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Haidong Zhang

Publications and source records attributed to Haidong Zhang.

At least 19 recordsLinked to original sources

Auto-Relate: A Unified Approach to Discovering Reliable Functional Relationships Leveraging Statistical Tests

Tables in spreadsheets, computational notebooks, and databases often contain rich inter-column relationships. Yet these relationships are typically implicit and are often lost when tables are exported to standard formats. Recovering them can benefit downstream tasks, including table understanding, data quality improvement, and provenance analysis. However, simply mining relationships that hold on an observed table is insufficient, as many are spurious due to coincidence, redundancy, or limited data diversity. In this paper, we introduce functional relationships (FRs) as a unified notion for inter-column relationships in tables, subsuming arithmetic relationships, string transformations, and functional dependencies. We characterize FR reliability through four complementary criteria: accuracy, atomicity, stability, and integrity. Guided by these criteria, we propose Auto-Relate, a mine-then-verify framework that first generates accurate candidate FRs and then verifies the remaining reliability criteria through a Minimality Test, a Perturbation Test, and an Independence Test, respectively. To further improve efficiency, we develop three optimization strategies, including a group-by lower bound for early rejection, a closed-form speedup for arithmetic FRs, and a binomial bound for statistically guided early termination. We construct a large-scale benchmark suite from 58,679 real-world spreadsheets and relational tables, containing 6,414 ground-truth FRs spanning all three FR types. Extensive experiments against 18 baselines show that Auto-Relate consistently achieves the best performance, with an average PR-AUC of 0.87, 59% higher than the best competing baseline across all settings.

cs.DB

Offer of a reward does not always promote trust in spatial games

Trust is one of the cornerstones of human society. One of the evolutionary pressure mechanisms that may have led to its emergence is the presence of incentives for trustworthy behavior. However, this type of reward has received relatively little attention in the context of spatial trust games, which are often used to build models in evolutionary game theory. To fill this gap, we introduce an inter-role reward mechanism in the spatial trust game, so that an investing trustor can choose to pay an extra cost to reward a trustworthy trustee. With extensive numerical simulations, we find that this type of reward does not always promote trust. Rather, while moderate rewards break the dominance of mistrust, thereby favoring investment, excessive rewards eventually stimulate a nonreturn strategy, ultimately suppressing the evolution of trust. Additionally, lower reward costs do not necessarily promote trust. Instead, more costly, but not excessive, rewards enhance the advantage of the original investment, consolidating the clusters of rewarders and improving trust. Our model thus provides evidence about the counterintuitive nature of the relationship between trust and rewards in a complex society.

cond-mat.stat-mech

ReSpark: Leveraging Previous Data Reports as References to Generate New Reports with LLMs

Creating data reports is a labor-intensive task involving iterative data exploration, insight extraction, and narrative construction. A key challenge lies in composing the analysis logic-from defining objectives and transforming data to identifying and communicating insights. Manually crafting this logic can be cognitively demanding. While experienced analysts often reuse scripts from past projects, finding a perfect match for a new dataset is rare. Even when similar analyses are available online, they usually share only results or visualizations, not the underlying code, making reuse difficult. To address this, we present ReSpark, a system that leverages large language models (LLMs) to reverse-engineer analysis logic from existing reports and adapt it to new datasets. By generating draft analysis steps, ReSpark provides a warm start for users. It also supports interactive refinement, allowing users to inspect intermediate outputs, insert objectives, and revise content. We evaluate ReSpark through comparative and user studies, demonstrating its effectiveness in lowering the barrier to generating data reports without relying on existing analysis code.

