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Hala Assal

Publications and source records attributed to Hala Assal.

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Identifying Deceptive Patterns Across Three Age Groups: A Heuristic-Based Cognitive Walkthrough Study of Mobile Apps

Deceptive patterns are tactics used to manipulate users into performing unintended actions. Today, many of these deceptive patterns are implemented in mobile apps targeting diverse age groups. In this paper, we employ a heuristic-based cognitive walkthrough to explore how deceptive patterns are tailored to three age groups, specifically teens (12-17), adults (18-49), and older adults (50+), across different app categories. By analyzing 30 apps spanning 6 categories, we found that 93% of these apps use the nagging pattern. Furthermore, our findings reveal that entertainment apps contain significantly more deceptive patterns than other app categories, such as music/books. Our data also shows that entertainment apps for older adults use sneaking patterns more frequently than entertainment apps for teens or adults. These findings call for the development of more ethical, age-specific design guidelines to protect users from targeted digital manipulation attempts.

cs.HC

Unanticipated Effects of Generative AI on Expertise Pathways and Performance Perception in System Administration

While industry discourse often emphasizes immediate productivity gains and frames GenAI primarily as a tool for automation, the integration of GenAI into system administration may involve deeper shifts in professional practice that are not yet fully understood. Drawing on 14 semi-structured interviews with IT professionals, this paper explores the lived reality of embedding GenAI into daily routines of troubleshooting, scripting, and system verification. Through inductive thematic analysis, we uncover two unanticipated socio-technical findings. First, we describe a "compression of traditional expertise pathways" where GenAI appears to function as both a mentor-like tutor and a "ladder-shortening" tool. While the tool can support faster task performance in unfamiliar domains, our findings suggest it may also reduce a practitioner's exposure to the foundational, hands-on cycles of building, failing, and debugging that historically served as the training ground for technical expertise. Second, we describe a "performance perception shift," where the speed of AI-assisted work begins to reset organizational and self-expectations for productivity. This shift may create a "two-speed culture" within teams and introduce "productivity guilt," as necessary manual work, even when required for safety or validation, is increasingly perceived as slow or a failure of efficiency. Our results raise broader questions about how GenAI may influence expertise development, how professional value is assessed in high-stakes technical environments, and the role of human judgment in complex technical environments.

cs.HC

Security of LLM-generated Code: A Comparative Analysis

The majority of software developers use or are planning to use Artificial Intelligence (AI) tools in their development processes. Their top reasons include improving productivity and faster learning. In fact, Large Language Model (LLM)-generated code is currently in production, including in major tech companies. However, concerns were raised about the risks associated with the use of AI tools to generate code. In this paper, we focus our attention on the risks to software security. We empirically evaluate the security of code generated by seven popular LLMs. We build upon previous work to mimic the behaviours of developers when using LLMs to generate code. Our results show that all seven LLMs that we have evaluated generate code that contains vulnerabilities, the majority of which are of critical or high severity.

cs.SE

An Exploration of Graphical Password Authentication for Children

In this paper, we explore graphical passwords as a child-friendly alternative for user authentication. We evaluate the usability of three variants of the PassTiles graphical password scheme for children, and explore the similarities and differences in performance and preferences between children and adults while using these schemes. Children were most successful at recalling passwords containing images of distinct objects. Both children and adults prefer graphical passwords to their existing schemes, but password memorization strategies differ considerably between the two groups. Based on our findings, we provide recommendations for designing more child-friendly authentication schemes.

cs.HC