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Haibao Yu

Publications and source records attributed to Haibao Yu.

At least 19 recordsLinked to original sources

LLM4Robot-Bench: How Far Can GPT-6 Astra Go in Robotic Manipulation? A Hierarchical, Paired Sim-Real Benchmark

We introduce LLM4Robot-Bench, a hierarchical, paired Sim-Real benchmark for evaluating physical interaction capabilities in contact-rich manipulation. Its 16 household tasks span three cumulative levels: contact selection and geometric alignment (L1), force regulation within sustained contact (L2), and coordinated contact reconfiguration and force regulation (L3). Each task is instantiated in physically and visually matched simulated and real-world environments, with shared task definitions and success criteria. We evaluate GPT-6 Astra zero-shot with three trials per task in each environment. Real-world success rates decline from 80.0% at L1 to 47.6% at L2 and 0.0% at L3, with corresponding simulation rates of 66.7%, 47.6%, and 0.0%. Ten of the 16 tasks have identical success counts across environments; the remaining six differ by one success out of three trials. Across both environments, recurring difficulties in spatial reasoning, contact selection, force regulation, and coordination often prevent local physical progress from accumulating into task completion. These findings characterize Astra's observed capability boundary across increasing interaction demands and, for this model, support matched simulation as a repeatable, scalable testbed for studying the sustained, coordinated physical interactions that limit reliable manipulation.

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KineWorld: Action-Induced Transport Fields for Embodied World Modeling

Embodied world models predict the visual consequences of candidate actions before execution. However, existing action-conditioned world models often adopt uniformly weighted visual generation objectives that can be misaligned with embodied prediction needs. Even with explicit motion conditioning, these objectives can underemphasize spatially sparse changes that are critical to interaction. We propose KineWorld, a transport-aware world-modeling framework that extends robot kinematics from motion conditioning to the spatial allocation of generative supervision. Kinematic Transport Lifting (KTL) constructs renderer-derived, camera-aligned transport fields from commanded robot motion. Transport-Aware World Diffusion (TAWD) calibrates their motion support on the video-latent grid and reweights future-RGB flow matching through a normalized mixture of uniform and transport-focused distributions. We train KineWorld using ALOHA-AgileX bimanual manipulation data from RoboTwin 2.0. KineWorld achieves an EWMScore-P of 68.95 in single-view evaluation and a TWB-Score of 54.82 in multi-view evaluation. These results support a shift from appearance fitting toward action-consequence modeling for embodied decision-making.

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Sparse2comm: Towards Robust Cooperative 3D Object Detection

Cooperative perception improves autonomous driving by sharing complementary observations among vehicles and roadside infrastructure for 3D object detection. However, practical deployment is constrained by limited bandwidth and unreliable cooperation, where packet loss, transmission delay, and spatial misalignment jointly degrade the cooperative feature stream. Existing methods often reduce communication cost or compensate for one degradation type, leaving coupled disturbances insufficiently addressed. To address this problem, we propose Sparse2comm, a bandwidth-efficient and robust cooperative 3D object detection framework that treats unreliable cooperation as progressive restoration over degraded cooperative features. Sparse Feature Encoding first encodes communication as randomly mask-sampled foreground features transmitted by collaborating agents, from which the ego vehicle reconstructs dense semantic representations. This sparse-to-dense mechanism learns to infer missing object-centric content from sparse observations, enabling ultra-low-bandwidth communication and packet-loss recovery within the same representation. On the semantically restored features, Latency-Aware Alignment predicts motion flow to compensate delayed messages, and Self-Calibrating Fusion estimates residual spatial offsets in a self-supervised manner before adaptive cross-agent fusion. Sparse2comm therefore restores semantic completeness, temporal consistency, and spatial alignment in an ordered pipeline. Extensive experiments on DAIR-V2X, OpenV2V, and V2V4Real show that Sparse2comm maintains competitive clean accuracy and consistently improves robustness under individual and mixed real-world degradations. Compared with the selective feature communication baseline Where2comm, Sparse2comm improves mixed-setting AP@0.5/AP@0.7 by +20.15/+11.79, +12.66/+11.07, and +15.36/+12.61 on the three datasets, respectively.