cs.HC

Edge Games: Cooperative Partner Selection in Network Cooperation Evolution

The phenomenon of group cooperation constitutes a fundamental mechanism underlying various social and biological systems. Complex networks provide a structural framework for group interactions, where individuals can not only obtain information from their neighbors but also choose neighbors as cooperative partners. However, traditional evolutionary game theory models, where nodes are the game players, are not convenient for directly choosing cooperative partners. Here, we exchange the roles of nodes and edges and innovatively propose the "edge game" model, using edges in complex networks as virtual game players for group games. Theoretical analysis and simulation experiments show that by configuring a synergy factor (r) that satisfies the "moderate cooperation" condition, a stable cooperative structure can be achieved for any network at the evolutionary equilibrium. Specifically, when there is no constraint on the number of cooperators per node, the condition for the evolution of cooperation in the network is r > kmax, where kmax is the maximum degree of the nodes. When there is a threshold constraint, in nearest-neighbor coupled networks (with degree k), the condition for "moderate cooperation" is k < r < 2k. In heterogeneous networks, a variable synergy factor scheme is adopted, where the synergy factor for each game group (rx) is defined to be proportional to the degree of the central node (kx) in the group (rx = n-fold*kx), "moderate cooperation" can be achieved when 1 < n-fold < 2. If the value of r exceeds the range, it may lead to "excessive cooperation" with node overload. Comparing algorithm performance and time complexity, edge games demonstrate advantages over other optimization algorithms. Simple and universal, the edge game provides a new approach to addressing multi-agent cooperation problems in the era of machine intelligence.

physics.soc-ph

Auto-Test: Learning Semantic-Domain Constraints for Unsupervised Error Detection in Tables

Data cleaning is a long-standing challenge in data management. While powerful logic and statistical algorithms have been developed to detect and repair data errors in tables, existing algorithms predominantly rely on domain-experts to first manually specify data-quality constraints specific to a given table, before data cleaning algorithms can be applied. In this work, we propose a new class of data-quality constraints that we call Semantic-Domain Constraints, which can be reliably inferred and automatically applied to any tables, without requiring domain-experts to manually specify on a per-table basis. We develop a principled framework to systematically learn such constraints from table corpora using large-scale statistical tests, which can further be distilled into a core set of constraints using our optimization framework, with provable quality guarantees. Extensive evaluations show that this new class of constraints can be used to both (1) directly detect errors on real tables in the wild, and (2) augment existing expert-driven data-cleaning techniques as a new class of complementary constraints. Our extensively labeled benchmark dataset with 2400 real data columns, as well as our code are available at https://github.com/qixuchen/AutoTest to facilitate future research.

cs.DB

ChartGPT: Leveraging LLMs to Generate Charts from Abstract Natural Language

The use of natural language interfaces (NLIs) to create charts is becoming increasingly popular due to the intuitiveness of natural language interactions. One key challenge in this approach is to accurately capture user intents and transform them to proper chart specifications. This obstructs the wide use of NLI in chart generation, as users' natural language inputs are generally abstract (i.e., ambiguous or under-specified), without a clear specification of visual encodings. Recently, pre-trained large language models (LLMs) have exhibited superior performance in understanding and generating natural language, demonstrating great potential for downstream tasks. Inspired by this major trend, we propose ChartGPT, generating charts from abstract natural language inputs. However, LLMs are struggling to address complex logic problems. To enable the model to accurately specify the complex parameters and perform operations in chart generation, we decompose the generation process into a step-by-step reasoning pipeline, so that the model only needs to reason a single and specific sub-task during each run. Moreover, LLMs are pre-trained on general datasets, which might be biased for the task of chart generation. To provide adequate visualization knowledge, we create a dataset consisting of abstract utterances and charts and improve model performance through fine-tuning. We further design an interactive interface for ChartGPT that allows users to check and modify the intermediate outputs of each step. The effectiveness of the proposed system is evaluated through quantitative evaluations and a user study.

cs.HC

Modeling the Heterogeneous Duration of User Interest in Time-Dependent Recommendation: A Hidden Semi-Markov Approach

