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Haibin Lin

Publications and source records attributed to Haibin Lin.

At least 37 records · Page 2Linked to original sources

Seed1.5-VL Technical Report

We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)

cs.CV

Minder: Faulty Machine Detection for Large-scale Distributed Model Training

Large-scale distributed model training requires simultaneous training on up to thousands of machines. Faulty machine detection is critical when an unexpected fault occurs in a machine. From our experience, a training task can encounter two faults per day on average, possibly leading to a halt for hours. To address the drawbacks of the time-consuming and labor-intensive manual scrutiny, we propose Minder, an automatic faulty machine detector for distributed training tasks. The key idea of Minder is to automatically and efficiently detect faulty distinctive monitoring metric patterns, which could last for a period before the entire training task comes to a halt. Minder has been deployed in our production environment for over one year, monitoring daily distributed training tasks where each involves up to thousands of machines. In our real-world fault detection scenarios, Minder can accurately and efficiently react to faults within 3.6 seconds on average, with a precision of 0.904 and F1-score of 0.893.

cs.DC

VAPO: Efficient and Reliable Reinforcement Learning for Advanced Reasoning Tasks

We present VAPO, Value-based Augmented Proximal Policy Optimization framework for reasoning models., a novel framework tailored for reasoning models within the value-based paradigm. Benchmarked the AIME 2024 dataset, VAPO, built on the Qwen 32B pre-trained model, attains a state-of-the-art score of $\mathbf{60.4}$. In direct comparison under identical experimental settings, VAPO outperforms the previously reported results of DeepSeek-R1-Zero-Qwen-32B and DAPO by more than 10 points. The training process of VAPO stands out for its stability and efficiency. It reaches state-of-the-art performance within a mere 5,000 steps. Moreover, across multiple independent runs, no training crashes occur, underscoring its reliability. This research delves into long chain-of-thought (long-CoT) reasoning using a value-based reinforcement learning framework. We pinpoint three key challenges that plague value-based methods: value model bias, the presence of heterogeneous sequence lengths, and the sparsity of reward signals. Through systematic design, VAPO offers an integrated solution that effectively alleviates these challenges, enabling enhanced performance in long-CoT reasoning tasks.

cs.AI

TileLink: Generating Efficient Compute-Communication Overlapping Kernels using Tile-Centric Primitives

Large deep learning models have achieved state-of-the-art performance in a wide range of tasks. These models often necessitate distributed systems for efficient training and inference. The fundamental building blocks for distributed model execution are intra-layer parallel operators. The most effective approach to enhancing the performance of intra-layer parallel operators involves overlapping computation with communication. The overlapping can be achieved through either operator decomposition or kernel fusion. While decomposing operators is straightforward to implement, it often results in suboptimal performance. On the other hand, fusing communication kernels with compute kernels demands significant expertise and is error-prone. In this paper, we propose TileLink to enable efficient compilation and generation of overlapped compute-communication kernels. TileLink is composed of frontend and backend. In the frontend, TileLink decouples the design space of communication and computation, linking these two parts via tile-centric primitives. In the backend, TileLink translates these primitives into low-level communication instructions, integrating the communication and computation components to achieve overlapped execution. In experiments, TileLink achieves from $1.17\times$ to $20.76\times$ speedup to non-overlapping baseline and achieves performance comparable to state-of-the-art overlapping libraries on GPUs.

cs.DC

ByteCheckpoint: A Unified Checkpointing System for Large Foundation Model Development

Checkpointing to preserve training states is crucial during the development of Large Foundation Models (LFMs), for training resumption upon various failures or changes in GPU resources and parallelism configurations. In addition, saved checkpoints are dispatched to evaluation tasks or transferred across different training stages (e.g., from pre-training to post-training). All these scenarios require resharding distributed checkpoints from one parallelism to another. In production environments, different LFMs are trained with various frameworks and storage backends, depending on model sizes and training scales. A high-performance checkpointing system is needed to enable efficient checkpoint management at scale throughout the lifecycle of LFM development. We introduce ByteCheckpoint, an industrial-grade checkpointing system for large-scale LFM training. ByteCheckpoint features: a parallelism-agnostic checkpoint representation that enables efficient load-time checkpoint resharding; a generic checkpoint saving/loading workflow to accommodate multiple training frameworks and support different storage backends; full-stack optimizations to ensure high I/O efficiency and scalability; a suite of monitoring tools to streamline large-scale performance analysis and bottleneck detection. Compared to existing open-source checkpointing systems [52, 58], ByteCheckpoint significantly reduces runtime checkpoint stalls, achieving an average reduction of 54.20x. For saving and loading times, ByteCheckpoint achieves improvements of up to 9.96x and 8.80x, respectively.

