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Halima Elbiaze

Publications and source records attributed to Halima Elbiaze.

30 records · Page 2Linked to original sources

Energy Management for Energy Harvesting Wireless Sensors with Adaptive Retransmission

This paper analyzes the communication between two energy harvesting wireless sensor nodes. The nodes use automatic repeat request and forward error correction mechanism for the error control. The random nature of available energy and arrivals of harvested energy may induce interruption to the signal sampling and decoding operations. We propose a selective sampling scheme where the length of the transmitted packet to be sampled depends on the available energy at the receiver. The receiver performs the decoding when complete samples of the packet are available. The selective sampling information bits are piggybacked on the automatic repeat request messages for the transmitter use. This way, the receiver node manages more efficiently its energy use. Besides, we present the partially observable Markov decision process formulation, which minimizes the long-term average pairwise error probability and optimizes the transmit power. Optimal and suboptimal power assignment strategies are introduced for retransmissions, which are adapted to the selective sampling and channel state information. With finite battery size and fixed power assignment policy, an analytical expression for the average packet drop probability is derived. Numerical simulations show the performance gain of the proposed scheme with power assignment strategy over the conventional scheme.

cs.IT↗

A Survey on Replica Server Placement Algorithms for Content Delivery Networks

Content Delivery Networks (CDNs) have gained immense popularity over the years. Replica server placement is a key design issue in CDNs. It entails placing replica servers at meticulous locations, such that cost is minimized and Quality of Service (QoS) of end-users is satisfied. Many replica server placement models have been proposed in the literature of traditional CDN. As the CDN architecture is evolving through the adoption of emerging paradigms, such as, cloud computing and Network Functions Virtualization (NFV), new algorithms are being proposed. In this paper, we present a comprehensive survey of replica server placement algorithms in traditional and emerging paradigm based CDNs. We categorize the algorithms and provide a summary of their characteristics. Besides, we identify requirements for an efficient replica server placement algorithm and perform a comparison in the light of the requirements. Finally, we discuss potential avenues for further research in replica server placement in CDNs.

cs.NI↗

A Cloud Platform-as-a-Service for Multimedia Conferencing Service Provisioning

Multimedia conferencing is the real-time exchange of multimedia content between multiple parties. It is the basis of a wide range of applications (e.g., multimedia multiplayer game). Cloud-based provisioning of the conferencing services on which these applications rely will bring benefits, such as easy service provisioning and elastic scalability. However, it remains a big challenge. This paper proposes a PaaS for conferencing service provisioning. The proposed PaaS is based on a business model from the state of the art. It relies on conferencing IaaSs that, instead of VMs, offer conferencing substrates (e.g., dial-in signaling, video mixer and audio mixer). The PaaS enables composition of new conferences from substrates on the fly. This has been prototyped in this paper and, in order to evaluate it, a conferencing IaaS is also implemented. Performance measurements are also made.

cs.NI↗

A Resource Allocation Mechanism for Video Mixing as a Cloud Computing Service in Multimedia Conferencing Applications

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing applications use video extensively, thus video mixing in conferencing settings is of critical importance. Cloud computing is a technology that can solve the scalability issue in multimedia conferencing, while bringing other benefits, such as, elasticity, efficient use of resources, rapid development, and introduction of new applications. However, proposed cloud-based multimedia conferencing approaches so far have several deficiencies when it comes to efficient resource usage while meeting Quality of Service (QoS) requirements. We propose a solution to optimize resource allocation for cloud-based video mixing service in multimedia conferencing applications, which can support scalability in terms of number of users, while guaranteeing QoS. We formulate the resource allocation problem mathematically as an Integer Linear Programming (ILP) problem and design a heuristic for it. Simulation results show that our resource allocation model can support more participants compared to the state-of-the-art, while honoring QoS, with respect to end-to-end delay.

cs.MM↗

Social Network Analysis Inspired Content Placement with QoS in Cloud-based Content Delivery Networks