Recommender systems are widely used for suggesting books, education materials, and products to users by exploring their behaviors. In reality, users' preferences often change over time, leading to studies on time-dependent recommender systems. However, most existing approaches that deal with time information remain primitive. In this paper, we extend existing methods and propose a hidden semi-Markov model to track the change of users' interests. Particularly, this model allows for capturing the different durations of user stays in a (latent) interest state, which can better model the heterogeneity of user interests and focuses. We derive an expectation maximization algorithm to estimate the parameters of the framework and predict users' actions. Experiments on three real-world datasets show that our model significantly outperforms the state-of-the-art time-dependent and static benchmark methods. Further analyses of the experiment results indicate that the performance improvement is related to the heterogeneity of state durations and the drift of user interests in the dataset.

cs.IR

WonderFlow: Narration-Centric Design of Animated Data Videos

Creating an animated data video enriched with audio narration takes a significant amount of time and effort and requires expertise. Users not only need to design complex animations, but also turn written text scripts into audio narrations and synchronize visual changes with the narrations. This paper presents WonderFlow, an interactive authoring tool, that facilitates narration-centric design of animated data videos. WonderFlow allows authors to easily specify a semantic link between text and the corresponding chart elements. Then it automatically generates audio narration by leveraging text-to-speech techniques and aligns the narration with an animation. WonderFlow provides a visualization structure-aware animation library designed to ease chart animation creation, enabling authors to apply pre-designed animation effects to common visualization components. It also allows authors to preview and iteratively refine their data videos in a unified system, without having to switch between different creation tools. To evaluate WonderFlow's effectiveness and usability, we created an example gallery and conducted a user study and expert interviews. The results demonstrated that WonderFlow is easy to use and simplifies the creation of data videos with narration-animation interplay.

cs.HC

RCInvestigator: Towards Better Investigation of Anomaly Root Causes in Cloud Computing Systems

Finding the root causes of anomalies in cloud computing systems quickly is crucial to ensure availability and efficiency since accurate root causes can guide engineers to take appropriate actions to address the anomalies and maintain customer satisfaction. However, it is difficult to investigate and identify the root causes based on large-scale and high-dimension monitoring data collected from complex cloud computing environments. Due to the inherently dynamic characteristics of cloud computing systems, the existing approaches in practice largely rely on manual analyses for flexibility and reliability, but massive unpredictable factors and high data complexity make the process time-consuming. Despite recent advances in automated detection and investigation approaches, the speed and quality of root cause analyses remain limited by the lack of expert involvement in these approaches. The limitations found in the current solutions motivate us to propose a visual analytics approach that facilitates the interactive investigation of the anomaly root causes in cloud computing systems. We identified three challenges, namely, a) modeling databases for the root cause investigation, b) inferring root causes from large-scale time series, and c) building comprehensible investigation results. In collaboration with domain experts, we addressed these challenges with RCInvestigator, a novel visual analytics system that establishes a tight collaboration between human and machine and assists experts in investigating the root causes of cloud computing system anomalies. We evaluated the effectiveness of RCInvestigator through two use cases based on real-world data and received positive feedback from experts.

cs.HC

Relation-driven Query of Multiple Time Series

Querying time series based on their relations is a crucial part of multiple time series analysis. By retrieving and understanding time series relations, analysts can easily detect anomalies and validate hypotheses in complex time series datasets. However, current relation extraction approaches, including knowledge- and data-driven ones, tend to be laborious and do not support heterogeneous relations. By conducting a formative study with 11 experts, we concluded 6 time series relations, including correlation, causality, similarity, lag, arithmetic, and meta, and summarized three pain points in querying time series involving these relations. We proposed RelaQ, an interactive system that supports the time series query via relation specifications. RelaQ allows users to intuitively specify heterogeneous relations when querying multiple time series, understand the query results based on a scalable, multi-level visualization, and explore possible relations beyond the existing queries. RelaQ is evaluated with two use cases and a user study with 12 participants, showing promising effectiveness and usability.

