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Hai Li

Publications and source records attributed to Hai Li.

At least 55 records · Page 3Linked to original sources

CSCO: Connectivity Search of Convolutional Operators

Exploring dense connectivity of convolutional operators establishes critical "synapses" to communicate feature vectors from different levels and enriches the set of transformations on Computer Vision applications. Yet, even with heavy-machinery approaches such as Neural Architecture Search (NAS), discovering effective connectivity patterns requires tremendous efforts due to either constrained connectivity design space or a sub-optimal exploration process induced by an unconstrained search space. In this paper, we propose CSCO, a novel paradigm that fabricates effective connectivity of convolutional operators with minimal utilization of existing design motifs and further utilizes the discovered wiring to construct high-performing ConvNets. CSCO guides the exploration via a neural predictor as a surrogate of the ground-truth performance. We introduce Graph Isomorphism as data augmentation to improve sample efficiency and propose a Metropolis-Hastings Evolutionary Search (MH-ES) to evade locally optimal architectures and advance search quality. Results on ImageNet show ~0.6% performance improvement over hand-crafted and NAS-crafted dense connectivity. Our code is publicly available.

cs.CV↗

PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding

Recently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods cannot distinguish 3D instance-level information, which usually predicts a heatmap between the scene feature and text query. In this paper, we propose PanoGS, a novel and effective 3D panoptic open vocabulary scene understanding approach. Technically, to learn accurate 3D language features that can scale to large indoor scenarios, we adopt the pyramid tri-plane to model the latent continuous parametric feature space and use a 3D feature decoder to regress the multi-view fused 2D feature cloud. Besides, we propose language-guided graph cuts that synergistically leverage reconstructed geometry and learned language cues to group 3D Gaussian primitives into a set of super-primitives. To obtain 3D consistent instance, we perform graph clustering based segmentation with SAM-guided edge affinity computation between different super-primitives. Extensive experiments on widely used datasets show better or more competitive performance on 3D panoptic open vocabulary scene understanding. Project page: \href{https://zju3dv.github.io/panogs}{https://zju3dv.github.io/panogs}.

cs.CV↗

Proactive Privacy Amnesia for Large Language Models: Safeguarding PII with Negligible Impact on Model Utility

With the rise of large language models (LLMs), increasing research has recognized their risk of leaking personally identifiable information (PII) under malicious attacks. Although efforts have been made to protect PII in LLMs, existing methods struggle to balance privacy protection with maintaining model utility. In this paper, inspired by studies of amnesia in cognitive science, we propose a novel approach, Proactive Privacy Amnesia (PPA), to safeguard PII in LLMs while preserving their utility. This mechanism works by actively identifying and forgetting key memories most closely associated with PII in sequences, followed by a memory implanting using suitable substitute memories to maintain the LLM's functionality. We conduct evaluations across multiple models to protect common PII, such as phone numbers and physical addresses, against prevalent PII-targeted attacks, demonstrating the superiority of our method compared with other existing defensive techniques. The results show that our PPA method completely eliminates the risk of phone number exposure by 100% and significantly reduces the risk of physical address exposure by 9.8% - 87.6%, all while maintaining comparable model utility performance.

cs.CL↗

NeuraLoc: Visual Localization in Neural Implicit Map with Dual Complementary Features

Recently, neural radiance fields (NeRF) have gained significant attention in the field of visual localization. However, existing NeRF-based approaches either lack geometric constraints or require extensive storage for feature matching, limiting their practical applications. To address these challenges, we propose an efficient and novel visual localization approach based on the neural implicit map with complementary features. Specifically, to enforce geometric constraints and reduce storage requirements, we implicitly learn a 3D keypoint descriptor field, avoiding the need to explicitly store point-wise features. To further address the semantic ambiguity of descriptors, we introduce additional semantic contextual feature fields, which enhance the quality and reliability of 2D-3D correspondences. Besides, we propose descriptor similarity distribution alignment to minimize the domain gap between 2D and 3D feature spaces during matching. Finally, we construct the matching graph using both complementary descriptors and contextual features to establish accurate 2D-3D correspondences for 6-DoF pose estimation. Compared with the recent NeRF-based approaches, our method achieves a 3$\times$ faster training speed and a 45$\times$ reduction in model storage. Extensive experiments on two widely used datasets demonstrate that our approach outperforms or is highly competitive with other state-of-the-art NeRF-based visual localization methods. Project page: \href{https://zju3dv.github.io/neuraloc}{https://zju3dv.github.io/neuraloc}

