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Haichao Zhang

Publications and source records attributed to Haichao Zhang.

At least 55 records · Page 3Linked to original sources

Enhanced Gradient for Differentiable Architecture Search

In recent years, neural architecture search (NAS) methods have been proposed for the automatic generation of task-oriented network architecture in image classification. However, the architectures obtained by existing NAS approaches are optimized only for classification performance and do not adapt to devices with limited computational resources. To address this challenge, we propose a neural network architecture search algorithm aiming to simultaneously improve network performance (e.g., classification accuracy) and reduce network complexity. The proposed framework automatically builds the network architecture at two stages: block-level search and network-level search. At the stage of block-level search, a relaxation method based on the gradient is proposed, using an enhanced gradient to design high-performance and low-complexity blocks. At the stage of network-level search, we apply an evolutionary multi-objective algorithm to complete the automatic design from blocks to the target network. The experiment results demonstrate that our method outperforms all evaluated hand-crafted networks in image classification, with an error rate of on CIFAR10 and an error rate of on CIFAR100, both at network parameter size less than one megabit. Moreover, compared with other neural architecture search methods, our method offers a tremendous reduction in designed network architecture parameters.

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MetaView: Few-shot Active Object Recognition

In robot sensing scenarios, instead of passively utilizing human captured views, an agent should be able to actively choose informative viewpoints of a 3D object as discriminative evidence to boost the recognition accuracy. This task is referred to as active object recognition. Recent works on this task rely on a massive amount of training examples to train an optimal view selection policy. But in realistic robot sensing scenarios, the large-scale training data may not exist and whether the intelligent view selection policy can be still learned from few object samples remains unclear. In this paper, we study this new problem which is extremely challenging but very meaningful in robot sensing -- Few-shot Active Object Recognition, i.e., to learn view selection policies from few object samples, which has not been considered and addressed before. We solve the proposed problem by adopting the framework of meta learning and name our method "MetaView". Extensive experiments on both category-level and instance-level classification tasks demonstrate that the proposed method can efficiently resolve issues that are hard for state-of-the-art active object recognition methods to handle, and outperform several baselines by large margins.

cs.RO↗

Optimizing Deep Neural Networks through Neuroevolution with Stochastic Gradient Descent

Deep neural networks (DNNs) have achieved remarkable success in computer vision; however, training DNNs for satisfactory performance remains challenging and suffers from sensitivity to empirical selections of an optimization algorithm for training. Stochastic gradient descent (SGD) is dominant in training a DNN by adjusting neural network weights to minimize the DNNs loss function. As an alternative approach, neuroevolution is more in line with an evolutionary process and provides some key capabilities that are often unavailable in SGD, such as the heuristic black-box search strategy based on individual collaboration in neuroevolution. This paper proposes a novel approach that combines the merits of both neuroevolution and SGD, enabling evolutionary search, parallel exploration, and an effective probe for optimal DNNs. A hierarchical cluster-based suppression algorithm is also developed to overcome similar weight updates among individuals for improving population diversity. We implement the proposed approach in four representative DNNs based on four publicly-available datasets. Experiment results demonstrate that the four DNNs optimized by the proposed approach all outperform corresponding ones optimized by only SGD on all datasets. The performance of DNNs optimized by the proposed approach also outperforms state-of-the-art deep networks. This work also presents a meaningful attempt for pursuing artificial general intelligence.

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Adversarial Text Generation via Feature-Mover's Distance

Generative adversarial networks (GANs) have achieved significant success in generating real-valued data. However, the discrete nature of text hinders the application of GAN to text-generation tasks. Instead of using the standard GAN objective, we propose to improve text-generation GAN via a novel approach inspired by optimal transport. Specifically, we consider matching the latent feature distributions of real and synthetic sentences using a novel metric, termed the feature-mover's distance (FMD). This formulation leads to a highly discriminative critic and easy-to-optimize objective, overcoming the mode-collapsing and brittle-training problems in existing methods. Extensive experiments are conducted on a variety of tasks to evaluate the proposed model empirically, including unconditional text generation, style transfer from non-parallel text, and unsupervised cipher cracking. The proposed model yields superior performance, demonstrating wide applicability and effectiveness.

