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Haitao Zheng

Publications and source records attributed to Haitao Zheng.

At least 19 recordsLinked to original sources

Stress-testing large language model agents in a robotic chemistry laboratory

AI is evaluated through knowledge, reasoning and plan generation, yet scientific agency requires reliable physical action and adaptation to evidence. Here, we use a robotic chemistry laboratory as a physical-world testbed to make scientific agency measurable. Its 45 modular workstations exposed as machine-readable skills enabled 4,608 trials. Only 3.3% of trials produced expert-assessed executable workflows under laboratory constraints; even the best system achieved 28.1%. Long-horizon planning remained a challenge: only three executable workflows exceeded 30 operations, although the longest contained 44. Across five rounds, experimental feedback prompted local adjustments but no workflow-level replanning or analytical-method redesign. By making physical executability and evidence-driven replanning measurable, our study provides an evidence-based assessment of deployment readiness and a diagnostic framework to guide closed-loop improvements towards physically grounded autonomous research.

cs.AI

Random Subset Averaging

We propose a new ensemble prediction method, Random Subset Averaging (RSA), tailored for settings with many covariates, particularly in the presence of strong correlations. RSA constructs candidate models via binomial random subset strategy and aggregates their predictions through a two-round weighting scheme, resulting in a structure analogous to a two-layer neural network. All tuning parameters are selected via cross-validation, requiring no prior knowledge of covariate relevance. We establish the asymptotic optimality of RSA under general conditions, allowing the first-round weights to be data-dependent, and demonstrate that RSA achieves a lower finite-sample risk bound under orthogonal design. Simulation studies demonstrate that RSA consistently delivers superior and stable predictive performance across a wide range of sample sizes, dimensional settings, sparsity levels and correlation structures, outperforming conventional model selection and ensemble learning methods. An empirical application to financial return forecasting further illustrates its practical utility.

stat.ME

An Empirical Analysis of AI Slop in Music Streaming

Generative AI models lower the bar for content creation, making it easy for any user to create professional-looking images, text and music with minimal effort. This has enabled a new cottage industry around creation of "AI slop" mass quantities of mediocre content produced to generate revenue, often through misrepresentation as human-authored content, or scams involving automated scripts and fake consumption. While there are obvious parallels between the AI-slop industry and "traditional" email spam networks, it might be too early to determine if AI slop generation can grow into a similar self-sustaining industry. In this paper, we look specifically at the music industry, and explore the question: Can we prevent AI music slop from growing into a self-sustaining shadow industry? To answer this question, we characterize the current state of AI slop in music, and its pipeline from generation, distribution, and consumption by users on streaming platforms. By examining growth and engagement on Spotify, we confirm that AI music exhibits AI slop characteristics: the overwhelming majority (93%) of AI music receive few, if any listener plays, and are rarely recommended. AI musicians "spray and pray," releasing large volumes of music across multiple genres in hopes of generating a hit. We also explore the AI slop pipeline by generating and publishing our own AI tracks onto streaming through 11 indie music distributors. We find distributors have inconsistent and largely unenforced policies on AI music, making it surprisingly easy to publish mass produced AI songs. Finally, we consider AI music detection, and find that current methods lack accuracy or robustness. As generation costs decrease, we believe slop generation in music will become self-sustainable, unless concrete steps are taken by the music industry. We consider and discuss potential mitigation methods based on our findings.

