioned, audio-conditioned, and scene-conditioned human motion generation. Additionally, we provide an overview of common datasets and evaluation metrics. Lastly, we discuss open problems and outline potential future research directions. We hope that this survey could provide the community with a comprehensive glimpse of this rapidly evolving field and inspire novel ideas that address the outstanding challenges.

cs.CV↗

Social Motion Prediction with Cognitive Hierarchies

Humans exhibit a remarkable capacity for anticipating the actions of others and planning their own actions accordingly. In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions. We conduct comprehensive experiments to validate the effectiveness of our proposed dataset and approach. Code and data are available at https://walter0807.github.io/Social-CH/.

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Proactive Multi-Camera Collaboration For 3D Human Pose Estimation

This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans.

cs.CV↗

GFPose: Learning 3D Human Pose Prior with Gradient Fields

Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which estimates the gradient on each body joint and progressively denoises the perturbed 3D human pose to match a given task specification. During the denoising process, GFPose implicitly incorporates pose priors in gradients and unifies various discriminative and generative tasks in an elegant framework. Despite the simplicity, GFPose demonstrates great potential in several downstream tasks. Our experiments empirically show that 1) as a multi-hypothesis pose estimator, GFPose outperforms existing SOTAs by 20% on Human3.6M dataset. 2) as a single-hypothesis pose estimator, GFPose achieves comparable results to deterministic SOTAs, even with a vanilla backbone. 3) GFPose is able to produce diverse and realistic samples in pose denoising, completion and generation tasks. Project page https://sites.google.com/view/gfpose/

cs.CV↗

Context Modeling in 3D Human Pose Estimation: A Unified Perspective

Estimating 3D human pose from a single image suffers from severe ambiguity since multiple 3D joint configurations may have the same 2D projection. The state-of-the-art methods often rely on context modeling methods such as pictorial structure model (PSM) or graph neural network (GNN) to reduce ambiguity. However, there is no study that rigorously compares them side by side. So we first present a general formula for context modeling in which both PSM and GNN are its special cases. By comparing the two methods, we found that the end-to-end training scheme in GNN and the limb length constraints in PSM are two complementary factors to improve results. To combine their advantages, we propose ContextPose based on attention mechanism that allows enforcing soft limb length constraints in a deep network. The approach effectively reduces the chance of getting absurd 3D pose estimates with incorrect limb lengths and achieves state-of-the-art results on two benchmark datasets. More importantly, the introduction of limb length constraints into deep networks enables the approach to achieve much better generalization performance.

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