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Haina Zhu

Publications and source records attributed to Haina Zhu.

15 recordsLinked to original sources

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.

cs.SD

Beyond Reconstruction: Full-Context Generative DiT for Music Generation

Hybrid music generators combine the long-range planning of an autoregressive language model with the fidelity of a diffusion- or flow-based acoustic renderer. Yet renderers are trained with clean, target-derived codec tokens but deployed with imperfect language-model predictions, creating codecinterface exposure bias. Rather than treating rendering as a simple reconstruction task,we formulate it as full-context generation from an imperfect discrete plan. We introduce FullDiT, a conditional DiT that fuses eight frame-aligned RVQ streams with independently encoded captions and lyrics and uses non-causal self-attention over the complete acoustic latent sequence. During training, Error-Matched Distractor Conditioning (EMDC) matches per-codebook replacement rates to teacher-forced top-1 error rates and samples near-miss tokens from cosine-KNN neighborhoods without changing the acoustic target. At inference, four-way classifier-free guidance (4-CFG) independently scales codec, lyric, and caption guidance increments. Matched ablations show that EMDC improves ViSQOL by 0.77 under synthetic corruption and is clearly preferred in non-tied comparisons with fixed languagemodel tokens. Further ablations show gains from full-song context and renderer-side text conditioning. The complete system outperforms five commercial systems on 15 of 18 automatic metrics and ranks among the top three on the Artificial Analysis Music with Vocals Leaderboard. The demo page is available at https://selinacloudl.github.io/fulldit-demo/.

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Pushing the Frontier of Full-Song Generation: Hierarchical Autoregressive Planning Meets Flow-Matching Rendering

In this report, we present a unified song generation framework capable of producing high-quality full-length music from lyrics, text descriptions, and musical attributes. The proposed framework supports three tasks: Lyrics-to-Song Generation, which generates complete songs from text descriptions, lyrics, and musical attributes; Instrumental Music Generation, which creates music without vocals; and Cover Song Generation, which reinterprets existing songs with different styles while preserving their melodic content. Architecturally, our system consists of four main components: a semantic-aware tokenizer, hybird-LM, FullDiT, and a two-level melody module. The tokenizer encodes audio into 8-codebook RVQ tokens for efficient discrete music representation. Based on these tokens, hybird-LM performs hierarchical autoregressive audio-token modeling for full-song generation. To improve audio fidelity, FullDiT performs full-song flow matching in a continuous VAE latent space conditioned on codec tokens, lyrics, and text captions. For cover song generation, the melody module extracts and discretizes melody cues from reference audio to guide generation while preserving the original melodic content. Finally, we investigate DPO, GRPO, and OPD as reward-based post-training strategies for hybird-LM and apply flow-based GRPO to FullDiT to improve musicality and rendering quality. Experimental results on a multilingual automatic benchmark, complemented by the Artificial Analysis Music with Vocals leaderboard, show that the proposed framework achieves competitive performance in the evaluated settings.

cs.SD

X-Translator: A Real-Time Multilingual Speaker-Aware Speech-to-Speech Translation System

Real-time speech-to-speech translation (S2ST) systems must balance translation quality, latency, speech naturalness, and speaker consistency. Publicly documented S2ST systems have advanced direct, multilingual, streaming, and expressive modeling, while proprietary products and APIs increasingly expose real-time translation capabilities to users. However, practical deployment remains challenging for open and reproducible systems, especially in long-form and multi-speaker conversations where partial ASR hypotheses are unstable, turn boundaries are ambiguous, and target speech must be generated with an appropriate speaker prompt. We present X-Translator, a low-cost modular cascaded S2ST system that combines streaming ASR, machine translation, and prompt-conditioned TTS through a session-level runtime controller. The system uses incremental segment commitment to convert unstable ASR streams into translation-ready units, and an online speaker prompt manager to bind source speech spans to speaker-specific voice prompts for synthesis. We evaluate translation, speech quality, and latency with OpenSTBench, compare against proprietary speech translation APIs as behavioral baselines, measure long-form voice stability, evaluate speaker preservation in multi-speaker conversations, and assess multilingual translation quality. X-Translator provides an open platform for understanding the practical trade-offs of deployment-oriented S2ST. Code and demo are available at https://github.com/zhaoyx239/X-Translator.