cs.CR

SP-TransientBench: A Real-Captured Single Photon Perception Benchmark

Single-photon LiDAR (SPL) based on single-photon avalanche diode (SPAD) sensing enables time-resolved photon measurements with extreme sensitivity, offering unique potential for active 3D perception in photon-starved scenarios.However, real-world single photon perception remains fundamentally challenging due to unique measurement noise and complex multi-return transient phenomena, which jointly complicate geometric reconstruction and semantic scene understanding. Despite growing interest in SPAD-based sensing, existing studies are largely limited to simulated data or small-scale controlled captures. As a result, systematic evaluation of real-world single photon perception across depth estimation, multi-view reconstruction, and 3D semantic understanding remains underexplored. To bridge this gap, we introduce SP-TransientBench (STB), a real-captured multi-task benchmark for single photon perception. SP-TransientBenc comprises 10 diverse scenes and 10,297 views captured using a solid-state single-photon LiDAR at $256\times192$ resolution. Each view provides full time-of-flight histograms with multi-return behavior,standardized metadata, and calibrated camera poses for multi-view evaluation. We further provide 13-class 3D semantic annotations for selected scenes. By providing dedicated data splits and evaluation protocols for each task, STB enables consistent and reproducible benchmarking of real-world single photon perception across multiple 3D vision problems. The dataset and code will be released upon acceptance.

cs.CV

CORD: Bridging the Audio-Text Reasoning Gap via Weighted On-policy Cross-modal Distillation

Large Audio Language Models (LALMs) have garnered significant research interest. Despite being built upon text-based large language models (LLMs), LALMs frequently exhibit a degradation in knowledge and reasoning capabilities. We hypothesize that this limitation stems from the failure of current training paradigms to effectively bridge the acoustic-semantic gap within the feature representation space. To address this challenge, we propose CORD, a unified alignment framework that performs online cross-modal self-distillation. Specifically, it aligns audio-conditioned reasoning with its text-conditioned counterpart within a unified model. Leveraging the text modality as an internal teacher, CORD performs multi-granularity alignment throughout the audio rollout process. At the token level, it employs on-policy reverse KL divergence with importance-aware weighting to prioritize early and semantically critical tokens. At the sequence level, CORD introduces a judge-based global reward to optimize complete reasoning trajectories via Group Relative Policy Optimization (GRPO). Empirical results across multiple benchmarks demonstrate that CORD consistently enhances audio-conditioned reasoning and substantially bridges the audio-text performance gap with only 80k synthetic training samples, validating the efficacy and data efficiency of our on-policy, multi-level cross-modal alignment approach.

cs.SD

On the Feasibility of Poisoning Text-to-Image AI Models via Adversarial Mislabeling

Today's text-to-image generative models are trained on millions of images sourced from the Internet, each paired with a detailed caption produced by Vision-Language Models (VLMs). This part of the training pipeline is critical for supplying the models with large volumes of high-quality image-caption pairs during training. However, recent work suggests that VLMs are vulnerable to stealthy adversarial attacks, where adversarial perturbations are added to images to mislead the VLMs into producing incorrect captions. In this paper, we explore the feasibility of adversarial mislabeling attacks on VLMs as a mechanism to poisoning training pipelines for text-to-image models. Our experiments demonstrate that VLMs are highly vulnerable to adversarial perturbations, allowing attackers to produce benign-looking images that are consistently miscaptioned by the VLM models. This has the effect of injecting strong "dirty-label" poison samples into the training pipeline for text-to-image models, successfully altering their behavior with a small number of poisoned samples. We find that while potential defenses can be effective, they can be targeted and circumvented by adaptive attackers. This suggests a cat-and-mouse game that is likely to reduce the quality of training data and increase the cost of text-to-image model development. Finally, we demonstrate the real-world effectiveness of these attacks, achieving high attack success (over 73%) even in black-box scenarios against commercial VLMs (Google Vertex AI and Microsoft Azure).

cs.CR

Glaze: Protecting Artists from Style Mimicry by Text-to-Image Models

Recent text-to-image diffusion models such as MidJourney and Stable Diffusion threaten to displace many in the professional artist community. In particular, models can learn to mimic the artistic style of specific artists after "fine-tuning" on samples of their art. In this paper, we describe the design, implementation and evaluation of Glaze, a tool that enables artists to apply "style cloaks" to their art before sharing online. These cloaks apply barely perceptible perturbations to images, and when used as training data, mislead generative models that try to mimic a specific artist. In coordination with the professional artist community, we deploy user studies to more than 1000 artists, assessing their views of AI art, as well as the efficacy of our tool, its usability and tolerability of perturbations, and robustness across different scenarios and against adaptive countermeasures. Both surveyed artists and empirical CLIP-based scores show that even at low perturbation levels (p=0.05), Glaze is highly successful at disrupting mimicry under normal conditions (>92%) and against adaptive countermeasures (>85%).