cs.CV↗

Depth Completion with Multiple Balanced Bases and Confidence for Dense Monocular SLAM

Dense SLAM based on monocular cameras does indeed have immense application value in the field of AR/VR, especially when it is performed on a mobile device. In this paper, we propose a novel method that integrates a light-weight depth completion network into a sparse SLAM system using a multi-basis depth representation, so that dense mapping can be performed online even on a mobile phone. Specifically, we present a specifically optimized multi-basis depth completion network, called BBC-Net, tailored to the characteristics of traditional sparse SLAM systems. BBC-Net can predict multiple balanced bases and a confidence map from a monocular image with sparse points generated by off-the-shelf keypoint-based SLAM systems. The final depth is a linear combination of predicted depth bases that can be optimized by tuning the corresponding weights. To seamlessly incorporate the weights into traditional SLAM optimization and ensure efficiency and robustness, we design a set of depth weight factors, which makes our network a versatile plug-in module, facilitating easy integration into various existing sparse SLAM systems and significantly enhancing global depth consistency through bundle adjustment. To verify the portability of our method, we integrate BBC-Net into two representative SLAM systems. The experimental results on various datasets show that the proposed method achieves better performance in monocular dense mapping than the state-of-the-art methods. We provide an online demo running on a mobile phone, which verifies the efficiency and mapping quality of the proposed method in real-world scenarios.

cs.CV↗

H-CoT: Hijacking the Chain-of-Thought Safety Reasoning Mechanism to Jailbreak Large Reasoning Models, Including OpenAI o1/o3, DeepSeek-R1, and Gemini 2.0 Flash Thinking

Large Reasoning Models (LRMs) have recently extended their powerful reasoning capabilities to safety checks-using chain-of-thought reasoning to decide whether a request should be answered. While this new approach offers a promising route for balancing model utility and safety, its robustness remains underexplored. To address this gap, we introduce Malicious-Educator, a benchmark that disguises extremely dangerous or malicious requests beneath seemingly legitimate educational prompts. Our experiments reveal severe security flaws in popular commercial-grade LRMs, including OpenAI o1/o3, DeepSeek-R1, and Gemini 2.0 Flash Thinking. For instance, although OpenAI's o1 model initially maintains a high refusal rate of about 98%, subsequent model updates significantly compromise its safety; and attackers can easily extract criminal strategies from DeepSeek-R1 and Gemini 2.0 Flash Thinking without any additional tricks. To further highlight these vulnerabilities, we propose Hijacking Chain-of-Thought (H-CoT), a universal and transferable attack method that leverages the model's own displayed intermediate reasoning to jailbreak its safety reasoning mechanism. Under H-CoT, refusal rates sharply decline-dropping from 98% to below 2%-and, in some instances, even transform initially cautious tones into ones that are willing to provide harmful content. We hope these findings underscore the urgent need for more robust safety mechanisms to preserve the benefits of advanced reasoning capabilities without compromising ethical standards.

