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Haisen Zhao

Publications and source records attributed to Haisen Zhao.

11 recordsLinked to original sources

Appearance-Preserving Refinement of Generated 3D Assets for Monochromatic Fabrication

Recent advances in 3D mesh generation have enabled the creation of visually realistic assets. However, much of their visual fidelity is encoded in textures rather than geometry. When such assets are fabricated using monochromatic materials, texture information is largely lost, causing visually important details to disappear even when the original geometry is faithfully preserved. A key challenge is that the geometric perturbations required to recover texture-dependent appearance cues often introduce sharp local features and high-frequency surface structures, which may increase stress concentration and fabrication risk. In this paper, we present GenMF, an appearance-oriented geometry refinement framework for monochromatic fabrication. GenMF transforms texture-dependent visual cues into geometry-induced shading effects and formulates geometry refinement as a balance between appearance preservation and fabrication-oriented robustness. To discourage structurally and narrow the gap between simulation and physical manufacturing, we further introduce a differentiable stress-aware regularization based on a learned thermal-stress predictor. Experimental results demonstrate that GenMF significantly improves appearance preservation under monochromatic rendering while reducing stress concentration under a consistent thermo-mechanical simulation setting. Physical 3D printing examples further show that the refined geometries preserve more recognizable visual details while remaining suitable for fabrication. These results suggest that appearance-aware geometry refinement provides an effective bridge between generated 3D assets and fabrication-ready monochromatic objects.

cs.GR

Manifold k-NN: Accelerated k-NN Queries for Manifold Point Clouds

k-nearest neighbor (k-NN) search is a fundamental primitive in geometry processing and computer graphics. While spatial partitioning structures such as kd-trees are standard, they are often manifold-blind, failing to exploit the intrinsic low-dimensional structure of points sampled from 2-manifolds. Recent advances in dynamic programming-based nearest neighbor search (DP-NNS) leverage incrementally constructed Voronoi diagrams to accelerate queries, where each site p maintains a list of successors that progressively refine its Voronoi cell. However, DP-NNS is restricted to single nearest neighbor (k=1) searches, precluding their adoption in applications that require local neighborhood statistics. In this paper, we generalize the DP-NNS framework to support arbitrary k-NN queries for manifold-aligned data. Our approach is founded on the geometric observation that if p_i is the nearest neighbor of a query q in P, then the second nearest neighbor of q must reside either within the prefix set P_{1:i-1} = {p_1, \dots, p_{i-1}} or within p_i's successor list. By recursively extending this principle, we introduce Manifold k-NN, a recursive algorithmic scheme that significantly outperforms conventional kd-trees for manifold-aligned data. Our method achieves a 1\times--10\times speedup in volume-to-surface query scenarios and inherently supports dynamic prefix queries -- enabling k-NN searches within any subset P_{1:m} (m \leq n) with zero overhead. Furthermore, we extend the framework to support point deletion via local Delaunay updates, providing a complete suite of dynamic operations for point set modification. Comprehensive experiments on diverse geometric datasets demonstrate the efficiency and broad applicability of our approach for modern graphics pipelines. Source code is available at https://github.com/sssomeone/manifold-knn.

cs.CG

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse orbital images with minimal parallax. This requires inferring nearly $90^\circ$ viewpoint gaps from image sources with severely foreshortened facades and flawed textures, causing state-of-the-art reconstruction engines such as NeRF and 3DGS to fail. To address this problem, we propose two design choices tailored for city structures and satellite inputs. First, we model city geometry as a 2.5D height map, implemented as a Z-monotonic signed distance field (SDF) that matches urban building layouts from top-down viewpoints. This stabilizes geometry optimization under sparse, off-nadir satellite views and yields a watertight mesh with crisp roofs and clean, vertically extruded facades. Second, we paint the mesh appearance from satellite images via differentiable rendering techniques. While the satellite inputs may contain long-range, blurry captures, we further train a generative texture restoration network to enhance the appearance, recovering high-frequency, plausible texture details from degraded inputs. Our method's scalability and robustness are demonstrated through extensive experiments on large-scale urban reconstruction. For example, in our teaser figure, we reconstruct a $4\,\mathrm{km}^2$ real-world region from only a few satellite images, achieving state-of-the-art performance in synthesizing photorealistic ground views. The resulting models are not only visually compelling but also serve as high-fidelity, application-ready assets for downstream tasks like urban planning and simulation. Project page can be found at https://pku-vcl-geometry.github.io/Orbit2Ground/.