cs.CR

IRSC: A Zero-shot Evaluation Benchmark for Information Retrieval through Semantic Comprehension in Retrieval-Augmented Generation Scenarios

In Retrieval-Augmented Generation (RAG) tasks using Large Language Models (LLMs), the quality of retrieved information is critical to the final output. This paper introduces the IRSC benchmark for evaluating the performance of embedding models in multilingual RAG tasks. The benchmark encompasses five retrieval tasks: query retrieval, title retrieval, part-of-paragraph retrieval, keyword retrieval, and summary retrieval. Our research addresses the current lack of comprehensive testing and effective comparison methods for embedding models in RAG scenarios. We introduced new metrics: the Similarity of Semantic Comprehension Index (SSCI) and the Retrieval Capability Contest Index (RCCI), and evaluated models such as Snowflake-Arctic, BGE, GTE, and M3E. Our contributions include: 1) the IRSC benchmark, 2) the SSCI and RCCI metrics, and 3) insights into the cross-lingual limitations of embedding models. The IRSC benchmark aims to enhance the understanding and development of accurate retrieval systems in RAG tasks. All code and datasets are available at: https://github.com/Jasaxion/IRSC_Benchmark

cs.IR

Understanding Implosion in Text-to-Image Generative Models

Recent works show that text-to-image generative models are surprisingly vulnerable to a variety of poisoning attacks. Empirical results find that these models can be corrupted by altering associations between individual text prompts and associated visual features. Furthermore, a number of concurrent poisoning attacks can induce "model implosion," where the model becomes unable to produce meaningful images for unpoisoned prompts. These intriguing findings highlight the absence of an intuitive framework to understand poisoning attacks on these models. In this work, we establish the first analytical framework on robustness of image generative models to poisoning attacks, by modeling and analyzing the behavior of the cross-attention mechanism in latent diffusion models. We model cross-attention training as an abstract problem of "supervised graph alignment" and formally quantify the impact of training data by the hardness of alignment, measured by an Alignment Difficulty (AD) metric. The higher the AD, the harder the alignment. We prove that AD increases with the number of individual prompts (or concepts) poisoned. As AD grows, the alignment task becomes increasingly difficult, yielding highly distorted outcomes that frequently map meaningful text prompts to undefined or meaningless visual representations. As a result, the generative model implodes and outputs random, incoherent images at large. We validate our analytical framework through extensive experiments, and we confirm and explain the unexpected (and unexplained) effect of model implosion while producing new, unforeseen insights. Our work provides a useful tool for studying poisoning attacks against diffusion models and their defenses.

cs.CR

Inception Attacks: Immersive Hijacking in Virtual Reality Systems

Today's virtual reality (VR) systems provide immersive interactions that seamlessly connect users with online services and one another. However, these immersive interfaces also introduce new vulnerabilities, making it easier for users to fall prey to new attacks. In this work, we introduce the immersive hijacking attack, where a remote attacker takes control of a user's interaction with their VR system, by trapping them inside a malicious app that masquerades as the full VR interface. Once trapped, all of the user's interactions with apps, services and other users can be recorded and modified without their knowledge. This not only allows traditional privacy attacks but also introduces new interaction attacks, where two VR users encounter vastly different immersive experiences during their interaction. We present our implementation of the immersive hijacking attack on Meta Quest headsets and conduct IRB-approved user studies that validate its efficacy and stealthiness. Finally, we examine effectiveness and tradeoffs of various potential defenses, and propose a multifaceted defense pipeline.

cs.CR

Organic or Diffused: Can We Distinguish Human Art from AI-generated Images?