cs.AI

Comet: Fine-grained Computation-communication Overlapping for Mixture-of-Experts

Mixture-of-experts (MoE) has been extensively employed to scale large language models to trillion-plus parameters while maintaining a fixed computational cost. The development of large MoE models in the distributed scenario encounters the problem of large communication overhead. The inter-device communication of a MoE layer can occupy 47% time of the entire model execution with popular models and frameworks. Therefore, existing methods suggest the communication in a MoE layer to be pipelined with the computation for overlapping. However, these coarse grained overlapping schemes introduce a notable impairment of computational efficiency and the latency concealing is sub-optimal. To this end, we present COMET, an optimized MoE system with fine-grained communication-computation overlapping. Leveraging data dependency analysis and task rescheduling, COMET achieves precise fine-grained overlapping of communication and computation. Through adaptive workload assignment, COMET effectively eliminates fine-grained communication bottlenecks and enhances its adaptability across various scenarios. Our evaluation shows that COMET accelerates the execution of a single MoE layer by $1.96\times$ and for end-to-end execution, COMET delivers a $1.71\times$ speedup on average. COMET has been adopted in the production environment of clusters with ten-thousand-scale of GPUs, achieving savings of millions of GPU hours.

cs.DC

ByteScale: Efficient Scaling of LLM Training with a 2048K Context Length on More Than 12,000 GPUs

Scaling long-context ability is essential for Large Language Models (LLMs). To amortize the memory consumption across multiple devices in long-context training, inter-data partitioning (a.k.a. Data Parallelism) and intra-data partitioning (a.k.a. Context Parallelism) are commonly used. Current training frameworks predominantly treat the two techniques as orthogonal, and establish static communication groups to organize the devices as a static mesh (e.g., a 2D mesh). However, the sequences for LLM training typically vary in lengths, no matter for texts, multi-modalities or reinforcement learning. The mismatch between data heterogeneity and static mesh causes redundant communication and imbalanced computation, degrading the training efficiency. In this work, we introduce ByteScale, an efficient, flexible, and scalable LLM training framework for large-scale mixed training of long and short sequences. The core of ByteScale is a novel parallelism strategy, namely Hybrid Data Parallelism (HDP), which unifies the inter- and intra-data partitioning with a dynamic mesh design. In particular, we build a communication optimizer, which eliminates the redundant communication for short sequences by data-aware sharding and dynamic communication, and further compresses the communication cost for long sequences by selective offloading. Besides, we also develop a balance scheduler to mitigate the imbalanced computation by parallelism-aware data assignment. We evaluate ByteScale with the model sizes ranging from 7B to 141B, context lengths from 256K to 2048K, on a production cluster with more than 12,000 GPUs. Experiment results show that ByteScale outperforms the state-of-the-art training system by up to 7.89x.

cs.DC

SDP4Bit: Toward 4-bit Communication Quantization in Sharded Data Parallelism for LLM Training

Recent years have witnessed a clear trend towards language models with an ever-increasing number of parameters, as well as the growing training overhead and memory usage. Distributed training, particularly through Sharded Data Parallelism (ShardedDP) which partitions optimizer states among workers, has emerged as a crucial technique to mitigate training time and memory usage. Yet, a major challenge in the scalability of ShardedDP is the intensive communication of weights and gradients. While compression techniques can alleviate this issue, they often result in worse accuracy. Driven by this limitation, we propose SDP4Bit (Toward 4Bit Communication Quantization in Sharded Data Parallelism for LLM Training), which effectively reduces the communication of weights and gradients to nearly 4 bits via two novel techniques: quantization on weight differences, and two-level gradient smooth quantization. Furthermore, SDP4Bit presents an algorithm-system co-design with runtime optimization to minimize the computation overhead of compression. In addition to the theoretical guarantees of convergence, we empirically evaluate the accuracy of SDP4Bit on the pre-training of GPT models with up to 6.7 billion parameters, and the results demonstrate a negligible impact on training loss. Furthermore, speed experiments show that SDP4Bit achieves up to 4.08$\times$ speedup in end-to-end throughput on a scale of 128 GPUs.

