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Haibo Yang

Publications and source records attributed to Haibo Yang.

At least 37 records · Page 2Linked to original sources

Adversarial Attacks to Multi-Modal Models

Multi-modal models have gained significant attention due to their powerful capabilities. These models effectively align embeddings across diverse data modalities, showcasing superior performance in downstream tasks compared to their unimodal counterparts. Recent study showed that the attacker can manipulate an image or audio file by altering it in such a way that its embedding matches that of an attacker-chosen targeted input, thereby deceiving downstream models. However, this method often underperforms due to inherent disparities in data from different modalities. In this paper, we introduce CrossFire, an innovative approach to attack multi-modal models. CrossFire begins by transforming the targeted input chosen by the attacker into a format that matches the modality of the original image or audio file. We then formulate our attack as an optimization problem, aiming to minimize the angular deviation between the embeddings of the transformed input and the modified image or audio file. Solving this problem determines the perturbations to be added to the original media. Our extensive experiments on six real-world benchmark datasets reveal that CrossFire can significantly manipulate downstream tasks, surpassing existing attacks. Additionally, we evaluate six defensive strategies against CrossFire, finding that current defenses are insufficient to counteract our CrossFire.

cs.CR↗

Interpolation spaces of Besov hierarchical spaces and non-linearities defined by vertex K functional and grid topology

In 1967, Peetre proposed to give a precise description of the real interpolation space for Besov hierarchical spaces $l^{s,q}(A)$. In 1974, Cwikel proved that the Lions-Peetre formula for $(l^{q_0}(A_0), l^{q_1}(A_1))_{θ,r}$ have no reasonable generalization for any $r\neq q$. In this paper, we apply wavelets to transform the study of real interpolation space into {\bf the study of nonlinear functional structure and nonlinear topological structure}. We solve completely Peetre's longstanding open problem.

math.FA↗

Peetre conjecture on real interpolation spaces of Besov spaces and Grid K functional

In this paper, Peetre's conjecture about the real interpolation space of Besov space {\bf is solved completely } by using the classification of vertices of cuboids defined by {\bf wavelet coefficients and wavelet's grid structure}. Littlewood-Paley analysis provides only a decomposition of the function on the ring. We extend Lorentz's rearrangement function and Hunt's Marcinkiewicz interpolation theorem to more general cases. We use the method of calculating the topological quantity of the grid to replace the traditional methods of data classification such as gradient descent method and distributed algorithm. We developed a series of new techniques to solve this longstanding open problem. These skills make up for the deficiency of Lions-Peetre iterative theorem in dealing with strong nonlinearity. Using the properties of wavelet basis, a series of {\bf functional nonlinearities} are studied. Using the lattice property of wavelet, we study the lattice topology. By three kinds of {\bf topology nonlinearities}, we give the specific wavelet expression of K functional.

math.FA↗

Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models

Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at \url{https://github.com/yanghb22-fdu/Hi3D-Official}.

cs.CV↗

DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation

Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry. Our project page is available at https://dreammesh.github.io.

cs.CV↗

Can We Theoretically Quantify the Impacts of Local Updates on the Generalization Performance of Federated Learning?

Federated Learning (FL) has gained significant popularity due to its effectiveness in training machine learning models across diverse sites without requiring direct data sharing. While various algorithms along with their optimization analyses have shown that FL with local updates is a communication-efficient distributed learning framework, the generalization performance of FL with local updates has received comparatively less attention. This lack of investigation can be attributed to the complex interplay between data heterogeneity and infrequent communication due to the local updates within the FL framework. This motivates us to investigate a fundamental question in FL: Can we quantify the impact of data heterogeneity and local updates on the generalization performance for FL as the learning process evolves? To this end, we conduct a comprehensive theoretical study of FL's generalization performance using a linear model as the first step, where the data heterogeneity is considered for both the stationary and online/non-stationary cases. By providing closed-form expressions of the model error, we rigorously quantify the impact of the number of the local updates (denoted as $K$) under three settings ($K=1$, $K<\infty$, and $K=\infty$) and show how the generalization performance evolves with the number of rounds $t$. Our investigation also provides a comprehensive understanding of how different configurations (including the number of model parameters $p$ and the number of training samples $n$) contribute to the overall generalization performance, thus shedding new insights (such as benign overfitting) for implementing FL over networks.

cs.LG↗

Understanding Server-Assisted Federated Learning in the Presence of Incomplete Client Participation