cs.HC

Reviving Static Charts into Live Charts

Data charts are prevalent across various fields due to their efficacy in conveying complex data relationships. However, static charts may sometimes struggle to engage readers and efficiently present intricate information, potentially resulting in limited understanding. We introduce "Live Charts," a new format of presentation that decomposes complex information within a chart and explains the information pieces sequentially through rich animations and accompanying audio narration. We propose an automated approach to revive static charts into Live Charts. Our method integrates GNN-based techniques to analyze the chart components and extract data from charts. Then we adopt large natural language models to generate appropriate animated visuals along with a voice-over to produce Live Charts from static ones. We conducted a thorough evaluation of our approach, which involved the model performance, use cases, a crowd-sourced user study, and expert interviews. The results demonstrate Live Charts offer a multi-sensory experience where readers can follow the information and understand the data insights better. We analyze the benefits and drawbacks of Live Charts over static charts as a new information consumption experience.

cs.HC

Auto-Formula: Recommend Formulas in Spreadsheets using Contrastive Learning for Table Representations

Spreadsheets are widely recognized as the most popular end-user programming tools, which blend the power of formula-based computation, with an intuitive table-based interface. Today, spreadsheets are used by billions of users to manipulate tables, most of whom are neither database experts nor professional programmers. Despite the success of spreadsheets, authoring complex formulas remains challenging, as non-technical users need to look up and understand non-trivial formula syntax. To address this pain point, we leverage the observation that there is often an abundance of similar-looking spreadsheets in the same organization, which not only have similar data, but also share similar computation logic encoded as formulas. We develop an Auto-Formula system that can accurately predict formulas that users want to author in a target spreadsheet cell, by learning and adapting formulas that already exist in similar spreadsheets, using contrastive-learning techniques inspired by "similar-face recognition" from compute vision. Extensive evaluations on over 2K test formulas extracted from real enterprise spreadsheets show the effectiveness of Auto-Formula over alternatives. Our benchmark data is available at https://github.com/microsoft/Auto-Formula to facilitate future research.

cs.DB

NL2Formula: Generating Spreadsheet Formulas from Natural Language Queries

Writing formulas on spreadsheets, such as Microsoft Excel and Google Sheets, is a widespread practice among users performing data analysis. However, crafting formulas on spreadsheets remains a tedious and error-prone task for many end-users, particularly when dealing with complex operations. To alleviate the burden associated with writing spreadsheet formulas, this paper introduces a novel benchmark task called NL2Formula, with the aim to generate executable formulas that are grounded on a spreadsheet table, given a Natural Language (NL) query as input. To accomplish this, we construct a comprehensive dataset consisting of 70,799 paired NL queries and corresponding spreadsheet formulas, covering 21,670 tables and 37 types of formula functions. We realize the NL2Formula task by providing a sequence-to-sequence baseline implementation called fCoder. Experimental results validate the effectiveness of fCoder, demonstrating its superior performance compared to the baseline models. Furthermore, we also compare fCoder with an initial GPT-3.5 model (i.e., text-davinci-003). Lastly, through in-depth error analysis, we identify potential challenges in the NL2Formula task and advocate for further investigation.

cs.CL

Table-GPT: Table-tuned GPT for Diverse Table Tasks

Language models, such as GPT-3.5 and ChatGPT, demonstrate remarkable abilities to follow diverse human instructions and perform a wide range of tasks. However, when probing language models using a range of basic table-understanding tasks, we observe that today's language models are still sub-optimal in many table-related tasks, likely because they are pre-trained predominantly on \emph{one-dimensional} natural-language texts, whereas relational tables are \emph{two-dimensional} objects. In this work, we propose a new "\emph{table-tuning}" paradigm, where we continue to train/fine-tune language models like GPT-3.5 and ChatGPT, using diverse table-tasks synthesized from real tables as training data, with the goal of enhancing language models' ability to understand tables and perform table tasks. We show that our resulting Table-GPT models demonstrate (1) better \emph{table-understanding} capabilities, by consistently outperforming the vanilla GPT-3.5 and ChatGPT, on a wide-range of table tasks, including holdout unseen tasks, and (2) strong \emph{generalizability}, in its ability to respond to diverse human instructions to perform new table-tasks, in a manner similar to GPT-3.5 and ChatGPT.