cs.LG

FLUX: Fast Software-based Communication Overlap On GPUs Through Kernel Fusion

Large deep learning models have demonstrated strong ability to solve many tasks across a wide range of applications. Those large models typically require training and inference to be distributed. Tensor parallelism is a common technique partitioning computation of an operation or layer across devices to overcome the memory capacity limitation of a single processor, and/or to accelerate computation to meet a certain latency requirement. However, this kind of parallelism introduces additional communication that might contribute a significant portion of overall runtime. Thus limits scalability of this technique within a group of devices with high speed interconnects, such as GPUs with NVLinks in a node. This paper proposes a novel method, Flux, to significantly hide communication latencies with dependent computations for GPUs. Flux over-decomposes communication and computation operations into much finer-grained operations and further fuses them into a larger kernel to effectively hide communication without compromising kernel efficiency. Flux can potentially overlap up to 96% of communication given a fused kernel. Overall, it can achieve up to 1.24x speedups for training over Megatron-LM on a cluster of 128 GPUs with various GPU generations and interconnects, and up to 1.66x and 1.30x speedups for prefill and decoding inference over vLLM on a cluster with 8 GPUs with various GPU generations and interconnects.

cs.LG

HybridFlow: A Flexible and Efficient RLHF Framework

Reinforcement Learning from Human Feedback (RLHF) is widely used in Large Language Model (LLM) alignment. Traditional RL can be modeled as a dataflow, where each node represents computation of a neural network (NN) and each edge denotes data dependencies between the NNs. RLHF complicates the dataflow by expanding each node into a distributed LLM training or generation program, and each edge into a many-to-many multicast. Traditional RL frameworks execute the dataflow using a single controller to instruct both intra-node computation and inter-node communication, which can be inefficient in RLHF due to large control dispatch overhead for distributed intra-node computation. Existing RLHF systems adopt a multi-controller paradigm, which can be inflexible due to nesting distributed computation and data communication. We propose HybridFlow, which combines single-controller and multi-controller paradigms in a hybrid manner to enable flexible representation and efficient execution of the RLHF dataflow. We carefully design a set of hierarchical APIs that decouple and encapsulate computation and data dependencies in the complex RLHF dataflow, allowing efficient operation orchestration to implement RLHF algorithms and flexible mapping of the computation onto various devices. We further design a 3D-HybridEngine for efficient actor model resharding between training and generation phases, with zero memory redundancy and significantly reduced communication overhead. Our experimental results demonstrate 1.53$\times$~20.57$\times$ throughput improvement when running various RLHF algorithms using HybridFlow, as compared with state-of-the-art baselines. HybridFlow source code will be available at https://github.com/volcengine/verl.

cs.LG

QSync: Quantization-Minimized Synchronous Distributed Training Across Hybrid Devices

A number of production deep learning clusters have attempted to explore inference hardware for DNN training, at the off-peak serving hours with many inference GPUs idling. Conducting DNN training with a combination of heterogeneous training and inference GPUs, known as hybrid device training, presents considerable challenges due to disparities in compute capability and significant differences in memory capacity. We propose QSync, a training system that enables efficient synchronous data-parallel DNN training over hybrid devices by strategically exploiting quantized operators. According to each device's available resource capacity, QSync selects a quantization-minimized setting for operators in the distributed DNN training graph, minimizing model accuracy degradation but keeping the training efficiency brought by quantization. We carefully design a predictor with a bi-directional mixed-precision indicator to reflect the sensitivity of DNN layers on fixed-point and floating-point low-precision operators, a replayer with a neighborhood-aware cost mapper to accurately estimate the latency of distributed hybrid mixed-precision training, and then an allocator that efficiently synchronizes workers with minimized model accuracy degradation. QSync bridges the computational graph on PyTorch to an optimized backend for quantization kernel performance and flexible support for various GPU architectures. Extensive experiments show that QSync's predictor can accurately simulate distributed mixed-precision training with <5% error, with a consistent 0.27-1.03% accuracy improvement over the from-scratch training tasks compared to uniform precision.