The advent of generative AI images has completely disrupted the art world. Distinguishing AI generated images from human art is a challenging problem whose impact is growing over time. A failure to address this problem allows bad actors to defraud individuals paying a premium for human art and companies whose stated policies forbid AI imagery. It is also critical for content owners to establish copyright, and for model trainers interested in curating training data in order to avoid potential model collapse. There are several different approaches to distinguishing human art from AI images, including classifiers trained by supervised learning, research tools targeting diffusion models, and identification by professional artists using their knowledge of artistic techniques. In this paper, we seek to understand how well these approaches can perform against today's modern generative models in both benign and adversarial settings. We curate real human art across 7 styles, generate matching images from 5 generative models, and apply 8 detectors (5 automated detectors and 3 different human groups including 180 crowdworkers, 4000+ professional artists, and 13 expert artists experienced at detecting AI). Both Hive and expert artists do very well, but make mistakes in different ways (Hive is weaker against adversarial perturbations while Expert artists produce higher false positives). We believe these weaknesses will remain as models continue to evolve, and use our data to demonstrate why a combined team of human and automated detectors provides the best combination of accuracy and robustness.

cs.CV

Disrupting Style Mimicry Attacks on Video Imagery

Generative AI models are often used to perform mimicry attacks, where a pretrained model is fine-tuned on a small sample of images to learn to mimic a specific artist of interest. While researchers have introduced multiple anti-mimicry protection tools (Mist, Glaze, Anti-Dreambooth), recent evidence points to a growing trend of mimicry models using videos as sources of training data. This paper presents our experiences exploring techniques to disrupt style mimicry on video imagery. We first validate that mimicry attacks can succeed by training on individual frames extracted from videos. We show that while anti-mimicry tools can offer protection when applied to individual frames, this approach is vulnerable to an adaptive countermeasure that removes protection by exploiting randomness in optimization results of consecutive (nearly-identical) frames. We develop a new, tool-agnostic framework that segments videos into short scenes based on frame-level similarity, and use a per-scene optimization baseline to remove inter-frame randomization while reducing computational cost. We show via both image level metrics and an end-to-end user study that the resulting protection restores protection against mimicry (including the countermeasure). Finally, we develop another adaptive countermeasure and find that it falls short against our framework.

cs.CV

Nightshade: Prompt-Specific Poisoning Attacks on Text-to-Image Generative Models

Data poisoning attacks manipulate training data to introduce unexpected behaviors into machine learning models at training time. For text-to-image generative models with massive training datasets, current understanding of poisoning attacks suggests that a successful attack would require injecting millions of poison samples into their training pipeline. In this paper, we show that poisoning attacks can be successful on generative models. We observe that training data per concept can be quite limited in these models, making them vulnerable to prompt-specific poisoning attacks, which target a model's ability to respond to individual prompts. We introduce Nightshade, an optimized prompt-specific poisoning attack where poison samples look visually identical to benign images with matching text prompts. Nightshade poison samples are also optimized for potency and can corrupt an Stable Diffusion SDXL prompt in <100 poison samples. Nightshade poison effects "bleed through" to related concepts, and multiple attacks can composed together in a single prompt. Surprisingly, we show that a moderate number of Nightshade attacks can destabilize general features in a text-to-image generative model, effectively disabling its ability to generate meaningful images. Finally, we propose the use of Nightshade and similar tools as a last defense for content creators against web scrapers that ignore opt-out/do-not-crawl directives, and discuss possible implications for model trainers and content creators.