cs.CL

GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements

In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims to lower the barrier of crafting diverse camera movements for geographic data videos. First, we analyze a corpus of 66 geographic data videos and derive a design space of camera movements with a dimension for geospatial targets and one for narrative purposes. Based on the design space, we propose a set of adaptive camera shots and further develop an interactive tool called GeoCamera. This interactive tool allows users to flexibly design camera movements for geographic visualizations. We verify the expressiveness of our tool through case studies and evaluate its usability with a user study. The participants find that the tool facilitates the design of camera movements.

cs.HC

Data Player: Automatic Generation of Data Videos with Narration-Animation Interplay

Data visualizations and narratives are often integrated to convey data stories effectively. Among various data storytelling formats, data videos have been garnering increasing attention. These videos provide an intuitive interpretation of data charts while vividly articulating the underlying data insights. However, the production of data videos demands a diverse set of professional skills and considerable manual labor, including understanding narratives, linking visual elements with narration segments, designing and crafting animations, recording audio narrations, and synchronizing audio with visual animations. To simplify this process, our paper introduces a novel method, referred to as Data Player, capable of automatically generating dynamic data videos with narration-animation interplay. This approach lowers the technical barriers associated with creating data videos rich in narration. To enable narration-animation interplay, Data Player constructs references between visualizations and text input. Specifically, it first extracts data into tables from the visualizations. Subsequently, it utilizes large language models to form semantic connections between text and visuals. Finally, Data Player encodes animation design knowledge as computational low-level constraints, allowing for the recommendation of suitable animation presets that align with the audio narration produced by text-to-speech technologies. We assessed Data Player's efficacy through an example gallery, a user study, and expert interviews. The evaluation results demonstrated that Data Player can generate high-quality data videos that are comparable to human-composed ones.

cs.HC

Auto-Validate by-History: Auto-Program Data Quality Constraints to Validate Recurring Data Pipelines

Data pipelines are widely employed in modern enterprises to power a variety of Machine-Learning (ML) and Business-Intelligence (BI) applications. Crucially, these pipelines are \emph{recurring} (e.g., daily or hourly) in production settings to keep data updated so that ML models can be re-trained regularly, and BI dashboards refreshed frequently. However, data quality (DQ) issues can often creep into recurring pipelines because of upstream schema and data drift over time. As modern enterprises operate thousands of recurring pipelines, today data engineers have to spend substantial efforts to \emph{manually} monitor and resolve DQ issues, as part of their DataOps and MLOps practices. Given the high human cost of managing large-scale pipeline operations, it is imperative that we can \emph{automate} as much as possible. In this work, we propose Auto-Validate-by-History (AVH) that can automatically detect DQ issues in recurring pipelines, leveraging rich statistics from historical executions. We formalize this as an optimization problem, and develop constant-factor approximation algorithms with provable precision guarantees. Extensive evaluations using 2000 production data pipelines at Microsoft demonstrate the effectiveness and efficiency of AVH.

cs.DB

Reverse-Engineering Information Presentations: Recovering Hierarchical Grouping from Layouts of Visual Elements

Visual elements in an information presentation are often spatially and semantically grouped hierarchically for effective message delivery. Studying the hierarchical grouping information can help researchers and designers better explore layout structures and understand design demographics. However, recovering hierarchical grouping is challenging due to a large number of possibilities for compositing visual elements into a single-page design. This paper introduces an automatic approach that takes the layout of visual elements as input and returns the hierarchical grouping as output. To understand information presentations, we first contribute a dataset of 23,072 information presentations with diverse layouts to the community. Next, we propose our technique with a Transformer-based model to predict relatedness between visual elements and a bottom-up algorithm to produce the hierarchical grouping. Finally, we evaluate our technique through a technical experiment and a user study with 30 designers. The results show that the proposed technique is promising.

cs.HC