Existing works in federated learning (FL) often assume an ideal system with either full client or uniformly distributed client participation. However, in practice, it has been observed that some clients may never participate in FL training (aka incomplete client participation) due to a myriad of system heterogeneity factors. A popular approach to mitigate impacts of incomplete client participation is the server-assisted federated learning (SA-FL) framework, where the server is equipped with an auxiliary dataset. However, despite SA-FL has been empirically shown to be effective in addressing the incomplete client participation problem, there remains a lack of theoretical understanding for SA-FL. Meanwhile, the ramifications of incomplete client participation in conventional FL are also poorly understood. These theoretical gaps motivate us to rigorously investigate SA-FL. Toward this end, we first show that conventional FL is {\em not} PAC-learnable under incomplete client participation in the worst case. Then, we show that the PAC-learnability of FL with incomplete client participation can indeed be revived by SA-FL, which theoretically justifies the use of SA-FL for the first time. Lastly, to provide practical guidance for SA-FL training under {\em incomplete client participation}, we propose the $\mathsf{SAFARI}$ (server-assisted federated averaging) algorithm that enjoys the same linear convergence speedup guarantees as classic FL with ideal client participation assumptions, offering the first SA-FL algorithm with convergence guarantee. Extensive experiments on different datasets show $\mathsf{SAFARI}$ significantly improves the performance under incomplete client participation.

cs.LG↗

Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning

Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method.

cs.LG↗

VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation

Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS), which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However, current SDS-based models still struggle with intricate text prompts and commonly result in distorted 3D models with unrealistic textures or cross-view inconsistency issues. In this work, we introduce a novel Visual Prompt-guided text-to-3D diffusion model (VP3D) that explicitly unleashes the visual appearance knowledge in 2D visual prompt to boost text-to-3D generation. Instead of solely supervising SDS with text prompt, VP3D first capitalizes on 2D diffusion model to generate a high-quality image from input text, which subsequently acts as visual prompt to strengthen SDS optimization with explicit visual appearance. Meanwhile, we couple the SDS optimization with additional differentiable reward function that encourages rendering images of 3D models to better visually align with 2D visual prompt and semantically match with text prompt. Through extensive experiments, we show that the 2D Visual Prompt in our VP3D significantly eases the learning of visual appearance of 3D models and thus leads to higher visual fidelity with more detailed textures. It is also appealing in view that when replacing the self-generating visual prompt with a given reference image, VP3D is able to trigger a new task of stylized text-to-3D generation. Our project page is available at https://vp3d-cvpr24.github.io.

cs.CV↗

Can TM system form an unconditional basis for Banach spaces?

The research on the algorithm of analytic signal has received much attention for a long time. Takenaka-Malmquist (TM) system was introduced to consider analytic functions in 1925. If TM system satisfies hyperbolic inseparability condition, then it is an orthogonal basis. It can form unconditional basis for Hilbert space $\mathbb{H}^{2}(D)$ and Schauder basis for Banach space $\mathbb{H}^{p}(D)(1 < p < \infty)$. In characterizing a function space, a necessary condition is whether the basis is unconditional. But since the introduction of TM systems in 1925, to the best of our knowledge, no one has proved the existence of a TM system capable of forming an unconditional basis for Banach space $\mathbb{H}^{p}(D) (p \neq 2)$. TM system has a simple and intuitive analytical structure. Hence it is applied also to the learning algorithms and systematically developed to the reproducing kernel Hilbert spaces (RKHS). Due to the lack of unconditional basis properties, it cannot be extended to the reproducing kernel Banach spaces (RKBS) algorithm. But the case of Banach space plays an important role in machine learning. In this paper, we prove that two TM systems can form unconditional basis for $\mathbb{H}^{p}(D) (1<p <\infty)$.

math.FA↗

Federated Multi-Objective Learning

In recent years, multi-objective optimization (MOO) emerges as a foundational problem underpinning many multi-agent multi-task learning applications. However, existing algorithms in MOO literature remain limited to centralized learning settings, which do not satisfy the distributed nature and data privacy needs of such multi-agent multi-task learning applications. This motivates us to propose a new federated multi-objective learning (FMOL) framework with multiple clients distributively and collaboratively solving an MOO problem while keeping their training data private. Notably, our FMOL framework allows a different set of objective functions across different clients to support a wide range of applications, which advances and generalizes the MOO formulation to the federated learning paradigm for the first time. For this FMOL framework, we propose two new federated multi-objective optimization (FMOO) algorithms called federated multi-gradient descent averaging (FMGDA) and federated stochastic multi-gradient descent averaging (FSMGDA). Both algorithms allow local updates to significantly reduce communication costs, while achieving the {\em same} convergence rates as those of their algorithmic counterparts in the single-objective federated learning. Our extensive experiments also corroborate the efficacy of our proposed FMOO algorithms.