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Controllable and Photorealistic Pedestrian Risky Motion Generation for End-to-End Driving Safety Evaluation

Evaluating end-to-end autonomous driving under rare, safety-critical vehicle-pedestrian interactions requires photorealistic, sensor-level scenarios. However, trajectory-based scenario generators cannot synthesize raw visual observations, whereas video-based approaches lack controllability. To bridge this gap, we present ControlPed, a novel framework that combines trajectory-level conflict synthesis with 3D Gaussian Splatting (3DGS) to generate photorealistic, motion-controllable safety-critical scenarios. Built upon HazardPed, a dataset derived from 10,352 traffic videos comprising 422 conflict trajectories, HD maps, and 857 annotated 3D human motions, ControlPed first generates conflict trajectories, lifts them into 3D human motion sequences via text-conditioned motion diffusion, and finally renders multi-view sensor observations using animatable 3DGS avatars. Safety evaluation in 88 rendered photorealistic scenarios reveals that seven leading end-to-end driving models suffer a severe performance drop, with their mean HDScore plunging from 88.8 to 47.4, exposing major failure modes under dangerous pedestrian behaviors. The dataset and testing benchmarks will be released to facilitate safety assessment of vehicle-pedestrian interactions.

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PRICE the Action Chunks: Physical Relational Credit Assignment for Embodied Reinforcement Learning

Outcome-based reinforcement learning (RL) post-trains vision--language--action policies using terminal success signals, but assigns the same trajectory-level advantage to every action chunk. A failed episode can thus penalize useful early actions as if they caused the failure. Existing approaches seek finer-grained feedback through learned evaluators, adding task-specific supervision or additional model training. We explore, for the first time to our knowledge, whether physical relations across trajectories can provide action-chunk credit in embodied RL from terminal outcomes alone, without an auxiliary evaluator. The key insight is that rollouts reaching corresponding physical situations can serve as references for one another: their terminal outcomes provide evidence for assessing local progress. We introduce Physical Relations for Inferring Credit from Episodes(PRICE), with two components: (i) a physical relational graph that pools current and historical outcomes at corresponding chunk boundaries to estimate success potentials; and (ii) confidence-gated credit assignment that uses changes in these potentials to refine trajectory-level supervision. Our analysis connects oracle potential changes to the terminal-success objective and provides a finite-sample directional bound for outcome-independent evidence pools. Independent continuation tests show that PRICE's retained credits align with local progress, while experiments on LIBERO, RoboTwin 2.0, and real robots demonstrate improved task success over outcome-based baselines and faster learning.

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InfraOcc: An Infrastructure Occupancy Benchmark with Static-to-Dynamic Reasoning

Fixed-viewpoint infrastructure sensors repeatedly observe the same traffic space, making roadside 3D occupancy structurally different from ego-vehicle perception: a near-persistent static scaffold is overlaid with sparse, short-lived dynamic events. Existing occupancy benchmarks and methods, however, are built around moving ego vehicles and neither measure nor exploit this structure, instead treating occupancy as flat one-shot voxel classification. We address this gap from both data and model perspectives. We build InfraOcc, to our knowledge, the first real-world infrastructure-side semantic occupancy benchmark, with dense voxel annotations for 290 multi-modal sequences in a fixed roadside frame, a static-dynamic decoupled annotation pipeline, unified camera-only, LiDAR-only, and multi-modal evaluation, and diagnostics for static and dynamic occupancy. InfraOcc shows that static infrastructure fills 97.3% of occupied voxels and persists across frames, whereas dynamic participants have a median occupied-frame ratio of only 1.8% per location, revealing a structural static-dynamic asymmetry beyond semantic long-tailedness. We further propose ProSD-Occ, which reformulates occupancy as progressive static-to-dynamic evidence reasoning: it explains persistent layout, exposes residual dynamic evidence under static-confidence guidance, and recomposes static, dynamic, and free-space evidence into a unified field. ProSD-Occ ranks first in overall, dynamic, static, and geometric occupancy on every track, e.g., a 23.5% relative camera-only dynamic-mIoU gain over the strongest baseline and 65.87 multi-modal overall mIoU, establishing fixed-viewpoint roadside occupancy as a distinct problem with its own reasoning paradigm. The benchmark and code will be publicly available at https://github.com/yanglei18/InfraOcc