cs.LG

LLM-PQ: Serving LLM on Heterogeneous Clusters with Phase-Aware Partition and Adaptive Quantization

Recent breakthroughs in Large-scale language models (LLMs) have demonstrated impressive performance on various tasks. The immense sizes of LLMs have led to very high resource demand and cost for running the models. Though the models are largely served using uniform high-caliber GPUs nowadays, utilizing a heterogeneous cluster with a mix of available high- and low-capacity GPUs can potentially substantially reduce the serving cost. There is a lack of designs to support efficient LLM serving using a heterogeneous cluster, while the current solutions focus on model partition and uniform compression among homogeneous devices. This paper proposes LLM-PQ, a system that advocates adaptive model quantization and phase-aware partition to improve LLM serving efficiency on heterogeneous GPU clusters. We carefully decide on mixed-precision model quantization together with phase-aware model partition and micro-batch sizing in distributed LLM serving with an efficient algorithm, to greatly enhance inference throughput while fulfilling user-specified model quality targets. Extensive experiments on production inference workloads in 11 different clusters demonstrate that LLM-PQ achieves up to 2.88x (2.26x on average) throughput improvement in inference, showing great advantages over state-of-the-art works.

cs.LG

MegaScale: Scaling Large Language Model Training to More Than 10,000 GPUs

We present the design, implementation and engineering experience in building and deploying MegaScale, a production system for training large language models (LLMs) at the scale of more than 10,000 GPUs. Training LLMs at this scale brings unprecedented challenges to training efficiency and stability. We take a full-stack approach that co-designs the algorithmic and system components across model block and optimizer design, computation and communication overlapping, operator optimization, data pipeline, and network performance tuning. Maintaining high efficiency throughout the training process (i.e., stability) is an important consideration in production given the long extent of LLM training jobs. Many hard stability issues only emerge at large scale, and in-depth observability is the key to address them. We develop a set of diagnosis tools to monitor system components and events deep in the stack, identify root causes, and derive effective techniques to achieve fault tolerance and mitigate stragglers. MegaScale achieves 55.2% Model FLOPs Utilization (MFU) when training a 175B LLM model on 12,288 GPUs, improving the MFU by 1.34x compared to Megatron-LM. We share our operational experience in identifying and fixing failures and stragglers. We hope by articulating the problems and sharing our experience from a systems perspective, this work can inspire future LLM systems research.

cs.LG

CDMPP: A Device-Model Agnostic Framework for Latency Prediction of Tensor Programs

Deep Neural Networks (DNNs) have shown excellent performance in a wide range of machine learning applications. Knowing the latency of running a DNN model or tensor program on a specific device is useful in various tasks, such as DNN graph- or tensor-level optimization and device selection. Considering the large space of DNN models and devices that impede direct profiling of all combinations, recent efforts focus on building a predictor to model the performance of DNN models on different devices. However, none of the existing attempts have achieved a cost model that can accurately predict the performance of various tensor programs while supporting both training and inference accelerators. We propose CDMPP, an efficient tensor program latency prediction framework for both cross-model and cross-device prediction. We design an informative but efficient representation of tensor programs, called compact ASTs, and a pre-order-based positional encoding method, to capture the internal structure of tensor programs. We develop a domain-adaption-inspired method to learn domain-invariant representations and devise a KMeans-based sampling algorithm, for the predictor to learn from different domains (i.e., different DNN operators and devices). Our extensive experiments on a diverse range of DNN models and devices demonstrate that CDMPP significantly outperforms state-of-the-art baselines with 14.03% and 10.85% prediction error for cross-model and cross-device prediction, respectively, and one order of magnitude higher training efficiency. The implementation and the expanded dataset are available at https://github.com/joapolarbear/cdmpp.