cs.CV

Recovering 3D Shapes from Ultra-Fast Motion-Blurred Images

We consider the problem of 3D shape recovery from ultra-fast motion-blurred images. While 3D reconstruction from static images has been extensively studied, recovering geometry from extreme motion-blurred images remains challenging. Such scenarios frequently occur in both natural and industrial settings, such as fast-moving objects in sports (e.g., balls) or rotating machinery, where rapid motion distorts object appearance and makes traditional 3D reconstruction techniques like Multi-View Stereo (MVS) ineffective. In this paper, we propose a novel inverse rendering approach for shape recovery from ultra-fast motion-blurred images. While conventional rendering techniques typically synthesize blur by averaging across multiple frames, we identify a major computational bottleneck in the repeated computation of barycentric weights. To address this, we propose a fast barycentric coordinate solver, which significantly reduces computational overhead and achieves a speedup of up to 4.57x, enabling efficient and photorealistic simulation of high-speed motion. Crucially, our method is fully differentiable, allowing gradients to propagate from rendered images to the underlying 3D shape, thereby facilitating shape recovery through inverse rendering. We validate our approach on two representative motion types: rapid translation and rotation. Experimental results demonstrate that our method enables efficient and realistic modeling of ultra-fast moving objects in the forward simulation. Moreover, it successfully recovers 3D shapes from 2D imagery of objects undergoing extreme translational and rotational motion, advancing the boundaries of vision-based 3D reconstruction. Project page: https://maxmilite.github.io/rec-from-ultrafast-blur/

cs.CV

DeepMill: Neural Accessibility Learning for Subtractive Manufacturing

Manufacturability is vital for product design and production, with accessibility being a key element, especially in subtractive manufacturing. Traditional methods for geometric accessibility analysis are time-consuming and struggle with scalability, while existing deep learning approaches in manufacturability analysis often neglect geometric challenges in accessibility and are limited to specific model types. In this paper, we introduce DeepMill, the first neural framework designed to accurately and efficiently predict inaccessible and occlusion regions under varying machining tool parameters, applicable to both CAD and freeform models. To address the challenges posed by cutter collisions and the lack of extensive training datasets, we construct a cutter-aware dual-head octree-based convolutional neural network (O-CNN) and generate an inaccessible and occlusion regions analysis dataset with a variety of cutter sizes for network training. Experiments demonstrate that DeepMill achieves 94.7% accuracy in predicting inaccessible regions and 88.7% accuracy in identifying occlusion regions, with an average processing time of 0.04 seconds for complex geometries. Based on the outcomes, DeepMill implicitly captures both local and global geometric features, as well as the complex interactions between cutters and intricate 3D models.

cs.GR

MIND: Microstructure INverse Design with Generative Hybrid Neural Representation

The inverse design of microstructures plays a pivotal role in optimizing metamaterials with specific, targeted physical properties. While traditional forward design methods are constrained by their inability to explore the vast combinatorial design space, inverse design offers a compelling alternative by directly generating structures that fulfill predefined performance criteria. However, achieving precise control over both geometry and material properties remains a significant challenge due to their intricate interdependence. Existing approaches, which typically rely on voxel or parametric representations, often limit design flexibility and structural diversity. In this work, we present a novel generative model that integrates latent diffusion with Holoplane, an advanced hybrid neural representation that simultaneously encodes both geometric and physical properties. This combination ensures superior alignment between geometry and properties. Our approach generalizes across multiple microstructure classes, enabling the generation of diverse, tileable microstructures with significantly improved property accuracy and enhanced control over geometric validity, surpassing the performance of existing methods. We introduce a multi-class dataset encompassing a variety of geometric morphologies, including truss, shell, tube, and plate structures, to train and validate our model. Experimental results demonstrate the model's ability to generate microstructures that meet target properties, maintain geometric validity, and integrate seamlessly into complex assemblies. Additionally, we explore the potential of our framework through the generation of new microstructures, cross-class interpolation, and the infilling of heterogeneous microstructures. The dataset and source code will be open-sourced upon publication.

cs.CV

As-Continuous-As-Possible Extrusion Fabrication of Surface Models

We propose a novel computational framework for optimizing the toolpath continuity in fabricating surface models on an extrusion-based 3D printer. Toolpath continuity has been a critical issue for extrusion-based fabrications that affects both quality and efficiency. Transfer moves cause non-smoothor bumpy surfaces and get worse for materials with large inertia like clay. For surface models, the effects of continuity are even more severe, in terms of surface quality and model stability. In this paper, we introduce an original criterion "one-path-patch" (OPP), for representing a shell surface patch that can be traversed in one path considering fabrication constraints. We study the properties of an OPP and the merging operations for OPPs, and propose a bottom-up OPP merging procedure for decomposing the given shell surface into a minimal number of OPPs and generating the "as-continuous-as-possible" (ACAP) toolpath. Furthermore, we customize the path planning algorithm with a curved layer printing scheme, which reduces the staircase defect and improves the toolpath continuity via possibly connecting multiple segments. We evaluate the ACAP algorithm for both ceramic and thermoplastic materials, and results demonstrate that it improves the fabrication of surface models in both surface quality and efficiency.