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KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations

Physics-integrated 3D Gaussian representations now allow reconstructed deformable objects to be simulated and rendered under explicit material models. Existing pipelines, however, assume that material parameters are known or manually specified, limiting their applicability when these parameters must be inferred from observed object dynamics. We propose KnockGS, an interaction-response PhysicalGS framework that estimates the elasticity and density scales of a 3D Gaussian object from its dynamics under a known applied force. Rather than treating physical simulation only as a forward process, we turn the force-induced response into a calibration signal: temporal response features are xtracted from the observed dynamics, the two material scales are estimated from those features, and the estimate is then frozen and written back into the same simulator so that it can be tested on an interaction it was never fitted to.We evaluate the framework on both parameter recovery and response-level fidelity. The estimated scales are compared against hidden ground truth, and the re-simulated object is measured against the target using 3D particle trajectories, response-curve statistics, and rendered-frame quality. Across five held-out material targets, our method recovers the scales substantially more accurately than response retrieval, global regression, or a fixed default material, and the frozen estimate remains predictive under interactions that differ in direction and in magnitude. Interaction response therefore carries enough information to calibrate material scales in physically grounded 3D Gaussian representations.Our study is a first step toward interactive PhysicalGS systems that calibrate a Gaussian asset whose rendered appearance and simulated response are consistent.

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GaussianDream++: Efficient 3D Gaussian World Modeling for Robotic Manipulation

Vision-Language-Action (VLA) policies have advanced language-conditioned robotic manipulation, yet action-imitation objectives provide only weak supervision for metric 3D structure and short-horizon physical evolution. Geometry-enhanced policies mainly improve current-scene grounding, whereas predictive policies often model future dynamics in RGB or latent spaces and may incur substantial deployment cost. GaussianDream demonstrates that training-time current Gaussian reconstruction and future Gaussian prediction provide effective 3D supervision, but its dense VGGT/TGE-based prefix jointly carries state, dynamics, and action-conditioning information. We present \textbf{\methodname}, a compact, policy-native extension that inserts \textbf{World State Tokens} and \textbf{World Prediction Tokens} directly into the VLA backbone. A training-only \textbf{World Representation Head} decodes these tokens into a Current World and coupled Future Prediction over shared Gaussian primitives, while static--dynamic factorization preserves persistent structure and focuses residual motion on interaction-relevant regions. At inference, the head, renderer, auxiliary objectives, and VGGT/TGE pathway are removed, leaving only 20 world tokens without online Gaussian decoding or rollout. \method achieves \textbf{98.6\%} on LIBERO and \textbf{87.8\%} on LIBERO-Plus, with clear gains under Camera and Layout shifts. Real-robot experiments further improve average success from 29.2\% to 52.5\% over reproduced $π_{0.5}$ while maintaining efficient closed-loop control.

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GaussianWAM: Distilling Geometry and Semantics from 3D Gaussian Fields into World-Action Models

World-Action Models (WAMs) jointly learn future visual prediction and action generation, using video dynamics as a representation-learning signal for robotic manipulation. However, their video latents are primarily optimized for visual prediction and are not explicitly encouraged to preserve cross-view geometric structure or spatially localized, object-relevant semantics. We propose \textbf{GaussianWAM}, a training-time representation-enhancement framework that organizes geometric and semantic supervision through a 3D Gaussian field. Given synchronized multi-view observations, frozen geometry and vision foundation models provide depth, camera parameters, and dense semantic features. GaussianWAM binds these heterogeneous signals to shared Gaussian primitives and renders spatially aligned semantic, depth, and coverage targets, which are distilled into the current-observation representations of the WAM. All teacher models, Gaussian components, and auxiliary prediction heads are removed after training, leaving the original WAM inference path without additional modules or forward computation. On LIBERO-Plus, GaussianWAM improves FastWAM from 52.05\% to 71.29\% and Cosmos Policy from 71.52\% to 77.30\%. Direct CLIP and VGGT distillation already establishes a strong FastWAM baseline of 69.37\%, while Gaussian-field unification further improves it to 71.29\%, supporting the benefit of spatially organizing heterogeneous teacher signals. GaussianWAM also improves performance on standard LIBERO and shows positive transfer trends on RoboTwin and real-world manipulation. These results suggest that training-time Gaussian distillation provides a practical way to inject geometry- and semantics-related supervision into WAM representations without changing their deployment architecture.