Content Placement (CP) problem in Cloud-based Content Delivery Networks (CCDNs) leverage resource elasticity to build cost effective CDNs that guarantee QoS. In this paper, we present our novel CP model, which optimally places content on surrogates in the cloud, to achieve (a) minimum cost of leasing storage and bandwidth resources for data coming into and going out of the cloud zones and regions, (b) guarantee Service Level Agreement (SLA), and (c) minimize degree of QoS violations. The CP problem is NP-Hard, hence we design a unique push-based heuristic, called Weighted Social Network Analysis (W-SNA) for CCDN providers. W-SNA is based on Betweeness Centrality (BC) from SNA and prioritizes surrogates based on their relationship to the other vertices in the network graph. To achieve our unique objectives, we further prioritize surrogates based on weights derived from storage cost and content requests. We compare our heuristic to current state of the art Greedy Site (GS) and purely Social Network Analysis (SNA) heuristics, which are relevant to our work. We show that W-SNA outperforms GS and SNA in minimizing cost and QoS. Moreover, W-SNA guarantees SLA but also minimizes the degree of QoS violations. To the best of our knowledge, this is the first model and heuristic of its kind, which is timely and gives a fundamental pre-allocation scheme for future online and dynamic resource provision for CCDNs.

cs.NI↗

On Optimizing Replica Migration in Distributed Cloud Storage Systems

With the wide adoption of large-scale Internet services and big data, the cloud has become the ideal environment to satisfy the ever-growing storage demand, thanks to its seemingly limitless capacity, high availability and faster access time. In this context, data replication has been touted as the ultimate solution to improve data availability and reduce access time. However, replica placement systems usually need to migrate and create a large number of data replicas over time between and within data centers, incurring a large overhead in terms of network load and availability. In this paper, we propose CRANE, an effiCient Replica migrAtion scheme for distributed cloud Storage systEms. CRANE complements any replica placement algorithm by efficiently managing replica creation in geo-distributed infrastructures by (1) minimizing the time needed to copy the data to the new replica location, (2) avoiding network congestion, and (3) ensuring a minimal availability of the data. Our results show that, compared to swift (the OpenStack project for managing data storage), CRANE is able to minimize up to 30% of the replica creation time and 25% of inter-data center network traffic, while ensuring the minimum required availability of the data.

cs.NI↗

On the Base Station Association Problem in HetSNets

The dense deployment of small-cell base stations in HetSNets requires efficient resource allocation techniques. More precisely, the problem of associating users to SBSs must be revised and carefully studied. This problem is NP-hard and requires solving an integer optimization problem. In order to efficiently solve this problem, we model it using non-cooperative game theory. First, we design two non-cooperative games to solve the problem and show the existence of pure Nash equilibria (PNE) in both games. These equilibria are shown to be far from the social optimum. Hence, we propose a better game design in order to approach this optimum. This new game is proved to have no PNE in general. However, simulations show, for Rayleigh fading channels, that a PNE always exists for all instances of the game. In addition, we show that its prices of anarchy and stability are close to one. We propose a best response dynamics (BRD) algorithm that converges to a PNE when it exists. Because of the high information exchange of BRD, a completely distributed algorithm, based on the theory of learning, is proposed. Simulations show that this algorithm has tight-to-optimal performance and further it converges to a PNE (when existing) with high probability.

cs.GT↗

User-Base Station Association in HetSNets: Complexity and Efficient Algorithms

This work considers the problem of user association to small-cell base stations (SBSs) in a heterogeneous and small-cell network (HetSNet). Two optimization problems are investigated, which are maximizing the set of associated users to the SBSs (the unweighted problem) and maximizing the set of weighted associated users to the SBSs (the weighted problem), under signal-to-interference-plus-noise ratio (SINR) constraints. Both problems are formulated as linear integer programs. The weighted problem is known to be NP-hard and, in this paper, the unweighted problem is proved to be NP-hard as well. Therefore, this paper develops two heuristic polynomial-time algorithms to solve both problems. The computational complexity of the proposed algorithms is evaluated and is shown to be far more efficient than the complexity of the optimal brute-force (BF) algorithm. Moreover, the paper benchmarks the performance of the proposed algorithms against the BF algorithm, the branch-and-bound (B\&B) algorithm and standard algorithms, through numerical simulations. The results demonstrate the close-to-optimal performance of the proposed algorithms. They also show that the weighted problem can be solved to provide solutions that are fair between users or to balance the load among SBSs.

