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Haipeng Jia

Publications and source records attributed to Haipeng Jia.

5 recordsLinked to original sources

Unfolding an Atomistic World: Atomistic Simulation of Reactor Pressure Vessel Steel Across Year-and-Meter Scales

Lifetime prediction of reactor pressure vessel (RPV) steel requires bridging atomistic degradation mechanisms with service-scale spatial and temporal regimes, from Angstroms and picoseconds to meters and decades. Existing engineering-scale models provide long-range reach but rely on fitted degradation laws, while recent atomistic kinetic Monte Carlo (AKMC) advances still fail to achieve year-and-meter-scale coverage. We present AtomWorld, an atomistic world-modeling framework for RPV steel lifetime simulation co-designed with leadership-scale supercomputing through three tightly coupled layers: (1) algorithm: AtomWorld recasts classical AKMC as an atomistic world model that learns consequence-aware state transitions over the ab initio energy landscape; (2) HPC: it co-designs this formulation with modern supercomputers, yielding a compute-dense, synchronization-light, and communication-efficient execution pipeline; and (3) application: it extends atomistic world modeling to engineering-scale simulation through a physically grounded voxel-parallel framework, offering a scalable pathway from local atomistic dynamics to engineering-scale degradation evolution. We demonstrate a paradigm shift in atomistic simulation: AtomWorld enables atomistic simulation of RPV steel across year-and-meter scales for the first time, extending direct atomistic modeling to ten-quintillion-atom systems and achieving a time-to-solution of 1.71 days for one simulated service year. These capabilities are sustained across five leadership supercomputers with 92-97% scaling efficiency and peak performance up to 1.27 EFLOP/s, corresponding to 48% of the Lineshine peak FP64 performance.

cs.DC

AutoTSMM: An Auto-tuning Framework for Building High-Performance Tall-and-Skinny Matrix-Matrix Multiplication on CPUs

In recent years, general matrix-matrix multiplication with non-regular-shaped input matrices has been widely used in many applications like deep learning and has drawn more and more attention. However, conventional implementations are not suited for non-regular-shaped matrix-matrix multiplications, and few works focus on optimizing tall-and-skinny matrix-matrix multiplication on CPUs. This paper proposes an auto-tuning framework, AutoTSMM, to build high-performance tall-and-skinny matrix-matrix multiplication. AutoTSMM selects the optimal inner kernels in the install-time stage and generates an execution plan for the pre-pack tall-and-skinny matrix-matrix multiplication in the runtime stage. Experiments demonstrate that AutoTSMM achieves competitive performance comparing to state-of-the-art tall-and-skinny matrix-matrix multiplication. And, it outperforms all conventional matrix-matrix multiplication implementations.

cs.DC

Gamify Stencil Dwarf on Cloud for Democratizing Scientific Computing

Stencil computation is one of the most important kernels in various scientific computing. Nowadays, most Stencil-driven scientific computing still relies heavily on supercomputers, suffering from expensive access, poor scalability, and duplicated optimizations. This paper proposes Tetris, the first system for high-performance Stencil on heterogeneous CPU+GPU, towards democratizing Stencil-driven scientific computing on Cloud. In Tetris, polymorphic tiling tetrominoes are first proposed to bridge different hardware architectures and various application contexts with a perfect spatial and temporal tessellation automatically. Tetris is contributed by three main components: (1) Underlying hardware characteristics are first captured to achieve a sophisticated Pattern Mapping by register-level tetrominoes; (2) An efficient Locality Enhancer is first presented for data reuse on spatial and temporal dimensions simultaneously by cache/SMEM-level tetrominoes; (3) A novel Concurrent Scheduler is first designed to exploit the full potential of on-cloud memory and computing power by memory-level tetrominoes. Tetris is orthogonal to (and complements) the optimizations or deployments for a wide variety of emerging and legacy scientific computing applications. Results of thermal diffusion simulation demonstrate that the performance is improved by 29.6x, reducing time cost from day to hour, while preserving the original accuracy.

cs.DC

IAAT: A Input-Aware Adaptive Tuning framework for Small GEMM

GEMM with the small size of input matrices is becoming widely used in many fields like HPC and machine learning. Although many famous BLAS libraries already supported small GEMM, they cannot achieve near-optimal performance. This is because the costs of pack operations are high and frequent boundary processing cannot be neglected. This paper proposes an input-aware adaptive tuning framework(IAAT) for small GEMM to overcome the performance bottlenecks in state-of-the-art implementations. IAAT consists of two stages, the install-time stage and the run-time stage. In the run-time stage, IAAT tiles matrices into blocks to alleviate boundary processing. This stage utilizes an input-aware adaptive tile algorithm and plays the role of runtime tuning. In the install-time stage, IAAT auto-generates hundreds of kernels of different sizes to remove pack operations. Finally, IAAT finishes the computation of small GEMM by invoking different kernels, which corresponds to the size of blocks. The experimental results show that IAAT gains better performance than other BLAS libraries on ARMv8 platform.

cs.DC

Stochastic Model Pruning via Weight Dropping Away and Back

Deep neural networks have dramatically achieved great success on a variety of challenging tasks. However, most successful DNNs have an extremely complex structure, leading to extensive research on model compression.As a significant area of progress in model compression, traditional gradual pruning approaches involve an iterative prune-retrain procedure and may suffer from two critical issues: local importance judgment, where the pruned weights are merely unimportant in the current model; and an irretrievable pruning process, where the pruned weights have no chance to come back. Addressing these two issues, this paper proposes the Drop Pruning approach, which leverages stochastic optimization in the pruning process by introducing a drop strategy at each pruning step, namely, drop away, which stochastically deletes some unimportant weights, and drop back, which stochastically recovers some pruned weights. The suitable choice of drop probabilities decreases the model size during the pruning process and helps it flow to the target sparsity. Compared to the Bayesian approaches that stochastically train a compact model for pruning, we directly aim at stochastic gradual pruning. We provide a detailed analysis showing that the drop away and drop back approaches have individual contributions. Moreover, Drop Pruning can achieve competitive compression performance and accuracy on many benchmark tasks compared with state-of-the-art weights pruning and Bayesian training approaches.

cs.LG