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SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects (Early Version)

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.

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SoftVTBench: A Deformation-Aware Visuo-Tactile Dataset and Benchmark for Deformable-Object Manipulation

Physical interaction quality is central to deformable-object manipulation, yet most benchmarks evaluate task success alone. A policy may complete the task while allowing slip or causing excessive compression. A primary bottleneck is the absence of visuo-tactile datasets that pair policy-visible contact observations with independent physical ground truth over complete tasks. We introduce SoftVTBench, a visuo-tactile dataset for physical-interaction-aware deformable-object manipulation. It contains 4,000 expert demonstrations and more than 50 assets, including volumetric deformable objects and visually matched rigid twins. At 20 Hz, each episode synchronizes multi-view RGB, dual-finger tactile RGB and marker motion, proprioception, language, and binary and continuous gripper actions, alongside evaluator-only finite-element (FEM) states. Building upon this dataset, we establish a closed-loop benchmark that uses fixed object-specific calibration to define the Deformation-aware Success Rate (DSR), which counts a rollout as successful only when it completes the task and keeps peak normalized deformation within tolerance. Across Diffusion Policy, $π_{0.5}$, and FastWAM, all 12 in-distribution configurations contain successful rollouts that violate the deformation tolerance, accounting for 0.7--24% of each configuration's successes. Under distribution shift, visuo-tactile variants achieve higher task success in all six policy--suite comparisons and higher DSR in five, whereas their in-distribution benefits are mixed. These results show that making touch available does not by itself ensure effective multimodal fusion. SoftVTBench therefore provides a common visuo-tactile resource for studying not only whether a policy succeeds, but how it physically interacts with deformable objects and when touch improves that interaction.

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RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

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AR Forcing: Towards Long-Horizon Robot Navigation World Model

The diffusion based robot navigation world models are typically trained using parallel supervision, while autoregressive inference is employed during path planning. This results in a distribution shift between training and inference, which destabilizes the performance over long-horizon prediction. We propose AR Forcing, an autoregressive training strategy, which integrates the standard diffusion loss into the autoregressive training loop. At each step, the model uses its own predictions to update the context and optimize the single step noise prediction objective, thereby explicitly exposing the model to the inference state distribution during training. Our method does not require additional discriminators or distribution-matching losses, retains the original diffusion framework and sampler, and is easy to integrate. Experiments on multi-domain navigation datasets (RECON, SCAND, HuRoN, TartanDrive) show that compared with strong baselines, AR Forcing improved the consistency of generated images during long-horizon navigation and the accuracy of predicted trajectories, enhancing robustness of the model in complex known and unknown environments. We will release the code soon.

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GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation

Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching \textbf{98.4\%} on LIBERO, \textbf{54.8\%} on RoboCasa Human-50, and \textbf{50.0\%} on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.

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U-ViLAR: Uncertainty-Aware Visual Localization for Autonomous Driving via Differentiable Association and Registration

Accurate localization using visual information is a critical yet challenging task, especially in urban environments where nearby buildings and construction sites significantly degrade GNSS (Global Navigation Satellite System) signal quality. This issue underscores the importance of visual localization techniques in scenarios where GNSS signals are unreliable. This paper proposes U-ViLAR, a novel uncertainty-aware visual localization framework designed to address these challenges while enabling adaptive localization using high-definition (HD) maps or navigation maps. Specifically, our method first extracts features from the input visual data and maps them into Bird's-Eye-View (BEV) space to enhance spatial consistency with the map input. Subsequently, we introduce: a) Perceptual Uncertainty-guided Association, which mitigates errors caused by perception uncertainty, and b) Localization Uncertainty-guided Registration, which reduces errors introduced by localization uncertainty. By effectively balancing the coarse-grained large-scale localization capability of association with the fine-grained precise localization capability of registration, our approach achieves robust and accurate localization. Experimental results demonstrate that our method achieves state-of-the-art performance across multiple localization tasks. Furthermore, our model has undergone rigorous testing on large-scale autonomous driving fleets and has demonstrated stable performance in various challenging urban scenarios.

