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Haisheng Su

Publications and source records attributed to Haisheng Su.

At least 19 recordsLinked to original sources

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

cs.RO

CAER: Causal Action Effect Reweighting for World Model Training

World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.

cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.

cs.AI

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.

cs.RO

WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory

World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.

cs.RO

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.

cs.RO

DriveMoE: Mixture-of-Experts for Vision-Language-Action Model in End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) demands effective processing of multi-view sensory data and robust handling of diverse and complex driving scenarios, particularly rare maneuvers such as aggressive turns. Recent success of Mixture-of-Experts (MoE) architecture in Large Language Models (LLMs) demonstrates that specialization of parameters enables strong scalability. In this work, we propose DriveMoE, a novel MoE-based E2E-AD framework, with a Scene-Specialized Vision MoE and a Skill-Specialized Action MoE. DriveMoE is built upon our $π_0$ Vision-Language-Action (VLA) baseline (originally from the embodied AI field), called Drive-$π_0$. Specifically, we add Vision MoE to Drive-$π_0$ by training a router to select relevant cameras according to the driving context dynamically. This design mirrors human driving cognition, where drivers selectively attend to crucial visual cues rather than exhaustively processing all visual information. In addition, we add Action MoE by training another router to activate specialized expert modules for different driving behaviors. Through explicit behavioral specialization, DriveMoE is able to handle diverse scenarios without suffering from modes averaging like existing models. In Bench2Drive closed-loop evaluation experiments, DriveMoE achieves state-of-the-art (SOTA) performance, demonstrating the effectiveness of combining vision and action MoE in autonomous driving tasks. We will release our code and models of DriveMoE and Drive-$π_0$.

cs.CV

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.

cs.RO

DriveMamba: Task-Centric Scalable State Space Model for Efficient End-to-End Autonomous Driving

Recent advances towards End-to-End Autonomous Driving (E2E-AD) have been often devoted on integrating modular designs into a unified framework for joint optimization e.g. UniAD, which follow a sequential paradigm (i.e., perception-prediction-planning) based on separable Transformer decoders and rely on dense BEV features to encode scene representations. However, such manual ordering design can inevitably cause information loss and cumulative errors, lacking flexible and diverse relation modeling among different modules and sensors. Meanwhile, insufficient training of image backbone and quadratic-complexity of attention mechanism also hinder the scalability and efficiency of E2E-AD system to handle spatiotemporal input. To this end, we propose DriveMamba, a Task-Centric Scalable paradigm for efficient E2E-AD, which integrates dynamic task relation modeling, implicit view correspondence learning and long-term temporal fusion into a single-stage Unified Mamba decoder. Specifically, both extracted image features and expected task outputs are converted into token-level sparse representations in advance, which are then sorted by their instantiated positions in 3D space. The linear-complexity operator enables efficient long-context sequential token modeling to capture task-related inter-dependencies simultaneously. Additionally, a bidirectional trajectory-guided "local-to-global" scan method is designed to preserve spatial locality from ego-perspective, thus facilitating the ego-planning. Extensive experiments conducted on nuScenes and Bench2Drive datasets demonstrate the superiority, generalizability and great efficiency of DriveMamba.

cs.CV

WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models

While world models have emerged as a cornerstone of embodied intelligence by enabling agents to reason about environmental dynamics through action-conditioned prediction, their evaluation remains fragmented. Current evaluation of embodied world models has largely focused on perceptual fidelity (e.g., video generation quality), overlooking the functional utility of these models in downstream decision-making tasks. In this work, we introduce WorldArena, a unified benchmark designed to systematically evaluate embodied world models across both perceptual and functional dimensions. WorldArena assesses models through three dimensions: video perception quality, measured with 16 metrics across six sub-dimensions; embodied task functionality, which evaluates world models as data engines, policy evaluators, and action planners integrating with subjective human evaluation. Furthermore, we propose EWMScore, a holistic metric integrating multi-dimensional performance into a single interpretable index. Through extensive experiments on 14 representative models, we reveal a significant perception-functionality gap, showing that high visual quality does not necessarily translate into strong embodied task capability. WorldArena benchmark with the public leaderboard is released at https://world-arena.ai, providing a framework for tracking progress toward truly functional world models in embodied AI.

cs.CV

MoWM: Mixture-of-World-Models for Embodied Planning via Latent-to-Pixel Feature Modulation

Embodied action planning is a core challenge in robotics, requiring models to generate precise actions from visual observations and language instructions. While video generation world models are promising, their reliance on pixel-level reconstruction often introduces visual redundancies that hinder action decoding and generalization. Latent world models offer a compact, motion-aware representation, but overlook the fine-grained details critical for precise manipulation. To overcome these limitations, we propose MoWM, a mixture-of-world-model framework that fuses representations from hybrid world models for embodied action planning. Our approach combines motion-aware latent world model features with pixel-space features, enabling MoWM to emphasize action-relevant visual details for action decoding. Extensive evaluations on the CALVIN and real-world manipulation tasks demonstrate that our method achieves state-of-the-art task success rates and superior generalization. We also provide a comprehensive analysis of the strengths of each feature space, offering valuable insights for future research in embodied planning. The code is available at: https://github.com/tsinghua-fib-lab/MoWM.