cs.CL↗

GenAI at the Edge: Comprehensive Survey on Empowering Edge Devices

Generative Artificial Intelligence (GenAI) applies models and algorithms such as Large Language Model (LLM) and Foundation Model (FM) to generate new data. GenAI, as a promising approach, enables advanced capabilities in various applications, including text generation and image processing. In current practice, GenAI algorithms run mainly on the cloud server, leading to high latency and raising security concerns. Consequently, these challenges encourage the deployment of GenAI algorithms directly on edge devices. However, the large size of such models and their significant computational resource requirements pose obstacles when deploying them in resource-constrained systems. This survey provides a comprehensive overview of recent proposed techniques that optimize GenAI for efficient deployment on resource-constrained edge devices. For this aim, this work highlights three main categories for bringing GenAI to the edge: software optimization, hardware optimization, and frameworks. The main takeaways for readers of this survey will be a clear roadmap to design, implement, and refine GenAI systems for real-world implementation on edge devices.

cs.DC↗

Min-K%++: Improved Baseline for Detecting Pre-Training Data from Large Language Models

The problem of pre-training data detection for large language models (LLMs) has received growing attention due to its implications in critical issues like copyright violation and test data contamination. Despite improved performance, existing methods (including the state-of-the-art, Min-K%) are mostly developed upon simple heuristics and lack solid, reasonable foundations. In this work, we propose a novel and theoretically motivated methodology for pre-training data detection, named Min-K%++. Specifically, we present a key insight that training samples tend to be local maxima of the modeled distribution along each input dimension through maximum likelihood training, which in turn allow us to insightfully translate the problem into identification of local maxima. Then, we design our method accordingly that works under the discrete distribution modeled by LLMs, whose core idea is to determine whether the input forms a mode or has relatively high probability under the conditional categorical distribution. Empirically, the proposed method achieves new SOTA performance across multiple settings. On the WikiMIA benchmark, Min-K%++ outperforms the runner-up by 6.2% to 10.5% in detection AUROC averaged over five models. On the more challenging MIMIR benchmark, it consistently improves upon reference-free methods while performing on par with reference-based method that requires an extra reference model.

cs.CL↗

Hamming Attention Distillation: Binarizing Keys and Queries for Efficient Long-Context Transformers

Pre-trained transformer models with extended context windows are notoriously expensive to run at scale, often limiting real-world deployment due to their high computational and memory requirements. In this paper, we introduce Hamming Attention Distillation (HAD), a novel framework that binarizes keys and queries in the attention mechanism to achieve significant efficiency gains. By converting keys and queries into {-1, +1} vectors and replacing dot-product operations with efficient Hamming distance computations, our method drastically reduces computational overhead. Additionally, we incorporate attention matrix sparsification to prune low-impact activations, which further reduces the cost of processing long-context sequences. \par Despite these aggressive compression strategies, our distilled approach preserves a high degree of representational power, leading to substantially improved accuracy compared to prior transformer binarization methods. We evaluate HAD on a range of tasks and models, including the GLUE benchmark, ImageNet, and QuALITY, demonstrating state-of-the-art performance among binarized Transformers while drastically reducing the computational costs of long-context inference. \par We implement HAD in custom hardware simulations, demonstrating superior performance characteristics compared to a custom hardware implementation of standard attention. HAD achieves just $\mathbf{1.78}\%$ performance losses on GLUE compared to $9.08\%$ in state-of-the-art binarization work, and $\mathbf{2.5}\%$ performance losses on ImageNet compared to $12.14\%$, all while targeting custom hardware with a $\mathbf{79}\%$ area reduction and $\mathbf{87}\%$ power reduction compared to its standard attention counterpart.

cs.LG↗

PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that our method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.

cs.CV↗

MonoSparse-CAM: Efficient Tree Model Processing via Monotonicity and Sparsity in CAMs

While the tree-based machine learning (TBML) models exhibit superior performance compared to neural networks on tabular data and hold promise for energy-efficient acceleration using aCAM arrays, their ideal deployment on hardware with explicit exploitation of TBML structure and aCAM circuitry remains a challenging task. In this work, we present MonoSparse-CAM, a new CAM-based optimization technique that exploits TBML sparsity and monotonicity in CAM circuitry to further advance processing performance. Our results indicate that MonoSparse-CAM reduces energy consumption by upto to 28.56x compared to raw processing and by 18.51x compared to state-of-the-art techniques, while improving the efficiency of computation by at least 1.68x.