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CounterScene: Counterfactual Causal Reasoning in Generative World Models for Safety-Critical Closed-Loop Evaluation

Generating safety-critical driving scenarios requires understanding why dangerous interactions arise, rather than merely forcing collisions. However, existing methods rely on heuristic adversarial agent selection and unstructured perturbations, lacking explicit modeling of interaction dependencies and thus exhibiting a realism--adversarial trade-off. We present CounterScene, a framework that endows closed-loop generative BEV world models with structured counterfactual reasoning for safety-critical scenario generation. Given a safe scene, CounterScene asks: what if the causally critical agent had behaved differently? To answer this, we introduce causal adversarial agent identification to identify the critical agent and classify conflict types, and develop a conflict-aware interactive world model in which a causal interaction graph is used to explicitly model dynamic inter-agent dependencies. Building on this structure, stage-adaptive counterfactual guidance performs minimal interventions on the identified agent, removing its spatial and temporal safety margins while allowing risk to emerge through natural interaction propagation. Extensive experiments on nuScenes demonstrate that CounterScene achieves the strongest adversarial effectiveness while maintaining superior trajectory realism across all horizons, improving long-horizon collision rate from 12.3% to 22.7% over the strongest baseline with better realism (ADE 1.88 vs.2.09). Notably, this advantage further widens over longer rollouts, and CounterScene generalizes zero-shot to nuPlan with state-of-the-art realism.

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ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction

High-fidelity visual reconstruction and novel-view synthesis are essential for realistic closed-loop evaluation in autonomous driving. While 4D Gaussian Splatting (4DGS) offers a promising balance of accuracy and efficiency, existing per-scene optimization methods require costly iterative refinement, rendering them unscalable for extensive urban environments. Conversely, current feed-forward approaches often suffer from degraded photometric quality. To address these limitations, we propose ReconDrive, a feed-forward framework that leverages and extends the 3D foundation model VGGT for rapid, high-fidelity 4DGS generation. Our architecture introduces two core adaptations to tailor the foundation model to dynamic driving scenes: (1) Hybrid Gaussian Prediction Heads, which decouple the regression of spatial coordinates and appearance attributes to overcome the photometric deficiencies inherent in generalized foundation features; and (2) a Static-Dynamic 4D Composition strategy that explicitly captures temporal motion via velocity modeling to represent complex dynamic environments. Benchmarked on nuScenes, ReconDrive significantly outperforms existing feed-forward baselines in reconstruction, novel-view synthesis, and 3D perception. It achieves performance competitive with per-scene optimization while being orders of magnitude faster, providing a scalable and practical solution for realistic driving simulation.

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Griffin: Aerial-Ground Cooperative Detection and Tracking Dataset and Benchmark

While cooperative perception can overcome the limitations of single-vehicle systems, the practical implementation of vehicle-to-vehicle and vehicle-to-infrastructure systems is often impeded by significant economic barriers. Aerial-ground cooperation (AGC), which pairs ground vehicles with drones, presents a more economically viable and rapidly deployable alternative. However, this emerging field has been held back by a critical lack of high-quality public datasets and benchmarks. To bridge this gap, we present \textit{Griffin}, a comprehensive AGC 3D perception dataset, featuring over 250 dynamic scenes (37k+ frames). It incorporates varied drone altitudes (20-60m), diverse weather conditions, realistic drone dynamics via CARLA-AirSim co-simulation, and critical occlusion-aware 3D annotations. Accompanying the dataset is a unified benchmarking framework for cooperative detection and tracking, with protocols to evaluate communication efficiency, altitude adaptability, and robustness to communication latency, data loss and localization noise. By experiments through different cooperative paradigms, we demonstrate the effectiveness and limitations of current methods and provide crucial insights for future research. The dataset and codes are available at https://github.com/wang-jh18-SVM/Griffin.

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