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Haley K. Robinson

Publications and source records attributed to Haley K. Robinson.

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Obesity and Sociodemographic Factors in Luminal Breast Cancer

Luminal breast cancers represent the most prevalent molecular subtype of breast carcinoma, with Luminal A tumors generally associated with more favorable clinical outcomes than Luminal B tumors. Obesity-related inflammation and prolonged exposure to exogenous steroids have been implicated in the progression of luminal malignancies. This study evaluated 1,928 patients with Luminal A breast cancer and 1,610 patients with Luminal B breast cancer to examine associations among body mass index (BMI), age, ethnic background, menopausal status, and receptor expression, including estrogen receptor (ER), progesterone receptor (PR), and human epidermal growth factor receptor 2 (HER2). Patients with Luminal B tumors demonstrated a significantly greater mean BMI compared with those with Luminal A tumors. In addition, Luminal B tumors were more frequently observed among patients of African ancestry relative to White and Hispanic populations. Multivariable analyses revealed that elevated BMI and African ancestry were independently associated with increased odds of Luminal B carcinoma, whereas postmenopausal status was associated with lower risk. Mediation analysis further indicated that BMI partially explained the association between ancestry and Luminal B disease. These findings suggest that obesity and population-specific factors may contribute to the development of more aggressive luminal breast cancer phenotypes.

q-bio.QM

MetaScoreLens: Evaluating User Feedback Across Digital Entertainment Systems

The popularity of electronic games has grown steadily in recent years, attracting a broad audience across age groups. With this growth comes a large volume of related data, prompting efforts like the PlayMyData to compile and share structured datasets for academic use. This study utilizes such a dataset to compare user review ratings across four current-generation gaming systems: Nintendo, Xbox, PlayStation, and PC. Statistical methods, including analysis of variance (ANOVA), were applied to identify differences in average scores among these platforms. The findings indicate that PC titles tend to receive the most favorable user feedback, followed by Xbox and PlayStation, while Nintendo games showed the lowest average ratings. These patterns suggest that the platform on which a game is released may influence how players evaluate their experience. Such results may be valuable to developers and industry stakeholders in making informed decisions about future investments and development priorities.

cs.HC