cs.LG↗

OpenOOD v1.5: Enhanced Benchmark for Out-of-Distribution Detection

Out-of-Distribution (OOD) detection is critical for the reliable operation of open-world intelligent systems. Despite the emergence of an increasing number of OOD detection methods, the evaluation inconsistencies present challenges for tracking the progress in this field. OpenOOD v1 initiated the unification of the OOD detection evaluation but faced limitations in scalability and scope. In response, this paper presents OpenOOD v1.5, a significant improvement from its predecessor that ensures accurate and standardized evaluation of OOD detection methodologies at large scale. Notably, OpenOOD v1.5 extends its evaluation capabilities to large-scale data sets (ImageNet) and foundation models (e.g., CLIP and DINOv2), and expands its scope to investigate full-spectrum OOD detection which considers semantic and covariate distribution shifts at the same time. This work also contributes in-depth analysis and insights derived from comprehensive experimental results, thereby enriching the knowledge pool of OOD detection methodologies. With these enhancements, OpenOOD v1.5 aims to drive advancements and offer a more robust and comprehensive evaluation benchmark for OOD detection research.

cs.LG↗

The $L_q$ Minkowski problem for $\mathbf{p}$-harmonic measure

In this paper, we consider an extremal problem associated with the solution to a boundary value problem. Our main focus is on establishing a variational formula for a functional related to the $\mathbf{p}$-harmonic measure, from which a new measure is derived. This further motivates us to study the Minkowski problem for this new measure. As a main result, we prove the existence of solutions to the $L_q$ Minkowski problem associated with the $\mathbf{p}$-harmonic measure for $0<q<1$ and $1<\mathbf{p}\ne n+1$.

math.AP↗

Towards Automated Model Design on Recommender Systems

The increasing popularity of deep learning models has created new opportunities for developing AI-based recommender systems. Designing recommender systems using deep neural networks requires careful architecture design, and further optimization demands extensive co-design efforts on jointly optimizing model architecture and hardware. Design automation, such as Automated Machine Learning (AutoML), is necessary to fully exploit the potential of recommender model design, including model choices and model-hardware co-design strategies. We introduce a novel paradigm that utilizes weight sharing to explore abundant solution spaces. Our paradigm creates a large supernet to search for optimal architectures and co-design strategies to address the challenges of data multi-modality and heterogeneity in the recommendation domain. From a model perspective, the supernet includes a variety of operators, dense connectivity, and dimension search options. From a co-design perspective, it encompasses versatile Processing-In-Memory (PIM) configurations to produce hardware-efficient models. Our solution space's scale, heterogeneity, and complexity pose several challenges, which we address by proposing various techniques for training and evaluating the supernet. Our crafted models show promising results on three Click-Through Rates (CTR) prediction benchmarks, outperforming both manually designed and AutoML-crafted models with state-of-the-art performance when focusing solely on architecture search. From a co-design perspective, we achieve 2x FLOPs efficiency, 1.8x energy efficiency, and 1.5x performance improvements in recommender models.

cs.IR↗

Poor Man's Training on MCUs: A Memory-Efficient Quantized Back-Propagation-Free Approach

Back propagation (BP) is the default solution for gradient computation in neural network training. However, implementing BP-based training on various edge devices such as FPGA, microcontrollers (MCUs), and analog computing platforms face multiple major challenges, such as the lack of hardware resources, long time-to-market, and dramatic errors in a low-precision setting. This paper presents a simple BP-free training scheme on an MCU, which makes edge training hardware design as easy as inference hardware design. We adopt a quantized zeroth-order method to estimate the gradients of quantized model parameters, which can overcome the error of a straight-through estimator in a low-precision BP scheme. We further employ a few dimension reduction methods (e.g., node perturbation, sparse training) to improve the convergence of zeroth-order training. Experiment results show that our BP-free training achieves comparable performance as BP-based training on adapting a pre-trained image classifier to various corrupted data on resource-constrained edge devices (e.g., an MCU with 1024-KB SRAM for dense full-model training, or an MCU with 256-KB SRAM for sparse training). This method is most suitable for application scenarios where memory cost and time-to-market are the major concerns, but longer latency can be tolerated.