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MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

cs.SD

Resonate: Reinforcing Text-to-Audio Generation via Online Feedback from Large Audio Language Models

Reinforcement Learning (RL) has become an effective paradigm for enhancing Large Language Models (LLMs) and visual generative models. However, its application in text-to-audio (TTA) generation remains largely under-explored. Prior work typically employs offline methods like Direct Preference Optimization (DPO) and leverages Contrastive Language-Audio Pretraining (CLAP) models as reward functions. In this study, we investigate the integration of online Group Relative Policy Optimization (GRPO) into TTA generation. We adapt the algorithm for Flow Matching-based audio models and demonstrate that online RL significantly outperforms its offline counterparts. Furthermore, we incorporate rewards derived from Large Audio Language Models (LALMs), which can provide fine-grained scoring signals that are better aligned with human perception. With only 470M parameters, our final model, \textbf{Resonate}, establishes a new SOTA on TTA-Bench in terms of both audio quality and semantic alignment.

cs.SD

Audio ControlNet for Fine-Grained Audio Generation and Editing

We study the fine-grained text-to-audio (T2A) generation task. While recent models can synthesize high-quality audio from text descriptions, they often lack precise control over attributes such as loudness, pitch, and sound events. Unlike prior approaches that retrain models for specific control types, we propose to train ControlNet models on top of pre-trained T2A backbones to achieve controllable generation over loudness, pitch, and event roll. We introduce two designs, T2A-ControlNet and T2A-Adapter, and show that the T2A-Adapter model offers a more efficient structure with strong control ability. With only 38M additional parameters, T2A-Adapter achieves state-of-the-art performance on the AudioSet-Strong in both event-level and segment-level F1 scores. We further extend this framework to audio editing, proposing T2A-Editor for removing and inserting audio events at time locations specified by instructions. Models, code, dataset pipelines, and benchmarks will be released to support future research on controllable audio generation and editing.

cs.SD

The SJTU X-LANCE Lab System for MSR Challenge 2025

This report describes the system submitted to the music source restoration (MSR) Challenge 2025. Our approach is composed of sequential BS-RoFormers, each dealing with a single task including music source separation (MSS), denoise and dereverb. To support 8 instruments given in the task, we utilize pretrained checkpoints from MSS community and finetune the MSS model with several training schemes, including (1) mixing and cleaning of datasets; (2) random mixture of music pieces for data augmentation; (3) scale-up of audio length. Our system achieved the first rank in all three subjective and three objective evaluation metrics, including an MMSNR score of 4.4623 and an FAD score of 0.1988. We have open-sourced all the code and checkpoints at https://github.com/ModistAndrew/xlance-msr.

cs.SD

SLAM-LLM: A Modular, Open-Source Multimodal Large Language Model Framework and Best Practice for Speech, Language, Audio and Music Processing

The recent surge in open-source Multimodal Large Language Models (MLLM) frameworks, such as LLaVA, provides a convenient kickoff for artificial intelligence developers and researchers. However, most of the MLLM frameworks take vision as the main input modality, and provide limited in-depth support for the modality of speech, audio, and music. This situation hinders the development of audio-language models, and forces researchers to spend a lot of effort on code writing and hyperparameter tuning. We present SLAM-LLM, an open-source deep learning framework designed to train customized MLLMs, focused on speech, language, audio, and music processing. SLAM-LLM provides a modular configuration of different encoders, projectors, LLMs, and parameter-efficient fine-tuning plugins. SLAM-LLM also includes detailed training and inference recipes for mainstream tasks, along with high-performance checkpoints like LLM-based Automatic Speech Recognition (ASR), Automated Audio Captioning (AAC), and Music Captioning (MC). Some of these recipes have already reached or are nearing state-of-the-art performance, and some relevant techniques have also been accepted by academic papers. We hope SLAM-LLM will accelerate iteration, development, data engineering, and model training for researchers. We are committed to continually pushing forward audio-based MLLMs through this open-source framework, and call on the community to contribute to the LLM-based speech, audio and music processing.

cs.SD

X-Talk: On the Underestimated Potential of Modular Speech-to-Speech Dialogue System

We present X-Talk, an open-source framework that champions a decoupled, modular design for LLM-driven speech-to-speech (S2S) systems. While the dominant trend favors end-to-end (E2E) modeling to optimize information flow, these "omni-models" often struggle to balance the competing objectives of complex speech tasks within a single network. X-Talk challenges this paradigm by demonstrating that a systematically optimized cascaded pipeline can achieve sub-second latency without sacrificing modular flexibility. Our framework seamlessly integrates specialized front-end components (e.g., VAD, speech enhancement) and diverse understanding models (e.g., ASR, emotion, and environmental sound analysis) with LLM capabilities like retrieval-augmented generation (RAG) and tool use. By revitalizing the cascaded approach, X-Talk highlights the underestimated potential of modular S2S systems and provides a robust foundation for future research and applications.

cs.SD

LeVo: High-Quality Song Generation with Multi-Preference Alignment

Recent advances in large language models (LLMs) and audio language models have significantly improved music generation, particularly in lyrics-to-song generation. However, existing approaches still struggle with the complex composition of songs and the scarcity of high-quality data, leading to limitations in audio quality, musicality, instruction following, and vocal-instrument harmony. To address these challenges, we introduce LeVo, a language model based framework consisting of LeLM and Music Codec. LeLM is capable of parallel modeling of two types of tokens: mixed tokens, which represent the combined audio of vocals and accompaniment to achieve better vocal-instrument harmony, and dual-track tokens, which separately encode vocals and accompaniment for high-quality song generation. It employs two decoder-only transformers and a modular extension training strategy to prevent interference between different token types. To further enhance musicality and instruction following ability, we introduce a multi-preference alignment method based on Direct Preference Optimization (DPO). This method handles diverse human preferences through a semi-automatic data construction process and post-training. Experimental results demonstrate that LeVo significantly outperforms existing open-source methods in both objective and subjective metrics, while performing competitively with industry systems. Ablation studies further justify the effectiveness of our designs. Audio examples and source code are available at https://levo-demo.github.io and https://github.com/tencent-ailab/songgeneration.