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Defense Against Adversarial Attacks Using Feature Scattering-based Adversarial Training

We introduce a feature scattering-based adversarial training approach for improving model robustness against adversarial attacks. Conventional adversarial training approaches leverage a supervised scheme (either targeted or non-targeted) in generating attacks for training, which typically suffer from issues such as label leaking as noted in recent works. Differently, the proposed approach generates adversarial images for training through feature scattering in the latent space, which is unsupervised in nature and avoids label leaking. More importantly, this new approach generates perturbed images in a collaborative fashion, taking the inter-sample relationships into consideration. We conduct analysis on model robustness and demonstrate the effectiveness of the proposed approach through extensively experiments on different datasets compared with state-of-the-art approaches.

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Bilateral Adversarial Training: Towards Fast Training of More Robust Models Against Adversarial Attacks

In this paper, we study fast training of adversarially robust models. From the analyses of the state-of-the-art defense method, i.e., the multi-step adversarial training, we hypothesize that the gradient magnitude links to the model robustness. Motivated by this, we propose to perturb both the image and the label during training, which we call Bilateral Adversarial Training (BAT). To generate the adversarial label, we derive an closed-form heuristic solution. To generate the adversarial image, we use one-step targeted attack with the target label being the most confusing class. In the experiment, we first show that random start and the most confusing target attack effectively prevent the label leaking and gradient masking problem. Then coupled with the adversarial label part, our model significantly improves the state-of-the-art results. For example, against PGD100 white-box attack with cross-entropy loss, on CIFAR10, we achieve 63.7\% versus 47.2\%; on SVHN, we achieve 59.1\% versus 42.1\%. At last, the experiment on the very (computationally) challenging ImageNet dataset further demonstrates the effectiveness of our fast method.

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Joint Adversarial Training: Incorporating both Spatial and Pixel Attacks

Conventional adversarial training methods using attacks that manipulate the pixel value directly and individually, leading to models that are less robust in face of spatial transformation-based attacks. In this paper, we propose a joint adversarial training method that incorporates both spatial transformation-based and pixel-value based attacks for improving model robustness. We introduce a spatial transformation-based attack with an explicit notion of budget and develop an algorithm for spatial attack generation. We further integrate both pixel and spatial attacks into one generation model and show how to leverage the complementary strengths of each other in training for improving the overall model robustness. Extensive experimental results on different benchmark datasets compared with state-of-the-art methods verified the effectiveness of the proposed method.

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Towards Adversarially Robust Object Detection

Object detection is an important vision task and has emerged as an indispensable component in many vision system, rendering its robustness as an increasingly important performance factor for practical applications. While object detection models have been demonstrated to be vulnerable against adversarial attacks by many recent works, very few efforts have been devoted to improving their robustness. In this work, we take an initial attempt towards this direction. We first revisit and systematically analyze object detectors and many recently developed attacks from the perspective of model robustness. We then present a multi-task learning perspective of object detection and identify an asymmetric role of task losses. We further develop an adversarial training approach which can leverage the multiple sources of attacks for improving the robustness of detection models. Extensive experiments on PASCAL-VOC and MS-COCO verified the effectiveness of the proposed approach.

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Enhance Visual Recognition under Adverse Conditions via Deep Networks

Visual recognition under adverse conditions is a very important and challenging problem of high practical value, due to the ubiquitous existence of quality distortions during image acquisition, transmission, or storage. While deep neural networks have been extensively exploited in the techniques of low-quality image restoration and high-quality image recognition tasks respectively, few studies have been done on the important problem of recognition from very low-quality images. This paper proposes a deep learning based framework for improving the performance of image and video recognition models under adverse conditions, using robust adverse pre-training or its aggressive variant. The robust adverse pre-training algorithms leverage the power of pre-training and generalizes conventional unsupervised pre-training and data augmentation methods. We further develop a transfer learning approach to cope with real-world datasets of unknown adverse conditions. The proposed framework is comprehensively evaluated on a number of image and video recognition benchmarks, and obtains significant performance improvements under various single or mixed adverse conditions. Our visualization and analysis further add to the explainability of results.