cs.LG↗

3DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with 2D Diffusion Models

3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches commonly leverage CLIP to align the holistic semantics of stylized mesh with the given text prompt. Nevertheless, it is not trivial to enable more controllable stylization of fine-grained details in 3D meshes solely based on such semantic-level cross-modal supervision. In this work, we propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models. Technically, 3DStyle-Diffusion first parameterizes the texture of 3D mesh into reflectance properties and scene lighting using implicit MLP networks. Meanwhile, an accurate depth map of each sampled view is achieved conditioned on 3D mesh. Then, 3DStyle-Diffusion leverages a pre-trained controllable 2D Diffusion model to guide the learning of rendered images, encouraging the synthesized image of each view semantically aligned with text prompt and geometrically consistent with depth map. This way elegantly integrates both image rendering via implicit MLP networks and diffusion process of image synthesis in an end-to-end fashion, enabling a high-quality fine-grained stylization of 3D meshes. We also build a new dataset derived from Objaverse and the evaluation protocol for this task. Through both qualitative and quantitative experiments, we validate the capability of our 3DStyle-Diffusion. Source code and data are available at \url{https://github.com/yanghb22-fdu/3DStyle-Diffusion-Official}.

cs.CV↗

SAGDA: Achieving $\mathcal{O}(ε^{-2})$ Communication Complexity in Federated Min-Max Learning

To lower the communication complexity of federated min-max learning, a natural approach is to utilize the idea of infrequent communications (through multiple local updates) same as in conventional federated learning. However, due to the more complicated inter-outer problem structure in federated min-max learning, theoretical understandings of communication complexity for federated min-max learning with infrequent communications remain very limited in the literature. This is particularly true for settings with non-i.i.d. datasets and partial client participation. To address this challenge, in this paper, we propose a new algorithmic framework called stochastic sampling averaging gradient descent ascent (SAGDA), which i) assembles stochastic gradient estimators from randomly sampled clients as control variates and ii) leverages two learning rates on both server and client sides. We show that SAGDA achieves a linear speedup in terms of both the number of clients and local update steps, which yields an $\mathcal{O}(ε^{-2})$ communication complexity that is orders of magnitude lower than the state of the art. Interestingly, by noting that the standard federated stochastic gradient descent ascent (FSGDA) is in fact a control-variate-free special version of SAGDA, we immediately arrive at an $\mathcal{O}(ε^{-2})$ communication complexity result for FSGDA. Therefore, through the lens of SAGDA, we also advance the current understanding on communication complexity of the standard FSGDA method for federated min-max learning.

cs.LG↗

Taming Fat-Tailed ("Heavier-Tailed'' with Potentially Infinite Variance) Noise in Federated Learning

A key assumption in most existing works on FL algorithms' convergence analysis is that the noise in stochastic first-order information has a finite variance. Although this assumption covers all light-tailed (i.e., sub-exponential) and some heavy-tailed noise distributions (e.g., log-normal, Weibull, and some Pareto distributions), it fails for many fat-tailed noise distributions (i.e., ``heavier-tailed'' with potentially infinite variance) that have been empirically observed in the FL literature. To date, it remains unclear whether one can design convergent algorithms for FL systems that experience fat-tailed noise. This motivates us to fill this gap in this paper by proposing an algorithmic framework called FAT-Clipping (\ul{f}ederated \ul{a}veraging with \ul{t}wo-sided learning rates and \ul{clipping}), which contains two variants: FAT-Clipping per-round (FAT-Clipping-PR) and FAT-Clipping per-iteration (FAT-Clipping-PI). Specifically, for the largest $α\in (1,2]$ such that the fat-tailed noise in FL still has a bounded $α$-moment, we show that both variants achieve $\mathcal{O}((mT)^{\frac{2-α}α})$ and $\mathcal{O}((mT)^{\frac{1-α}{3α-2}})$ convergence rates in the strongly-convex and general non-convex settings, respectively, where $m$ and $T$ are the numbers of clients and communication rounds. Moreover, at the expense of more clipping operations compared to FAT-Clipping-PR, FAT-Clipping-PI further enjoys a linear speedup effect with respect to the number of local updates at each client and being lower-bound-matching (i.e., order-optimal). Collectively, our results advance the understanding of designing efficient algorithms for FL systems that exhibit fat-tailed first-order oracle information.

cs.LG↗

Denoising of 3D MR images using a voxel-wise hybrid residual MLP-CNN model to improve small lesion diagnostic confidence