cs.CR

Towards Scalable and Robust Model Versioning

As the deployment of deep learning models continues to expand across industries, the threat of malicious incursions aimed at gaining access to these deployed models is on the rise. Should an attacker gain access to a deployed model, whether through server breaches, insider attacks, or model inversion techniques, they can then construct white-box adversarial attacks to manipulate the model's classification outcomes, thereby posing significant risks to organizations that rely on these models for critical tasks. Model owners need mechanisms to protect themselves against such losses without the necessity of acquiring fresh training data - a process that typically demands substantial investments in time and capital. In this paper, we explore the feasibility of generating multiple versions of a model that possess different attack properties, without acquiring new training data or changing model architecture. The model owner can deploy one version at a time and replace a leaked version immediately with a new version. The newly deployed model version can resist adversarial attacks generated leveraging white-box access to one or all previously leaked versions. We show theoretically that this can be accomplished by incorporating parameterized hidden distributions into the model training data, forcing the model to learn task-irrelevant features uniquely defined by the chosen data. Additionally, optimal choices of hidden distributions can produce a sequence of model versions capable of resisting compound transferability attacks over time. Leveraging our analytical insights, we design and implement a practical model versioning method for DNN classifiers, which leads to significant robustness improvements over existing methods. We believe our work presents a promising direction for safeguarding DNN services beyond their initial deployment.

cs.LG

A Response to Glaze Purification via IMPRESS

Recent work proposed a new mechanism to remove protective perturbation added by Glaze in order to again enable mimicry of art styles from images protected by Glaze. Despite promising results shown in the original paper, our own tests with the authors' code demonstrated several limitations of the proposed purification approach. The main limitations are 1) purification has a limited effect when tested on artists that are not well-known historical artists already embedded in original training data, 2) problems in evaluation metrics, and 3) collateral damage on mimicry result for clean images. We believe these limitations should be carefully considered in order to understand real world usability of the purification attack.

cs.CR

Characterizing the Optimal 0-1 Loss for Multi-class Classification with a Test-time Attacker

Finding classifiers robust to adversarial examples is critical for their safe deployment. Determining the robustness of the best possible classifier under a given threat model for a given data distribution and comparing it to that achieved by state-of-the-art training methods is thus an important diagnostic tool. In this paper, we find achievable information-theoretic lower bounds on loss in the presence of a test-time attacker for multi-class classifiers on any discrete dataset. We provide a general framework for finding the optimal 0-1 loss that revolves around the construction of a conflict hypergraph from the data and adversarial constraints. We further define other variants of the attacker-classifier game that determine the range of the optimal loss more efficiently than the full-fledged hypergraph construction. Our evaluation shows, for the first time, an analysis of the gap to optimal robustness for classifiers in the multi-class setting on benchmark datasets.

cs.LG

First-order multivariate integer-valued autoregressive model with multivariate mixture distributions

The univariate integer-valued time series has been extensively studied, but literature on multivariate integer-valued time series models is quite limited and the complex correlation structure among the multivariate integer-valued time series is barely discussed. In this study, we proposed a first-order multivariate integer-valued autoregressive model to characterize the correlation among multivariate integer-valued time series with higher flexibility. Under the general conditions, we established the stationarity and ergodicity of the proposed model. With the proposed method, we discussed the models with multivariate Poisson-lognormal distribution and multivariate geometric-logitnormal distribution and the corresponding properties. The estimation method based on EM algorithm was developed for the model parameters and extensive simulation studies were performed to evaluate the effectiveness of proposed estimation method. Finally, a real crime data was analyzed to demonstrate the advantage of the proposed model with comparison to the other models.

stat.ME

Can Virtual Reality Protect Users from Keystroke Inference Attacks?

Virtual Reality (VR) has gained popularity by providing immersive and interactive experiences without geographical limitations. It also provides a sense of personal privacy through physical separation. In this paper, we show that despite assumptions of enhanced privacy, VR is unable to shield its users from side-channel attacks that steal private information. Ironically, this vulnerability arises from VR's greatest strength, its immersive and interactive nature. We demonstrate this by designing and implementing a new set of keystroke inference attacks in shared virtual environments, where an attacker (VR user) can recover the content typed by another VR user by observing their avatar. While the avatar displays noisy telemetry of the user's hand motion, an intelligent attacker can use that data to recognize typed keys and reconstruct typed content, without knowing the keyboard layout or gathering labeled data. We evaluate the proposed attacks using IRB-approved user studies across multiple VR scenarios. For 13 out of 15 tested users, our attacks accurately recognize 86%-98% of typed keys, and the recovered content retains up to 98% of the meaning of the original typed content. We also discuss potential defenses.

cs.CR