cs.CV

EgoFSD: Ego-Centric Fully Sparse Paradigm with Uncertainty Denoising and Iterative Refinement for Efficient End-to-End Self-Driving

Current End-to-End Autonomous Driving (E2E-AD) methods resort to unifying modular designs for various tasks (e.g. perception, prediction and planning). Although optimized with a fully differentiable framework in a planning-oriented manner, existing end-to-end driving systems lacking ego-centric designs still suffer from unsatisfactory performance and inferior efficiency, due to rasterized scene representation learning and redundant information transmission. In this paper, we propose an ego-centric fully sparse paradigm, named EgoFSD, for end-to-end self-driving. Specifically, EgoFSD consists of sparse perception, hierarchical interaction and iterative motion planner. The sparse perception module performs detection and online mapping based on sparse representation of the driving scene. The hierarchical interaction module aims to select the Closest In-Path Vehicle / Stationary (CIPV / CIPS) from coarse to fine, benefiting from an additional geometric prior. As for the iterative motion planner, both selected interactive agents and ego-vehicle are considered for joint motion prediction, where the output multi-modal ego-trajectories are optimized in an iterative fashion. In addition, position-level motion diffusion and trajectory-level planning denoising are introduced for uncertainty modeling, thereby enhancing the training stability and convergence speed. Extensive experiments are conducted on nuScenes and Bench2Drive datasets, which significantly reduces the average L2 error by 59% and collision rate by 92% than UniAD while achieves 6.9x faster running efficiency.

cs.CV

UniMamba: Unified Spatial-Channel Representation Learning with Group-Efficient Mamba for LiDAR-based 3D Object Detection

Recent advances in LiDAR 3D detection have demonstrated the effectiveness of Transformer-based frameworks in capturing the global dependencies from point cloud spaces, which serialize the 3D voxels into the flattened 1D sequence for iterative self-attention. However, the spatial structure of 3D voxels will be inevitably destroyed during the serialization process. Besides, due to the considerable number of 3D voxels and quadratic complexity of Transformers, multiple sequences are grouped before feeding to Transformers, leading to a limited receptive field. Inspired by the impressive performance of State Space Models (SSM) achieved in the field of 2D vision tasks, in this paper, we propose a novel Unified Mamba (UniMamba), which seamlessly integrates the merits of 3D convolution and SSM in a concise multi-head manner, aiming to perform "local and global" spatial context aggregation efficiently and simultaneously. Specifically, a UniMamba block is designed which mainly consists of spatial locality modeling, complementary Z-order serialization and local-global sequential aggregator. The spatial locality modeling module integrates 3D submanifold convolution to capture the dynamic spatial position embedding before serialization. Then the efficient Z-order curve is adopted for serialization both horizontally and vertically. Furthermore, the local-global sequential aggregator adopts the channel grouping strategy to efficiently encode both "local and global" spatial inter-dependencies using multi-head SSM. Additionally, an encoder-decoder architecture with stacked UniMamba blocks is formed to facilitate multi-scale spatial learning hierarchically. Extensive experiments are conducted on three popular datasets: nuScenes, Waymo and Argoverse 2. Particularly, our UniMamba achieves 70.2 mAP on the nuScenes dataset.

cs.CV

FreqPDE: Rethinking Positional Depth Embedding for Multi-View 3D Object Detection Transformers

Detecting 3D objects accurately from multi-view 2D images is a challenging yet essential task in the field of autonomous driving. Current methods resort to integrating depth prediction to recover the spatial information for object query decoding, which necessitates explicit supervision from LiDAR points during the training phase. However, the predicted depth quality is still unsatisfactory such as depth discontinuity of object boundaries and indistinction of small objects, which are mainly caused by the sparse supervision of projected points and the use of high-level image features for depth prediction. Besides, cross-view consistency and scale invariance are also overlooked in previous methods. In this paper, we introduce Frequency-aware Positional Depth Embedding (FreqPDE) to equip 2D image features with spatial information for 3D detection transformer decoder, which can be obtained through three main modules. Specifically, the Frequency-aware Spatial Pyramid Encoder (FSPE) constructs a feature pyramid by combining high-frequency edge clues and low-frequency semantics from different levels respectively. Then the Cross-view Scale-invariant Depth Predictor (CSDP) estimates the pixel-level depth distribution with cross-view and efficient channel attention mechanism. Finally, the Positional Depth Encoder (PDE) combines the 2D image features and 3D position embeddings to generate the 3D depth-aware features for query decoding. Additionally, hybrid depth supervision is adopted for complementary depth learning from both metric and distribution aspects. Extensive experiments conducted on the nuScenes dataset demonstrate the effectiveness and superiority of our proposed method.