cs.SD

Layer-wise Investigation of Large-Scale Self-Supervised Music Representation Models

Recently, pre-trained models for music information retrieval based on self-supervised learning (SSL) are becoming popular, showing success in various downstream tasks. However, there is limited research on the specific meanings of the encoded information and their applicability. Exploring these aspects can help us better understand their capabilities and limitations, leading to more effective use in downstream tasks. In this study, we analyze the advanced music representation model MusicFM and the newly emerged SSL model MuQ. We focus on three main aspects: (i) validating the advantages of SSL models across multiple downstream tasks, (ii) exploring the specialization of layer-wise information for different tasks, and (iii) comparing performance differences when selecting specific layers. Through this analysis, we reveal insights into the structure and potential applications of SSL models in music information retrieval.

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MMAR: A Challenging Benchmark for Deep Reasoning in Speech, Audio, Music, and Their Mix

We introduce MMAR, a new benchmark designed to evaluate the deep reasoning capabilities of Audio-Language Models (ALMs) across massive multi-disciplinary tasks. MMAR comprises 1,000 meticulously curated audio-question-answer triplets, collected from real-world internet videos and refined through iterative error corrections and quality checks to ensure high quality. Unlike existing benchmarks that are limited to specific domains of sound, music, or speech, MMAR extends them to a broad spectrum of real-world audio scenarios, including mixed-modality combinations of sound, music, and speech. Each question in MMAR is hierarchically categorized across four reasoning layers: Signal, Perception, Semantic, and Cultural, with additional sub-categories within each layer to reflect task diversity and complexity. To further foster research in this area, we annotate every question with a Chain-of-Thought (CoT) rationale to promote future advancements in audio reasoning. Each item in the benchmark demands multi-step deep reasoning beyond surface-level understanding. Moreover, a part of the questions requires graduate-level perceptual and domain-specific knowledge, elevating the benchmark's difficulty and depth. We evaluate MMAR using a broad set of models, including Large Audio-Language Models (LALMs), Large Audio Reasoning Models (LARMs), Omni Language Models (OLMs), Large Language Models (LLMs), and Large Reasoning Models (LRMs), with audio caption inputs. The performance of these models on MMAR highlights the benchmark's challenging nature, and our analysis further reveals critical limitations of understanding and reasoning capabilities among current models. We hope MMAR will serve as a catalyst for future advances in this important but little-explored area.

cs.SD

MuQ: Self-Supervised Music Representation Learning with Mel Residual Vector Quantization

Recent years have witnessed the success of foundation models pre-trained with self-supervised learning (SSL) in various music informatics understanding tasks, including music tagging, instrument classification, key detection, and more. In this paper, we propose a self-supervised music representation learning model for music understanding. Distinguished from previous studies adopting random projection or existing neural codec, the proposed model, named MuQ, is trained to predict tokens generated by Mel Residual Vector Quantization (Mel-RVQ). Our Mel-RVQ utilizes residual linear projection structure for Mel spectrum quantization to enhance the stability and efficiency of target extraction and lead to better performance. Experiments in a large variety of downstream tasks demonstrate that MuQ outperforms previous self-supervised music representation models with only 0.9K hours of open-source pre-training data. Scaling up the data to over 160K hours and adopting iterative training consistently improve the model performance. To further validate the strength of our model, we present MuQ-MuLan, a joint music-text embedding model based on contrastive learning, which achieves state-of-the-art performance in the zero-shot music tagging task on the MagnaTagATune dataset. Code and checkpoints are open source in https://github.com/tencent-ailab/MuQ.

cs.SD

SongEditor: Adapting Zero-Shot Song Generation Language Model as a Multi-Task Editor

The emergence of novel generative modeling paradigms, particularly audio language models, has significantly advanced the field of song generation. Although state-of-the-art models are capable of synthesizing both vocals and accompaniment tracks up to several minutes long concurrently, research about partial adjustments or editing of existing songs is still underexplored, which allows for more flexible and effective production. In this paper, we present SongEditor, the first song editing paradigm that introduces the editing capabilities into language-modeling song generation approaches, facilitating both segment-wise and track-wise modifications. SongEditor offers the flexibility to adjust lyrics, vocals, and accompaniments, as well as synthesizing songs from scratch. The core components of SongEditor include a music tokenizer, an autoregressive language model, and a diffusion generator, enabling generating an entire section, masked lyrics, or even separated vocals and background music. Extensive experiments demonstrate that the proposed SongEditor achieves exceptional performance in end-to-end song editing, as evidenced by both objective and subjective metrics. Audio samples are available in https://cypress-yang.github.io/SongEditor_demo/.

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