Small lesions in magnetic resonance imaging (MRI) images are crucial for clinical diagnosis of many kinds of diseases. However, the MRI quality can be easily degraded by various noise, which can greatly affect the accuracy of diagnosis of small lesion. Although some methods for denoising MR images have been proposed, task-specific denoising methods for improving the diagnosis confidence of small lesions are lacking. In this work, we propose a voxel-wise hybrid residual MLP-CNN model to denoise three-dimensional (3D) MR images with small lesions. We combine basic deep learning architecture, MLP and CNN, to obtain an appropriate inherent bias for the image denoising and integrate each output layers in MLP and CNN by adding residual connections to leverage long-range information. We evaluate the proposed method on 720 T2-FLAIR brain images with small lesions at different noise levels. The results show the superiority of our method in both quantitative and visual evaluations on testing dataset compared to state-of-the-art methods. Moreover, two experienced radiologists agreed that at moderate and high noise levels, our method outperforms other methods in terms of recovery of small lesions and overall image denoising quality. The implementation of our method is available at https://github.com/laowangbobo/Residual_MLP_CNN_Mixer.

eess.IV↗

NET-FLEET: Achieving Linear Convergence Speedup for Fully Decentralized Federated Learning with Heterogeneous Data

Federated learning (FL) has received a surge of interest in recent years thanks to its benefits in data privacy protection, efficient communication, and parallel data processing. Also, with appropriate algorithmic designs, one could achieve the desirable linear speedup for convergence effect in FL. However, most existing works on FL are limited to systems with i.i.d. data and centralized parameter servers and results on decentralized FL with heterogeneous datasets remains limited. Moreover, whether or not the linear speedup for convergence is achievable under fully decentralized FL with data heterogeneity remains an open question. In this paper, we address these challenges by proposing a new algorithm, called NET-FLEET, for fully decentralized FL systems with data heterogeneity. The key idea of our algorithm is to enhance the local update scheme in FL (originally intended for communication efficiency) by incorporating a recursive gradient correction technique to handle heterogeneous datasets. We show that, under appropriate parameter settings, the proposed NET-FLEET algorithm achieves a linear speedup for convergence. We further conduct extensive numerical experiments to evaluate the performance of the proposed NET-FLEET algorithm and verify our theoretical findings.

cs.LG↗

Development of silicon interposer: towards an ultralow radioactivity background photodetector system

It is of great importance to develop a photodetector system with an ultralow radioactivity background in rare event searches. Silicon photomultipliers (SiPMs) and application-specific integrated circuits (ASICs) are two ideal candidates for low background photosensors and readout electronics, respectively, because they are mainly composed of silicon, which can achieve good radio-purity without considerable extra effort. However, interposers, used to provide mechanical support and signal routes between the photosensor and the electronics, are a bottleneck in building ultralow background photodetectors. Silicon and quartz are two candidates to construct the low background interposer because of their good radio-purity; nevertheless, it is non-trivial to produce through silicon vias (TSV) or through quartz vias (TQV) on the large area silicon or quartz wafer. In this work, based on double-sided TSV interconnect technology, we developed the first prototype of a silicon interposer with a size of 10~cm$\times$10~cm and a thickness of 320~$μ$m. The electrical properties of the interposer are carefully evaluated at room temperature, and its performance is also examined at -110~$^\circ$C with an integrated SiPM on the interposer. The testing results reveal quite promising performance of the prototype, and the single photoelectron signals can be clearly observed from the SiPM. The features of the observed signals are comparable with those from the SiPM mounted on a normal FR4-based PCB. Based on the success of the silicon interposer prototype, we started the follow-up studies that aimed to further improve the performance and yield of the silicon interposer, and eventually to provide a solution for building an ultralow background photodetector system.

physics.ins-det↗

Anarchic Federated Learning

Present-day federated learning (FL) systems deployed over edge networks consists of a large number of workers with high degrees of heterogeneity in data and/or computing capabilities, which call for flexible worker participation in terms of timing, effort, data heterogeneity, etc. To satisfy the need for flexible worker participation, we consider a new FL paradigm called "Anarchic Federated Learning" (AFL) in this paper. In stark contrast to conventional FL models, each worker in AFL has the freedom to choose i) when to participate in FL, and ii) the number of local steps to perform in each round based on its current situation (e.g., battery level, communication channels, privacy concerns). However, such chaotic worker behaviors in AFL impose many new open questions in algorithm design. In particular, it remains unclear whether one could develop convergent AFL training algorithms, and if yes, under what conditions and how fast the achievable convergence speed is. Toward this end, we propose two Anarchic Federated Averaging (AFA) algorithms with two-sided learning rates for both cross-device and cross-silo settings, which are named AFA-CD and AFA-CS, respectively. Somewhat surprisingly, we show that, under mild anarchic assumptions, both AFL algorithms achieve the best known convergence rate as the state-of-the-art algorithms for conventional FL. Moreover, they retain the highly desirable {\em linear speedup effect} with respect of both the number of workers and local steps in the new AFL paradigm. We validate the proposed algorithms with extensive experiments on real-world datasets.

cs.LG↗