cs.CV

RoboSense: Large-scale Dataset and Benchmark for Egocentric Robot Perception and Navigation in Crowded and Unstructured Environments

Reliable embodied perception from an egocentric perspective is challenging yet essential for autonomous navigation technology of intelligent mobile agents. With the growing demand of social robotics, near-field scene understanding becomes an important research topic in the areas of egocentric perceptual tasks related to navigation in both crowded and unstructured environments. Due to the complexity of environmental conditions and difficulty of surrounding obstacles owing to truncation and occlusion, the perception capability under this circumstance is still inferior. To further enhance the intelligence of mobile robots, in this paper, we setup an egocentric multi-sensor data collection platform based on 3 main types of sensors (Camera, LiDAR and Fisheye), which supports flexible sensor configurations to enable dynamic sight of view from ego-perspective, capturing either near or farther areas. Meanwhile, a large-scale multimodal dataset is constructed, named RoboSense, to facilitate egocentric robot perception. Specifically, RoboSense contains more than 133K synchronized data with 1.4M 3D bounding box and IDs annotated in the full $360^{\circ}$ view, forming 216K trajectories across 7.6K temporal sequences. It has $270\times$ and $18\times$ as many annotations of surrounding obstacles within near ranges as the previous datasets collected for autonomous driving scenarios such as KITTI and nuScenes. Moreover, we define a novel matching criterion for near-field 3D perception and prediction metrics. Based on RoboSense, we formulate 6 popular tasks to facilitate the future research development, where the detailed analysis as well as benchmarks are also provided accordingly. Data desensitization measures have been conducted for privacy protection.

cs.CV

Discovering A Variety of Objects in Spatio-Temporal Human-Object Interactions

Spatio-temporal Human-Object Interaction (ST-HOI) detection aims at detecting HOIs from videos, which is crucial for activity understanding. In daily HOIs, humans often interact with a variety of objects, e.g., holding and touching dozens of household items in cleaning. However, existing whole body-object interaction video benchmarks usually provide limited object classes. Here, we introduce a new benchmark based on AVA: Discovering Interacted Objects (DIO) including 51 interactions and 1,000+ objects. Accordingly, an ST-HOI learning task is proposed expecting vision systems to track human actors, detect interactions and simultaneously discover interacted objects. Even though today's detectors/trackers excel in object detection/tracking tasks, they perform unsatisfied to localize diverse/unseen objects in DIO. This profoundly reveals the limitation of current vision systems and poses a great challenge. Thus, how to leverage spatio-temporal cues to address object discovery is explored, and a Hierarchical Probe Network (HPN) is devised to discover interacted objects utilizing hierarchical spatio-temporal human/context cues. In extensive experiments, HPN demonstrates impressive performance. Data and code are available at https://github.com/DirtyHarryLYL/HAKE-AVA.

cs.CV

MVP: Robust Multi-View Practice for Driving Action Localization

Distracted driving causes thousands of deaths per year, and how to apply deep-learning methods to prevent these tragedies has become a crucial problem. In Track3 of the 6th AI City Challenge, researchers provide a high-quality video dataset with densely action annotations. Due to the small data scale and unclear action boundary, the dataset presents a unique challenge to precisely localize all the different actions and classify their categories. In this paper, we make good use of the multi-view synchronization among videos, and conduct robust Multi-View Practice (MVP) for driving action localization. To avoid overfitting, we fine-tune SlowFast with Kinetics-700 pre-training as the feature extractor. Then the features of different views are passed to ActionFormer to generate candidate action proposals. For precisely localizing all the actions, we design elaborate post-processing, including model voting, threshold filtering and duplication removal. The results show that our MVP is robust for driving action localization, which achieves 28.49% F1-score in the Track3 test set.

cs.CV

TSI: Temporal Saliency Integration for Video Action Recognition

Efficient spatiotemporal modeling is an important yet challenging problem for video action recognition. Existing state-of-the-art methods exploit neighboring feature differences to obtain motion clues for short-term temporal modeling with a simple convolution. However, only one local convolution is incapable of handling various kinds of actions because of the limited receptive field. Besides, action-irrelated noises brought by camera movement will also harm the quality of extracted motion features. In this paper, we propose a Temporal Saliency Integration (TSI) block, which mainly contains a Salient Motion Excitation (SME) module and a Cross-perception Temporal Integration (CTI) module. Specifically, SME aims to highlight the motion-sensitive area through spatial-level local-global motion modeling, where the saliency alignment and pyramidal motion modeling are conducted successively between adjacent frames to capture motion dynamics with fewer noises caused by misaligned background. CTI is designed to perform multi-perception temporal modeling through a group of separate 1D convolutions respectively. Meanwhile, temporal interactions across different perceptions are integrated with the attention mechanism. Through these two modules, long short-term temporal relationships can be encoded efficiently by introducing limited additional parameters. Extensive experiments are conducted on several popular benchmarks (i.e., Something-Something V1 & V2, Kinetics-400, UCF-101, and HMDB-51), which demonstrate the effectiveness of our proposed method.

cs.CV