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Hai-Dang Nguyen

Publications and source records attributed to Hai-Dang Nguyen.

24 records · Page 2Linked to original sources

SHREC 2022 Track on Online Detection of Heterogeneous Gestures

This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the detection of gestures belonging to a dictionary of 16 classes characterized by different pose and motion features. The dataset features continuous sequences of hand tracking data where the gestures are interleaved with non-significant motions. The data have been captured using the Hololens 2 finger tracking system in a realistic use-case of mixed reality interaction. The evaluation is based not only on the detection performances but also on the latency and the false positives, making it possible to understand the feasibility of practical interaction tools based on the algorithms proposed. The outcomes of the contest's evaluation demonstrate the necessity of further research to reduce recognition errors, while the computational cost of the algorithms proposed is sufficiently low.

cs.CV↗

SHREC 2022: pothole and crack detection in the road pavement using images and RGB-D data

This paper describes the methods submitted for evaluation to the SHREC 2022 track on pothole and crack detection in the road pavement. A total of 7 different runs for the semantic segmentation of the road surface are compared, 6 from the participants plus a baseline method. All methods exploit Deep Learning techniques and their performance is tested using the same environment (i.e.: a single Jupyter notebook). A training set, composed of 3836 semantic segmentation image/mask pairs and 797 RGB-D video clips collected with the latest depth cameras was made available to the participants. The methods are then evaluated on the 496 image/mask pairs in the validation set, on the 504 pairs in the test set and finally on 8 video clips. The analysis of the results is based on quantitative metrics for image segmentation and qualitative analysis of the video clips. The participation and the results show that the scenario is of great interest and that the use of RGB-D data is still challenging in this context.

cs.CV↗

SHREC'22 Track: Sketch-Based 3D Shape Retrieval in the Wild

Sketch-based 3D shape retrieval (SBSR) is an important yet challenging task, which has drawn more and more attention in recent years. Existing approaches address the problem in a restricted setting, without appropriately simulating real application scenarios. To mimic the realistic setting, in this track, we adopt large-scale sketches drawn by amateurs of different levels of drawing skills, as well as a variety of 3D shapes including not only CAD models but also models scanned from real objects. We define two SBSR tasks and construct two benchmarks consisting of more than 46,000 CAD models, 1,700 realistic models, and 145,000 sketches in total. Four teams participated in this track and submitted 15 runs for the two tasks, evaluated by 7 commonly-adopted metrics. We hope that, the benchmarks, the comparative results, and the open-sourced evaluation code will foster future research in this direction among the 3D object retrieval community.

cs.CV↗

SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds

This paper presents the methods that have participated in the SHREC 2022 track on the fitting and recognition of simple geometric primitives on point clouds. As simple primitives we mean the classical surface primitives derived from constructive solid geometry, i.e., planes, spheres, cylinders, cones and tori. The aim of the track is to evaluate the quality of automatic algorithms for fitting and recognising geometric primitives on point clouds. Specifically, the goal is to identify, for each point cloud, its primitive type and some geometric descriptors. For this purpose, we created a synthetic dataset, divided into a training set and a test set, containing segments perturbed with different kinds of point cloud artifacts. Among the six participants to this track, two are based on direct methods, while four are either fully based on deep learning or combine direct and neural approaches. The performance of the methods is evaluated using various classification and approximation measures.

cs.GR↗

SHREC 2021: Retrieval and classification of protein surfaces equipped with physical and chemical properties

This paper presents the methods that have participated in the SHREC 2021 contest on retrieval and classification of protein surfaces on the basis of their geometry and physicochemical properties. The goal of the contest is to assess the capability of different computational approaches to identify different conformations of the same protein, or the presence of common sub-parts, starting from a set of molecular surfaces. We addressed two problems: defining the similarity solely based on the surface geometry or with the inclusion of physicochemical information, such as electrostatic potential, amino acid hydrophobicity, and the presence of hydrogen bond donors and acceptors. Retrieval and classification performances, with respect to the single protein or the existence of common sub-sequences, are analysed according to a number of information retrieval indicators.

q-bio.BM↗

SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild

Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-of-the-art techniques can perform in a real-world scenario for the recognition of a wide set of heterogeneous gestures, as many benchmarks do not test online recognition and use limited dictionaries. This motivated the proposal of the SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild. For this contest, we created a novel dataset with heterogeneous gestures featuring different types and duration. These gestures have to be found inside sequences in an online recognition scenario. This paper presents the result of the contest, showing the performances of the techniques proposed by four research groups on the challenging task compared with a simple baseline method.

cs.CV↗