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Improving Sequence-to-Sequence Learning via Optimal Transport

Sequence-to-sequence models are commonly trained via maximum likelihood estimation (MLE). However, standard MLE training considers a word-level objective, predicting the next word given the previous ground-truth partial sentence. This procedure focuses on modeling local syntactic patterns, and may fail to capture long-range semantic structure. We present a novel solution to alleviate these issues. Our approach imposes global sequence-level guidance via new supervision based on optimal transport, enabling the overall characterization and preservation of semantic features. We further show that this method can be understood as a Wasserstein gradient flow trying to match our model to the ground truth sequence distribution. Extensive experiments are conducted to validate the utility of the proposed approach, showing consistent improvements over a wide variety of NLP tasks, including machine translation, abstractive text summarization, and image captioning.

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Guided Feature Transformation (GFT): A Neural Language Grounding Module for Embodied Agents

Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding module for embodied agents that can be trained end to end from scratch taking raw pixels, unstructured linguistic commands, and sparse rewards as the inputs. We model the language grounding process as a language-guided transformation of visual features, where latent sentence embeddings are used as the transformation matrices. In several language-directed navigation tasks that feature challenging partial observability and require simple reasoning, our module significantly outperforms the state of the art. We also release XWorld3D, an easy-to-customize 3D environment that can potentially be modified to evaluate a variety of embodied agents.

cs.AI↗

Interactive Grounded Language Acquisition and Generalization in a 2D World

We build a virtual agent for learning language in a 2D maze-like world. The agent sees images of the surrounding environment, listens to a virtual teacher, and takes actions to receive rewards. It interactively learns the teacher's language from scratch based on two language use cases: sentence-directed navigation and question answering. It learns simultaneously the visual representations of the world, the language, and the action control. By disentangling language grounding from other computational routines and sharing a concept detection function between language grounding and prediction, the agent reliably interpolates and extrapolates to interpret sentences that contain new word combinations or new words missing from training sentences. The new words are transferred from the answers of language prediction. Such a language ability is trained and evaluated on a population of over 1.6 million distinct sentences consisting of 119 object words, 8 color words, 9 spatial-relation words, and 50 grammatical words. The proposed model significantly outperforms five comparison methods for interpreting zero-shot sentences. In addition, we demonstrate human-interpretable intermediate outputs of the model in the appendix.

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Interactive Language Acquisition with One-shot Visual Concept Learning through a Conversational Game

Building intelligent agents that can communicate with and learn from humans in natural language is of great value. Supervised language learning is limited by the ability of capturing mainly the statistics of training data, and is hardly adaptive to new scenarios or flexible for acquiring new knowledge without inefficient retraining or catastrophic forgetting. We highlight the perspective that conversational interaction serves as a natural interface both for language learning and for novel knowledge acquisition and propose a joint imitation and reinforcement approach for grounded language learning through an interactive conversational game. The agent trained with this approach is able to actively acquire information by asking questions about novel objects and use the just-learned knowledge in subsequent conversations in a one-shot fashion. Results compared with other methods verified the effectiveness of the proposed approach.

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Listen, Interact and Talk: Learning to Speak via Interaction

One of the long-term goals of artificial intelligence is to build an agent that can communicate intelligently with human in natural language. Most existing work on natural language learning relies heavily on training over a pre-collected dataset with annotated labels, leading to an agent that essentially captures the statistics of the fixed external training data. As the training data is essentially a static snapshot representation of the knowledge from the annotator, the agent trained this way is limited in adaptiveness and generalization of its behavior. Moreover, this is very different from the language learning process of humans, where language is acquired during communication by taking speaking action and learning from the consequences of speaking action in an interactive manner. This paper presents an interactive setting for grounded natural language learning, where an agent learns natural language by interacting with a teacher and learning from feedback, thus learning and improving language skills while taking part in the conversation. To achieve this goal, we propose a model which incorporates both imitation and reinforcement by leveraging jointly sentence and reward feedbacks from the teacher. Experiments are conducted to validate the effectiveness of the proposed approach.