cs.LG

LEMON: Lossless model expansion

Scaling of deep neural networks, especially Transformers, is pivotal for their surging performance and has further led to the emergence of sophisticated reasoning capabilities in foundation models. Such scaling generally requires training large models from scratch with random initialization, failing to leverage the knowledge acquired by their smaller counterparts, which are already resource-intensive to obtain. To tackle this inefficiency, we present $\textbf{L}$ossl$\textbf{E}$ss $\textbf{MO}$del Expansio$\textbf{N}$ (LEMON), a recipe to initialize scaled models using the weights of their smaller but pre-trained counterparts. This is followed by model training with an optimized learning rate scheduler tailored explicitly for the scaled models, substantially reducing the training time compared to training from scratch. Notably, LEMON is versatile, ensuring compatibility with various network structures, including models like Vision Transformers and BERT. Our empirical results demonstrate that LEMON reduces computational costs by 56.7% for Vision Transformers and 33.2% for BERT when compared to training from scratch.

cs.LG

ByteComp: Revisiting Gradient Compression in Distributed Training

Gradient compression (GC) is a promising approach to addressing the communication bottleneck in distributed deep learning (DDL). However, it is challenging to find the optimal compression strategy for applying GC to DDL because of the intricate interactions among tensors. To fully unleash the benefits of GC, two questions must be addressed: 1) How to express all compression strategies and the corresponding interactions among tensors of any DDL training job? 2) How to quickly select a near-optimal compression strategy? In this paper, we propose ByteComp to answer these questions. It first designs a decision tree abstraction to express all the compression strategies and develops empirical models to timeline tensor computation, communication, and compression to enable ByteComp to derive the intricate interactions among tensors. It then designs a compression decision algorithm that analyzes tensor interactions to eliminate and prioritize strategies and optimally offloads compression to CPUs. Experimental evaluations show that ByteComp can improve the training throughput over the start-of-the-art compression-enabled system by up to 77% for representative DDL training jobs. Moreover, the computational time needed to select the compression strategy is measured in milliseconds, and the selected strategy is only a few percent from optimal.

cs.LG

dPRO: A Generic Profiling and Optimization System for Expediting Distributed DNN Training

Distributed training using multiple devices (e.g., GPUs) has been widely adopted for learning DNN models over large datasets. However, the performance of large-scale distributed training tends to be far from linear speed-up in practice. Given the complexity of distributed systems, it is challenging to identify the root cause(s) of inefficiency and exercise effective performance optimizations when unexpected low training speed occurs. To date, there exists no software tool which diagnoses performance issues and helps expedite distributed DNN training, while the training can be run using different deep learning frameworks. This paper proposes dPRO, a toolkit that includes: (1) an efficient profiler that collects runtime traces of distributed DNN training across multiple frameworks, especially fine-grained communication traces, and constructs global data flow graphs including detailed communication operations for accurate replay; (2) an optimizer that effectively identifies performance bottlenecks and explores optimization strategies (from computation, communication, and memory aspects) for training acceleration. We implement dPRO on multiple deep learning frameworks (TensorFlow, MXNet) and representative communication schemes (AllReduce and Parameter Server). Extensive experiments show that dPRO predicts the performance of distributed training in various settings with < 5% errors in most cases and finds optimization strategies with up to 3.48x speed-up over the baselines.

cs.DC

Compressed Communication for Distributed Training: Adaptive Methods and System

Communication overhead severely hinders the scalability of distributed machine learning systems. Recently, there has been a growing interest in using gradient compression to reduce the communication overhead of the distributed training. However, there is little understanding of applying gradient compression to adaptive gradient methods. Moreover, its performance benefits are often limited by the non-negligible compression overhead. In this paper, we first introduce a novel adaptive gradient method with gradient compression. We show that the proposed method has a convergence rate of $\mathcal{O}(1/\sqrt{T})$ for non-convex problems. In addition, we develop a scalable system called BytePS-Compress for two-way compression, where the gradients are compressed in both directions between workers and parameter servers. BytePS-Compress pipelines the compression and decompression on CPUs and achieves a high degree of parallelism. Empirical evaluations show that we improve the training time of ResNet50, VGG16, and BERT-base by 5.0%, 58.1%, 23.3%, respectively, without any accuracy loss with 25 Gb/s networking. Furthermore, for training the BERT models, we achieve a compression rate of 333x compared to the mixed-precision training.

cs.DC