cs.LG↗

Voltage-based magnetization switching and reading in magnetoelectric spin-orbit nanodevices

As CMOS technologies face challenges in dimensional and voltage scaling, the demand for novel logic devices has never been greater, with spin-based devices offering scaling potential, at the cost of significantly high switching energies. Alternatively, magnetoelectric materials are predicted to enable low-power magnetization control, a solution with limited device-level results. Here, we demonstrate voltage-based magnetization switching and reading in nanodevices at room temperature, enabled by exchange coupling between multiferroic BiFeO$_3$ and ferromagnetic CoFe, for writing, and spin-to-charge current conversion between CoFe and Pt, for reading. We show that upon the electrical switching of the BiFeO$_3$, the magnetization of the CoFe can be reversed, giving rise to different voltage outputs. Through additional microscopy techniques, magnetization reversal is linked with the polarization state and antiferromagnetic cycloid propagation direction in the BiFeO$_3$. This study constitutes the building block for magnetoelectric spin-orbit logic, opening a new avenue for low-power beyond-CMOS technologies.

cond-mat.mes-hall↗

SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality

Visual localization plays an important role in the applications of Augmented Reality (AR), which enable AR devices to obtain their 6-DoF pose in the pre-build map in order to render virtual content in real scenes. However, most existing approaches can not perform novel view rendering and require large storage capacities for maps. To overcome these limitations, we propose an efficient visual localization method capable of high-quality rendering with fewer parameters. Specifically, our approach leverages 3D Gaussian primitives as the scene representation. To ensure precise 2D-3D correspondences for pose estimation, we develop an unbiased 3D scene-specific descriptor decoder for Gaussian primitives, distilled from a constructed feature volume. Additionally, we introduce a salient 3D landmark selection algorithm that selects a suitable primitive subset based on the saliency score for localization. We further regularize key Gaussian primitives to prevent anisotropic effects, which also improves localization performance. Extensive experiments on two widely used datasets demonstrate that our method achieves superior or comparable rendering and localization performance to state-of-the-art implicit-based visual localization approaches. Project page: \href{https://zju3dv.github.io/splatloc}{https://zju3dv.github.io/splatloc}.

cs.CV↗

Multi-agent Cooperative Games Using Belief Map Assisted Training

In a multi-agent system, agents share their local observations to gain global situational awareness for decision making and collaboration using a message passing system. When to send a message, how to encode a message, and how to leverage the received messages directly affect the effectiveness of the collaboration among agents. When training a multi-agent cooperative game using reinforcement learning (RL), the message passing system needs to be optimized together with the agent policies. This consequently increases the model's complexity and poses significant challenges to the convergence and performance of learning. To address this issue, we propose the Belief-map Assisted Multi-agent System (BAMS), which leverages a neuro-symbolic belief map to enhance training. The belief map decodes the agent's hidden state to provide a symbolic representation of the agent's understanding of the environment and other agent's status. The simplicity of symbolic representation allows the gathering and comparison of the ground truth information with the belief, which provides an additional channel of feedback for the learning. Compared to the sporadic and delayed feedback coming from the reward in RL, the feedback from the belief map is more consistent and reliable. Agents using BAMS can learn a more effective message passing network to better understand each other, resulting in better performance in a cooperative predator and prey game with varying levels of map complexity and compare it to previous multi-agent message passing models. The simulation results showed that BAMS reduced training epochs by 66\%, and agents who apply the BAMS model completed the game with 34.62\% fewer steps on average.

cs.MA↗