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A Deep Compositional Framework for Human-like Language Acquisition in Virtual Environment

We tackle a task where an agent learns to navigate in a 2D maze-like environment called XWORLD. In each session, the agent perceives a sequence of raw-pixel frames, a natural language command issued by a teacher, and a set of rewards. The agent learns the teacher's language from scratch in a grounded and compositional manner, such that after training it is able to correctly execute zero-shot commands: 1) the combination of words in the command never appeared before, and/or 2) the command contains new object concepts that are learned from another task but never learned from navigation. Our deep framework for the agent is trained end to end: it learns simultaneously the visual representations of the environment, the syntax and semantics of the language, and the action module that outputs actions. The zero-shot learning capability of our framework results from its compositionality and modularity with parameter tying. We visualize the intermediate outputs of the framework, demonstrating that the agent truly understands how to solve the problem. We believe that our results provide some preliminary insights on how to train an agent with similar abilities in a 3D environment.

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Non-Uniform Blind Deblurring with a Spatially-Adaptive Sparse Prior

Typical blur from camera shake often deviates from the standard uniform convolutional script, in part because of problematic rotations which create greater blurring away from some unknown center point. Consequently, successful blind deconvolution requires the estimation of a spatially-varying or non-uniform blur operator. Using ideas from Bayesian inference and convex analysis, this paper derives a non-uniform blind deblurring algorithm with several desirable, yet previously-unexplored attributes. The underlying objective function includes a spatially adaptive penalty which couples the latent sharp image, non-uniform blur operator, and noise level together. This coupling allows the penalty to automatically adjust its shape based on the estimated degree of local blur and image structure such that regions with large blur or few prominent edges are discounted. Remaining regions with modest blur and revealing edges therefore dominate the overall estimation process without explicitly incorporating structure-selection heuristics. The algorithm can be implemented using a majorization-minimization strategy that is virtually parameter free. Detailed theoretical analysis and empirical validation on real images serve to validate the proposed method.

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Revisiting Bayesian Blind Deconvolution

Blind deconvolution involves the estimation of a sharp signal or image given only a blurry observation. Because this problem is fundamentally ill-posed, strong priors on both the sharp image and blur kernel are required to regularize the solution space. While this naturally leads to a standard MAP estimation framework, performance is compromised by unknown trade-off parameter settings, optimization heuristics, and convergence issues stemming from non-convexity and/or poor prior selections. To mitigate some of these problems, a number of authors have recently proposed substituting a variational Bayesian (VB) strategy that marginalizes over the high-dimensional image space leading to better estimates of the blur kernel. However, the underlying cost function now involves both integrals with no closed-form solution and complex, function-valued arguments, thus losing the transparency of MAP. Beyond standard Bayesian-inspired intuitions, it thus remains unclear by exactly what mechanism these methods are able to operate, rendering understanding, improvements and extensions more difficult. To elucidate these issues, we demonstrate that the VB methodology can be recast as an unconventional MAP problem with a very particular penalty/prior that couples the image, blur kernel, and noise level in a principled way. This unique penalty has a number of useful characteristics pertaining to relative concavity, local minima avoidance, and scale-invariance that allow us to rigorously explain the success of VB including its existing implementational heuristics and approximations. It also provides strict criteria for choosing the optimal image prior that, perhaps counter-intuitively, need not reflect the statistics of natural scenes. In so doing we challenge the prevailing notion of why VB is successful for blind deconvolution while providing a transparent platform for introducing enhancements.

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Image Super-Resolution via Sparse Bayesian Modeling of Natural Images

Image super-resolution (SR) is one of the long-standing and active topics in image processing community. A large body of works for image super resolution formulate the problem with Bayesian modeling techniques and then obtain its Maximum-A-Posteriori (MAP) solution, which actually boils down to a regularized regression task over separable regularization term. Although straightforward, this approach cannot exploit the full potential offered by the probabilistic modeling, as only the posterior mode is sought. Also, the separable property of the regularization term can not capture any correlations between the sparse coefficients, which sacrifices much on its modeling accuracy. We propose a Bayesian image SR algorithm via sparse modeling of natural images. The sparsity property of the latent high resolution image is exploited by introducing latent variables into the high-order Markov Random Field (MRF) which capture the content adaptive variance by pixel-wise adaptation. The high-resolution image is estimated via Empirical Bayesian estimation scheme, which is substantially faster than our previous approach based on Markov Chain Monte Carlo sampling [1]. It is shown that the actual cost function for the proposed approach actually incorporates a non-factorial regularization term over the sparse coefficients. Experimental results indicate that the proposed method can generate competitive or better results than \emph{state-of-the-art} SR algorithms.

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