cs.NI↗

Competition vs. Cooperation: A Game-Theoretic Decision Analysis for MIMO HetNets

This paper addresses the problem of competition vs. cooperation in the downlink, between base stations (BSs), of a multiple input multiple output (MIMO) interference, heterogeneous wireless network (HetNet). This research presents a scenario where a macrocell base station (MBS) and a cochannel femtocell base station (FBS) each simultaneously serving their own user equipment (UE), has to choose to act as individual systems or to cooperate in coordinated multipoint transmission (CoMP). The paper employes both the theories of non-cooperative and cooperative games in a unified procedure to analyze the decision making process. The BSs of the competing system are assumed to operate at the\emph{}maximum expected sum rate\emph{}(MESR)\emph{}correlated equilibrium\emph{}(CE), which is compared against the value of CoMP to establish the stability of the coalition. It is proven that there exists a threshold geographical separation, $d_{\text{th}}$, between the macrocell user equipment (MUE) and FBS, under which the region of coordination is non-empty. Theoretical results are verified through simulations.

cs.GT↗

Graphical Probabilistic Routing Model for OBS Networks with Realistic Traffic Scenario

Burst contention is a well-known challenging problem in Optical Burst Switching (OBS) networks. Contention resolution approaches are always reactive and attempt to minimize the BLR based on local information available at the core node. On the other hand, a proactive approach that avoids burst losses before they occur is desirable. To reduce the probability of burst contention, a more robust routing algorithm than the shortest path is needed. This paper proposes a new routing mechanism for JET-based OBS networks, called Graphical Probabilistic Routing Model (GPRM) that selects less utilized links, on a hop-by-hop basis by using a bayesian network. We assume no wavelength conversion and no buffering to be available at the core nodes of the OBS network. We simulate the proposed approach under dynamic load to demonstrate that it reduces the Burst Loss Ratio (BLR) compared to static approaches by using Network Simulator 2 (ns-2) on NSFnet network topology and with realistic traffic matrix. Simulation results clearly show that the proposed approach outperforms static approaches in terms of BLR.

cs.NI↗

Adaptive threshold-based decision for efficient hybrid deflection and retransmission scheme in OBS networks

Burst contention is a well-known challenging problem in Optical Burst Switching (OBS) networks. Deflection routing is used to resolve contention. Burst retransmission is used to reduce the Burst Loss Ratio (BLR) by retransmitting dropped bursts. Previous works show that combining deflection and retransmission outperforms both pure deflection and pure retransmission approaches. This paper proposes a new Adaptive Hybrid Deflection and Retransmission (AHDR) approach that dynamically combines deflection and retransmission approaches based on network conditions such as BLR and link utilization. Network Simulator 2 (ns-2) is used to simulate the proposed approach on different network topologies. Simulation results show that the proposed approach outperforms static approaches in terms of BLR by using an adaptive decision threshold.

cs.NI↗

Adaptive Hybrid Deflection and Retransmission Routing for Optical Burst-Switched Networks

Burst contention is a well known challenging problem in Optical Burst Switching (OBS) networks. Deflection routing is used to resolve contention. Burst retransmission is used to reduce the Burst Loss Ratio (BLR) by retransmitting dropped bursts. Previous works show that combining deflection and retransmission outperforms both pure deflection and pure retransmission approaches. This paper proposes a new Adaptive Hybrid Deflection and Retransmission (AHDR) approach that dynamically combines deflection and retransmission approaches based on network conditions such as BLR and link utilization. Network Simulator 2 (ns-2) is used to simulate the proposed approach on different network topologies. Simulation results show that the proposed approach outperforms static approaches in terms of BLR and goodput.

cs.NI↗