cs.GR

Co-Optimization of Design and Fabrication Plans for Carpentry

Past work on optimizing fabrication plans given a carpentry design can provide Pareto-optimal plans trading off between material waste, fabrication time, precision, and other considerations. However, when developing fabrication plans, experts rarely restrict to a single design, instead considering families of design variations, sometimes adjusting designs to simplify fabrication. Jointly exploring the design and fabrication plan spaces for each design is intractable using current techniques. We present a new approach to jointly optimize design and fabrication plans for carpentered objects. To make this bi-level optimization tractable, we adapt recent work from program synthesis based on equality graphs (e-graphs), which encode sets of equivalent programs. Our insight is that subproblems within our bi-level problem share significant substructures. By representing both designs and fabrication plans in a new bag of parts(BOP) e-graph, we amortize the cost of optimizing design components shared among multiple candidates. Even using BOP e-graphs, the optimization space grows quickly in practice. Hence, we also show how a feedback-guided search strategy dubbed Iterative Contraction and Expansion on E-graphs(ICEE) can keep the size of the e-graph manage-able and direct the search toward promising candidates. We illustrate the advantages of our pipeline through examples from the carpentry domain.

cs.GR

Co-Optimization of Design and Fabrication Plans for Carpentry: Supplemental Material

Past work on optimizing fabrication plans given a carpentry design can provide Pareto-optimal plans trading off between material waste, fabrication time, precision, and other considerations. However, when developing fabrication plans, experts rarely restrict to a single design, instead considering families of design variations, sometimes adjusting designs to simplify fabrication. Jointly exploring the design and fabrication plan spaces for each design is intractable using current techniques. We present a new approach to jointly optimize design and fabrication plans for carpentered objects. To make this bi-level optimization tractable, we adapt recent work from program synthesis based on equality graphs (e-graphs), which encode sets of equivalent programs. Our insight is that subproblems within our bi-level problem share significant substructures. By representing both designs and fabrication plans in a new bag of parts(BOP) e-graph, we amortize the cost of optimizing design components shared among multiple candidates. Even using BOP e-graphs, the optimization space grows quickly in practice. Hence, we also show how a feedback-guided search strategy dubbed Iterative Contraction and Expansion on E-graphs (ICEE) can keep the size of the e-graph manage-able and direct the search toward promising candidates. We illustrate the advantages of our pipeline through examples from the carpentry domain.

cs.GR

Fabrication-Aware Reverse Engineering for Carpentry

We propose a novel method to generate fabrication blueprints from images of carpentered items. While 3D reconstruction from images is a well-studied problem, typical approaches produce representations that are ill-suited for computer-aided design and fabrication applications. Our key insight is that fabrication processes define and constrain the design space for carpentered objects, and can be leveraged to develop novel reconstruction methods. Our method makes use of domain-specific constraints to recover not just valid geometry, but a semantically valid assembly of parts, using a combination of image-based and geometric optimization techniques. We demonstrate our method on a variety of wooden objects and furniture, and show that we can automatically obtain designs that are both easy to edit and accurate recreations of the ground truth. We further illustrate how our method can be used to fabricate a physical replica of the captured object as well as a customized version, which can be produced by directly editing the reconstructed model in CAD software.

cs.CV

Printed Perforated Lampshades for Continuous Projective Images

We present a technique for designing 3D-printed perforated lampshades, which project continuous grayscale images onto the surrounding walls. Given the geometry of the lampshade and a target grayscale image, our method computes a distribution of tiny holes over the shell, such that the combined footprints of the light emanating through the holes form the target image on a nearby diffuse surface. Our objective is to approximate the continuous tones and the spatial detail of the target image, to the extent possible within the constraints of the fabrication process. To ensure structural integrity, there are lower bounds on the thickness of the shell, the radii of the holes, and the minimal distances between adjacent holes. Thus, the holes are realized as thin tubes distributed over the lampshade surface. The amount of light passing through a single tube may be controlled by the tube's radius and by its direction (tilt angle). The core of our technique thus consists of determining a suitable configuration of the tubes: their distribution across the relevant portion of the lampshade, as well as the parameters (radius, tilt angle) of each tube. This is achieved by computing a capacity-constrained Voronoi tessellation over a suitably defined density function, and embedding a tube inside the maximal inscribed circle of each tessellation cell. The density function for a particular target image is derived from a series of simulated images, each corresponding to a different uniform density tube pattern on the lampshade.

cs.GR